I completely agree that youtube and other players are far better tutorials, there is no doubt. On the other hand, there is no data on exactly how many people just do not have fun within their first 10 or 20 hours of the game and drop it entirely... There are many people who complain about them not figuring out the most basic of things until much later on in the game due to other players advice or youtube videos. The fact is there is no harm in making a better, more up to date, tutorial system... The argument of "you should have watched a youtube video on how to play" does not really fit logic in my opinion... The game should explain many basic things much better then it currently does...
SquareSausage wrote: »However, tutorials on the main part are the way forward. They need to be more precise and offer more than a 2H sword as a weapon when you start a new char which is all you are given currently. Should be a range from 1hs, 2h, bow, staff etc.
I completely agree that youtube and other players are far better tutorials, there is no doubt. On the other hand, there is no data on exactly how many people just do not have fun within their first 10 or 20 hours of the game and drop it entirely... There are many people who complain about them not figuring out the most basic of things until much later on in the game due to other players advice or youtube videos. The fact is there is no harm in making a better, more up to date, tutorial system... The argument of "you should have watched a youtube video on how to play" does not really fit logic in my opinion... The game should explain many basic things much better then it currently does...
Its been this way since the days of Everquest in 1999. Back then players assembled binders of pertinent info, since technology wasn't so great on the internet just yet and download speeds of 33kb/s were still common.
MMORPGs have always had an significant amount of information outside the game. Those players who play their first 10-20hrs and get fed up and leave are not MMORPG players. Nothing can be done to get them back, to keep them, or to adjust for them.
MMORPGs are for MMORPG players. Skyrim is for the more casual player who doesn't need outside info to enjoy the game. This isn't Elder Scrolls VI. Its ESO. The only similarity between it and other ES games is the franchise. Its like the difference between Everquest 2 and Champions of Norrath or World of Warcraft and Warcraft III, or even Final Fantasy XI/XIV and I-X, XII, XIII, and XV.
MMORPG players tend to like browsing outside the box to find the best tactic, best build, and crunching numbers to add their own take and methods. If you play inside harder content than quests and dolmens, 60% of that gameplay is spent planning, 30% acquiring, and 10% execution. We like it that way.
The game went to *** when they removed vet ranks.
I had met very few V12/4/6 players that couldn't play
disintegr8 wrote: »I agree that there could be a great deal of improvement done in 'How to Play' tutorials but I would dispute where this needs to start. I am speaking from a console perspective.
Rotations, trading and advanced Cyrodiil guides (on getting Emp or how to attack/defend a keep, for example) are not the first priorities for me. More basic information about weapons, armour and skills, how to use text/voice chat, more insight about crafting, research, horse training, etc.
My first character stalled at level 49 (a Breton StamBlade using 2H and bow) because he was not strong enough to even reach Molag Bal. While I will never be a top level player, I refuse to take all of the blame.
I did not research any armour/weapons traits, level up any crafting skills or buy a horse, for at least the first 3 or 4 months I played the game. I did not know why I should research traits, only knew that collecting stuff clogged up my inventory without knowing why I might collect things, and until you go to Cyrodiil you really have no need for a horse (10k was a lot of gold).
I'll admit to being a Skyrim player and this was my first ever MMO, but having to use Google to figure out why I kept getting killed every time I left Daggerfall on my first character at level 5 (pre 1T) was not something I should have had to do. At least they now put you on your starter islands.
On my first trip into Cyrodiil, once I figured out how to get there (a challenge in itself), I picked up a scouting mission, ran (I did not own a horse) half the length of the map and got ganked. I started again and ran 3/4 of the length of the map to my mission objective and got killed by guards as soon as I stood up to complete the scouting report. I immediately left Cyrodiil with no great desire to go back in a hurry.
Some of you say that MMO players are used to using the internet and reading online guides, but the game needs to allow for the idea that not everyone has played them before. I think the game would have a larger population if there were better and more informative tutorials or in game guides you could read - some players who have quit in frustration might still be here.