
I approve of this suggestion.
Heavy armor with no snare break free is going to be SO FUN. Might even have to use forward momentum now.
@Minno how about changing Ring of Preservation (Circle of Protection morph from fighters guild). Reduce the cost by a lot (nobody even runs it now its so expensive) and instead of dodge cost reduction it cleanses snares/roots and provides snare immunity inside of it.
DeadlyRecluse wrote: »Honestly I just think they should reduce the number of snares in game dramatically, and reduce the effectiveness of most of them. Then not having snare removal wouldn't be such a dealbreaker, but having snare removal would still be nice.
DeadlyRecluse wrote: »Honestly I just think they should reduce the number of snares in game dramatically, and reduce the effectiveness of most of them. Then not having snare removal wouldn't be such a dealbreaker, but having snare removal would still be nice.
Agreed. This would be best, period, way too many snares and theyre way too strong. But alas, it's unlikely.
@PathwayM @Avran_Sylt except the cleanse isnt much when snares and roots get applied very frequently and medium armor buffs the duration of that immunity. in heavy youre getting 1s of immunity max. Also medium has reduced cost for dodge and sprint as well as increased sprint speed. There's an imbalance, yes, but the imbalance is that Heavy needs wrath removed. Not that is shouldn't be able to counter snares and roots.
@Minno how about changing Ring of Preservation (Circle of Protection morph from fighters guild). Reduce the cost by a lot (nobody even runs it now its so expensive) and instead of dodge cost reduction it cleanses snares/roots and provides snare immunity inside of it.
Have to judge it against the passive for increasing your weapon DMG for the skill slotted. I agree that spell is too expensive, but giving it a direct snare immunity is worse than having shuffle being used by HA.
I'm thinking along the lines of this:
- templars - solar barrage grants immunity to snares when cast. Or when healing with a hot, have a chance to grant snare immunity (or tied to the healing passive)
- dk - grant snare immunity on ultimate use be (tied to battle roar passive). That would be cool, dive in get off your burst, dive out before the immunity end.
- nightblades - id say they have a unique way to move around without needing to purge snares (shadow image). So they don't need one.
- wardens - reduce percentage off duration of snares per frozen tree spells slotted.
- sorcs - remove all snares + grant snare immunity on streak use (has cost increase mechanic so not that OP). Could add a cooldown if we all feel it's op.
Obviously would be cool to discuss these! I feel like every class should have something unique like nightblades do in which to move around without needing speed buffs.
@Minno how about changing Ring of Preservation (Circle of Protection morph from fighters guild). Reduce the cost by a lot (nobody even runs it now its so expensive) and instead of dodge cost reduction it cleanses snares/roots and provides snare immunity inside of it.
Have to judge it against the passive for increasing your weapon DMG for the skill slotted. I agree that spell is too expensive, but giving it a direct snare immunity is worse than having shuffle being used by HA.
I'm thinking along the lines of this:
- templars - solar barrage grants immunity to snares when cast. Or when healing with a hot, have a chance to grant snare immunity (or tied to the healing passive)
- dk - grant snare immunity on ultimate use be (tied to battle roar passive). That would be cool, dive in get off your burst, dive out before the immunity end.
- nightblades - id say they have a unique way to move around without needing to purge snares (shadow image). So they don't need one.
- wardens - reduce percentage off duration of snares per frozen tree spells slotted.
- sorcs - remove all snares + grant snare immunity on streak use (has cost increase mechanic so not that OP). Could add a cooldown if we all feel it's op.
Obviously would be cool to discuss these! I feel like every class should have something unique like nightblades do in which to move around without needing speed buffs.
Give DKs a 3-5 sec snare immunity after an ultimate use would be a good duration to start testing at. You would also need to factor in how that would play on a medium and light build.