Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
They don't need too. In BGs you can win by staying on flags or by controlling the Chaos Ball. You don't have to kill a single player to win and collect top points.
Base skill: Cost 4860 stamina
Grants you immunity to knockback and disabling effects and heals you for 33% of your missing Health over the next 5 seconds.
While slotted you gain Major Juggernaut, reducing the cost of Break Free by 30% for 15 seconds.
Morph 1:
Reduced Cost
You gain 3440 Physical Resistance and 3440 Spell Resistance while you are under the effect of a knock back or disabling effect
Morph 2:
Converted to Magicka skill
Apply Minor Magickasteal to all enemies that damage you while this skill is active, causing you and your allies to restore 300 magicka every 1 second when damaging them.
___
Major Juggernaut is their so that you don't have to be on the bar with the skill slotted to benefit from the Break Free reduction. Light negates damage-medium avoids damage-heavy tanks damage
Heavy should be used to shrugging off debilitating effects, so the Break Free reduction makes the most sense thematically.
The immunity is there to keep the immovable flavour and the heal is to help mitigate the likely loss of Rally, without being a burst heal on it's own. At low health, this skill in combination with vigorous and Forward Momentum should be plenty to survive on their own.
The morphs offer interesting choices regardless of primary resource->survival or utility
Both morphs are also viable for PvE, with the first morph geared more towards newer tanks and morph 2 for confident tanks who want to provide utility as an alternative to Siphon or Elemental Drain
Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.
By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...I think the skill should do this:
Base Skill: 20 seconds cc immunity
Take your pick of morph options:
Morph 1: 15% reduced cost
Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
Morph 3: Magicka Morph.
Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).
-- or --
Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
The game back then also didn't have CP and the sets we have right now. Overall, people are increasingly harder to kill right now. We don't need any more tools to increase the survivability of heavy armor users. Especially with game modes like Chaosball, which are already extremely imbalanced and unfun to play with the current tank meta.Emma_Overload wrote: »20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...I think the skill should do this:
Base Skill: 20 seconds cc immunity
Take your pick of morph options:
Morph 1: 15% reduced cost
Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
Morph 3: Magicka Morph.
Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).
-- or --
Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
Actually, that's what Immovable used to be like before the the ridiculous nerf, and nobody cared or complained. Believe it or not, EVERY PvP Sorc build in 2014 had this skill on their bar. The game was so much more fun back then, too, because you could actually fight without being constantly crippled by CCs.
I think the skill should do this:
Base Skill: 20 seconds cc immunity
Morph Ideas:
Morph 1: 15% reduced cost
Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
Morph 3: Magicka Morph.
Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).
-- or --
Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward. Cause as it stands, EVERY class has access to major ward/resolve which also give passive bonuses. This skill literally only gives major ward/resolve and 6 pathetic seconds of no CC.
20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...
"Blocktards" cant afford high costing stam abilities like this or their block goes down. And personally im not worried about someone that just perma blocks, they can't kill anyone.
Maybe something similar to channelling focus ability? While active, restores X stamina and magicka per Y seconds for Z seconds. And its cost should be altered accordingly
Waffennacht wrote: »Base skill: Cost 4860 stamina
Grants you immunity to knockback and disabling effects and heals you for 33% of your missing Health over the next 5 seconds.
While slotted you gain Major Juggernaut, reducing the cost of Break Free by 30% for 15 seconds.
Morph 1:
Reduced Cost
You gain 3440 Physical Resistance and 3440 Spell Resistance while you are under the effect of a knock back or disabling effect
Morph 2:
Converted to Magicka skill
Apply Minor Magickasteal to all enemies that damage you while this skill is active, causing you and your allies to restore 300 magicka every 1 second when damaging them.
___
Major Juggernaut is their so that you don't have to be on the bar with the skill slotted to benefit from the Break Free reduction. Light negates damage-medium avoids damage-heavy tanks damage
Heavy should be used to shrugging off debilitating effects, so the Break Free reduction makes the most sense thematically.
The immunity is there to keep the immovable flavour and the heal is to help mitigate the likely loss of Rally, without being a burst heal on it's own. At low health, this skill in combination with vigorous and Forward Momentum should be plenty to survive on their own.
The morphs offer interesting choices regardless of primary resource->survival or utility
Both morphs are also viable for PvE, with the first morph geared more towards newer tanks and morph 2 for confident tanks who want to provide utility as an alternative to Siphon or Elemental Drain
LMFAO, I wish, but a health based heal? I don't think so, health tank would love this 7.5-10.5k heal in PvP
DK's have Green Dragon Blood and it's instant instead of a HoT and it's hardly op. Most still opt for Rally.
Kneighbors wrote: »Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.
No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.
And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
Chilly-McFreeze wrote: »Kneighbors wrote: »Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.
No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.
And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?
Kneighbors wrote: »Chilly-McFreeze wrote: »Kneighbors wrote: »Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.
No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.
And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?
I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more
Chilly-McFreeze wrote: »Kneighbors wrote: »Chilly-McFreeze wrote: »Kneighbors wrote: »Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.
No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.
And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?
I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more
So why wait? If they are on to change unused skills/ morphs , why not all of them?
Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.
By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
I never said "dark shades", I just said shades, meaning the base skill, I
Emma_Overload wrote: »20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...I think the skill should do this:
Base Skill: 20 seconds cc immunity
Take your pick of morph options:
Morph 1: 15% reduced cost
Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
Morph 3: Magicka Morph.
Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).
-- or --
Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
Actually, that's what Immovable used to be like before the the ridiculous nerf, and nobody cared or complained. Believe it or not, EVERY PvP Sorc build in 2014 had this skill on their bar. The game was so much more fun back then, too, because you could actually fight without being constantly crippled by CCs.
Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.
By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
I never said "dark shades", I just said shades, meaning the base skill, I
"Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.
Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.
Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.
By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
I never said "dark shades", I just said shades, meaning the base skill, I
"Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.
Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.
Oh wow man, you really expect me to say the right morph all the time I spent all of 30 seconds on that reply. Let the technical bullcrap go man, you will be much happier and there is no reason to keep harping on that, jesus.
If you think Gilliam the rogue is a bad player, I don't even know why I am talking to you.
Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »Lightspeedflashb14_ESO wrote: »Mystrius_Archaion wrote: »It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
It definitely needs a magicka morph.
All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.
It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.
It needs a magicka morph.
You want a magic morph, use your class skill.
Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.
By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
I never said "dark shades", I just said shades, meaning the base skill, I
"Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.
Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.
Oh wow man, you really expect me to say the right morph all the time I spent all of 30 seconds on that reply. Let the technical bullcrap go man, you will be much happier and there is no reason to keep harping on that, jesus.
If you think Gilliam the rogue is a bad player, I don't even know why I am talking to you.
I don't even know who he is because I play more than I sit on the forums or watch videos of players. Are you playing enough? Are you somehow able to actually play while on here, like a bot?
Also, you really do need to get the right morph named if you mean a completely different functioning skill. I was confused which is why I pointed it out, in my confusion. Now you get defensive rather than civilly noting for future reference to make sure to be more clear.
I wasn't harping since I had just responded to what I saw, not even seeing names of posters, after I hadn't looked at the forums for at least a couple days. If anything, it just points out how many times you posted the same thing, with confusing incorrect information, and remaining off the topic of immovable.
This is the last response you will get to an off topic defensive post since you seem to be flame-baiting by the tone of your post.
lucky_Sage wrote: »Chilly-McFreeze wrote: »Kneighbors wrote: »Chilly-McFreeze wrote: »Kneighbors wrote: »Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.
No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.
And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?
I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more
So why wait? If they are on to change unused skills/ morphs , why not all of them?
only problem is there should be a magicka morph the skill cost way to much for magcka builds