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Anyone else get one hour penalty?

  • VaranisArano
    VaranisArano
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    @akl77
    Like I said, I understand why you left. I'm a tank too and I'd be pretty frustrated by a DPS and healer who wanted to taunt instead of doing their jobs. Everyone has the right to decide that they've seen a group in action and the group is not going to work for them.

    Its just that my preferred solution is to let them deal with whatever they taunted. If they want the boss to pay attention to them, I'm going to let them get what they apparently want, with entirely predictable results. :)



    And yes, 1hr penalty is a bug. It should normally only be 15 mins.
  • kyle.wilson
    kyle.wilson
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    Easy solution...
    (Weekly)

    First group you leave= freebie
    Second=10 min penalty
    Third = 20
    And so on ... if you leave a bunch you max at an hour penalty and it resets weekly

    This will punish "serial" group dumpers while letting the people who honestly joined the worst group ever off the hook

    While i like the idea of a progressive punishment. I feel that this is too nice to habitual quitters.
    Should be:
    First 10 min
    Second, 30 min
    Third, 1 hour
    Fourth, One Day
    Fifth, 1 Full week.

    And juat like you say, it resets weekly.
    Edited by kyle.wilson on October 5, 2017 3:26AM
  • Chronicburn
    Chronicburn
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    Easy solution...
    (Weekly)

    First group you leave= freebie
    Second=10 min penalty
    Third = 20
    And so on ... if you leave a bunch you max at an hour penalty and it resets weekly

    This will punish "serial" group dumpers while letting the people who honestly joined the worst group ever off the hook

    While i like the idea of a progressive punishment. I feel that this is too nice to habitual quitters.
    Should be:
    First 10 min
    Second, 30 min
    Third, 1 hour
    Fourth, One Day
    Fifth, 1 Full week.

    And juat like you say, it resets weekly.

    I could get onboard with these stiffer penalties, however I still think the first one should be free
  • aeowulf
    aeowulf
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    I joined a normal random group a couple of months back as lvl 20ish DPS, WGT. Said 'hi' and someone in the group said 'bye' and i was immediately voted out. DPS queue was about 45 mins at the time, wasn't amused by that. The only amusing thing was the rest of the groups were all cp 100-300, and totalled up to less than mine... Should be a 5 min timer on waiting for a replacement if you kick someone. That would at least mean groups only kick people that have had a chance to show that they actually know strats and can perform their role.
    Edited by aeowulf on October 5, 2017 7:37AM
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    This seems to be just an isolated issue that only a few are experiencing.

    I have never seen a 60 min wait time in this game. Its always only been 15 min. PC-NA
  • Houshiki
    Houshiki
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    Slick_007 wrote: »
    akl77 wrote: »
    I pug 5 dungeons daily over 2 years, I know how to deal with pugs.

    quitting the group and then ranting on the forums about being penalized does not count.
    Doesn't seem like ranting about being penalized, but rather about a bug regarding the group finder tool. Seriously, a 1hr timer is overkill.

    And yes, OP was justified in leaving in this instance.
    akl77 wrote: »
    As a tank, I can't blame the OP for choosing to leave with two players deciding they wanted to taunt the mobs and bosses themselves. Usually I prefer to stay and carry the team, but everyone has to decide for themselves how much time and effort they are willing to put into a group that is actually not working for them.

    That being said, my preferred method is to say something after I notice that taunt has been pulled away from me by someone else. Usually its a DPS with an ice staff who didn't know about the taunt or who accidentally heavy attacked. I say that its no problem, and it really isn't. Accidents happen. But then I also say that if you really want to taunt something, I'm going to let you have it. If the player with an ice staff or Pierce Armor taunt really wants that aggro, I hope they've got the ability to handle it because if you want to deliberately pull aggro away from the tank, you get what you you asked for.

    So my suggestion to the OP is this. The next time someone doesn't listen to you about taunt abilities, let them taunt the boss and deal with the results. Sometimes, experience is the best teacher.

    Its not just the dps and healer that taunt mobs and bosses, its them not doing the job they are supposed to do.
    It’s torturing to have a dps that just use ice staff heavy attack and call it dps, 1 or 2 k dps every second is torturing.
    Then the healer with sword and board and pierce armor everything, I mean he’s healer not a dps nor tank. And he died the fastest.
    I explained to them, then they moved on and continue to do so, I guess they thought I’m the noob.
    They want to play it their way fine, I just rather wait out 15min for leaving the group and try another pug.
    But no, I get one hour penalty, hence my thread.
    It’s my first dungeon in 24 hours too, not like I leave one after the other.
    I’ve done normal icp with two level 10 dps before, it’s smooth and fast.
    I pug 5 dungeons daily over 2 years, I know how to deal with pugs.
    Sure it was normal ICP, with a lvl 16, a lvl 22, and a cp 100+, and normally there isn't much reason to kick lowbies or leave groups from a normal dungeon. However, they're lvls were not the point. The point was that one dps was taunting with a ice stave, and the healer was taunting with puncture. OP pointed this out and they continued as is regardless.

    That's well enough cause to leave the group, imho.
  • Merlin13KAGL
    Merlin13KAGL
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    Have they fixed the 15 minute penalty when you arrive just in time for the group (that's usually been there for 2.5 hrs) decides to disband before you even hit the portal?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • raj72616a
    raj72616a
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    Have they fixed the 15 minute penalty when you arrive just in time for the group (that's usually been there for 2.5 hrs) decides to disband before you even hit the portal?

    yea i got zero cooldown one time with that. not sure if that was intended or just a glitch
  • OutLaw_Nynx
    OutLaw_Nynx
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    I don’t understand the point of a penalty. I often use group finder and there are days where I have awesome groups and groups that need to learn how to play. I do not want to carry people in Veteran dungeons. I am more tolerate with normal dungeons because many people there are still learning but can hold their own..
  • akl77
    akl77
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    @ZOS_GinaBruno I have answered your question above, once you get the message of this bug, please close the thread of discussion. Or pm me.
    I ve posted this in bug report section few weeks ago, and no one does anything or reply. Hence I had to post in general discussion, but I have no intention to discuss this with the forum, as it’s flooded with trolls and unproductive discussions.
    Pc na
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    @NewBlacksmurf @akl77 If you can, could you post or send me a screenshot of the cooldown when it's showing an hour? Including your UserID or character name would be an extra bonus, but if not, you can just send that to me directly. We're trying to dig into this, but don't see anything obvious yet.
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GregoryV
    Greetings all,

    After removing a handful of posts, we must ask that this thread be kept civil, and most of all, on topic. This discussion went from talking about the penalty times that OP is referring to, to members discussing grouping and mechanics. To help with getting this hour long penalty looked into, please provide the information that Gina is requesting.

    Thank you for your understanding.
    Edited by ZOS_GregoryV on October 5, 2017 5:59PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • akl77
    akl77
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    @ZOS_GinaBruno
    Thank you for the reply, I didn’t get a screenshot the past 3 times I got this bug.
    I will do so next time I come across it for sure, thanks.
    Pc na
  • NewBlacksmurf
    NewBlacksmurf
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    sent a PM to you. thanks for looking into this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KRBMMO
    KRBMMO
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    akl77 wrote: »
    ArchMikem wrote: »
    You got a penalty for leaving the group before the Dungeon was finished, it's that simple, it's how that works.

    Well, I have not heard anyone else get one hour penalty so far.
    This thread is about the one hour vs 15 min penalty, so far none have been in my shoe.
    If you guys don’t then I’m not asking you to comment or criticise. If you are so inclined to do so, open your own thread and complain there.

    Actually thatś not how public forums work. People can say what they want.

    Learn to play with the other children. Frankly if youŕe CP600+ and dont have dozens of people from 5 different guilds to run dungeons with thereś something wrong with you. Also if youŕe CP 600+ and cant run a normal with basically anyone that explains why a 600+ tank isnt completely overwhelmed with invites to do dungeons with guildies. A good CP 600+ tank will NEVER have a shortage of people wanting to do dungeons with him.

    If you are a DPS qued as a tank and leave because other people wont carry you through a normal dungeon youŕe just a tool. For people like you I wish there was a 24 hour penalty.

  • SirDopey
    SirDopey
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    KRBMMO wrote: »
    akl77 wrote: »
    ArchMikem wrote: »
    You got a penalty for leaving the group before the Dungeon was finished, it's that simple, it's how that works.

    Well, I have not heard anyone else get one hour penalty so far.
    This thread is about the one hour vs 15 min penalty, so far none have been in my shoe.
    If you guys don’t then I’m not asking you to comment or criticise. If you are so inclined to do so, open your own thread and complain there.

    Actually thatś not how public forums work. People can say what they want.

    Learn to play with the other children. Frankly if youŕe CP600+ and dont have dozens of people from 5 different guilds to run dungeons with thereś something wrong with you. Also if youŕe CP 600+ and cant run a normal with basically anyone that explains why a 600+ tank isnt completely overwhelmed with invites to do dungeons with guildies. A good CP 600+ tank will NEVER have a shortage of people wanting to do dungeons with him.

    If you are a DPS qued as a tank and leave because other people wont carry you through a normal dungeon youŕe just a tool. For people like you I wish there was a 24 hour penalty.

    This is what I would call a Troll post ^
    NA PC | AD
    xx Doc Holliday xx
  • SquareSausage
    SquareSausage
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    Dunno why so many people where attacking OP, maybe they are infact some of the terrible players you encounter in GF expecting carries.

    Shame on you.

    Anyway, I've seen this bug before, but not very often, dont know how to replicate but it deffo exists.
    Breakfast King
    PS4 EU
  • uzbachchi
    uzbachchi
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    Resurrecting this thread because I got a one hour cooldown the other day. I reported the bug in game and support turned around and told me to post it here.

    PS4 NA

    Random queued as DPS. Got Fungal Grotto II. The "tank" wasn't one but a DPS with dual wield & bow. I was disgruntled because it always takes longer if someone isn't playing the role they queued for but I kept going.

    We got to Gaymne Bandu and people were being chained down and would have died except that I was the only one attacking the shadow tormentors. I told them in chat that the tormentors had to be taken down quick or it was insta death and then I was the one chained down and they kept attacking the boss instead of the tormentors. A couple of them were in low CP so it wasn't that they were complete noobs at the game. Once I was dead, I left the group. We were about 10 minutes into the dungeon. I don't like to get killed over and over and having to pay big armor repair bills due to this kind of thing so I preferred to leave instead of stay and suffer through more of same.

    When I was dropped back in the overworld I went to re-queue and expected 5 minutes or so left on the cooldown timer but instead it said 52 minutes. I didn't enter & exit the dungeon immediately upon porting to it, I wasn't vote kicked out, I left because the group was ignoring mechanics when pointed out and had players that queued for roles that they weren't prepared to play. This is the second time in the past year that I've been hit with a one hour cooldown instead of 15 minutes. So if it is a bug you're aware of, it's not fixed yet.
    Edited by uzbachchi on January 20, 2018 2:17AM
  • DoctorESO
    DoctorESO
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    .
    Edited by DoctorESO on September 22, 2018 7:55PM
  • uzbachchi
    uzbachchi
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    It's not a crime, it's a bug that has been acknowledged in this thread so ...


    0gdw33ixbtii.jpg

    Incident report 180117-002406
    Edited by uzbachchi on January 22, 2018 2:44PM
  • altemriel
    altemriel
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    uzbachchi wrote: »
    It's not a crime, it's a bug that has been acknowledged in this thread so ...


    0gdw33ixbtii.jpg

    that is weird, for sure bugged, not intended!!
  • Mureel
    Mureel
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    Timeraider wrote: »
    Not sure wether intended but i sure hope it is.
    The moment you qeue for something normal alone, you need to assume you will get 3 lvl 15s or something equal.
    If you dont assume that, youre just being stubborn...
    And at that point when you join into a normal pug knowing that... well.. leaving simply because happened what you knew would happen.. thats just a *** move.
    Quite sure it also means that you do leave alot more often than most players.. because if so far you keep getting 1 hour bans from it. You dont just leave now and then.. you leave consistently in semi-small frametimes seeing as the ban doesnt have enough time to lower back to the normal 15 mins version XD

    Then shouldn't let lvl 15 scrubs into ICP ffs.
  • Mureel
    Mureel
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    KingMagaw wrote: »
    I feel the OP was justified in leaving. I do normal DLC dungeons to get the achievement for doing xMany and by no means do i want to:

    1. Carry some randoms who dont invest anytime in researching the dungeon/mechanics before hand;

    2. Waste more of my limited playtime in doing the above;

    3. Select all the roles to get into a dungeon only to not have a clue.

    If there is one other player who has the slightest clue i usually continue but being stuck with 3 that are wasting my time i simply leave, don't mind 15 mins but if i was penalised anymore than 15 mins i would pass on this.

    Exactly! I pug all the time! But this is over the top.
  • DoctorESO
    DoctorESO
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    .
    Edited by DoctorESO on September 23, 2018 12:53AM
  • VaranisArano
    VaranisArano
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    DoctorESO wrote: »
    Mureel wrote: »
    Timeraider wrote: »
    Not sure wether intended but i sure hope it is.
    The moment you qeue for something normal alone, you need to assume you will get 3 lvl 15s or something equal.
    If you dont assume that, youre just being stubborn...
    And at that point when you join into a normal pug knowing that... well.. leaving simply because happened what you knew would happen.. thats just a *** move.
    Quite sure it also means that you do leave alot more often than most players.. because if so far you keep getting 1 hour bans from it. You dont just leave now and then.. you leave consistently in semi-small frametimes seeing as the ban doesnt have enough time to lower back to the normal 15 mins version XD

    Then shouldn't let lvl 15 scrubs into ICP ffs.

    I thought they changed it so you had to be a minimum level for the "2" and DLC dungeons?

    They did.

    Normal Dungeons unlock progressively, with the DLC dungeons and all "2" dungeons unlocking at level 45.
    Vet Dungeons unlock at level 50, at CP 160 you get Vet DLC dungeons, Fungal Grotto 2 and Crypt of Hearts 2
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