One of the issues I have with PVP is the scoring process. Zos has tried many times to make the low pop bonus work but players have been able to work around this in the past. We have all felt that the 3 towns in the game provide nothing other than spawn points and honestly having 2 of them so close to AD home Tri Keeps has been a nightmare since they were introduced. We all can accept that the large groups tend fight along the center most of the time or push whichever faction is getting hit by the other faction the hardest. This all leads to an hourly mad dash for resource pts. It's a stagnant cycle that needs to be broken mechanically.
What I think would be interesting and provide a real incentive for smaller groups is to make the town's count towards the scoring. But instead of their points being added to the hourly eval make them instant. Each time a town flips 1 point is added to the actual faction score. In order to control this potentially exploitable instant point mechanic a 15 min cool down should be used. ZOS talked about the resources 5 min flip rule but never implemented it so it should be possible. I believe this would add a new way for each faction to gain 12 additional points outside of scoring eval. This also would be a way to spread out the populations a little better and add another mechanism for campaign depth. It would also be interesting to see a few more towns incorporated into the play. Basically each town could flip multiple times in a hour but only count to scoring 4 times an hour. I don't think we would want more than 6 towns which would be a max of 24 pts potential gain per hour.
Needless to say I think the towns should play a more crucial role in the scoring of a campaign.