WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
dynanation666 wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
Why resto? Just curious I'm new to pvp on sorcs. I was running two destro. You using healing ward?
WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.

Waffennacht wrote: »You leave wardens alone
Double destro is definitely PvE
Resto backbar allows healing ward+hardened ward for great survivability
Absorb Magic (Harness) will also allow you to have a shield and magicka return against other magicka builds.
Any combination with or without Panacea gives great defense
A lot of PvP builds shoot for:
40k-50k magicka with 2.5-3.5k spell damage
With 50-70% crit chance
WreckfulAbandon wrote: »I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...
Or 42k mag, 2.5k regen double destro build (cringe)
So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.
And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.
Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.
WreckfulAbandon wrote: »I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...
Or 42k mag, 2.5k regen double destro build (cringe)
So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.
And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.
Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.
WreckfulAbandon wrote: »I've been meaning to say something everytime some forum sorc posts their 2k regen, 38k mag, 3.5k spell dmg build...
Or 42k mag, 2.5k regen double destro build (cringe)
So here you go... how to build a sorc in HoTR. Build your sorc in a modular way focusing on Max Magicka. Nirnhoned will bring your spell dmg out of the pathetic range. Just time your burst combos with berserker.
And even with these stats SORC IS NOT OP.. I'm totally serious. Against a good warden (mag or stam) you can kill them with great difficulty while it's merely annoying for them to force you to die. STAMDEN OP. Stamplars can tear thru 12.5k hardened ward. Stamblades still seem to soak up a good amount of dmg, cloak, then reappear with full health.
Btw, I wouldn't really complain about any class other than Stamden, only reason I point these things out is because of the miles-long nerf sorc train that runs around these parts.
I heard sorrecer used to be worst class in ascepts so maybe people like to push them down for status quo be pve or pvp? Only sorcs never complained about are tanks...but tanks are rare enough.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.
2.9k is with continuous attack and 3.4k is with berserk enchant procced
That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.
with tri-pots active, fully buffed, it's possible
WreckfulAbandon wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.
2.9k is with continuous attack and 3.4k is with berserk enchant procced
That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.
with tri-pots active, fully buffed, it's possible
That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.
I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.
I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.
I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.
I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.
I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.
2.9k is with continuous attack and 3.4k is with berserk enchant procced
That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.
with tri-pots active, fully buffed, it's possible
That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.
I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.
I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.
I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.
I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.
I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.
I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.
Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.

WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.
2.9k is with continuous attack and 3.4k is with berserk enchant procced
That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.
with tri-pots active, fully buffed, it's possible
That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.
I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.
I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.
I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.
I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.
I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.
I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.
Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.
He's right. You can have lowiish spell-damage if your max mag is high enough. Here are my stats (without continuous attack):
You can see it has 400 lower spelldamage - but 4k more max mag. So overall damage output will be very similar (although I have a sharpened weapon in there and no continuous attack - but less recov too - its all fairly close). Stats are quite well balanced with each-other at the mo. (Actually it has a major intellect buff included so recov is actually a bit lower - but I'm also using a cost-reduction enchant which doesn't show in the stats)
WreckfulAbandon wrote: »WreckfulAbandon wrote: »WreckfulAbandon wrote: »dynanation666 wrote: »WreckfulAbandon wrote: »Getting to ~46k magicka is pretty easy nowadays, even without a pet build.
I run 5 pc shacklebreaker, 4 pc necropotence, 1 pc domihaus and 1 pc shadowrend. All magicka enchants with infused on big pieces, divines on small (with mage mundus) and undaunted 5/1/1 (5 light obvo). Witchmother's Brew. With 1 regen glyph and 2 spell damage.
You would do more damage with slimecraw or even 2 max magicka monster pieces, but you barely scrape by with regen as it is with 1 pc shadowrend.
Currently sitting at 46.9k magicka, 14k stamina, wimpy 20.5k health in Cyro (but that's where the big shields come in)
~2.9k spell dmg buffed with surge, ~3.4k with berserker enchant, ~2.2k mag regen, ~1000 stam regen, ~1k crit resist from CP (you need 1k crit resist at a minimum) -edited after I checked my stats with Continuous Attack
-that's with no dead bar slots (not even inner light) and no pets. with these stats you can fight pretty much anyone on equal footing.
As far as stacking shields, you should only use Harness with Hardened if you run into a tough magicka build. Absolutely no point using Harness in a 1v1 vs a stam user, it's way too expensive. I might use it if I get stuck on the wrong bar and freak out but that's it. Stick to Hardened Ward mostly. You need to find a good sweet spot in Red CP where you have enough points in Bastion but also enough points reducing the damage you (and your shields) take. My Hardened Ward is around 12.5k (maybe 15% in bastion? don't remember)
Take at least 5% in shattering blows. I do on all my toons including MagSorc.
Do you dual wield swords? If so what's your bar setup on sword bar?
Nope, Nirnhoned Inferno/ Infused Resto
It seems like a good build and the stats you posted are very good, but it seems that that level of spell damage is not possible.
What are you using to get spell damage there? Shackle gives very little and none of the other sets you posted give spell damage. And 2 glyphs can't get you to 3.3.
2 spell damage glyphs with the above setup will net you around 2.5k spell dmg buffed with surge.
2.9k is with continuous attack and 3.4k is with berserk enchant procced
That's with 4 sorc skills on offensive bar. And don't forget Nirnhoned.
with tri-pots active, fully buffed, it's possible
That's fine, no question the ss you've posted has some of the best stats I've ever seen for sorc, and that is them at their fully buffed stage.
I appreciate your posts but I just take slight issue with the fact that you take continuous attack into account which is a short lived buff and if you're doing more solo/small scale stuff, you may not be doing very much capping at all.
I tried to recreate this build last night, thinking I would be within the range of the above screen shot but I haven't gotten there yet. Without continuous attack your regen and spell damage are way too low.
I'm currently sitting at 3.4k spell damage after surge and weapon damage enchant, 2.2k recovery with witchmother's, and 40k mag. That is with my current build I've been using for a while now which works really well.
I was excited about upping my mag for bigger shields without sacrificing the other stats, but it seems that may not be possible. I'll have to look into it more.
I actually tried a modification of the build 5x shacklebreaker, 4x stendarr 1x illambris 1x chokethorn but there's just no way to get that spell damage back, but with higher mag it may not matter as much.
I understand why you feel that way (see bolded quote) but simply put the regen is not sufficient without Continuous Attack. I try to keep CA up 100% of the time if possible on every class I play. I literally felt the sustain difference just going from 6/1 to 5/1/1. On a good PvP night I'm mostly solo or duo; my mageblade friend is even more adamant about keeping CA up than I am. But if he didn't I still would.
Way I look at damage is the differential between Magicka and Spell Damage. If 10 Magicka=1 Spell Power than my build has a "damage differential" of 80k. With 40k and 3.4k SD you would be looking at 74k. Key to playing sorc imo is getting just enough regen and then stack all dmg. Magicka being more beneficial for obvious reasons. If you can make do with less regen your build will be stronger for it.
He's right. You can have lowiish spell-damage if your max mag is high enough. Here are my stats (without continuous attack):
You can see it has 400 lower spelldamage - but 4k more max mag. So overall damage output will be very similar (although I have a sharpened weapon in there and no continuous attack - but less recov too - its all fairly close). Stats are quite well balanced with each-other at the mo. (Actually it has a major intellect buff included so recov is actually a bit lower - but I'm also using a cost-reduction enchant which doesn't show in the stats)
I realize that I just don't like to sacrifice high damage when it is already very high, the only reason I want more mag is shields I can already sustain infinitely essentially with the setup I'm running, at least rarely run out in 1v1 or even 1vX scenarios.
I saw a decrease in damage output as well as crit because I don't have AP anymore when I tried out necro/shackle just for the heck of it, which is something I want to avoid. I'm fine with higher mag if I'm not sacrificing damage at all. I'm just going to play around more with it. But I haven't found a max mag build outside of a pet build that can put out damage like mine, unless it's using continuous attack, which is a viable strategy sure, but in all fairness tough to keep up all the time.
BTW, I like your stats man but it's pretty clear you're running a pet with that much mag, I am speccing for a non-pet build here.
Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
WreckfulAbandon wrote: »Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.
So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.
WreckfulAbandon wrote: »Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.
So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.
I'm a solo player in Cyro, so I much prefer to roll with it.
I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.
I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.
So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.
I'm a solo player in Cyro, so I much prefer to roll with it.
I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.
I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.
Lol I said that I try to keep it active 100% of the time but after my observations last night really was nowhere near that. Haven't really been playing much lately. The difference is noticeable but not build breaking. And I was even a bit keener on it than usual. There were 3 different fights I can think of against particular people that we made sure to grab it for though
I'll admit it, you caught me checking out my biceps in the mirror at the gym with that buffed screenshot. You win, Continuous Attack is not something you should count on when building a toon. I knew that. I just wanted to brag with that screenshot
WreckfulAbandon wrote: »WreckfulAbandon wrote: »Tweaked it now sitting at 46k mag 2.15k regen w/out pets or continuous attack. Something I had been meaning to do for a while but was too lazy to do.
I made a point of determining actual uptime of continuous attack after our exchange on this thread. Last night my friend and I played for about 2 hours and probably only have CA up for 30% of the time.
So it's not absolutely crucial but if I know I'm going into a tough fight I will make a point to grab it. ~2k regen and ~3k spell dmg (w/berserker) without it.
I'm a solo player in Cyro, so I much prefer to roll with it.
I've never thought about keeping it up "100%" of the time, because that sounds very difficult to do.
I tried this last night, "what would it be like to have it up 100% of the time", it's near impossible. You would need to solo cap a farm or something every fight. That is amazing that you can achieve it.
Lol I said that I try to keep it active 100% of the time but after my observations last night really was nowhere near that. Haven't really been playing much lately. The difference is noticeable but not build breaking. And I was even a bit keener on it than usual. There were 3 different fights I can think of against particular people that we made sure to grab it for though
I'll admit it, you caught me checking out my biceps in the mirror at the gym with that buffed screenshot. You win, Continuous Attack is not something you should count on when building a toon. I knew that. I just wanted to brag with that screenshot
Oh, no doubt that picture was beautiful. I'm only working with ~26k mag whereas you have closer to 28k (but our wards are the same size).
After switching over I can say more mag is definitely the way to go, made a bigger difference than I thought. ~200k gold later the change was worth it.