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immovable

  • Mystrius_Archaion
    Mystrius_Archaion
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?
    Edited by Mystrius_Archaion on October 3, 2017 8:28PM
  • kookster
    kookster
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    Maulkin wrote: »
    They don't need too. In BGs you can win by staying on flags or by controlling the Chaos Ball. You don't have to kill a single player to win and collect top points.

    Fair point, but it is only 2 game modes they are OP in BG's. In cyrodiil they are distractions for players who don't know better.
    Edited by kookster on October 3, 2017 7:59PM
    Potato Pact - PC NA
  • Botak
    Botak
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    is this ability and retreating maneuver have the same effect?
  • IAVITNI
    IAVITNI
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    Base skill: Cost 4860 stamina

    Grants you immunity to knockback and disabling effects and heals you for 33% of your missing Health over the next 5 seconds.

    While slotted you gain Major Juggernaut, reducing the cost of Break Free by 30% for 15 seconds.

    Morph 1:
    Reduced Cost
    You gain 3440 Physical Resistance and 3440 Spell Resistance while you are under the effect of a knock back or disabling effect

    Morph 2:
    Converted to Magicka skill
    Apply Minor Magickasteal to all enemies that damage you while this skill is active, causing you and your allies to restore 300 magicka every 1 second when damaging them.

    ___
    Major Juggernaut is their so that you don't have to be on the bar with the skill slotted to benefit from the Break Free reduction. Light negates damage-medium avoids damage-heavy tanks damage
    Heavy should be used to shrugging off debilitating effects, so the Break Free reduction makes the most sense thematically.

    The immunity is there to keep the immovable flavour and the heal is to help mitigate the likely loss of Rally, without being a burst heal on it's own. At low health, this skill in combination with vigorous and Forward Momentum should be plenty to survive on their own.

    The morphs offer interesting choices regardless of primary resource->survival or utility
    Both morphs are also viable for PvE, with the first morph geared more towards newer tanks and morph 2 for confident tanks who want to provide utility as an alternative to Siphon or Elemental Drain
  • Waffennacht
    Waffennacht
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    IAVITNI wrote: »
    Base skill: Cost 4860 stamina

    Grants you immunity to knockback and disabling effects and heals you for 33% of your missing Health over the next 5 seconds.

    While slotted you gain Major Juggernaut, reducing the cost of Break Free by 30% for 15 seconds.

    Morph 1:
    Reduced Cost
    You gain 3440 Physical Resistance and 3440 Spell Resistance while you are under the effect of a knock back or disabling effect

    Morph 2:
    Converted to Magicka skill
    Apply Minor Magickasteal to all enemies that damage you while this skill is active, causing you and your allies to restore 300 magicka every 1 second when damaging them.

    ___
    Major Juggernaut is their so that you don't have to be on the bar with the skill slotted to benefit from the Break Free reduction. Light negates damage-medium avoids damage-heavy tanks damage
    Heavy should be used to shrugging off debilitating effects, so the Break Free reduction makes the most sense thematically.

    The immunity is there to keep the immovable flavour and the heal is to help mitigate the likely loss of Rally, without being a burst heal on it's own. At low health, this skill in combination with vigorous and Forward Momentum should be plenty to survive on their own.

    The morphs offer interesting choices regardless of primary resource->survival or utility
    Both morphs are also viable for PvE, with the first morph geared more towards newer tanks and morph 2 for confident tanks who want to provide utility as an alternative to Siphon or Elemental Drain

    LMFAO, I wish, but a health based heal? I don't think so, health tank would love this 7.5-10.5k heal in PvP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?


    I never said "dark shades", I just said shades, meaning the base skill, I haven't played with a ton of NB tank but Gilliam the rogue has a really good video series on them, he uses shadow image to bunch up adds and such.

    Also nb tanks can use balance, it is a great skill and gives back 3k magic for 5.1k health and the major buffs last for 23 seconds, longer then immovable right now and gives the mages guild passives, 2% regen and max magic.
    Edited by Lightspeedflashb14_ESO on October 4, 2017 3:46AM
  • Morgul667
    Morgul667
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    Would be nice if this skill was upped to provide something for pve


    For pvp we dont really need it
  • Emma_Overload
    Emma_Overload
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    Koensol wrote: »
    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Take your pick of morph options:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    Actually, that's what Immovable used to be like before the the ridiculous nerf, and nobody cared or complained. Believe it or not, EVERY PvP Sorc build in 2014 had this skill on their bar. The game was so much more fun back then, too, because you could actually fight without being constantly crippled by CCs.
    #CAREBEARMASTERRACE
  • Brutusmax1mus
    Brutusmax1mus
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    The cc immunity isn't buffed to 20 seconds, just the armor bonus, right??
  • Koensol
    Koensol
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    Koensol wrote: »
    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Take your pick of morph options:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    Actually, that's what Immovable used to be like before the the ridiculous nerf, and nobody cared or complained. Believe it or not, EVERY PvP Sorc build in 2014 had this skill on their bar. The game was so much more fun back then, too, because you could actually fight without being constantly crippled by CCs.
    The game back then also didn't have CP and the sets we have right now. Overall, people are increasingly harder to kill right now. We don't need any more tools to increase the survivability of heavy armor users. Especially with game modes like Chaosball, which are already extremely imbalanced and unfun to play with the current tank meta.

  • Chrlynsch
    Chrlynsch
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    Should remove snares and roots and make you immune to them for x seconds... and provide major evasion for 20ish seconds. >:)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Feanor
    Feanor
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    Snares should just get toned down massively overall in the game. But maybe 90% of the skills wouldn't connect then and that's the reason ZOS gives a snare to everything.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Bakkagami
    Bakkagami
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    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Morph Ideas:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward. Cause as it stands, EVERY class has access to major ward/resolve which also give passive bonuses. This skill literally only gives major ward/resolve and 6 pathetic seconds of no CC.

    lol 20 seconds of immovability without a cooldown? that's such a bad idea its actually funny.

    also, why would you offer morph 4 if you already have cc immunity? its entirely pointless.

    Your second option (just make it give flat resistances is a much better idea)
  • Bakkagami
    Bakkagami
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    kookster wrote: »
    Koensol wrote: »
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    "Blocktards" cant afford high costing stam abilities like this or their block goes down. And personally im not worried about someone that just perma blocks, they can't kill anyone.

    at 20 seconds duration it isn't a high cost skill anymore. it'd be beyond just being worth the stam to the point that heavy armor tank meta would only get stronger since it'd be so easy to get 100% uptime on immovability.
  • GallantGuardian
    GallantGuardian
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    Soris wrote: »
    Maybe something similar to channelling focus ability? While active, restores X stamina and magicka per Y seconds for Z seconds. And its cost should be altered accordingly

    This would make channel focus a useless buff..

    Although the good news is the other morph would get used more

    So im on the fence on this one

    Edit* actually thinking about this further... this woudnt be a bad idea....

    If they gave this ability flat amounts of spell and physical resistance along with your suggestion of it restoring stam and magika you could definitely use this in a build with either morph.. cause i doubt ir will cancel out channel focus magika regen...although you might not need it and again the other morph for focus would come in a lot handier for templar tanks...

    So yes to this
    Edited by GallantGuardian on October 4, 2017 6:07PM
  • IAVITNI
    IAVITNI
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    IAVITNI wrote: »
    Base skill: Cost 4860 stamina

    Grants you immunity to knockback and disabling effects and heals you for 33% of your missing Health over the next 5 seconds.

    While slotted you gain Major Juggernaut, reducing the cost of Break Free by 30% for 15 seconds.

    Morph 1:
    Reduced Cost
    You gain 3440 Physical Resistance and 3440 Spell Resistance while you are under the effect of a knock back or disabling effect

    Morph 2:
    Converted to Magicka skill
    Apply Minor Magickasteal to all enemies that damage you while this skill is active, causing you and your allies to restore 300 magicka every 1 second when damaging them.

    ___
    Major Juggernaut is their so that you don't have to be on the bar with the skill slotted to benefit from the Break Free reduction. Light negates damage-medium avoids damage-heavy tanks damage
    Heavy should be used to shrugging off debilitating effects, so the Break Free reduction makes the most sense thematically.

    The immunity is there to keep the immovable flavour and the heal is to help mitigate the likely loss of Rally, without being a burst heal on it's own. At low health, this skill in combination with vigorous and Forward Momentum should be plenty to survive on their own.

    The morphs offer interesting choices regardless of primary resource->survival or utility
    Both morphs are also viable for PvE, with the first morph geared more towards newer tanks and morph 2 for confident tanks who want to provide utility as an alternative to Siphon or Elemental Drain

    LMFAO, I wish, but a health based heal? I don't think so, health tank would love this 7.5-10.5k heal in PvP

    DK's have Green Dragon Blood and it's instant instead of a HoT and it's hardly op. Most still opt for Rally.
  • kookster
    kookster
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    IAVITNI wrote: »
    DK's have Green Dragon Blood and it's instant instead of a HoT and it's hardly op. Most still opt for Rally.

    Green Dragon Blood is essentially useless in PVP, since all heals are halved even this one, it only heals you for 16.5% of your missing health. If you say have 27k HP, and are at 50% of your health, that heal would only give you a 2227 heal for 4320 mag. My vigors tick for that on a crit. That is useless in PVP, especially for how much it costs. A stamDK cant use this skill.
    Potato Pact - PC NA
  • Jawasa
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    So people think it's fine with 100% cc immunity on heavy when the only way to kill some1 is cc and burst.
  • aeowulf
    aeowulf
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    These are not class skills, changes to them affect & are available to anyone. I'd much rather see a longer immovable (as per skill name) duration and the major ward/resolve removed. That is available to every class already and seems somewhat redundant having it there too.
  • Kneighbors
    Kneighbors
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    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Kneighbors wrote: »
    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.

    Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?
  • Kneighbors
    Kneighbors
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    Kneighbors wrote: »
    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.

    Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?

    I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more
  • Chilly-McFreeze
    Chilly-McFreeze
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.

    Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?

    I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more

    So why wait? If they are on to change unused skills/ morphs , why not all of them?
  • lucky_Sage
    lucky_Sage
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    Kneighbors wrote: »
    Kneighbors wrote: »
    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.

    Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?

    I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more

    So why wait? If they are on to change unused skills/ morphs , why not all of them?

    only problem is there should be a magicka morph the skill cost way to much for magcka builds
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Mystrius_Archaion
    Mystrius_Archaion
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?


    I never said "dark shades", I just said shades, meaning the base skill, I

    "Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
    No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.

    Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Koensol wrote: »
    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Take your pick of morph options:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    Actually, that's what Immovable used to be like before the the ridiculous nerf, and nobody cared or complained. Believe it or not, EVERY PvP Sorc build in 2014 had this skill on their bar. The game was so much more fun back then, too, because you could actually fight without being constantly crippled by CCs.

    I definitely see this problem in Nchuleftingth public dungeon with Friar Hadelar and Renduril the Hammer and it sucks. They CC way too much without CC immunity applying.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?


    I never said "dark shades", I just said shades, meaning the base skill, I

    "Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
    No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.

    Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.

    Oh wow man, you really expect me to say the right morph all the time I spent all of 30 seconds on that reply. Let the technical bullcrap go man, you will be much happier and there is no reason to keep harping on that, jesus.

    If you think Gilliam the rogue is a bad player, I don't even know why I am talking to you.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?


    I never said "dark shades", I just said shades, meaning the base skill, I

    "Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
    No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.

    Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.

    Oh wow man, you really expect me to say the right morph all the time I spent all of 30 seconds on that reply. Let the technical bullcrap go man, you will be much happier and there is no reason to keep harping on that, jesus.

    If you think Gilliam the rogue is a bad player, I don't even know why I am talking to you.

    I don't even know who he is because I play more than I sit on the forums or watch videos of players. Are you playing enough? Are you somehow able to actually play while on here, like a bot?

    Also, you really do need to get the right morph named if you mean a completely different functioning skill. I was confused which is why I pointed it out, in my confusion. Now you get defensive rather than civilly noting for future reference to make sure to be more clear.
    I wasn't harping since I had just responded to what I saw, not even seeing names of posters, after I hadn't looked at the forums for at least a couple days. If anything, it just points out how many times you posted the same thing, with confusing incorrect information, and remaining off the topic of immovable.

    This is the last response you will get to an off topic defensive post since you seem to be flame-baiting by the tone of your post.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.

    It's not always tanks who want more resistance. Shades actually last twice as long as the longest duration for the resistance buffs though so you would need to hit that when you really shouldn't, if playing ideally.
    Sure, the refreshing path duration kind of lines up, but the best skill to get it to refresh whenever you really need it is cloak.
    Still, it's clunky so sometimes players like something reliable and easier to tell when it stops working.

    By the way, why would a tank use Dark Shades anyway? It provides extra damage yes, but the minor maim debuff doesn't affect bosses last I checked. Or does it?


    I never said "dark shades", I just said shades, meaning the base skill, I

    "Summon Shade" is the base skill. It's a single pet, and melee. It's pretty much the same as the Dark Shades morph but half as much damage and debuffing.
    No incarnation of this skill is good for tanking. Bunching up adds around a pet they place in the ranged pet morph would not be ideal over bunching them up around the boss for AoE splash damage.

    Whatever tank you see using this could definitely benefit from another skill more, unless they really want the extra damage or to keep their resistance passive up.

    Oh wow man, you really expect me to say the right morph all the time I spent all of 30 seconds on that reply. Let the technical bullcrap go man, you will be much happier and there is no reason to keep harping on that, jesus.

    If you think Gilliam the rogue is a bad player, I don't even know why I am talking to you.

    I don't even know who he is because I play more than I sit on the forums or watch videos of players. Are you playing enough? Are you somehow able to actually play while on here, like a bot?

    Also, you really do need to get the right morph named if you mean a completely different functioning skill. I was confused which is why I pointed it out, in my confusion. Now you get defensive rather than civilly noting for future reference to make sure to be more clear.
    I wasn't harping since I had just responded to what I saw, not even seeing names of posters, after I hadn't looked at the forums for at least a couple days. If anything, it just points out how many times you posted the same thing, with confusing incorrect information, and remaining off the topic of immovable.

    This is the last response you will get to an off topic defensive post since you seem to be flame-baiting by the tone of your post.

    K.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    lucky_Sage wrote: »
    Kneighbors wrote: »
    Kneighbors wrote: »
    Think they need to make ESO a democracy game. Everyone will suggest their ideas for certain skill and people will vote.

    No matters the designers idea, no matters the developers vision of a game. We will just go by what players think.

    And most important is to listen to those who say "LETS MAKE IT COST 1k STAMINA OR MAGICKA WHATEVER YOU CHOOSE AND MAKE 40 SECONDS IMMUNE TO CC". This would be cool, yea.

    Yes, it's horrible to recieve ideas and feedback on a feedback forum. Can't people just be satisfied with whatever the designers break this time? I mean, ZOS has a great record of making good decisions towards balancing, just like the petrify-stonefist thingy, don't they?

    I agree there are too many things to improve, but immovable isn't a priority... it's an ok skill which some of the builds could use in different situations. While there are tons of garbage skills which noone would ever use. Like those spiders in undaunted which actually look cool and many more

    So why wait? If they are on to change unused skills/ morphs , why not all of them?

    only problem is there should be a magicka morph the skill cost way to much for magcka builds

    isn't it the same cost as cc break?
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