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Armor Skill Line Patch Note.. Thingy *Please Look

Walks_With_Kagouti
So i was looking at the patch notes. And i found a thing.. that slightly concerns me.

For light, medium, and heavy armor.
Annulment, Evasion, and Immovable. These moves cant be cast unless wearing atleast five pieces of what armor skill line there in.

Personally i have a stamdk who quiet frankly, relies on evasion (shuffle) but im only wearing one medium armour piece... now im only dodge is actually dodging. Which yea. I do normal dodging, but shuffle also gets rid of my snares which i cast for that reason to...

Unless... yuh know... when immovable says it removes disabling effects it also means snares. But... i dont use immovable so i wouldn't know... anyway. Just wanted to know how you all feel. Maybe im using my dk wrong. ( i mean i dont think so cuase hell, i personally feel im doing great)

"Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
-Lord Molag Bal


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  • Dragath
    Dragath
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    part of the reason they change it, is BECAUSE heavy armor is doing so well with evasion.
    so, in other words, they don't want you to "doing great".
  • Walks_With_Kagouti
    Oh... well ***... guess ill have to get use to immovable n see how that plays out tonight. I hope a snare counts as a disabling effect...

    "Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
    -Lord Molag Bal


    The armies of Molag Bal are upon you! Submit to my masters rule!
  • Chronicburn
    Chronicburn
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    God damn they have to nerf everything
  • Nemesis7884
    Nemesis7884
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    hmmm that will make tava's favor a lot less interesting for tanks?
  • Ackwalan
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    If you want to use the 2-handed weapon skills, equip a 2-hander. If you want to use duel-wield skills, yup equip duel-wield weapons. See where this is going?
  • Chronicburn
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    Its attitudes like that that ruin games ... this one is old enough to have one foot in the grave anyway... keep adding nails to the coffin
  • Dragath
    Dragath
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    Oh... well ***... guess ill have to get use to immovable n see how that plays out tonight. I hope a snare counts as a disabling effect...

    i just came back recently, but snares didn't count as disabling effects, last time i played the game. i suspect they still don't.
  • oMrRust
    oMrRust
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    I do fine in heavy armor without shuffle.
  • Walks_With_Kagouti
    Still at work. Im really wanting to try it out now lol cuase isnt the Dk spikes armour give the same buff?

    "Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
    -Lord Molag Bal


    The armies of Molag Bal are upon you! Submit to my masters rule!
  • Jhalin
    Jhalin
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    This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta

    One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical
    Edited by Jhalin on October 3, 2017 6:07AM
  • Olupajmibanan
    Olupajmibanan
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    Ackwalan wrote: »
    If you want to use the 2-handed weapon skills, equip a 2-hander. If you want to use duel-wield skills, yup equip duel-wield weapons. See where this is going?

    How about Ancient Knowledge passive?
    I want it, I equip a destruction staff but I still don't have the passive.
  • Thogard
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    Immovable pots will not affect snares or roots, only stubs, fears, and knock backs.

    Weirdly enough, immov poisons do remove snare/root.

    But as a DK, your only option going forward will be forward momentum.

    And I don't think people realize how big of a nerf this is to Stam DKs.

    stam templars have purify
    Stam wardens do just fine in medium but also have netch (unreliable I know)
    Stam NBs have vanish - and medium
    Stam sorcs are kinda screwed too but many of them wear medium

    Stam DKs will be screwed. And the lost range of petrify means they won't be able to keep up.
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  • Walks_With_Kagouti
    So i played tonight (heading to bed soon) n i did some large scale n some small scale n even a few duels with immovable. Not getting knocked over was great. Yes i walk around slow but not only could i dodge to get to and enemy but the moment i got to them i wasnt knocked back n had to retry. I guess the only thing i could say that hurt me was the cost. I had to end up weaving alot more heavy attacks then usual. But, in all honesty... i think i could do ok. N hell, if i can pair up with a templar! Im golden!

    "Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
    -Lord Molag Bal


    The armies of Molag Bal are upon you! Submit to my masters rule!
  • Nemesis7884
    Nemesis7884
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    Jhalin wrote: »
    This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta

    One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical

    this...they should simply change damage values vs mobs and vs players and it would be easy...
  • Jade1986
    Jade1986
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    This change makes sense and people have been calling for it across the board for a very long time. Now the people that exploited using dodge and annulment together are all mad that it finally is being balanced.

    Heavy armor SHOULD have to have some sort of trade offs. As it stands you can be mobile and very tanky with HA, which should not be a thing. This is a tiny step in the direction of helping medium armor users. Medium still needs buffs though.
  • Jade1986
    Jade1986
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    Jhalin wrote: »
    This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta

    One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical

    this...they should simply change damage values vs mobs and vs players and it would be easy...

    MMOs should ALWAYS balance around pvp and then create content around that balance, it is an easy method that a few games have managed to pull off, and the majority insist on doing the opposite, and that never works.

    Again, HA should have tradeoffs, you trade mobility for survivability , you should not be able to have both.
  • FloppyTouch
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    laced wrote: »
    Jhalin wrote: »
    This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta

    One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical

    this...they should simply change damage values vs mobs and vs players and it would be easy...

    MMOs should ALWAYS balance around pvp and then create content around that balance, it is an easy method that a few games have managed to pull off, and the majority insist on doing the opposite, and that never works.

    Again, HA should have tradeoffs, you trade mobility for survivability , you should not be able to have both.

    This guy gets it I agree
  • Jade1986
    Jade1986
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    laced wrote: »
    Jhalin wrote: »
    This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta

    One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical

    this...they should simply change damage values vs mobs and vs players and it would be easy...

    MMOs should ALWAYS balance around pvp and then create content around that balance, it is an easy method that a few games have managed to pull off, and the majority insist on doing the opposite, and that never works.

    Again, HA should have tradeoffs, you trade mobility for survivability , you should not be able to have both.

    This guy gets it I agree

    Gal =) , but it always baffled me why people were allowed to run a medium armor and light armor ability with heavy, just silly. I have seen people recently running anulment AND shuffle and its like....why is this even a thing?!
  • DRXHarbinger
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    It's a solid change. Heavy armor players esp Magplar and magdk using annulment and shuffle are a nightmare.

    But remember everyone. We are all in the same boat with this. Hopefully ha will see less use.
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  • Peekachu99
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    If you want heavy/ shuffle in PVE wear Hist Bark. This is how things should have been in the first place.
  • Jade1986
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    It's a solid change. Heavy armor players esp Magplar and magdk using annulment and shuffle are a nightmare.

    But remember everyone. We are all in the same boat with this. Hopefully ha will see less use.

    Whenever I see people doing that now, and they die, I go into say and always say " Good luck after clockwork, you cant use that troll build anymore "

    Im a ***, I know xD
  • Doctordarkspawn
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    Dragath wrote: »
    part of the reason they change it, is BECAUSE heavy armor is doing so well with evasion.
    so, in other words, they don't want you to "doing great".

    Yep.

    Did you use this to take the load off what you actually had to block in PVE? Screw you.

    Broad sweeping changes. Same as anything.
  • amir412
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    Thogard wrote: »
    Immovable pots will not affect snares or roots, only stubs, fears, and knock backs.

    Weirdly enough, immov poisons do remove snare/root.

    But as a DK, your only option going forward will be forward momentum.

    And I don't think people realize how big of a nerf this is to Stam DKs.

    stam templars have purify
    Stam wardens do just fine in medium but also have netch (unreliable I know)
    Stam NBs have vanish - and medium
    Stam sorcs are kinda screwed too but many of them wear medium

    Stam DKs will be screwed. And the lost range of petrify means they won't be able to keep up.

    I'm using petrify as a gap closer, this nerfs are just too much this time.
    Pepole say i qq, simply cuz they dont play one.
  • Mayrael
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    laced wrote: »
    This change makes sense and people have been calling for it across the board for a very long time. Now the people that exploited using dodge and annulment together are all mad that it finally is being balanced.

    Heavy armor SHOULD have to have some sort of trade offs. As it stands you can be mobile and very tanky with HA, which should not be a thing. This is a tiny step in the direction of helping medium armor users. Medium still needs buffs though.

    Why you think medium should get a buff? Does light needs it to?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Grabmoore
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    hmmm that will make tava's favor a lot less interesting for tanks?

    You have a point. I don't see how Tava has any use at all anymore. Thanks PvP for cutting PvE diversity once again.
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  • Qbiken
    Qbiken
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    Grabmoore wrote: »
    hmmm that will make tava's favor a lot less interesting for tanks?

    You have a point. I don't see how Tava has any use at all anymore. Thanks PvP for cutting PvE diversity once again.

    Dragon and WW-hide was performing better anyway compared to Tava :)
  • Jade1986
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    Mayrael wrote: »
    laced wrote: »
    This change makes sense and people have been calling for it across the board for a very long time. Now the people that exploited using dodge and annulment together are all mad that it finally is being balanced.

    Heavy armor SHOULD have to have some sort of trade offs. As it stands you can be mobile and very tanky with HA, which should not be a thing. This is a tiny step in the direction of helping medium armor users. Medium still needs buffs though.

    Why you think medium should get a buff? Does light needs it to?

    light armor has added spell damage, magicka, regen, critical and resistance, heavy armor has extra healing , increased damage, increased stat pool through being attacked, and increased regen through attacks, medium armor has, regen, damage, crit, and pool, it is DESPERATELY lacking any survivability, which is why this change is a tiny win for medium.
    Edited by Jade1986 on October 3, 2017 11:32AM
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