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PvP Sorcs, how do you do it?

MetalHead4x4
MetalHead4x4
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So I've been a Sorc in PvP for close to 3 years. Most of my time I only ever ran Hardened Ward in a "skirmisher" type build trying to stay out of the heavy stuff and hang back and bomb. This latest patch was a bit of a struggle for me with nukes to Sharpened and gear doesn't seem like it offers much magicka anymore. I tend to only run 37-38k magicka and crafted sets only because I'm lazy and hate farming. I ran Kag's, Shacklebreaker and now back to Seducer, and I like Seducer because I don't run out of magicka near as much. My main issue though, as I have never been able to do this is maintaining shields, my shields are about 18-19k. I run into a LOT of Sorcs who I can't even get their shields to come down, or I see 4-5 guys pounding on them and they stay alive and usually end up winning 1 v 4-5. Hardened and Dampen Magicka/Harness Magicka both say "6 second shield" but when you are eating damage they don't last anywhere near 6 seconds. However, i see MANY Sorcs jumping around eating damage like candy and their shields remain up constantly, plus while doing this they are launching attacks and usually winning. I don't get it. I have never been able to do this on my Sorc and I don't understand what they are doing and I'm not. Shields just don't last forever like that. My shields are gone very quickly in a fight and sometimes even spamming them I can't keep them up with the damage being done to me, so how the hell are other people doing it? Our skill sets are usually identical but my shields are folding against one guy while they take on 4-5 guys and stay alive.

It baffles me, I'm not a complete idiot, I think I know the class by now. What gives, I'm casting shields constantly so why don't they stay up like other Sorcs?

Someone told me I should be running at least 46-50k magicka how the hell do you even get that much magicka? I have 0 interest in running a "pet build".

I used to love that many different sets of gear could work and there were a lot of build variety, now its meta meta meta and I refuse to have a meta build.
PC/NA Daevyen the Warlock (Sorc)
  • WreckfulAbandon
    WreckfulAbandon
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    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.
    Edited by WreckfulAbandon on October 5, 2017 7:57AM
    PC NA

    All my comments are regarding PvP
  • Biro123
    Biro123
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    Surviving vs 4-5 people is hard on a sorc unless you have all the tools in your build for kiting.. (boundless/streak/immovable pots/a snare removal). I don't run kiting builds - its just a playstyle thing as I prefer to be up-front all the time.

    But my understanding is that these builds tend to have lots of stam recov too - for breaking snares (shuffle), dodge-rolling, sprinting with boundless up etc... and rely on LOS to reduce the number of attackers on them at any one time. Only when they thin them out enough can they go on the offensive - which often takes the chasers by surprise with no defence up.
    So its not about shield strength - its more a combination of that, positioning and dodging. Then there's passive defences too for when they do get hit - boundless, impen etc.

    On the other hand - I don't have the mobility.. I don't run boundless, have no snare removal and don't use immovable pots. but I can survive 2-3 people for a bit - depending on their damage output..
    I rarely run less than 50k magica and have 20% in bastion - so I go for big shields. To supplement that I get a bit of stam recov from shacklebreaker and use infused/well-fitted to give me some milage from dodging. See, you can try to maximise shield-size as much as possible - but it isn't enough on its own. It can only go so far when faced with multiple opponents. You need ways to help 'protect' the shield, especially when outnumbered. Dodge is great for that. Other methods are major protection.
    Look at light's champion - it can give you major protection for (I think) 10 secs. So my kind of build can perhaps survive 3-4 people, but only for a bit - while that resto-ult is active, and while there is still stam for dodging.. You really need to be able to either escape or go on the offensive to have any kind of hope of not going down..
    Resto ult lets you do that, esp with a bit of cc from *** to help. But it all depends on how god or bad your opponents are. If they are all bad(quite rare), you can get away with it. If they are average, you may get lucky and attack one with his guard down. If they are any good - forget it - you're just buying time for 5 seconds or so.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • dynanation666
    dynanation666
    Soul Shriven
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?
  • dynanation666
    dynanation666
    Soul Shriven
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?
  • Lexxypwns
    Lexxypwns
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    Even with 50k magika, the shield stack alone won't keep you alive against 3 players who aren't potatoes, 1 offensive ulti dump and you're 100% ded. Imo, the best sorcs are the ones who build plenty of stam sustain and know when/how to use it. Knowing you can dodge roll, knowing when to, and doing it efficiently(dodge roll cancel a frag at your target while also moving out of those talons for example) are what the top tier sorcs do best imo.

    Any monkey can keep 6 second shields up when you've got a 4 second burst combo, it's knowing how and when to use your stam pool combined with smart positioning and good target prioritizing that sets elite sorcs apart from the pack.

    A lot of people say sorc is easy to play. Personally I think they have one of the lowest skill floors, but despite being such a "simple" spec there's a lot of nuance that people don't bother to learn. That ends up with a lot of mediocre mag sorc, but also contributes to a lot of people thinking sorc is OP, ironically. Learning the intricacies of a class is the best way to learn to play against them.

    There's two types of sorcs imo, the elite ones that have all the nuances and playstyle things tuned perfectly and execute nearly flawlessly and easy kills. And as soon as the first type stops executing flawlessly they become the second.
    Edited by Lexxypwns on October 5, 2017 4:44PM
  • WreckfulAbandon
    WreckfulAbandon
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    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto
    PC NA

    All my comments are regarding PvP
  • dynanation666
    dynanation666
    Soul Shriven
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto


    Why resto? Just curious I'm new to pvp on sorcs. I was running two destro. You using healing ward?
  • WreckfulAbandon
    WreckfulAbandon
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    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto


    Why resto? Just curious I'm new to pvp on sorcs. I was running two destro. You using healing ward?

    Yep, healing ward is my only "burst" heal. I would use resto ult but gotta have that overload utility bar.
    PC NA

    All my comments are regarding PvP
  • Betsararie
    Betsararie
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    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
    Edited by Betsararie on October 5, 2017 8:12PM
  • WreckfulAbandon
    WreckfulAbandon
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    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible
    PC NA

    All my comments are regarding PvP
  • WreckfulAbandon
    WreckfulAbandon
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    I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...

    Or 42k mag, 2.5k regen double destro build (cringe)

    So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.

    And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.

    Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.
    Edited by WreckfulAbandon on October 5, 2017 8:47PM
    PC NA

    All my comments are regarding PvP
  • Waffennacht
    Waffennacht
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    You leave wardens alone

    Double destro is definitely PvE

    Resto backbar allows healing ward+hardened ward for great survivability

    Absorb Magic (Harness) will also allow you to have a shield and magicka return against other magicka builds.

    Any combination with or without Panacea gives great defense

    A lot of PvP builds shoot for:
    40k-50k magicka with 2.5-3.5k spell damage

    With 50-70% crit chance
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WreckfulAbandon
    WreckfulAbandon
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    You leave wardens alone

    Double destro is definitely PvE

    Resto backbar allows healing ward+hardened ward for great survivability

    Absorb Magic (Harness) will also allow you to have a shield and magicka return against other magicka builds.

    Any combination with or without Panacea gives great defense

    A lot of PvP builds shoot for:
    40k-50k magicka with 2.5-3.5k spell damage

    With 50-70% crit chance

    It was merely a preemptive strike to stave off the inevitable "nerf sorc" arguments likely incoming o:)

    And that double destro build was actually an Alcast PvP build. Granted, it was early in the patch cycle.
    PC NA

    All my comments are regarding PvP
  • Lexxypwns
    Lexxypwns
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    I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...

    Or 42k mag, 2.5k regen double destro build (cringe)

    So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.

    And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.

    Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.

    +1 Mag sorc not even top 5 specs for PVP. Both wardens, both nightblades, and magplar are objectively superior in a wider array of situations. Stamden and mageblade both outperform mag sorc even in a sorcs ideal environment, duels.
  • Tasear
    Tasear
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    I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...

    Or 42k mag, 2.5k regen double destro build (cringe)

    So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.

    And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.

    Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.

    I heard sorrecer used to be worst class in ascepts so maybe people like to push them down for status quo be pve or pvp? Only sorcs never complained about are tanks...but tanks are rare enough.
  • Waffennacht
    Waffennacht
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    Tasear wrote: »
    I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...

    Or 42k mag, 2.5k regen double destro build (cringe)

    So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.

    And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.

    Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.

    I heard sorrecer used to be worst class in ascepts so maybe people like to push them down for status quo be pve or pvp? Only sorcs never complained about are tanks...but tanks are rare enough.

    Sorcerers are extremely powerful but are also very limited in variety.

    I played the class for years and what it does, it does well but not much else.

    With some changes coming down the road this might change.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible

    That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.

    I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.

    I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.

    I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.

    I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.

    I actually tried a modification of the build as well 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.
    Edited by Betsararie on October 6, 2017 12:13AM
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible

    That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.

    I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.

    I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.

    I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.

    I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.

    I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.

    I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.

    Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.
    Edited by WreckfulAbandon on October 5, 2017 11:40PM
    PC NA

    All my comments are regarding PvP
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fight bad players if you want to 1vX. Really nothing else to it than that.

    You can tank/kite a large group of bad players, but will melt in 10 seconds or less to a coordinated duo of good players.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible

    That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.

    I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.

    I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.

    I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.

    I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.

    I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.

    I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.

    Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.

    He's right. You can have lowiish spell-damage if your max mag is high enough. Here are my stats (without continuous attack):
    2017-10-06_0109.png

    You can see it has 400 lower spelldamage - but 4k more max mag. So overall damage output will be very similar (although I have a sharpened weapon in there and no continuous attack - but less recov too - its all fairly close). Stats are quite well balanced with each-other at the mo. (Actually it has a major intellect buff included so recov is actually a bit lower - but I'm also using a cost-reduction enchant which doesn't show in the stats)



    Edited by Biro123 on October 6, 2017 12:19AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Biro123 wrote: »
    Blanco wrote: »
    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible

    That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.

    I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.

    I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.

    I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.

    I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.

    I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.

    I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.

    Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.

    He's right. You can have lowiish spell-damage if your max mag is high enough. Here are my stats (without continuous attack):
    2017-10-06_0109.png

    You can see it has 400 lower spelldamage - but 4k more max mag. So overall damage output will be very similar (although I have a sharpened weapon in there and no continuous attack - but less recov too - its all fairly close). Stats are quite well balanced with each-other at the mo. (Actually it has a major intellect buff included so recov is actually a bit lower - but I'm also using a cost-reduction enchant which doesn't show in the stats)



    I realize that I just don't like to sacrifice high damage when it is already very high, the only reason I want more mag is shields I can already sustain infinitely essentially with the setup I'm running, at least rarely run out in 1v1 or even 1vX scenarios.

    I saw a decrease in damage output as well as crit because I don't have AP anymore when I tried out necro/shackle just for the heck of it, which is something I want to avoid. I'm fine with higher mag if I'm not sacrificing damage at all. I'm just going to play around more with it. But I haven't found a max mag build outside of a pet build that can put out damage like mine, unless it's using continuous attack, which is a viable strategy sure, but in all fairness tough to keep up all the time.

    BTW, I like your stats man but it's pretty clear you're running a pet with that much mag, I am speccing for a non-pet build here.
    Edited by Betsararie on October 6, 2017 3:12AM
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Magic. That's how they do it.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Blanco wrote: »
    Biro123 wrote: »
    Blanco wrote: »
    Blanco wrote: »
    Getting to ~46k magicka is pretty easy nowadays, even without a pet build.

    I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.

    You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.

    Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
    ~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack

    -that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.

    As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)

    Take at least 5% in shattering blows. I do on all my toons including MagSorc.


    Do you dual wield swords? If so what's your bar setup on sword bar?

    Nope, Nirnhoned Inferno/ Infused Resto

    It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.

    What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

    2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.

    2.9k is with continuous attack and 3.4k is with berserk enchant procced

    That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.

    L8j6849.png

    with tri-pots active, fully buffed, it's possible

    That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.

    I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.

    I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.

    I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.

    I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.

    I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.

    I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.

    Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.

    He's right. You can have lowiish spell-damage if your max mag is high enough. Here are my stats (without continuous attack):
    2017-10-06_0109.png

    You can see it has 400 lower spelldamage - but 4k more max mag. So overall damage output will be very similar (although I have a sharpened weapon in there and no continuous attack - but less recov too - its all fairly close). Stats are quite well balanced with each-other at the mo. (Actually it has a major intellect buff included so recov is actually a bit lower - but I'm also using a cost-reduction enchant which doesn't show in the stats)



    I realize that I just don't like to sacrifice high damage when it is already very high, the only reason I want more mag is shields I can already sustain infinitely essentially with the setup I'm running, at least rarely run out in 1v1 or even 1vX scenarios.

    I saw a decrease in damage output as well as crit because I don't have AP anymore when I tried out necro/shackle just for the heck of it, which is something I want to avoid. I'm fine with higher mag if I'm not sacrificing damage at all. I'm just going to play around more with it. But I haven't found a max mag build outside of a pet build that can put out damage like mine, unless it's using continuous attack, which is a viable strategy sure, but in all fairness tough to keep up all the time.

    BTW, I like your stats man but it's pretty clear you're running a pet with that much mag, I am speccing for a non-pet build here.

    Yeah, it does involve pets. Just the matriarch. I just keep it on passive and use its heal instead of healing ward so its like it only takes up one more slot.

    Also a lot of the spell damage comes from being a DW build. That's also what allows it to work with lower recov.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
    Edited by Betsararie on October 8, 2017 12:33AM
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Blanco wrote: »
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.

    I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.

    So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.
    PC NA

    All my comments are regarding PvP
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Blanco wrote: »
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.

    I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.

    So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.

    I'm a solo player in Cyro, so I much prefer to roll with it.

    I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.

    I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.

  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.

    I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.

    So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.

    I'm a solo player in Cyro, so I much prefer to roll with it.

    I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.

    I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.

    Lol I said that I try to keep it active 100% of the time but after my observations last night really was nowhere near that. Haven't really been playing much lately. The difference is noticeable but not build breaking. And I was even a bit keener on it than usual. There were 3 different fights I can think of against particular people that we made sure to grab it for though ;)

    I'll admit it, you caught me checking out my biceps in the mirror at the gym with that buffed screenshot. You win, Continuous Attack is not something you should count on when building a toon. I knew that. I just wanted to brag with that screenshot B)
    PC NA

    All my comments are regarding PvP
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.

    I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.

    So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.

    I'm a solo player in Cyro, so I much prefer to roll with it.

    I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.

    I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.

    Lol I said that I try to keep it active 100% of the time but after my observations last night really was nowhere near that. Haven't really been playing much lately. The difference is noticeable but not build breaking. And I was even a bit keener on it than usual. There were 3 different fights I can think of against particular people that we made sure to grab it for though ;)

    I'll admit it, you caught me checking out my biceps in the mirror at the gym with that buffed screenshot. You win, Continuous Attack is not something you should count on when building a toon. I knew that. I just wanted to brag with that screenshot B)

    Oh, no doubt that picture was beautiful. I'm only working with ~26k mag whereas you have closer to 28k (but our wards are the same size).

    After switching over I can say more mag is definitely the way to go, made a bigger difference than I thought. ~200k gold later the change was worth it.
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Blanco wrote: »
    Blanco wrote: »
    Blanco wrote: »
    Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.

    I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.

    So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.

    I'm a solo player in Cyro, so I much prefer to roll with it.

    I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.

    I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.

    Lol I said that I try to keep it active 100% of the time but after my observations last night really was nowhere near that. Haven't really been playing much lately. The difference is noticeable but not build breaking. And I was even a bit keener on it than usual. There were 3 different fights I can think of against particular people that we made sure to grab it for though ;)

    I'll admit it, you caught me checking out my biceps in the mirror at the gym with that buffed screenshot. You win, Continuous Attack is not something you should count on when building a toon. I knew that. I just wanted to brag with that screenshot B)

    Oh, no doubt that picture was beautiful. I'm only working with ~26k mag whereas you have closer to 28k (but our wards are the same size).

    After switching over I can say more mag is definitely the way to go, made a bigger difference than I thought. ~200k gold later the change was worth it.

    I'm glad it was a good change for you :)
    PC NA

    All my comments are regarding PvP
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    I run 5 shackle 4 necro and a variety of monster sets and combos. Tristat on infused head, chest, legs. Love the build.

    I have continuous assault nearly all the time with my partner(s) in crime. If you don't follow the zerg, CA is easy to have constantly, and you can bet the zerg who just took the "farmber mine" has it. Resources for the taking are everywhere and only take a min to cap. No sense in not having it.
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