Come on Zenimax, Cyrodiil delves!

themaddaedra
themaddaedra
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First of all i know this topic seems a bit outdated now, but that is exactly why i'm bringing it back on the table. I don't want Zenimax to get rid of this discussion!

The respawn rate of Cyrodiil delve bosses is the biggest, majorest, greatest BS Zenimax ever included to this game. My 1st delve clear in Cyrodiil dates to 28/09/2014(this is my 2nd account) and you know how close i am to finish Cyrodiil delves? No? Bcz i don't know as well.

I have consistently been going to Cyrodiil every now and then, thinking like "okay let me get some more of these damn bosses" and end up with killing 1 or 2 (if i'm lucky enough). So this achievement is REALLY harder than any hardcore endgame content achievement for me at the moment. I spent like 25 hours there in last 5 days and still had no luck to meet damn 4th boss in Toadstool Hollow for godsake!

I mean, what exactly is the point here? WHY? Why you would put such nonsense rng in CYRODIIL?! Where people keep complaining about lags and overpopulations all the time? Because in my own share, i am literally OVERPOPULATING Cyrodiil at the moment! Think how many people are going there for these achievements and spending hours without killing one single enemy player?!

I just... don't know anymore. Really curious how exactly it seemed like a good idea at the first hand and how Zenimax put literally zero effort in that matter ever since.

So PLEASE, COME ON DUDES, FOR GOD SAKE fix this BS and let this outdated issue fade away. Just PLEASE!!
PC|EU
  • Enslaved
    Enslaved
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    Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
    I do agree several delves are bs on respawn
    • Pothole Caverns
    • Bloodmayne Cave
    • Lipsand Tarn
    • Toadstool Hollow
    • Newt Cave
    All these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.
  • themaddaedra
    themaddaedra
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    Enslaved wrote: »
    Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
    I do agree several delves are bs on respawn
    • Pothole Caverns
    • Bloodmayne Cave
    • Lipsand Tarn
    • Toadstool Hollow
    • Newt Cave
    All these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.

    I have the addon. Some people say you need to kill other bosses to spawn the last one. I did. Some people even say you need to kill some OTHER DELVE BOSSES for those you want to respawn. I did. These bosses just won't appear. Even in 2-boss delves i spent hours and hours killing same bosses over and over again.

    This needs fixing without any excuses.
    PC|EU
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    The mechanics are pretty simple : only one boss up at a time in any given dungeon. If you need another boss, you'll need to slay the one that's up first, else yours will never spawn. If you do this consistently, you'll finish the achievement.
    I agree the time between slaying one boss and having another one spawn is too long (10 min or so), it should be one minute top. And they should spawn according to a rotation, not randomly as it seems to be now.

    The long waiting time in Cyrodiil delves was designed to have pvp fights occur in the delves.
  • themaddaedra
    themaddaedra
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    The mechanics are pretty simple : only one boss up at a time in any given dungeon. If you need another boss, you'll need to slay the one that's up first, else yours will never spawn. If you do this consistently, you'll finish the achievement.
    I agree the time between slaying one boss and having another one spawn is too long (10 min or so), it should be one minute top. And they should spawn according to a rotation, not randomly as it seems to be now.

    The long waiting time in Cyrodiil delves was designed to have pvp fights occur in the delves.

    Don't know if you saw my answer above, but i have been doing this. Running around killing all bosses those spawn. Then waiting 10 minutes to kill the same boss i just killed again. It keeps going like this, and i know how to put effort for an achievement, i have been chasing them for 3 years now ^^
    PC|EU
  • method__01
    method__01
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    while doing Explorer with a 2nd toon,i joined a dead campaign and done all Cyro caves in one day
    i can show you the log if you dont believe me :)
    i only had to wait longer at Bloodmayne cave for last boss but finally all of them spawned
    Edited by method__01 on October 3, 2017 11:34AM
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • themaddaedra
    themaddaedra
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    method__01 wrote: »
    while doing Explorer with a 2nd toon,i joined a dead campaign and done all Cyro caves in one day
    i can show you the log if you dont believe me :)
    i only had to wait longer at Bloodmayne cave for last boss but finally all of them spawned

    Why should i not believe ^^ rng was good to you and it's not good to me. That's the point of this discussion already.
    PC|EU
  • NewBlacksmurf
    NewBlacksmurf
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    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RANKK7
    RANKK7
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    OP, experimented this myself and it's AWFUL, I don't know what they are thinking.

    Try to do a very little research, plenty of old posts from people facing the absurd respawn time.

    Was clearing all the delves for the achievement and in many of them I had to wait WAY MORE than a reasonable time, there are also horror stories that even surpass mine (1h 25m is how much I waited in one delve).

    There is also that time in Bloodmayne cave in the deepest of enemy territory for which I had to ride all the way down, inside the damn place waiting for the freaking spriggan to spawn and the moment I went downstairs to make me a coffee since I was exhausted staring at the spriggan rock, YES, you imagine what happened! The thing I've seen at my return was the spriggan DEAD and one AD running to get out. I didn't wanted to fight anyone, I was there for the bosses, but I went in that moment full rage, the spriggan dead after waiting so much time! I chased the yellow and last thing he saw must have been valkyn skoria in the face while I was still utterly upset for the spriggan body laying there. I had to wait another 15minutes and I even felt lucky it was so short time after so long I've waited in there.
    There is also the time in my territory, don't remember the name of the cave, it's an Ayleid ruin and one of the first I was clearing, 2 bosses, I logged out and in don't know how many times, then I went to another campaign after reading about the awful respawn time and someone got fixed that way (very doubtful, for me it was not fixed), it took hours of back and forth, it's been one of the most annoying things ever.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Ace_SiN
    Ace_SiN
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    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    That "solution" is horrible and clearly not one taking into consideration those that join Cyrodiil to actually PvP. Cyrodiil needs to be exanded upon, not broken down into sections and made into a PvE zone with pseudo BG qualities.. We already have BGs and I'd prefer it if the scrap of PvP content we're given isn't reduced further just so someone can complete an achievement. Cyrodiil is supposed to be open world pvp content. This by itself creates dynamic encounters that BGs will never be able to reproduce. The main issue with Cyrodiil(excluding lag) is that 95% of the map doesn't have a purpose. If it did, it would not only cut down lag and create even more dynamic encounters, but it will also(if done right) give newb players better chances at facing off against each other. Instead we have newbs ramming into vets and being slaughtered until they rage quit.

    There have been plenty of threads since launch promoting this idea and backed by many PvPers, but instead it goes largely ignored by ZOS. If you kill off Cyrodiil you can expect the PvP community that remains will go with it.
    King of Beasts

  • Zvorgin
    Zvorgin
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    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.

    Literally the worst idea I've ever read on the forum. Why take the only large scale pvp zone in the game and turn it into another PvE zone? A lot of players would quit if this happened. If PvE'rs want to do Cyrodiil content they need to be mindful that they could run into enemy players. Or they could just go to one of the empty campaigns which effectively are PvE zones exclusively now.

    I do agree the campaigns could be adjusted on rule sets (I don't think your ideas go far enough but they are at least a thought).
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Don't know if you saw my answer above, but i have been doing this. Running around killing all bosses those spawn. Then waiting 10 minutes to kill the same boss i just killed again. It keeps going like this, and i know how to put effort for an achievement, i have been chasing them for 3 years now ^^

    You've been doing it wrong. I have the "all Cyro delves" achievement on 6 different characters, and while I agree it takes a bit of patience, it's always been done in a somewhat reasonable time using that method.



  • Everstorm
    Everstorm
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    The mechanics are pretty simple : only one boss up at a time in any given dungeon. If you need another boss, you'll need to slay the one that's up first, else yours will never spawn. If you do this consistently, you'll finish the achievement.
    I agree the time between slaying one boss and having another one spawn is too long (10 min or so), it should be one minute top. And they should spawn according to a rotation, not randomly as it seems to be now.

    The long waiting time in Cyrodiil delves was designed to have pvp fights occur in the delves.

    Don't know if you saw my answer above, but i have been doing this. Running around killing all bosses those spawn. Then waiting 10 minutes to kill the same boss i just killed again. It keeps going like this, and i know how to put effort for an achievement, i have been chasing them for 3 years now ^^

    I started the delves a while back, got about half way on nameds before I realized how it works and gave up.
    Month or two ago I decided to give it another try and I was done in an afternoon. This was with a stamblade, I suck at pvp but pretty decent at staying hidden, that helps.
    It is doable, rng sucks like it ruins a couple of other gameplay experiences. But I wouldn't try it on a non-stealth character. But that depends on your pvp prowes.
  • NewBlacksmurf
    NewBlacksmurf
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    Ace_SiN wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    That "solution" is horrible and clearly not one taking into consideration those that join Cyrodiil to actually PvP. Cyrodiil needs to be exanded upon, not broken down into sections and made into a PvE zone with pseudo BG qualities.. We already have BGs and I'd prefer it if the scrap of PvP content we're given isn't reduced further just so someone can complete an achievement. Cyrodiil is supposed to be open world pvp content. This by itself creates dynamic encounters that BGs will never be able to reproduce. The main issue with Cyrodiil(excluding lag) is that 95% of the map doesn't have a purpose. If it did, it would not only cut down lag and create even more dynamic encounters, but it will also(if done right) give newb players better chances at facing off against each other. Instead we have newbs ramming into vets and being slaughtered until they rage quit.

    There have been plenty of threads since launch promoting this idea and backed by many PvPers, but instead it goes largely ignored by ZOS. If you kill off Cyrodiil you can expect the PvP community that remains will go with it.
    Zvorgin wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.

    Literally the worst idea I've ever read on the forum. Why take the only large scale pvp zone in the game and turn it into another PvE zone? A lot of players would quit if this happened. If PvE'rs want to do Cyrodiil content they need to be mindful that they could run into enemy players. Or they could just go to one of the empty campaigns which effectively are PvE zones exclusively now.

    I do agree the campaigns could be adjusted on rule sets (I don't think your ideas go far enough but they are at least a thought).

    Did you all read the whole post or just react after reading the top?
    Its O K to dislike an idea but your comments seem to place assumptions that were not stated.

    I didn't type to make Cyrodil like the existing BG, a battle Ground is what Cyrodil is now, its just in a different format.
    The PvE part offers a solution to the OPs feedback without removing the PvP intent however it does separate the two so that each can serve its own player groups properly. As is, Cyrodil doesn't offer any one PVP/PVE, PVE or PVP a focused and full enjoyable experience.
    Edited by NewBlacksmurf on October 3, 2017 12:36PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enslaved
    Enslaved
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    Enslaved wrote: »
    Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
    I do agree several delves are bs on respawn
    • Pothole Caverns
    • Bloodmayne Cave
    • Lipsand Tarn
    • Toadstool Hollow
    • Newt Cave
    All these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.

    I have the addon. Some people say you need to kill other bosses to spawn the last one. I did. Some people even say you need to kill some OTHER DELVE BOSSES for those you want to respawn. I did. These bosses just won't appear. Even in 2-boss delves i spent hours and hours killing same bosses over and over again.

    This needs fixing without any excuses.

    I have 14 chars.
    All 14 did all delves in Cyro and have all bosses killed. So I know what you mean.
    Let me debunk the bs others told you.
    • you need to kill all bosses for last one to spawn - complete and utter bs. You can camp at one boss for eternity with all other killed.
    • you need to go to other delve for boss u miss to respawn - this is such lvl of bs that it is on same tier as reinstalling the game for boss to appear.

    What I saw in 2 boss delves and it works as a charm.
    You kill a boss. Then you camp on its [snip] corpse for 10 minutes. Unless some other player entered delve, it will not respawn.
    Then proceed to other boss spawn spot and kill it. It will be there.

    Similar can be done with 3 boss delve, but it is a bit more tricky.
    For example, if u r in Bloodmayne Cave and have killed all but spriggan boss, camping on killed bosses will spawn spriggan every time. But if you killed spriggan boss 1st, spawning that assassin beetle boss will be an hour long wait in most of cases.
    Same is with Pothole Caverns. If you kill zombie boss 1st, its a breeze. But if you kill summoner in the middle... HOURS OF BS WAIT.

    What I saw in Toadstool over the years of wait. If you kill the spider boss on top 1st, its easy. But if you kill middle boss on bottom level... Better delete system32.

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 17, 2017 9:09PM
  • RaddlemanNumber7
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    I completed the Cyrodiil delves a couple of weeks ago on one of the empty 7 day CP campaigns.

    I found the bosses in the multi-boss delves were spawning one at a time on a ten minute respawn timer. So, kill one boss, wait ten minutes for another boss to spawn. They spawned in sequence for me, so I didn't have to kill any individual boss more than once. I suspect that might have had something to do with the fact that I was the only player there.

    I did the whole lot without seeing a single enemy player, either above or below ground.

    PC EU
  • Shardan4968
    Shardan4968
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    I remember when I was waiting for some boss to respawn and it was so long that I nearly fell asleep. After that, I moved to next boss and when I didn't find him, I log off and went to bed.
    PC/EU
  • JerzeeDevil
    JerzeeDevil
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    You can do it, JUST DO IT.

    :)

    Spend a day, do it with friends!

    jerzeedevil.com

    If looks could kill, then Death would be my name.

    Daggerfall's Mightiest- PS4 NA
    Wardens of Morrowind-PS4 NA
    Cyrodiil Death Squad- PS4 NA/EU

  • Zvorgin
    Zvorgin
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    Ace_SiN wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    That "solution" is horrible and clearly not one taking into consideration those that join Cyrodiil to actually PvP. Cyrodiil needs to be exanded upon, not broken down into sections and made into a PvE zone with pseudo BG qualities.. We already have BGs and I'd prefer it if the scrap of PvP content we're given isn't reduced further just so someone can complete an achievement. Cyrodiil is supposed to be open world pvp content. This by itself creates dynamic encounters that BGs will never be able to reproduce. The main issue with Cyrodiil(excluding lag) is that 95% of the map doesn't have a purpose. If it did, it would not only cut down lag and create even more dynamic encounters, but it will also(if done right) give newb players better chances at facing off against each other. Instead we have newbs ramming into vets and being slaughtered until they rage quit.

    There have been plenty of threads since launch promoting this idea and backed by many PvPers, but instead it goes largely ignored by ZOS. If you kill off Cyrodiil you can expect the PvP community that remains will go with it.
    Zvorgin wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.

    Literally the worst idea I've ever read on the forum. Why take the only large scale pvp zone in the game and turn it into another PvE zone? A lot of players would quit if this happened. If PvE'rs want to do Cyrodiil content they need to be mindful that they could run into enemy players. Or they could just go to one of the empty campaigns which effectively are PvE zones exclusively now.

    I do agree the campaigns could be adjusted on rule sets (I don't think your ideas go far enough but they are at least a thought).

    Did you all read the whole post or just react after reading the top?
    Its O K to dislike an idea but your comments seem to place assumptions that were not stated.

    I didn't type to make Cyrodil like the existing BG, a battle Ground is what Cyrodil is now, its just in a different format.
    The PvE part offers a solution to the OPs feedback without removing the PvP intent however it does separate the two so that each can serve its own player groups properly. As is, Cyrodil doesn't offer any one PVP/PVE, PVE or PVP a focused and full enjoyable experience.

    I did read the whole post and read it again and I understand what you are saying and wholly disagree, it's a terrible idea in my opinion. The fragmenting of the one large PvP zone at the benefit of promoting PvE in the zone would ruin Cyrodiil as a large scale PvP zone. BG's serve a niche crowd and Cyrodiil should not be made to mimic them in order to promote PvE.
  • CGPsaint
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    It took me two days to clear all of the Cyrodiil Delves. Off the top of my head, there were three bosses that were a pain in the ass, but I waited it out (thanks YouTube for keeping me entertained). There were a couple that I had to keep killing the other boss(es) in order to force the spawn, but it wasn't anything difficult. That and I farmed all of the resource nodes while I was at it...
  • themaddaedra
    themaddaedra
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    Enslaved wrote: »
    Enslaved wrote: »
    Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
    I do agree several delves are bs on respawn
    • Pothole Caverns
    • Bloodmayne Cave
    • Lipsand Tarn
    • Toadstool Hollow
    • Newt Cave
    All these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.

    I have the addon. Some people say you need to kill other bosses to spawn the last one. I did. Some people even say you need to kill some OTHER DELVE BOSSES for those you want to respawn. I did. These bosses just won't appear. Even in 2-boss delves i spent hours and hours killing same bosses over and over again.

    This needs fixing without any excuses.

    I have 14 chars.
    All 14 did all delves in Cyro and have all bosses killed. So I know what you mean.
    Let me debunk the bs others told you.
    • you need to kill all bosses for last one to spawn - complete and utter bs. You can camp at one boss for eternity with all other killed.
    • you need to go to other delve for boss u miss to respawn - this is such lvl of bs that it is on same tier as reinstalling the game for boss to appear.

    What I saw in 2 boss delves and it works as a charm.
    You kill a boss. Then you camp on its [snip] corpse for 10 minutes. Unless some other player entered delve, it will not respawn.
    Then proceed to other boss spawn spot and kill it. It will be there.

    Similar can be done with 3 boss delve, but it is a bit more tricky.
    For example, if u r in Bloodmayne Cave and have killed all but spriggan boss, camping on killed bosses will spawn spriggan every time. But if you killed spriggan boss 1st, spawning that assassin beetle boss will be an hour long wait in most of cases.
    Same is with Pothole Caverns. If you kill zombie boss 1st, its a breeze. But if you kill summoner in the middle... HOURS OF BS WAIT.

    What I saw in Toadstool over the years of wait. If you kill the spider boss on top 1st, its easy. But if you kill middle boss on bottom level... Better delete system32.

    Feels like that's the only useful suggestion i got here, thank you. Will do this just to get rid of this achievement but it sure doesn't mean that Zenimax don't need to worry about this anymore.

    All other sugges like "go to empty campaign" etc don't work. If you went lucky with rng it doesn't mean rng doesn't suck.

    [Edited for quote]
    Edited by ZOS_KatP on October 17, 2017 9:09PM
    PC|EU
  • Hippie4927
    Hippie4927
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    I so much agree with the OP! I ran out of patience a long time ago and gave up on trying to get this achievement. It shouldn't be a puzzle to figure out. Each boss should spawn at a certain rate without all the BS involved.
    PC/NA/EP ✌️
  • Inarre
    Inarre
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    I cant suggest any fix sadly, only zeni can do it, you're right the wait time is needless and silly. Its not fun to stare at a cavern wall all day.

    I did hear going with a friend or a group speeds up respawning. I went with a friend to the delves I had trouble with my first few trips and completed achievement with little incident. Still some waiting, but not THREE YEARS. :( Thats just insanity.
  • Zvorgin
    Zvorgin
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    Hippie4927 wrote: »
    I so much agree with the OP! I ran out of patience a long time ago and gave up on trying to get this achievement. It shouldn't be a puzzle to figure out. Each boss should spawn at a certain rate without all the BS involved.

    Agreed, I didn't even know this problem existed but the fact that it does is pretty unacceptable. I hope they fix this issue for all those who go after this achievement. The less RNG in the game the better!

  • DeadlyRecluse
    DeadlyRecluse
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    Enslaved wrote: »
    Use destinations addon to see boss respawn points. Bosses you already killed will not be shown on map.
    I do agree several delves are bs on respawn
    • Pothole Caverns
    • Bloodmayne Cave
    • Lipsand Tarn
    • Toadstool Hollow
    • Newt Cave
    All these tend to spawn bosses in bs manner and you need to wait about 10 minutes for the next one to spawn. And then it spawns one u already killed x times and u rage.

    I'd add Red Ruby Cave to that list. I've been in and out of it, for the past week, often staying for extended lengths and killing the boss I don't need multiple times.
    Thrice Empress, Forever Scrub
  • Shawn_PT
    Shawn_PT
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    I believe I have this achievement on four characters so far, possibly three though would have to check if last one is missing any. And working through two more so that makes it 6. This is indeed a highly annoying mechanic that was most likely meant to force PvErs to sit/come to Cyrodiil for longer and more times than they'd be willing to, and even get some PvP action in there as it's been said already.

    I've had it all. From camping my character in Bloodmayne for a whole week and just logging in now and then to kill whatever boss was up (and it was never the one I needed) to sitting the whole day in Toadstool to grab that last central boss that simply would not spawn after having killed the others dozens of times. Then there's the other side of it when I entered Bloodmayne, and all the bosses spawned in one neat order for me to kill them all in one go, or stepping into toadstool to find that the top spider boss was not there (unusual) but the middle lower boss whom I know was a pain in the backside to get was just waiting there to be killed, after which I grabbed all the others in succession without waiting at all for them to spawn.

    So yeah. Quite possibly meant to force people to stay in there far longer than desired to increase their chances at getting the PvP action they were most likely trying to avoid.

    However this isn't the thing that annoys me the most in Cyro. It's the stupid bug where books spawn under their designated surfaces meaning we cannot interact with them. I'm looking at you, scrolls in the temples. Just got past the enemy gates as your faction stormed through towards the scroll? Want to take that opportunity to grab both skyshard and eidetic memory books from there? Pray that they actually spawn properly and not on the floor out of reach within their pedestals. Relogging a dozen times would eventually fix this. Not anymore since logging out means you get removed from Cyrodiil, which means you'll have to ride all the way back in while hoping for it to spawn properly, AND hoping the gate stays open long enough.
    Edited by Shawn_PT on October 3, 2017 2:40PM
  • method__01
    method__01
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    op,the empty camp is suggested for not having hostile players when wait for boss to spawn not for anything else
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • NewBlacksmurf
    NewBlacksmurf
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    Zvorgin wrote: »
    Ace_SiN wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    That "solution" is horrible and clearly not one taking into consideration those that join Cyrodiil to actually PvP. Cyrodiil needs to be exanded upon, not broken down into sections and made into a PvE zone with pseudo BG qualities.. We already have BGs and I'd prefer it if the scrap of PvP content we're given isn't reduced further just so someone can complete an achievement. Cyrodiil is supposed to be open world pvp content. This by itself creates dynamic encounters that BGs will never be able to reproduce. The main issue with Cyrodiil(excluding lag) is that 95% of the map doesn't have a purpose. If it did, it would not only cut down lag and create even more dynamic encounters, but it will also(if done right) give newb players better chances at facing off against each other. Instead we have newbs ramming into vets and being slaughtered until they rage quit.

    There have been plenty of threads since launch promoting this idea and backed by many PvPers, but instead it goes largely ignored by ZOS. If you kill off Cyrodiil you can expect the PvP community that remains will go with it.
    Zvorgin wrote: »
    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.

    Literally the worst idea I've ever read on the forum. Why take the only large scale pvp zone in the game and turn it into another PvE zone? A lot of players would quit if this happened. If PvE'rs want to do Cyrodiil content they need to be mindful that they could run into enemy players. Or they could just go to one of the empty campaigns which effectively are PvE zones exclusively now.

    I do agree the campaigns could be adjusted on rule sets (I don't think your ideas go far enough but they are at least a thought).

    Did you all read the whole post or just react after reading the top?
    Its O K to dislike an idea but your comments seem to place assumptions that were not stated.

    I didn't type to make Cyrodil like the existing BG, a battle Ground is what Cyrodil is now, its just in a different format.
    The PvE part offers a solution to the OPs feedback without removing the PvP intent however it does separate the two so that each can serve its own player groups properly. As is, Cyrodil doesn't offer any one PVP/PVE, PVE or PVP a focused and full enjoyable experience.

    I did read the whole post and read it again and I understand what you are saying and wholly disagree, it's a terrible idea in my opinion. The fragmenting of the one large PvP zone at the benefit of promoting PvE in the zone would ruin Cyrodiil as a large scale PvP zone. BG's serve a niche crowd and Cyrodiil should not be made to mimic them in order to promote PvE.

    @Zvorgin

    Aside from disagreeing....
    -Promoting Cyrodil is the whole point the OP is touching on and they are specifically addressing their concerns with delves bosses. They are talking about a PvE situation that's been a large conversation since PC release years back.

    -Cyrodil is already fragmented into three zones but if you follow what I wrote, I listed to "keep the campaigns"
    -PvE players such as myself literally do not enter Cyrodil unless its to travel to Imperial City...for PvE or complete PvE delvs and shards or other PvE interests. In those cases, we join campaigns that don't PvP because they are one sided campaigns
    -Battle Grounds are not a niche crowd, Cyrodil is a battle ground already. The format of the campaign just differs but I also wrote not to make Cyrodil like the existing BG model.

    It reads as if you'd applied a sway towards PvE, whereas I'm specifically outlining ideas that serve each of the three types of players PvE/PvP, PvE and PvP.

    My idea is building upon what exists and offering value to those empty one sided campaigns.
    While you can disagree, I just want to make sure you understand what I wrote as your comments suggests you have a different interpretations.

    The solution is to make Cyrodil a PvE zone and maybe break it into three zones.

    Keep the campaigns but there needs to be major adjustments to them. Some should resemble a BG but in a take the keep style, resources and keep, and scroll run. There also a take a town opportunity.

    This way it’s repeatable and fresh and caters to those who PvP.

    Doing so also could help with Cyrodil lag problems as well as removing the silly week and 30 day campaigns to meaningful objective reset campaigns.

    Now that leaves the PvE sections broken into 1/3 of the entire map and should allow meaningful map interactions and progression more of an open group PvE zone that resolves your concerns with delves as these could become difficult like a group zone that allows for queuing for both PvP and PvE parts of this.

    -Keep the campaigns but there needs to be major adjustments to them. (adjustments were not all inclusive, I gave but one idea that would only touch "some" campagins)

    -Take a keep literally would be in Cyrodil and the only difference is the campaign has a goal and once a keep is taken. It resets.
    -Resemble a BG....is in context to how you queue and once the requirements are fulfilled, it starts rather than just being up...(that is a idea for "some" campaigns)
    -Scroll Run....just has a start and stop
    -keeping it fresh and repeatable.....fresh means variety rather than the static non-changing map where you may enter and all keeps are taken so it just sits until a reset occurs in some campaigns (some not all)
    -Lag problems.....meaningful...objective based......this adds different possibilities but all wouldn't apply to every campaign.
    -PvE broken into sections.....literally means in those dead campaigns, they could be changed or even removed entirely and just become 1/3rd of the map so someone would travel in a PvE phase and as a large community, have to organize to protect, take keeps or delv conquer in addition to more challenging zone event possibilities. (this gives PvE only players value and reason to even go there...heck it may even offer influence for some once bored to do PvP)

    Heck one third could be PvE while the other 2 would/could be PvE and PvP together as that actually makes more sense but as is....most players who may be PvE focused arount looking to start over their builds just to go to the other side for some AP where many argue its value for PvE is only to offset gear grinding and jewelry.


    Again, not that you must agree with any of this. You may still feel its a bad idea but I thought I should take a moment to further type context. (some context)
    Edited by NewBlacksmurf on October 3, 2017 3:11PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • itsfatbass
    itsfatbass
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    If you think farming these delve bosses was bad, clearly you didn't camp named spawns in Everquest. Cyrodiil is a walk in the park compared...
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Emmagoldman
    Emmagoldman
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    @NewBlacksmurf Instead of redesigning cyrodill, why not just adjust boss respawn timers? Im sorry but I really dont agree with your suggestion either. I prefer a large open wotld map.
  • NewBlacksmurf
    NewBlacksmurf
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    @NewBlacksmurf Instead of redesigning cyrodill, why not just adjust boss respawn timers? Im sorry but I really dont agree with your suggestion either. I prefer a large open wotld map.

    @Emmagoldman

    Because what we have now is what ZOS was able to redesign. From my understanding of their comments years back it had to do with the zone needing a consistent respawn and there were limitations so the suggestion was already made to redo the timers. What we have now is their response to that.

    The only way around it, is to break the zone up into smaller pieces just like the rest of the game.
    that is my understanding of it....
    Edited by NewBlacksmurf on October 3, 2017 3:27PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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