Something tells me you have not tried to find a guild yet. Most guilds are not full of hardcore lets clear this as fast as possible type of players. The ones that are, are very clear about that upfront, avoid them. Find a nice guild that has people you like to hang out with and finding groups does not take that long. Or, you can sit on the sidelines and complain.
Jayman1000 wrote: »I wait for hours to get into normal dungeons, but veteran usually comes fast, as in a few minutes up to 20 minutes. But normal usually take at least 30 minutes, if not an hour. What is going on here? Im not quite ready for veteran yet, but I don't think I have any choice if I actually want to play dungeons...? Well I could join a guild (but I don't have the interest in that at the moment) or respec as tank or healer and I would guess that I could get in fast with normal too. But as DPS if I want to play dungeons I have to select vet.
EDIT: and then when I finally joins one there's a cp660 player that just nukes the frog out of everything in no time while running super fast at the same time; I can't even run fast enough to get to participate in the battle before it's over, let alone take and complete quests. Then people leave the dungeon so fast the game removes me from it before the quest giver has even got half way through their quest complete speech.... on vet I at least get to experience the battles as they were meant to, and get to try to use my abilities lol (why does the game remove you from the dungeon anyway when you are the only one left in it? I really don't understand that game mechanic?)
OrbitStorm wrote: »
As a "community ambassador", I'd expect you to have an understanding for the pretense of a dungeon group finder. Its limitations or drawbacks, whether that be a design flaw or community makeup, should not be my problem. It's on ZOS to ensure that the system functions as it should and waiting hours upon hours to find a random group for a normal dungeon is not functional by any stretch of the imagination. I should not feel obligated to find a guild to do something the dungeon finder was designed to do for me: find a dungeon group.
I know this seems combative and snarky but when you patronize me with "sit on the sidelines and complain", you're going to get a likeminded response.
disintegr8 wrote: »Group finder performs a function that no longer meets the needs a lot of the time and as it is the only dungeon grouping tool we have, everyone has to use it regardless of why they want to run the dungeon.
A CP660 player farming for gear or wanting to quickly complete the Undaunted daily is not really compatible with a newer player at level 23 who is running a dungeon for the first time, maybe still learning their role and wanting to learn the dungeon mechanics, loot chests and find heavy sacks.
The CP660 might do insane damage and think the level 23 player would just be grateful for the 'carry' whereas the level 23 player doesn't get the chance to do anything or learn anything. If the level 23 is doing the dungeon quest, they struggle to talk to NPC's because people are racing ahead and sometimes don't even finish the quest because everyone leaves the group.
Each has a right to be there, each has the right to use group finder and neither is any more or less entitled to use group finder than the other. Each can argue that the other should find a guild or get their own group but neither has more right to use group finder than the other.
So, you want me to remove half the DPS players from the game so the dungeon finder has a better chance of giving you a dungeon? Sorry, there is nothing ZOS can do about the population and the roles that people choose to play. You already know the answer to that, you said it your self, become a Healer or Tank. I have sat in the que myself on my DPS Alts, sometimes for hours, although I remove myself typically after 15 minutes. I don't come on the boards and complain about it, because I know the answer, the game is flooded with players who only want to do DPS. So, set your self apart and learn a new role, besides, Tanking and Healing are a lot more fun than DPS.
You don't want to find a guild or put any effort into finding a dungeon to run other than clicking a couple of buttons and having magic happen. Well, that is not going to eliminate the issue, 90% of the players being DPS. Suggest a way to fix this if you know the answer. ZOS, and any game developer with group content and roles has the same problem, more DPS than they need, and less Tanks and Heals than they want.
Sugar coating the answer does not change the answer. You want the dungeon finder to work for you, learn a role the dungeon finder needs. You want to do DPS, then find alternatives to forming a group, which has been spelled out for you. I am sorry you don't like the answer that says put some effort into it.
This could have to do with Wows still high million population across all same-type realms and that their group finder does cross realm grouping. Correct me if Im wrong, but ESO is restricted to the EU megaserver grouping only with EU megaserver players; same with the US server, right? There may simply just be too few ESO players in ESO on each server to support a consistent experience unless you regroup as healer or tank, especially for normal dungeons?OrbitStorm wrote: »No, no other MMO is quite as hung up on awful queues as ESO is. Closest comparison would be WoW and their queues don't last half a day for DPS, sorry to inform you.
EDIT: timewalking, yes that is an awesome idea. For some reason I completely forgot about that one. Eso already does alot of "going back in time" stuff (often through watching/talking to ghostly figures) so I don't see why a similar feature for ESO could not be awesome and work.Here's an idea: timewalking -- Blizzard's answer to clogged or empty queues in early-game.
Jayman1000 wrote: »OrbitStorm wrote: »No, no other MMO is quite as hung up on awful queues as ESO is. Closest comparison would be WoW and their queues don't last half a day for DPS, sorry to inform you.
This could have to do with Wows still high million population across all same-type realms and that their group finder does cross realm grouping. Correct me if Im wrong, but ESO is restricted to the EU megaserver grouping only with EU megaserver players; same with the US server, right? There may simply just be too few ESO players in ESO on each server to support a consistent experience unless you regroup as healer or tank, especially for normal dungeons?
OrbitStorm wrote: »So, you want me to remove half the DPS players from the game so the dungeon finder has a better chance of giving you a dungeon? Sorry, there is nothing ZOS can do about the population and the roles that people choose to play. You already know the answer to that, you said it your self, become a Healer or Tank. I have sat in the que myself on my DPS Alts, sometimes for hours, although I remove myself typically after 15 minutes. I don't come on the boards and complain about it, because I know the answer, the game is flooded with players who only want to do DPS. So, set your self apart and learn a new role, besides, Tanking and Healing are a lot more fun than DPS.
You don't want to find a guild or put any effort into finding a dungeon to run other than clicking a couple of buttons and having magic happen. Well, that is not going to eliminate the issue, 90% of the players being DPS. Suggest a way to fix this if you know the answer. ZOS, and any game developer with group content and roles has the same problem, more DPS than they need, and less Tanks and Heals than they want.
Sugar coating the answer does not change the answer. You want the dungeon finder to work for you, learn a role the dungeon finder needs. You want to do DPS, then find alternatives to forming a group, which has been spelled out for you. I am sorry you don't like the answer that says put some effort into it.
I feel like you're just floating numbers out there to sound more informed than you really are. Do you have any metrics that substantiate this "90%" claim? Doubtful.
Honestly, even if it isn't 90%, I have a hard time believing that you truly think the number of Healers, Tanks, and DDs in queues are equal. Most people play DDs. That is fairly universal. Simple math will inform you that a queue for a DD will always take longer than a queue for a tank or healer. There isn't anything ZOS can do about that. Again simple math. If you have 10 tanks, 10 healers, and 60 DDs in a queue, 40 DD's will be waiting around for a group and if any of the group finder formed groups decide to stick together and finish pledges or farm a dungeon, you now have 1 less tank and 1 less healer added to the queue for the overwhelming amount of DDs to pair with.
OrbitStorm wrote: »There are no official numbers for ESO, that I'm aware of, but it's evident that the reason WoW continues to have sustained success is because Blizzard is second to none. ZOS just doesn't appear to give a damn if they're even on the list.
Simple math will inform you that a queue for a DD will always take longer than a queue for a tank or healer. There isn't anything ZOS can do about that. Again simple math.
OrbitStorm wrote: »Honestly, even if it isn't 90%, I have a hard time believing that you truly think the number of Healers, Tanks, and DDs in queues are equal. Most people play DDs. That is fairly universal. Simple math will inform you that a queue for a DD will always take longer than a queue for a tank or healer. There isn't anything ZOS can do about that. Again simple math. If you have 10 tanks, 10 healers, and 60 DDs in a queue, 40 DD's will be waiting around for a group and if any of the group finder formed groups decide to stick together and finish pledges or farm a dungeon, you now have 1 less tank and 1 less healer added to the queue for the overwhelming amount of DDs to pair with.
I haven't disagreed that there is an imbalance, I just don't agree that it's as disastrous as "90%" or beyond resolution.
Jayman1000 wrote: »
True, it's amazing that wow is still alive and kicking after all this time. I love ESO, it does alot of stuff that makes it unique and interesting; but it's true that ZoS seems oblivious to better the game in some aspects.
Jayman1000 wrote: »This giving up attitude is a bit sad; it seems to reflect the stance that ZoS seems to be taking Orbitstorm gave some examples on how it could be improved, mentioning the timewalking feature from WoW. Im sure they could also implement other interesting features and enhancements to dungeoneering and grouping. But it seems they are unwilling to do so, perhaps with the same perspective as you that "can't do anything about it".
Timewalking just scales everyone to the same level so lower level players can run with higher levels. This is not leveled game, so that does not apply here. Besides, being a scaled game, we all get to play together anyway. Still will not help with the lack of Tanks and Healers in this game as compared to DPS.
Unless ZOS changes the fundamental combat in this game, most everyone is going to prefer DPS as a role. That is the reason the Dungeon Finder has issues getting a group formed.
Until then, if that happens, the two suggestions to learn how to Heal or Tank or find a guild or a group of friends to run dungeons with are your best alternatives.
OrbitStorm wrote: »if ZOS gives high-level players an incentive to participate in normal dungeons, the pool of available players for random queues would grow exponentially.
OrbitStorm wrote: »Jayman1000 wrote: »OrbitStorm wrote: »No, no other MMO is quite as hung up on awful queues as ESO is. Closest comparison would be WoW and their queues don't last half a day for DPS, sorry to inform you.
This could have to do with Wows still high million population across all same-type realms and that their group finder does cross realm grouping. Correct me if Im wrong, but ESO is restricted to the EU megaserver grouping only with EU megaserver players; same with the US server, right? There may simply just be too few ESO players in ESO on each server to support a consistent experience unless you regroup as healer or tank, especially for normal dungeons?
Cross-realm does not span regions. US players are region-locked to US servers via cross-realm, same as EU players only cross-realm with other EU players.
There are no official numbers for ESO, that I'm aware of, but it's evident that the reason WoW continues to have sustained success is because Blizzard is second to none. ZOS just doesn't appear to give a damn if they're even on the list.
You mean the 100K of Exp given to people who do Random Normals, which is the same 100K as Random Vets? The same Rewards email is sent with the same 3 types of items, all purple to anyone who runs a random with a normal or vet. That is all I run with my Alts. So the incentive is there and it's working. Or, should ZOS double the rewards given to Vets who run Non Vet dungeons?
And, its toeing, not towing. I am not pulling anything any where.
Thunderknuckles wrote: »Let's be fair, Orbit. A primary reason for WoW's continued success is that the game will run even on a TRS-80 or Apple II. ESO, like some other MMO's, takes a much more powerful system to flow smoothly. WoW...again, the most base model comp will run it.
OrbitStorm wrote: »Thunderknuckles wrote: »Let's be fair, Orbit. A primary reason for WoW's continued success is that the game will run even on a TRS-80 or Apple II. ESO, like some other MMO's, takes a much more powerful system to flow smoothly. WoW...again, the most base model comp will run it.
I beg to differ. This whole "WoW runs on a toaster" shtick is both ignorant and an excuse for lousy optimization.
Back to your original point, my wife has an old Toshiba laptop from 2010 that she clings to as a memento and it's entirely incapable of running WoW but reasonably capable of running the Java-based edition of Minecraft. A 2.2 GHz Dual Core processor, Radeon HD 4200 IGP, and 4 gigs of DDR2 system memory is the very definition of "toaster".
OrbitStorm wrote: »You mean the 100K of Exp given to people who do Random Normals, which is the same 100K as Random Vets? The same Rewards email is sent with the same 3 types of items, all purple to anyone who runs a random with a normal or vet. That is all I run with my Alts. So the incentive is there and it's working. Or, should ZOS double the rewards given to Vets who run Non Vet dungeons?
Yes, ZOS should consider weighting rewards toward Veteran players for running random normals given that there clearly aren't that many new players running said random normals. Complacency breeds mediocrity.
Timewalking is not relevant in ESO because of scaling, lots of high cp players to normal dungeons, don't want to pug vet or do harder vet dungeons, farming gear, doing quest on alts wanting to do an quick random for xp without risking to get the harder vet dungeons.Jayman1000 wrote: »This could have to do with Wows still high million population across all same-type realms and that their group finder does cross realm grouping. Correct me if Im wrong, but ESO is restricted to the EU megaserver grouping only with EU megaserver players; same with the US server, right? There may simply just be too few ESO players in ESO on each server to support a consistent experience unless you regroup as healer or tank, especially for normal dungeons?OrbitStorm wrote: »No, no other MMO is quite as hung up on awful queues as ESO is. Closest comparison would be WoW and their queues don't last half a day for DPS, sorry to inform you.EDIT: timewalking, yes that is an awesome idea. For some reason I completely forgot about that one. Eso already does alot of "going back in time" stuff (often through watching/talking to ghostly figures) so I don't see why a similar feature for ESO could not be awesome and work.Here's an idea: timewalking -- Blizzard's answer to clogged or empty queues in early-game.