Sense of achievement for killing a mob, wut? One tamriel saved the game.you could walk into a higher level zone and get a sense of achievement for killing things. no longer.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Chronicburn wrote: »I wouldn't call it bad, I personally like the more traditional leveling model better. I feel it gives more up a sense of "accomplishment" when you can't kill something so you go gain a few levels and gear up to come back and beat it ... in this current system, if you can't beat it al lvl 10, you still can't beat it at lvl 20... in fact it might be harder
Motherball wrote: »If you need more of a challenge you could always fight with crap gear and a horrible build. Level scaling allows more exploration and easier grouping. Also, rather than using my high level to farm gear for my low level alt, I can just take my alt there to farm the gear themselves.
themaddaedra wrote: »15 level people farming BiS stuff around,
themaddaedra wrote: »Bot trains, 15 level people farming BiS stuff around, more and more endgame players quitting ESO each day... So, what do you guys think? Was level scaling a good idea at all?
Motherball wrote: »If you need more of a challenge you could always fight with crap gear and a horrible build. Level scaling allows more exploration and easier grouping. Also, rather than using my high level to farm gear for my low level alt, I can just take my alt there to farm the gear themselves.
While obviously we are all entitled to our own viewpoint, I respectfully hate this one
The notion that I sub to play a game and in order to have fun I must fight with lower level weapons and lower level armor and not spend my skill points wisely just doesn't add up for me.
When I play my single player games and I level up the best I can, get the best armor I can, spend the skill points the best I can, it's still one hell of a challenge and that's on normal NPC's yet alone the bosses.
IcyDeadPeople wrote: »
And explains why two thirds of the player base have very little idea of what they are doing.MLGProPlayer wrote: »This is all you need to know: http://steamcharts.com/app/306130
The player base tripled when they released One Tamriel.
disintegr8 wrote: »And explains why two thirds of the player base have very little idea of what they are doing.MLGProPlayer wrote: »This is all you need to know: http://steamcharts.com/app/306130
The player base tripled when they released One Tamriel.
I would suggest that you are more of a completionist than most. A large portion of new players just want to get to CP160 CP cap as fast as they can, even on their first character.MLGProPlayer wrote: »disintegr8 wrote: »And explains why two thirds of the player base have very little idea of what they are doing.MLGProPlayer wrote: »This is all you need to know: http://steamcharts.com/app/306130
The player base tripled when they released One Tamriel.
The old way of levelling didn't teach you anything. I was constantly 10 levels over the level recommendation for zones just from doing all quests. It was a cakewalk.