Why I feel it's hard to stick with the game.

Smasherx74
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A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

1) Lack of content.
2) Fast leveling.



When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.
Master Debater
  • Stovahkiin
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    Couldn't agree more, this is the point I've been trying to make for a good while. I used to think that ESO was a great game, but 1 Tam killed it for me. There is no sense of progression, and PVE still feels very unrewarding overall.

    All that's left to do is... decorate houses and grind for gear so that you can go grind for different gear in a more difficult place..

    For my last year of playing, I had a great little group of friends, but I could just never stick with the game for more than a month or so at the most. It finally got to the point where there's just not really any point in trying to stay interested anymore.
    Edited by Stovahkiin on October 9, 2017 3:12AM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • stewhead2ub17_ESO
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    Sorry you feel that way. I, on the other hand, continue to enjoy questing in this game immensely among my 14 chars. And I think there's quite a bit of content. That's just my style, though. I don't care about grinding, CP, or really any of the more "mundane" activities.
  • srfrogg23
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    I recently ended my subscription to WoW. I don’t miss the zone to zone progression at all, tbh. I really like that ESO is more like the rest of the TES games since One Tamriel was added.

    Once you hit max level in other MMOs, you’re really limited in relevant content because of the level brackets. It cuts down on the desire to revisit old zones. I don’t feel that way about ESO, though.
  • Slick_007
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    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.
  • Morgul667
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    Sense of achievement is gone with 1T but we have more flexibility
  • Kneighbors
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    There are some points where I could agree, but fast leveling? To develop a character who will take respectful place in vet trial you will need so much leveling, in no case you can call it fast.
    You need:
    - get lots of CP
    - get max undaunted
    - get max magic guild
    - get assault/support line
    - get big amount of skill points
    - many other skill lines like drink passive etc.

    I find leveling in ESO really nice actually. I can open 10 threads with different complains about ESO (I already did), but leveling? Its pretty much perfect now. Surely no need to nerf it.
  • Onu
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    Smasherx74 wrote: »
    2) Fast leveling.
    If you mean only to 50, sure. But with CP... No, it's not fast at all. In fact, after around 250CP it slows to such a point as to be discouraging to newer players.

    I was just reading the subreddit earlier where someone was inquiring about if it was possible to make it from CP 240 to 660 within Witches' Festival, with scrolls and playing an absurd amount of time. And that was still a no. If someone doesn't have a lot of time or the will to grind nonstop constantly, and waiting on the measly 400k Enlightened xp per day... it takes a really long damn time.

    I'm fine with that... but don't say the leveling is fast. Not everybody has a personal Skyreach slave.

    Personally, I really enjoy the fact that max gear begins at 160, so if you can just get to that, your character can now start acquiring permanently useful things for yourself, valuable things to sell to others, etc. It gives you a reason to go back to newbie zones and farm certain sets, lets you feel like you can go anywhere at your choosing and always be accomplishing something still "relevant to endgame."

    Pretty much what he said:
    srfrogg23 wrote: »
    Once you hit max level in other MMOs, you’re really limited in relevant content because of the level brackets. It cuts down on the desire to revisit old zones. I don’t feel that way about ESO, though.
    Eshtarra | Bosmer Templar (AD) | PC NA
  • Smasherx74
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    Kneighbors wrote: »
    There are some points where I could agree, but fast leveling? To develop a character who will take respectful place in vet trial you will need so much leveling, in no case you can call it fast.
    You need:
    - get lots of CP
    - get max undaunted
    - get max magic guild
    - get assault/support line
    - get big amount of skill points
    - many other skill lines like drink passive etc.

    I find leveling in ESO really nice actually. I can open 10 threads with different complains about ESO (I already did), but leveling? Its pretty much perfect now. Surely no need to nerf it.

    Reaching max CP and max "level" are two separate things. Max level in this game is CP160, anything more than that up to max is just extra perks which of course are useful especially for serious PVE. The leveling system is quite fast up to the point of 160, and even more so for someoen already at cp160+ because you jump from lvl49 to cp160 once you've done it once. Recently I've leveled two new characters, during morrowind I had a dunmer warden that benefited from the ESOplus xp bonus and a few potions. I reached max lvl within a day or two. On the one I (was) leveling now I tried leveling slow no XP potions, multiple dungeon visits, etc.. But I still hit max level before getting to coldharbor WHILE TRYING to level as slowly as possible. I was running a troll PVP build that utilized broken scaling, even golded lvl13 gear. I even did MA for the title so people would wonder how a lvl13 had MA title. But then I started playing the game with that character and booom, cp160 before finishing main quest.

    The problem is there is no content for anything higher than CP160. You have items scaling up to cp160, and mobs. After that there's only extra perk points which are only useful to those trying to optimize their chars effectiveness. Since zones are all scaled theres also no reason to say hang out in high level zones with other high level players. No, instead we all run around mournhold or vivec like a bunch of chickens with their heads chopped off.
    Master Debater
  • Rohamad_Ali
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    Well , Matt Firor said ESO is not a MMO . I wish they would say exactly what it is so the rest of us could know . On the subject , the only reason I leave for a vacation is when they leave things broken for too long and don't communicate . Seems like every summer they do this .
  • Smasherx74
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    Onu wrote: »
    Smasherx74 wrote: »
    2) Fast leveling.
    If you mean only to 50, sure. But with CP... No, it's not fast at all. In fact, after around 250CP it slows to such a point as to be discouraging to newer players.

    I was just reading the subreddit earlier where someone was inquiring about if it was possible to make it from CP 240 to 660 within Witches' Festival, with scrolls and playing an absurd amount of time. And that was still a no. If someone doesn't have a lot of time or the will to grind nonstop constantly, and waiting on the measly 400k Enlightened xp per day... it takes a really long damn time.

    I'm fine with that... but don't say the leveling is fast. Not everybody has a personal Skyreach slave.

    Personally, I really enjoy the fact that max gear begins at 160, so if you can just get to that, your character can now start acquiring permanently useful things for yourself, valuable things to sell to others, etc. It gives you a reason to go back to newbie zones and farm certain sets, lets you feel like you can go anywhere at your choosing and always be accomplishing something still "relevant to endgame."

    Pretty much what he said:
    srfrogg23 wrote: »
    Once you hit max level in other MMOs, you’re really limited in relevant content because of the level brackets. It cuts down on the desire to revisit old zones. I don’t feel that way about ESO, though.

    I'd rather my leveling experience go towards getting new content and not just optimizing my ability to play existing content.
    Edited by Smasherx74 on October 9, 2017 5:42AM
    Master Debater
  • idk
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    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.

    The fast leveling is a more recent change in the game that occurred when vet ranks were removed because most complained that leveling took to long. A great many players grinded the XP rather than quested because it was a poor design to have us level a character twice.

    Never have we had to clear all quests to level up. Most of the quests offer a small amount of XP. Before the changes I could do the main story line through the home alliance zones and hit vet ranks before finishing Cold Harbor. How many times does one want to do those quests, any of them. A few at most.

    Since you have played on and off since beta that has most certainly not been a reason that holds water since it has only been an issue for little more than a year.

    Lack of content, Really not much of the case except for players that get bored easily or those who have extremely limited interests.

    5 Trials with a 6th on the way
    2 Arenas
    Cyrodiil and now Battle Grounds
    A but load of quests through the three alliances
    Craglorn
    Morrowind
    4 DLC with quest zones with a 5th on the way.

    For someone who does all the quests I find it hard to believe they can honestly state there is not enough content.

    Oh, and scaling made sure you did not out level the content which is a good thing since you do all the quests.

    I can understand the design of the game does not float your boat. I can understand bugs, especially the lag in Cyrodiil being a little to much. but the reasons provided above just do not add up based on the comments OP made.
  • Skinzz
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    Each time my game crashes, it takes a lot of nerves and patience to log back in.
    Edited by Skinzz on October 9, 2017 6:04AM
    Anybody got a group? LFG, anybody? Hello?
  • THWIP71
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    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    False. If you actually wish to farm lower level mats, you only need to avoid spending points on your crafting skills ahead of your player progression. If you want a better weapon, armor, etc. than what you can find looting/killing, craft it with another alt.
    I currently have on of my lvl 50/CP 440 alts (of 10 total) that still gets a mix of maple, hickory, yew, ruby ash, spidersilk, ancestor silk, voidbloom, voidstone, and rubedite.
    Edited by THWIP71 on October 9, 2017 6:25AM
  • Vrienda
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    I’m in that boat and I can tell you it sure as hell isnt the levelling.

    I actually wish it was faster so I could start earning CP quicker. CP is all that matters, making levelling reward less exp and be more difficult would make the grind infuriating. When VET ranks where a thing I actually quit the game briefly out of frustration with the difficulty leveling in those zones.

    The reason I fade in and out of interest is because I feel unwelcome in endgame content due to the ridiculous skill gap pushing up minimum requirements for trials etc...

    Edited by Vrienda on October 9, 2017 6:53AM
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Malmai
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    Smasherx74 wrote: »
    A lot of players like my self have been here since beta. But we never stick with the game for more than a few months even though we always return off and on. I believe there are 2 main reasons for this.

    1) Lack of content.
    2) Fast leveling.



    When we had Veteran Ranks it felt like a real leveling system. It took a while to meet max rank. You had to do a lot of quests, pretty much clearing every quest in the zone to get proper leveling. Then they made it easier to level up, and finally introduced ChampionPoints for Veteran Ranks. With the CP there was a new reason to get XP after reaching max "level" (cp160/v16) since you had perks to spec. However the downside to this is everyone with CP160+ was automatically max "level" once they reached lvl50. Then you want to go through lvl1-50 as quick as possible so the gear drops you get will all be at max level. This makes the game feel boring and overused once you've completed just one character. You feel like you're always at end game.

    When they introduced scaling it got even worse. Now instead of fighting high lvl mobs at low levels, you're always scaled so it's fair. Instead of feeling like windhelm is dangerous now it's like every zone is casual childs play. Me personally I liked MMOs where it felt like theres a huge gap between your new character and far off zones. The worst part is the scaling makes the available content seem even more lackluster, because you don't have to finish al your quests in the zone to be high enough lvl for the next zone. You just walk off ignoring 95% of the games quests. If this game was like WoW with a *** ton more content then maybe the scaling wouldn't of impacted it as much. But even then it makes players feel like they're gods when they can defeat a mob at lvl5 with the same difficulty as they could at Cp160.



    Everything about ESO psychologically makes people feel like there isn't as much content as there is. And the amount of actual content, relative to other MMOs isn't that much. Excuses aside the game design choices here have made the lackluster content feeling even worse. For me, this is what really kills it. I like doing dailies, pledges, and stuff like that, but I also like questing in my spare time. I like having to do lots of quests to level up. But in ESO I just do all my dailies on my mains then I switch to some new character and just grind my character to CP. In my head I'm like "well I'd rather be Cp160 so I can get gear drops" or something like that. And for those who want to RP and take their time, too bad. If you do all the quests in a single zone you'll level up a few times. So you can't really "take it slow if you want to". You're forced to just speed level to CP160 in a day or two and then feel like all of the content in game is watered down casual ***. If they didn't have the scaling, and leveling up took longer to do, then It would make the world feel more real. It would make people like me, spend more time playing the game.

    I quit bcs i remember all this lag and servers and than rng and other bs are just icing on the cake...
  • Kneighbors
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    All of you quit but still visit the forums. I'm pretty much sure you'll have 2-3 average pay hours a day too. To quit probably means for some people simply not to play 16 hours a day.

    The leveling is allright. There are many smart shortcuts you can do to gain faster CPs and I liked that when I had to lvl.

    I really liked that leveling in PvP is slow. So if you go low battlegrounds 45 lvl you can actually enjoy it for pretty long time till you will get a kick at level 50
  • SirAxen
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    I can't say I agree that there is a lack of content. ESO absolutely has just as much content as any other MMORPG on the market. For me, I actually appreciate that no matter where you go within the game world the content is relevant. The entire world has life to it, not just the 3 or 4 new areas added with the next expansion like every other MMO.
  • Rohamad_Ali
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    Kneighbors wrote: »
    All of you quit but still visit the forums. I'm pretty much sure you'll have 2-3 average pay hours a day too. To quit probably means for some people simply not to play 16 hours a day.

    The leveling is allright. There are many smart shortcuts you can do to gain faster CPs and I liked that when I had to lvl.

    I really liked that leveling in PvP is slow. So if you go low battlegrounds 45 lvl you can actually enjoy it for pretty long time till you will get a kick at level 50

    You sure do have a lot of assumptions about people . 16hrs a day ? You really believe because people are on the forums they use to play 16hrs a day . Why would anyone leave the forums just because they quit or went on vacation ? Dissatisfaction with the game does not mean people stop talking to friends here . I don't Facebook or use other social media so here is where we stay in touch and read of the Devs make a statement or tell us if something that was broke got fixed . Nobody bought the game ever hoping they wouldn't like it one day so of course people stay on the forums to read news . It doesn't mean there playing the game or were ever on 16 hrs a day . How did you even come up with that ? People have smart phones these days and don't have to be at home on a PC to use forums . When works slow or their taking a break they talk now instead of sitting around bored .

    What the op is referring to is how quickly content can be burned through because it's super easy to level especially with level scaling . Keeping a game challenging is important to retain players . A lot of games these days are scaled way down for super casual players at it leaves people missing the old days of Runequest or Ultima where you were busy forever building your characters up . Here you can level in 5 hrs . Full CP in 30 days .a few weekends of intense grinding and some . Granted they could of RP walked the map and slow leveled if theyvwanted but the content was probably not engaging enough to do more then one or two times through . After 3 years those type players are really efficient and need big expansions to stay engaged .
  • Bhaal5
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    Forgot to mention lag, lots and lots of lag
  • FloppyTouch
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    I don't feel like it's hard to stick with the game I played every day since beta. My issue is there is nothing else to play.

    I tried every "big release" in the last three years from MMOs to single player RPGs. These games I can't play for anymore then a few weeks maybe a month.

    I love ESO but would love something else to play that kept my attention. Even tried that new D2 game and it was eh.
  • Flameheart
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    I am a MMO veteran. All I can say is the leveling in ESO is only fast at the first view. As someone already explained above, you need:

    - get lots of CP
    - get max undaunted
    - get max magic guild
    - get assault/support line
    - get big amount of skill points
    - many other skill lines like drink passive etc.

    ..and I experienced leveling in other MMOs (old school ones like EQ and even WoW) and I experienced the "old" veteran leveling system in ESO (V12, V14 etc.) and my conclusion is, that ESO at its current state is the best out of all systems I ever played. I even like OT and that the environment scales with your lvl. If you think it's too easy, then you should - as an example - just try Aurig Mireh the Golden Saint in Stonefalls solo. It should satisfy your expectations even with loads of CPs.

    In addition I am very glad to have escaped the WoW tier-progression-system which involved almost 7/24 raiding to collect gear which was the only remaining "character progression" at max lvl and where crafted gear was by far less useful as in ESO.

    Finally concerning the "lack of content"...Even to my best WoW times involving large content updates the number of new and at max lvl playable dungeons with useful loot were never that numerous as in ESO at its current state.

    At moment I see none (zero, nada) serious and competitive rival for ESO in the MMO sector which may be able to change that for me. Imho ESO combines pretty good game mechanics (combat system, character progression), well made visuals (for MMO standards) with a lore and a game world I always loved (Tamriel, Elder Scrolls). As a mostly PvE player I can't see any alternative.

    The only flaw might be the somewhat laggy PvP system, but the lag I experienced in PvP was mostly managable (150 ms in peak times) and there is no lag at all for me in PvE. I play this game in PvE raids on ultra settings on WQHD (2560 x 1440 native resolution) with almost 30 addons activated (MM included) at 40 to 60 fps and at 50 to 70 ms latency.

    I don't even mind the Crown Shop and ingame sale. It's now a generic MMO feature, get used to it, the old times won't ever come back. I mostly like the stuff they sell, the only flaw I might have with it, that I think some of the sold stuff is seriously overpriced (but it's still your decision to buy it or not).

    Edited by Flameheart on October 9, 2017 10:03AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • sickboy2808
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    I log in once a week just so my Guilds dont kick me. Since my sub ran out i cant even be bothered to go empty my full bag. So i log in read my mail (Cant collect due to full bag) then log straight back out. Sitting with 15000 crowns as well ha.
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • Mannix1958
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    Slick_007 wrote: »
    Before 1T you could revisit zones to farm lower level materials. Now you have to buy them.
    And yes, sense of achievement outside of group quests is gone.

    I have 14 characters and I craft daily. I have NEVER had to buy low level resources.
  • Tandor
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    srfrogg23 wrote: »
    I recently ended my subscription to WoW. I don’t miss the zone to zone progression at all, tbh. I really like that ESO is more like the rest of the TES games since One Tamriel was added.

    Once you hit max level in other MMOs, you’re really limited in relevant content because of the level brackets. It cuts down on the desire to revisit old zones. I don’t feel that way about ESO, though.

    Exactly that. I'm about to cancel my WoW sub for pretty much the same reason. ESO now offers extensive content that is accessible at any time or level, and it makes the whole game feel alive to me. Nothing worse than being some "super-hero" that can run through an earlier zone with no point to any of it because you did it once before and now it's beneath you. Now there's always a point to it, and far from being a game with little endgame content ESO now offers the whole of its content for beginners, levelers, and endgamers. Plus you can do the DLC content whenever you want without having to wait until you're level 50 for fear of out-leveling everything else. With levels to be gained, skill points and CPs to be allocated, I still feel a sense of progression every bit as much as before One Tamriel when the problem was the one-dimensional linear grind involved.
  • Ilithyania
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    cant say i miss the VR1 - VR16 grind on each character. :#:#
    PC
  • Jade1986
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    One Tamriel is the reason I came back, that and morrowind. Before hand the game reminded me of a Korean MMO, and was nearly unplayable because you were expected to live and breath the game if you wanted to do any end game content.

    The onl ything that bothers me about the game atm are the glaring issues with cyro ( load screen, miat style add ons, and the incredible lag ). PvE wise imo the game is in a really good place. The only thing I would add to pve is mini games. This game desperately needs somethign else to do aside from questing and decorating your house.
  • Fodore
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    For me the reason it is so hard to stick with it is because if you want to get some new gear for a character or a new role or part of game you're going to play, you have to spend endless hours of grinding unless your super lucky. I know it's a n mmo but still, now the transport system is good, a good step forward, in my opinion it will bring a lot of new players in, but I do wonder... why wasn't it in the game from the start?

    Looks are very important to me, and as there is no system to change motif styles that deters some players, maybe looks aren't as important to you but they are to me. I'd even rather sacrifice some stats for better looks, but a way to help solve this is crafting. Make it more relevant god dammit, it will make many people happy for reasons that I really cba to go into (but if you want me to I will, it's just it's common sense)
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • VaranisArano
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    There's a little part of me that misses how it used to be before 1 Tamriel. I'd made it to Vet 7, I think, and that was an accomplishment I was proud of.

    A little part of me misses going back to old zones and picking up the old crafting materials I'd long since outleveled. A little part of me misses going back to old zones and one-shotting enemies with ease. I sort of miss looking at a Vet 14-16 character with respect because you knew by their rank that this was an experienced player who'd spent a ton of time in the game. I sort of miss having the BoE gear from dungeons and trials available for sale. I think that the faction storylines were much more intact and made more sense back when you had to complete zones in order. I think we have greater patience with leveling back when we knew that the vet 16 grind was real and something that would take time.

    But...

    I don't miss outleveling zones. I don't miss outleveling quests. I remember when you couldn't take a break from questing in your faction zones to do a DLC because you'd have outleveled all your quests by the time you got back.

    I don't miss outleveling enemies. I remember that anything lower than me by about 5 levels gave practically nothing in exp and anything higher than me by about 5 levels I couldn't hit. Miss, miss, miss, miss, that was what my screen looked like. Just stick with the content at your level? Well, that worked for my dragonkinght usually, but my stamina sorc could easily handle the higher leveled stuff except for missing her strikes for some inexplicable reason.

    I don't actually miss being railroaded through zone storylines. Now, I really do like the faction storylines and I'm really glad that I experienced them all in the order they were intended. I think that the Dominion story particularly suffers from non-linear play, and I highly recommend that new players play through the factions. However, I'm leveling probably my 20th toon (I have Alt-itis so bad I need an Alt-oholics Anonymous or something) and I appreciate the freedom to level through questing in the order I want. If I'm leveling my Nord Stam DK, she can start in Eastmarch and the Rift. If I'm leveling my Altmer Veiled Heritance agent, she can end her story in Auridon. I can pick and choose the quests that form my characters' stories. Also, I can skip content that's gotten stale and zones that I dislike.

    I still like this game. I'm aware that there are a lot of flaws, but by and large I'm able to work past them in order to play a game I still enjoy. Having been here before 1 Tamriel, I appreciate the changes that update brought to the game in terms of leveling and questing. I think that leveling is a much less frustrating, less railroaded experience than it was before 1 Tamriel both for my preferred method of questing to level 50 and overall for methods like group dungeons, dolmen grinding, and Skyreach runs.
  • ArnoTerranova
    ArnoTerranova
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    I tend to agree with the initial post. I am a beta player as many, but due to lack of incentive to stay or do the end game, I feel people tend to leave or play very casual style. I see a few reasons, some of them different from those mentioned by @Smasherx74

    I disagree with the fast leveling because you can take your time and do quests or huge quest content anyway. I quite enjoy the leveling the way it is since Morrowind, its less "railroaded experience" to quote @VaranisArano.

    I agree, however, with the lack of end game content. People like the one my guilds will do the trials 12 in "normal" to get the gear, and don't see the point in going in veteran mode, which is hard, require good organisation (which is good), but lacks nice incentives (since you get the gear in normal or you can even craft them...). Pvp is probably fun but in my opinion, too limited to a few maps and too laggy for me.

    Other issues I see:
    1) lack of a comprehensive grouping system. One thing bother me: some dungeons are very quick and easy, others are really time-consuming and difficult if you don't have a really good group (dlc's' dungeons, mostly) It's frustrating to get 3 beginners and can't finish a dungeon in 2 hours you do normally in 30 minutes, just because you are not good enough to carry them (I play a classic vigor tank and don't have any dd output to carry 3 people). In other MMORPG there are systems such as dungeons ranked by their time or length ? or dungeons accessible only if you have the sufficient item/gear level, so alternatives might be considered although there are pro and cons.

    2) the redundancy of each class. People coming from MMORPG could have expected different mechanism for each class (e.g. in other games you may have "rage" for warrior, "souls or "crystals" for necromancers-like characters, or "combo points"...) but since the game is based on 3 stats, any reroll I will play will feel very much like others. The 3 lines of skills for each class are nice but make for only a small addition to the gameplay, since all is about the same 3 resources management in the end. - don't mistake my opinion, I think the possibility to have multiple specialties of weapon & armor is great - I regret the poor differences of gameplay, however.

    3) As being a foreigner, I feel in my guilds that many non-English players left the game, the reason being the barrier of the language. Its hard to evaluate the impact of language from a player perspective, - stats should do better - but just see how low is the activity of each forum other than English (French & German). Guild helps, but at some point you need English.
    Edited by ArnoTerranova on October 9, 2017 1:01PM

    Fatty White-Claw (lvl 50+) heal trial pve
    Koros Bone-Shield (lvl 50+) tank trial pve
    Koros Lust (lvl 50+) dps pve, pvp
    Seiri (lvl 50+) dps pve
    Wildfire (lvl 50+) dps pvp
    EU-PC - Playing since April 2014. (beta)
  • Tandor
    Tandor
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    laced wrote: »
    One Tamriel is the reason I came back, that and morrowind. Before hand the game reminded me of a Korean MMO, and was nearly unplayable because you were expected to live and breath the game if you wanted to do any end game content.

    The onl ything that bothers me about the game atm are the glaring issues with cyro ( load screen, miat style add ons, and the incredible lag ). PvE wise imo the game is in a really good place. The only thing I would add to pve is mini games. This game desperately needs somethign else to do aside from questing and decorating your house.

    You should become a Master Angler - that'll keep you busy for a week or two :wink: !
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