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Animation Canceling and what you need to truely know.

Manami
Manami
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Know that it is a cheap and broken tactic to use.

Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.
  • Manami
    Manami
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    Also Know that there wouldn't be such hate for this "SKILL" if people didn't boot people from groups in PVE because they don't do it as good.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    I usually don't cancel, with all the lag hardy possible anyway. And block cancelling messes up my resources in open PvP
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • dpencil1
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    So...not so much trying to have a meaningfull discussion. Just shouting from your soapbox?

    The fact is simply that it's a way to get more dps. Everything else is pretty much irrelevant. If people get kicked from groups for not doing it, it's because the group is trying to get a competitive score, which means it's members have to do everything other competing teams are doing that gets them more dps and a faster completion time.

    Let's take your complaints that it's a broken element of poor animation coding that the devs just gave up on as given. This doesn't change the situation at all for the people playing the game. You don't get consolation points for refusing to do it. Either do it and compete, or don't and don't compete.

    Do you expect the devs to listen to you calling them incompetent and say "Hey, he's got a point. Let's actually knuckle down and fix this."?

    ...or did you just feel like venting? I guess it can be thereputic, so....there there.
    Edited by dpencil1 on October 9, 2017 4:43AM
  • Morgul667
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    Troll ?
  • Alexandrious
    Alexandrious
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    Manami wrote: »
    Know that it is a cheap and broken tactic to use.

    Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

    Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

    Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.

    Sighs.......
  • Yubarius
    Yubarius
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    Know that A.C. is the only level of judging skill in this game (mainly pve but PvP as well).
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • _Salty_
    _Salty_
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    You don't have to like it, but it isn't going anywhere. And if you arent animation canceling buffs and attacks in a heated PvP fight you are going to lose to someone who is.

    Thats the facts. No point in posting a thread complaining about it.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Lexxypwns
    Lexxypwns
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    _Salty_ wrote: »
    You don't have to like it, but it isn't going anywhere. And if you arent animation canceling buffs and attacks in a heated PvP fight you are going to lose to someone who is.

    Thats the facts. No point in posting a thread complaining about it.

    I wonder how I should proc the heal and reaource return on siphoning attacks or the spectral bow on assassin's will?
  • amir412
    amir412
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    Manami wrote: »
    Know that it is a cheap and broken tactic to use.

    Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

    Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

    Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.

    Only thing u need to know is =
    Ani cancel = Isolate noobs and Top tier since 2014.
    Edited by amir412 on October 9, 2017 7:28AM
  • Emma_Overload
    Emma_Overload
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    Manami wrote: »
    Know that it is a cheap and broken tactic to use.

    Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

    Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

    Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.

    There's nothing to "fix", and all of this has been explained a MILLION times in these forums since 2014. Some of the animations are longer than the (very short) cooldowns that ESO has, therefore the animations MUST be truncated in order to display at least some of the animation from the NEXT action the player makes, such as a light attack.

    Is it REALLY so hard to left-click or block after you cast a spell? REALLY???
    #CAREBEARMASTERRACE
  • Hammy01
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    My biggest issue with Ani canceling is that is not fair/ballanced across all skills/classes/builds. If this unintended feature is going to be a part of the game then they need to balance the DPS / HPS with AC in mind.

    Certain skills have have high dps but even more DPS can be squeezed out if the skill can be Ani Canceled. So lets say Skill Z can be used 5 times in 10 seconds for X dps but because the skill can be Ani Canceled you can actually use skill X 9 times in 10 seconds... Where as a Templars Jabs cannot be Ani Canceled to speed up the DPS (you will always only be able to use Jabs an X amount of times in 10 seconds and not X plus AC). I honestly don't think Zos takes AC into consideration when they try to balance the game.... But they should if they are not going to fix AC.

    I am basically a noob and may be wrong with my thinking so educate me if I am wrong.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Manami wrote: »
    Know that it is a cheap and broken tactic to use.

    Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

    Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

    Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.

    Cough cough can't do something so I put others down.
  • FoolishHuman
    FoolishHuman
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    How exactly is this supposed to be fixed? The problem here is that if you make it so that every animation has to play out that you couldn't for example dodge or block at the right time because your spell is still going. They would have to redo the entire combat system to have a game where this would work. Light attacks would have to go entirely, and most skills be changed to channeled attacks, enemies would need longer attack animations so you could react in time etc. I think that's just too much work.
  • Biro123
    Biro123
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    Manami wrote: »
    Know that it is a cheap and broken tactic to use.

    Know that it is only "Okay" by the Developers because they failed and cannot fix it. (Which any competent team could -coughFFXIV)

    Know defending it only makes you look like a child defending their toy from someone who would take away their only way to win in PVP.

    Know that replying to this is only gonna make you look like a fool and give me entertainment as you prove my above statement.

    Or..

    Know that its a long-standing, accepted part of gameplay.

    Know that its been OK'd by the developers and the game has been balanced by them for quite some time with it being an intrinsic part of gameplay.

    Know that denying this makes you look like a child stamping their feet, shouting 'I don't wanna!'

    Know that OP already made himself look like a fool

    Also Know that there wouldn't be such hate for this "SKILL" if people actually bothered to learn to play to get the in-game rewards instead of just expecting to get everything handed on a plate no matter how bad they are.


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • eso_nya
    eso_nya
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    Hammy01 wrote: »
    My biggest issue with Ani canceling is that is not fair/ballanced across all skills/classes/builds. If this unintended feature is going to be a part of the game then they need to balance the DPS / HPS with AC in mind.

    Certain skills have have high dps but even more DPS can be squeezed out if the skill can be Ani Canceled. So lets say Skill Z can be used 5 times in 10 seconds for X dps but because the skill can be Ani Canceled you can actually use skill X 9 times in 10 seconds... Where as a Templars Jabs cannot be Ani Canceled to speed up the DPS (you will always only be able to use Jabs an X amount of times in 10 seconds and not X plus AC). I honestly don't think Zos takes AC into consideration when they try to balance the game.... But they should if they are not going to fix AC.

    I am basically a noob and may be wrong with my thinking so educate me if I am wrong.

    U r right and wrong ;)

    The time and dps u gain by ac is far lower, than ppl who cant do it want u to believe. Average its maybe 1 more cast over 100 secs.
    The important thing about it is more or less playstyle. To know what animation to cancel how (blockcancel, la-cancel, ha-clipping, barswap) In your example, jabs cant be canceled, true, but jabs can clip heavy attacks. Thats imo the "easiest" ac u can do: Keep left mouse button pressed -> press jabs button everytime u hear impact sound. heavys charge up while u r still jabsing and will clip a tiny microsecond of the animation. U aint much faster than when u would go heavy attack -> jabs -> heavy attack -> jabs, it is superiour to jabs->jabs->jabs tho, because among other things u regain resources (works the same for flurry). (That goes for long fights in pve tho, no expert for pvp, tho i'd say for burst its much better to spam jabs and hope your target runs out of hp before u run out of stam.)
    Similar -> la-canceling on your bowbar -> u build up hawkeye(?) stacks. U r better off going la -> skill -> la -> skill ... than just skill -> skill -> skill, alot actually as u also proc weaponenchants.
    Under the line: use light attacks between your skills.Use heavy attacks during "channelled" abilities. Use sth u can swapcancel before barswap (e.g. caltrops/hail and the likes). -> try to go thru it faster, the canceling will happen on its own.
    For the pure dmg part, your dps might go up for 5, maybe 10%. Offering better sustain and better rotation by better uptimes will do slightly more. But it is far from magically increasing your dps from 10k to 50k.
  • Turelus
    Turelus
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    I have no issues with animation cancelling but, the game should NEVER be balanced around it.

    All the games content should be achievable and playable by people who don't cancel, with those who do getting the advantage of leaderboards and fast clears. I shouldn't have to be a member of top x% of players to complete veteran trials or get speed run achievements.

    For PvP it's clearly harder as players can't be balanced as easy as NPC's.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Biro123
    Biro123
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    Turelus wrote: »
    I have no issues with animation cancelling but, the game should NEVER be balanced around it.

    All the games content should be achievable and playable by people who don't cancel, with those who do getting the advantage of leaderboards and fast clears. I shouldn't have to be a member of top x% of players to complete veteran trials or get speed run achievements.

    For PvP it's clearly harder as players can't be balanced as easy as NPC's.

    Now I don't agree with that. I'm no PVE-er - and have never even attempted a trial (and I'm ok with that because I don't have the skillset for it so shouldn't be able to), but to get speed-run achievements in veteran trials.., well isn't that one of the hardest achievements to get?

    Surely is *should* only be possible for the most accomplished players - otherwise, what is there to aspire to? Now if it was a case of excluding content based on skill-level (as opposed to achievements), I'd be more sympathetic - but not much, to be honest.
    I'm an old-school gamer, where completing a game was never expected, and getting to the end was always based on skill, dedication and a bit of luck - not everybody did it - not by a long way.
    Plus from a developer perspective - if its too easy to get to the end (and by too easy, I mean available for everyone regardless of skill) - then the devs will NEVER be able to keep up with the demand for new content.

    I mean, I've started developing my own games - and I'd be devastated if the game I just spend the last 3 months working on was finished by my son in 5 minutes. To me, that game would be a failure.

    I've always thought the best, most engaging games were those which have depth in their mechanics, take time to learn and even longer to master. You definitely get more out of them in the long-run. And we all want to enjoy the game for a long time, don't we?
    Edited by Biro123 on October 9, 2017 10:43AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
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    Notadorf - Stamsorc - DC
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  • Merlin13KAGL
    Merlin13KAGL
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    Really? You couldn't have jumped onboard one of the 50+ (being generously low) other threads already moaning about this?

    You understand nothing you say will change it at this point, right?

    it could still use some adjustments, a decent in-game tutorial, etc, but it's not as evil and broken as you'd make it out to be either.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Turelus
    Turelus
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    Biro123 wrote: »
    Turelus wrote: »
    I have no issues with animation cancelling but, the game should NEVER be balanced around it.

    All the games content should be achievable and playable by people who don't cancel, with those who do getting the advantage of leaderboards and fast clears. I shouldn't have to be a member of top x% of players to complete veteran trials or get speed run achievements.

    For PvP it's clearly harder as players can't be balanced as easy as NPC's.

    Now I don't agree with that. I'm no PVE-er - and have never even attempted a trial (and I'm ok with that because I don't have the skillset for it so shouldn't be able to), but to get speed-run achievements in veteran trials.., well isn't that one of the hardest achievements to get?

    Surely is *should* only be possible for the most accomplished players - otherwise, what is there to aspire to? Now if it was a case of excluding content based on skill-level (as opposed to achievements), I'd be more sympathetic - but not much, to be honest.
    ?
    The problem is if you're saying only people who can animation cancel can be accomplished players you're saying that it's a core mechanic of the game.

    In which case it needs to have mechanics explained by ZOS and everything has to be balanced around it. This also instantly pushes out anyone with physical disabilities.

    The most accomplished players have leaderboards (which grant additional rewards), world first and plenty more to show they're the best.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Sharee
    Sharee
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    You understand nothing you say will change it at this point, right?

    You could have said that about the sorcerer crystal fragment stun just a couple weeks ago.

    Just sayin'...


  • Zbigb4life
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    dpencil1 wrote: »
    So...not so much trying to have a meaningfull discussion. Just shouting from your soapbox?

    The fact is simply that it's a way to get more dps. Everything else is pretty much irrelevant. If people get kicked from groups for not doing it, it's because the group is trying to get a competitive score, which means it's members have to do everything other competing teams are doing that gets them more dps and a faster completion time.

    Let's take your complaints that it's a broken element of poor animation coding that the devs just gave up on as given. This doesn't change the situation at all for the people playing the game. You don't get consolation points for refusing to do it. Either do it and compete, or don't and don't compete.

    Do you expect the devs to listen to you calling them incompetent and say "Hey, he's got a point. Let's actually knuckle down and fix this."?

    ...or did you just feel like venting? I guess it can be thereputic, so....there there.

    It is a fact some skills cannot be AC'd while other can. So it is something that is not intended and therefore something that should be fixed. Imagine all the 'pro' players that only can do the damage of the 'regular' players, I think it would be fun to watch and listen to B)
  • Biro123
    Biro123
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    Turelus wrote: »
    Biro123 wrote: »
    Turelus wrote: »
    I have no issues with animation cancelling but, the game should NEVER be balanced around it.

    All the games content should be achievable and playable by people who don't cancel, with those who do getting the advantage of leaderboards and fast clears. I shouldn't have to be a member of top x% of players to complete veteran trials or get speed run achievements.

    For PvP it's clearly harder as players can't be balanced as easy as NPC's.

    Now I don't agree with that. I'm no PVE-er - and have never even attempted a trial (and I'm ok with that because I don't have the skillset for it so shouldn't be able to), but to get speed-run achievements in veteran trials.., well isn't that one of the hardest achievements to get?

    Surely is *should* only be possible for the most accomplished players - otherwise, what is there to aspire to? Now if it was a case of excluding content based on skill-level (as opposed to achievements), I'd be more sympathetic - but not much, to be honest.
    ?
    The problem is if you're saying only people who can animation cancel can be accomplished players you're saying that it's a core mechanic of the game.

    In which case it needs to have mechanics explained by ZOS and everything has to be balanced around it. This also instantly pushes out anyone with physical disabilities.

    The most accomplished players have leaderboards (which grant additional rewards), world first and plenty more to show they're the best.

    I wasn't really referring to ani-cancelling, but just in-game challenge in general. It has to be challenging to people of all skill levels - and that usually means some content is only really available to those of higher skill-levels.

    On ani-cancelling, aren't the high-end PVE'ers saying that balance is quite good nowadays? And since they'll all ani-cancel, I'd suspect that the game IS balanced around ani-cancelling.

    Does it exclude those with disabilities? I can't really say, but then I know as I get older and my reflexes slow down, then I can't be as competitive in online games as I used to be(especially the FPS games I played while younger) - and I accept that. It's just how it is. In the same way, I would have thought anyone with the kind of disability that impacts their ability to play computer-games would probably accept that they won't be top-tier and possibly won't be able to do all content.

    If a disability becomes a barrier because of ani-cancelling - well, that's where macros come-in (although I'm not 100% sure if they're against the ToS or not.. most other games I've played have allowed them for that very reason).
    Edited by Biro123 on October 9, 2017 12:22PM
    Minalan owes me a beer.

    PC EU Megaserver
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    Notadorf - Stamsorc - DC
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  • OdinForge
    OdinForge
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    Manami wrote: »
    Also Know that there wouldn't be such hate for this "SKILL" if people didn't boot people from groups in PVE because they don't do it as good.

    8E6Z4_s-200x150.gif

    The Age of Wrobel.
  • ZOS_Mika
    ZOS_Mika
    admin
    Since this thread has gotten a bit heated and has been non-constructive, we have decided to go ahead and close it down.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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