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Asylum Destro Adjustment Options

dpencil1
dpencil1
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Assuming the validity of the complaint that the original version of the Asylum destro staff was too strong in PvP, it seems to me that there are 3 reasonable options for addressing that issue. @ZOS_Wrobel chose one of those options (poll option 1) by making the 2nd cast of Force Shock proc all three elemental status effects, instead of every cast with a 4 second cool down. I am proposing another alternative, which would offer similar results in PvP (poll option 2), where you have a 50% chance to proc these effects on any cast of Force Shock against other players, again with a 4 second cool down. This preserves the ability for 100% uptime in PvE, while keeping the nerf where it belongs (in PvP). And then there are those who are strongly in favor of separating PvE and PvP balance entirely (poll option 3), where the staff would function similarly to Minor/Major Slayer in that it only is operable on NPC targets and thus useless in PvP.

Please vote and feel free to express your opinion, but do try to keep the thread on topic.
Edited by dpencil1 on October 7, 2017 2:35AM

Asylum Destro Adjustment Options 29 votes

Leave the staff as it is in 3.2.2 - Every 2nd Force Shock
13%
T3hasiangodAlurueIzakiak_pvp 4 votes
Revert to 3.2.0, with the added text - "50% chance to proc on player targets."
17%
Tyrion87PS4_ZeColmeiaMorgul667dpencil1WrathOfInnos 5 votes
Revert to 3.2.0, with the added text - "Only effects NPC targets."
58%
rosendoichinoveb17_ESOkojouJohnfred24ToRelaxRagnaroek93DymenceVaohAliyavanaWreckfulAbandonLadyNalcaryakyle.wilsonDPShiroSwimsWithMemesStrawberryKitsuneD0RID0RI240SammyFableMehrunesFlagon 17 votes
Other (explain)
10%
DerraSylphexLadislao 3 votes
  • Sylphex
    Sylphex
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    Other (explain)
    The Asylum Destro staff is a weird beast. Now that we have less magicka in trials, it seems that it's important that the ranged magicka users that make up probably half the dps positions in a raid group were outputting solid lightning damage to help keep the concussion and off balance up. Pet sorcs already had a really good uptime of this (perhaps 70%+). Force pulse sorcs and Magblades seemed like what this weapon was made for. Despite what many have complained about, force pulse builds do still exist. I have one that pulls 36k solo, with good sustain. Maybe not the best dps, but respectable since pets are still annoying in certain ways (ie. stealing synergy procs from the tank).

    In pvp, the 3.2.0 version was OP, downright. I don't think adding a 50% chance is viable. It either procs and is OP, or it doesn't proc and sort of ruins the moment you have to burst down something. The only effects NPC targets is more viable but I imagine zos wants to get PvPers into the new trial and this would be a big turn off for those casters.

    The truth is, the best option for this staff is for it to get a completely different effect. But that's unlikely to happen.
  • Sylphex
    Sylphex
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    Other (explain)
    Something like "Targets hit by your Force Shock abilities take 10% extra damage from your damage over time abilities for 8 seconds" might be an interesting one.
  • dpencil1
    dpencil1
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    Revert to 3.2.0, with the added text - "50% chance to proc on player targets."
    Anybody else want to chime in?
  • WreckfulAbandon
    WreckfulAbandon
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    Revert to 3.2.0, with the added text - "Only effects NPC targets."
    We don't need to throw in any more potentially unbalanced garbage into the game. Enough needs sorting as it is. Even the potentiality of being OP is enough for me to tell Asylum Destro to take a hike.

    Although I will surely be forced to get one if it goes live as is... which is most likely the case
    PC NA

    All my comments are regarding PvP
  • Izaki
    Izaki
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    Leave the staff as it is in 3.2.2 - Every 2nd Force Shock
    I really like the way it works now to be honest. Much better in both PvE and PvP.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • dpencil1
    dpencil1
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    Revert to 3.2.0, with the added text - "50% chance to proc on player targets."
    Izaki wrote: »
    I really like the way it works now to be honest. Much better in both PvE and PvP.

    @Izaki I don't see how it's better in PvE. Maybe for a mNB who can spam FP all day long and only has a couple dots to keep up, but for a mSorc it is a significant nerf.
  • Aliyavana
    Aliyavana
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    Revert to 3.2.0, with the added text - "Only effects NPC targets."
    its a pve end game item and should only be used for pve
  • WrathOfInnos
    WrathOfInnos
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    Revert to 3.2.0, with the added text - "50% chance to proc on player targets."
    I much preferred the 3.2.0 version. A staff with the charges trait performs better than the 3.2.2 perfect asylum staff (42% chance on force pulse + additional status effect change from enchant procs, DoTs AoEs, vs just every other force pulse or effectively 50%).

    The non-perfect version was hit much harder. It is unusable in any rotation for a buff/debuff provider. 3 force pulse every 4s does not allow for any heavy attacks, and has room for 2-3 DoTs or active buffs/debuffs. The perfect version allows juggling of double this number of additional skills with full uptime.

    Overall, I think both versions are too weak in their current state to see much use in PVE, but the non-perfect is far worse than the perfect (which is not true for any other asylum weapon). However this is changed, I'm hoping it does not become RNG based, since this would make uptime unpredictable even with a high proc chance, and make it even less likely to see use on organized groups.

    Regarding PVP, I'm not sure what the complaints were about. Minor maim has numerous ways of application that can result in near 100% uptime (especially from nightblades, wardens, tanks, and anyone wearing wizards riposte or shadowrend). Minor vulnerability is nearly as easy to proc with a shock glyph or any lightning damage. And burning is a low damage DoT that should really not be a threat to anyone in PVP. So why was the staff nerfed? Was it really from PVP effectiveness? Or just based on rage from those who read the patch notes and do not understand status effects?
  • Tyrion87
    Tyrion87
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    Revert to 3.2.0, with the added text - "50% chance to proc on player targets."
    I must say I really like your idea. But it's unlikely to happen since both master and maelstrom staves behave identically in pvp and pve. I just feel that asylum staves are really bad designed at their core and with their current effects/bonuses it's just impossible to balance them properly in both pvp and pve.
  • Vaoh
    Vaoh
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    Revert to 3.2.0, with the added text - "Only effects NPC targets."
    Minor Slayer - Increases damage done to Dungeon and Trial Monsters by 5%

    The only gear that has that bonus drop from trials.

    It's time to move in a better balance direction and not ruin gear for half the game just so it's not too strong in the other half. Asylum weapons need to be buffed and then either made weaker or not usable in PvP.

    PvPers shouldn't have to grind endgame trial PvE for their BiS weapons. This is why they implemented the weekly Cyrodiil vendor and Minor Slayer, right?
  • Izaki
    Izaki
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    Leave the staff as it is in 3.2.2 - Every 2nd Force Shock
    dpencil1 wrote: »
    Izaki wrote: »
    I really like the way it works now to be honest. Much better in both PvE and PvP.

    @Izaki I don't see how it's better in PvE. Maybe for a mNB who can spam FP all day long and only has a couple dots to keep up, but for a mSorc it is a significant nerf.

    Yeah I was referring to Magblade indeed. Now they actually have a way of supporting the group. By the way, NBs have 3-4 DoTs depending on whether you use Destructive Reach or not, which is the same as Sorc, they just inherintly have more sustain. Sorcs can still use the staff since you need 2 people with it anyway and although their uptimes may not be as high as on NBs, it can still work with a few specific rotations. To me this weapon was always better on a NB anyway, trying to make it work on a Sorc who has terrible sustain just leads to unnessecary complications.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Joy_Division
    Joy_Division
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    If it was made so it would only effect NPCs, I would be salty that my stam opponents get such an awesome weapon from running - as opposed to farming - the normal easy-as-pie version of the new trial.

    It's probably best that it had a new effect entirely. Anything in the game that automatically applies 3 debuffs from a spammable skill is a dubious concept to begin with, whether PvE or PvP.

    Edited by Joy_Division on October 8, 2017 1:54PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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