If you're not trying to run a specific dungeon, you could also try a random - this queue generally tends to pop the fastest
You won't get removed from the dungeon if you enter it without a group though. You could actually try soloing some normals, it sounds like you're in your cp levels so you should be able to pull it off, a lot of them are really easy
Also, far as removing you from dungeon goes, the idea is that if you're no longer part of your team, you have no business being there.
Ok, weeks ago it was the opposite, now the newbies and noobs finally left for destiny 2 or other games. So what's left are the hardcore ESO players, they are all max cp, so of course they won't be queuing normal dungeons.
So the answer is not enough newbies or people at low levels right now.
Well it does make sense from the game's point of view. When the last person(other than you) leaves the group the group disbands which for the game is an equivalent of everyone leaving the group, therefore you will also get removed from the dungeon even though you technically never left the group. Funnily enough if the last person just logs off and you end up being in group with an offline person you won't get removed.Jayman1000 wrote: »
That doesn't make sense. As I said all the others had left the group and the dungeon; that's when the game decides to remove me from the area. Im not leaving the group or getting kicked, it's the others that have left and that triggers the game to remove me. It doesn't only happen upon the last boss dying. If everyone leaves the dungeon but me, and there are bosses left I still get removed. That makes no sense. Especially because it's perfectly possible to go solo into group dungeons, so why is it removing me when I am the only one left in the group and in the dungeon? Why not let me decide when I want to leave? Doesn't make sense and it's annoying because sometimes I'd like to actually hear the quest person talk to the end; or I like talking to the NPC to hear everything they have to say (which often takes quite some time). All that effort on part of the devs with the voice acting and the storytelling, right down the garbage bin as far as dungeons go. I rarely know why the hell Im even murdering these poor sods to begin with, no time to read/listen to quests/notes/books. Everyone is in such a hurry, or they may have already done these quests before, thus they leave and the game for no good reason kicks me from it.
Well, this sounded like a rant lol, didn't mean that to begin with . It just annoys me. It's like whoever wrote the quests and stories didn't really talk or corporate with the dungeon/delve designers, as if the designer just see a note/book pertaining to this boss and smacks it down somewhere near the boss, not considering whether players would actually have time to read 3 pages in 1 minute...
Well it does make sense from the game's point of view. When the last person(other than you) leaves the group the group disbands which for the game is an equivalent of everyone leaving the group, therefore you will also get removed from the dungeon even though you technically never left the group. Funnily enough if the last person just logs off and you end up being in group with an offline person you won't get removed.
They'd have to re-work the system to turn a simple "if <group dropped> then <remove>" into something more complicated that'd also check if there're bosses left, if there's anyone else left in the instance or it's just you now etc. It's definitely not impossible but I don't imagine it to be high on ZOS' priority list.
This issue actually does have a solution All the notes/books/journals/etc you see throughout the world go into your Eidetic Memory library, that's like a book collection tab you can access after completing Mages' guild questline. So you can later find the book there and read it in peace. I agree it can be annoying(I sometimes just let the things kill me when I'm reading lorebooks lol...death doesn't close the lorebooks XD) but at least you have that option.
Use the random daily for XP only, if you want to enjoy dungeons run with mates / guild mates
Or roll a healer and get in instantly.
"I also imagine the reason for this is that group dungeon loot is shareable for your group. It probably requires some difficult coding to tell the game to ignore that sharing mechanic in an already instanced dungeon for the last player left in a group, on the off chance you had a boss left to kill or a chest that went unopened."
"The game isn't going to pick a player to keep in the dungeon so it removes both."
I haven't experienced them, so it's not noise to me. I fully understand that there are people who are not interested in quests, lore and story, or they may have already done it and therefore don't want to wait for me to read and experience the quests; I got no problem with that."The story for them is just background noise at this point.".
OrbitStorm wrote: »An arduous workaround for a system that is virtually defunct because this game struggles to retain new players is silly. Telling new players to make up for the shortcomings of poor early-game design is absolutely ridiculous and probably one of the biggest factors in why this game doesn't have very many new players at all.
OrbitStorm wrote: »Came here to post this very question. It's quite discouraging as a new player to be stuck in queue for hours on end, two hours and counting on my latest attempt. Despite averaging a few hours per day the last two weeks, I've done just two dungeons.
If this really is the norm, and despite how much I'm enjoying ESO overall, I'm going to find myself looking for a new game rather quickly. I shouldn't feel obligated to find a guild to do random PUG queues.
Jayman1000 wrote: »This is "only" an issue for normal dungeons. On veteran as a DPS I rarely wait more than 20 minutes, and often I don't wait more than a few minutes. It's hard not to conclude from this that only very few players must be doing normal dungeons... When you get strong enough you should not have problems getting into groups for random vet dungeons. I wouldn't want you to ditch the game thinking that it's impossible to to random PUG queues: you "just" have to do veteran. I actually join veteran dungeons just so I can experience dungeon play, even if Im not strong enough to contribute much. It's a bit sad that it has to be this way, but there's no way Im waiting hours upon hours to join normal dungeons.
Has done random normals daily on my warden healer for two weeks now, a few times I have had to wait up to 3 minutes.OrbitStorm wrote: »Came here to post this very question. It's quite discouraging as a new player to be stuck in queue for hours on end, two hours and counting on my latest attempt. Despite averaging a few hours per day the last two weeks, I've done just two dungeons.
If this really is the norm, and despite how much I'm enjoying ESO overall, I'm going to find myself looking for a new game rather quickly. I shouldn't feel obligated to find a guild to do random PUG queues.
Think part of the problem is that lots of low level or causal players queue as DD as they has not had skillpoints or time for tank or healer builds. For veteran you get more tank and healer builds.OrbitStorm wrote: »Jayman1000 wrote: »This is "only" an issue for normal dungeons. On veteran as a DPS I rarely wait more than 20 minutes, and often I don't wait more than a few minutes. It's hard not to conclude from this that only very few players must be doing normal dungeons... When you get strong enough you should not have problems getting into groups for random vet dungeons. I wouldn't want you to ditch the game thinking that it's impossible to to random PUG queues: you "just" have to do veteran. I actually join veteran dungeons just so I can experience dungeon play, even if Im not strong enough to contribute much. It's a bit sad that it has to be this way, but there's no way Im waiting hours upon hours to join normal dungeons.
It's great to know that queues for Veteran dungeons are quickly filled but it gives me no solace that I'm missing a significant portion of the early-game experience because of either a dead community or broken queue system. Other, much older, MMOs have found creative ways to keep the early-game experience fresh for everyone, including those rather late to the party. Speaks volumes of ZOS that they're the only ones who have not.
OrbitStorm wrote: »I just don't get this argument. Assuming I find a guild that isn't filled with high-level players, I also have to hope it has a reasonable number of active new players. Suppose I get past both hurdles, I'm now left to do the work of the Dungeon Finder, which is finding the roles, synchronizing schedules, etc.
It was an bug with putting you in front of queue did not queue you, think this is mostly fixed but think it can still be there, anyway if in front of queue you should get in very fast at least on random dungeon, you are in front of queue after all.Something is indeed borked....twice this weekend I sat in the normal queue for over an hour and just on a whim, removed myself from the queue and re-queued and got in to a group within a minute or two...I think the "being placed at the top of the queue" message is extremely misleading....
OrbitStorm wrote: »Use the random daily for XP only, if you want to enjoy dungeons run with mates / guild mates
Or roll a healer and get in instantly.
I just don't get this argument. Assuming I find a guild that isn't filled with high-level players, I also have to hope it has a reasonable number of active new players. Suppose I get past both hurdles, I'm now left to do the work of the Dungeon Finder, which is finding the roles, synchronizing schedules, etc.
An arduous workaround for a system that is virtually defunct because this game struggles to retain new players is silly. Telling new players to make up for the shortcomings of poor early-game design is absolutely ridiculous and probably one of the biggest factors in why this game doesn't have very many new players at all.
In short learn to tank or heal or just quest while waiting problem is far more DD than tanks or healers. This is common in all mmo but might be worse in eso because 2 dd rather than 3