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Consider buffing healing ultimates to 12 instead of 6 people

Tasear
Tasear
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For the sake of continued diversity, I believe it's should be considered to have warden, nightblade and sorcerer healing and migration ultimate effect 12 people so it can be applicable in situations where they can't pair with each other. For example warden- templar, sorc - nightblade, dk - nightblade (wouldn't that be intresting) these team ups are a distinct disadvantages because it's only effect half the group.
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@wrobel @ZOS_RichLambert @ZOS_Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Edited by Tasear on October 5, 2017 11:59PM
  • Drakkdjinn
    Drakkdjinn
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    I wan't 12 person Dawnbreakers then.
  • IxSTALKERxI
    IxSTALKERxI
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    Ew no thanks. The universal healing cap of 6 targets on every support / heal ability is the only thing keeping large groups in check in pvp. If it was doubled- even on some ultimate's you could literally make an unkillable 24man ball group.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • React
    React
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    Please no.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I was just thinking this, would help a lot. I use lamias song and warhorn together, warhorn impacts all 12 players but lamias song only hits six with it's heal, doesn't make a lot of sense to me.
    Edited by Lightspeedflashb14_ESO on October 6, 2017 4:16AM
  • DisgracefulMind
    DisgracefulMind
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    NOOOO PLEASE NO.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • RoyJade
    RoyJade
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    It would be very welcome for pve, but as some other people I'm afraid that it would be OP for pvp..
  • zassasaurus
    zassasaurus
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    I think this is something they could easily buff this for pve and not for pvp, i mean healing is cut in half in pvp so it would make sense that the number of people healing ultis hit could be half of what they hit in pve.
    But honestly i cant even remember the last time i used anything except for warhorn in a trial and i dont think buffing them to hit 12 people will make me use them over warhorn.
    Edited by zassasaurus on October 6, 2017 4:51AM
  • jaysins
    jaysins
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    Please no for PvP. Remove AOE caps though.
    Jaisins -AD Stamsorc. Can't outrun an orc sorc
    Bearingitall -EP Warden. Lions and tigers and especially Bears oh my
  • Elsterchen
    Elsterchen
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    I'ld rather enjoy some AP for healing allies in cyrodiil.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jaysins wrote: »
    Please no for PvP. Remove AOE caps though.

    If you remove aoe cap for damage, you have to remove the cap on heals too.
  • Tasear
    Tasear
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    What about Nova?
  • IxSTALKERxI
    IxSTALKERxI
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    jaysins wrote: »
    Please no for PvP. Remove AOE caps though.

    If you remove aoe cap for damage, you have to remove the cap on heals too.

    I don't think you do. I've been in 6 man groups (doesn't benefit from aoe caps) that have run around in a ball and out-healed the incoming damage with 3 heals/support and 3 dps with destro ults. Just don't stack 24 people on top of each other with a poor healer: group size ratio.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • GreenSoup2HoT
    GreenSoup2HoT
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    jaysins wrote: »
    Please no for PvP. Remove AOE caps though.

    Isnt AoE cap like 100% 0-6, 75% 6-25, 50% 25-50

    I have a hard time even seeing anyone with 25 or more people inside their AoE in the first place to where AoE cap's start to reduce damage so significantly.
    PS4 NA DC
  • IxSTALKERxI
    IxSTALKERxI
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    I have a hard time even seeing anyone with 25 or more people inside their AoE in the first place to where AoE cap's start to reduce damage so significantly.

    https://www.youtube.com/watch?v=-Z1Oau35tn0

    :D:D
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Joy_Division
    Joy_Division
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    I have a hard time even seeing anyone with 25 or more people inside their AoE in the first place to where AoE cap's start to reduce damage so significantly.

    https://www.youtube.com/watch?v=-Z1Oau35tn0

    :D:D

    I remember that build of yours :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ak_pvp
    ak_pvp
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    Remove all aoe caps. Both healing and damage. I.e. Db should work on 50 or 5 people if they are within range.

    But half healing in pvp from outside sources. It's too ez mode to zergbads.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • MehrunesFlagon
    MehrunesFlagon
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    remove aoe caps fu,ck zergs.
  • GreenSoup2HoT
    GreenSoup2HoT
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    I have a hard time even seeing anyone with 25 or more people inside their AoE in the first place to where AoE cap's start to reduce damage so significantly.

    https://www.youtube.com/watch?v=-Z1Oau35tn0

    :D:D

    I only counted 24. ;) You dont see that nonesense on console (sometimes if its a pug zerg prime time).
    PS4 NA DC
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