NewBlacksmurf wrote: »Emmagoldman wrote: »@NewBlacksmurf Instead of redesigning cyrodill, why not just adjust boss respawn timers? Im sorry but I really dont agree with your suggestion either. I prefer a large open wotld map.
@Emmagoldman
Because what we have now is what ZOS was able to redesign. From my understanding of their comments years back it had to do with the zone needing a consistent respawn and there were limitations so the suggestion was already made to redo the timers. What we have now is their response to that.
The only way around it, is to break the zone up into smaller pieces just like the rest of the game.
that is my understanding of it....
themaddaedra wrote: »Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
I do agree several delves are bs on respawnAll these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.
- Pothole Caverns
- Bloodmayne Cave
- Lipsand Tarn
- Toadstool Hollow
- Newt Cave
I have the addon. Some people say you need to kill other bosses to spawn the last one. I did. Some people even say you need to kill some OTHER DELVE BOSSES for those you want to respawn. I did. These bosses just won't appear. Even in 2-boss delves i spent hours and hours killing same bosses over and over again.
This needs fixing without any excuses.
I have 14 chars.
All 14 did all delves in Cyro and have all bosses killed. So I know what you mean.
Let me debunk the bs others told you.
- you need to kill all bosses for last one to spawn - complete and utter bs. You can camp at one boss for eternity with all other killed.
- you need to go to other delve for boss u miss to respawn - this is such lvl of bs that it is on same tier as reinstalling the game for boss to appear.
What I saw in 2 boss delves and it works as a charm.
You kill a boss. Then you camp on its [snip] corpse for 10 minutes. Unless some other player entered delve, it will not respawn.
Then proceed to other boss spawn spot and kill it. It will be there.
Similar can be done with 3 boss delve, but it is a bit more tricky.
For example, if u r in Bloodmayne Cave and have killed all but spriggan boss, camping on killed bosses will spawn spriggan every time. But if you killed spriggan boss 1st, spawning that assassin beetle boss will be an hour long wait in most of cases.
Same is with Pothole Caverns. If you kill zombie boss 1st, its a breeze. But if you kill summoner in the middle... HOURS OF BS WAIT.
What I saw in Toadstool over the years of wait. If you kill the spider boss on top 1st, its easy. But if you kill middle boss on bottom level... Better delete system32.
NewBlacksmurf wrote: »Emmagoldman wrote: »@NewBlacksmurf Instead of redesigning cyrodill, why not just adjust boss respawn timers? Im sorry but I really dont agree with your suggestion either. I prefer a large open wotld map.
@Emmagoldman
Because what we have now is what ZOS was able to redesign. From my understanding of their comments years back it had to do with the zone needing a consistent respawn and there were limitations so the suggestion was already made to redo the timers. What we have now is their response to that.
The only way around it, is to break the zone up into smaller pieces just like the rest of the game.
that is my understanding of it....
Zos is more than capable of adjusting delve boss spawn timers without fragmenting the entire zone. They probably weren't even aware of this as an issue honestly.
.
NewBlacksmurf wrote: »The solution is to make Cyrodil a PvE zone and maybe break it into three zones.
Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.
This way it’s repeatable and fresh and caters to those who PvP.
Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.
Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Emmagoldman wrote: »@NewBlacksmurf Instead of redesigning cyrodill, why not just adjust boss respawn timers? Im sorry but I really dont agree with your suggestion either. I prefer a large open wotld map.
@Emmagoldman
Because what we have now is what ZOS was able to redesign. From my understanding of their comments years back it had to do with the zone needing a consistent respawn and there were limitations so the suggestion was already made to redo the timers. What we have now is their response to that.
The only way around it, is to break the zone up into smaller pieces just like the rest of the game.
that is my understanding of it....
Zos is more than capable of adjusting delve boss spawn timers without fragmenting the entire zone. They probably weren't even aware of this as an issue honestly.
.
@Zvorgin
I believe these two threads are after what I was referring to. I haven’t found the eso live or official response but they are definately aware and the spawn timers are intentional
https://forums.elderscrollsonline.com/en/discussion/121208/please-stop-the-random-boss-spawn-silliness-in-public-dungeons-and-cyrodiil-delves
http://forums.elderscrollsonline.com/discussion/114391/cyrodiil-imperial-cave-delver-bosses-possible-spoiler