Walks_With_Kagouti wrote: »Oh... well ***... guess ill have to get use to immovable n see how that plays out tonight. I hope a snare counts as a disabling effect...
This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta
One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical
Nemesis7884 wrote: »This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta
One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical
this...they should simply change damage values vs mobs and vs players and it would be easy...
Nemesis7884 wrote: »This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta
One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical
this...they should simply change damage values vs mobs and vs players and it would be easy...
MMOs should ALWAYS balance around pvp and then create content around that balance, it is an easy method that a few games have managed to pull off, and the majority insist on doing the opposite, and that never works.
Again, HA should have tradeoffs, you trade mobility for survivability , you should not be able to have both.
FloppyTouch wrote: »Nemesis7884 wrote: »This is a good change for PvP, but it'll hurt PvE quite a bit even if Shuffle isn't really meta
One day ZoS will realize they cannot balance the game if they keep insisting that PvP and PvE be identical
this...they should simply change damage values vs mobs and vs players and it would be easy...
MMOs should ALWAYS balance around pvp and then create content around that balance, it is an easy method that a few games have managed to pull off, and the majority insist on doing the opposite, and that never works.
Again, HA should have tradeoffs, you trade mobility for survivability , you should not be able to have both.
This guy gets it I agree
DRXHarbinger wrote: »It's a solid change. Heavy armor players esp Magplar and magdk using annulment and shuffle are a nightmare.
But remember everyone. We are all in the same boat with this. Hopefully ha will see less use.
Immovable pots will not affect snares or roots, only stubs, fears, and knock backs.
Weirdly enough, immov poisons do remove snare/root.
But as a DK, your only option going forward will be forward momentum.
And I don't think people realize how big of a nerf this is to Stam DKs.
stam templars have purify
Stam wardens do just fine in medium but also have netch (unreliable I know)
Stam NBs have vanish - and medium
Stam sorcs are kinda screwed too but many of them wear medium
Stam DKs will be screwed. And the lost range of petrify means they won't be able to keep up.
This change makes sense and people have been calling for it across the board for a very long time. Now the people that exploited using dodge and annulment together are all mad that it finally is being balanced.
Heavy armor SHOULD have to have some sort of trade offs. As it stands you can be mobile and very tanky with HA, which should not be a thing. This is a tiny step in the direction of helping medium armor users. Medium still needs buffs though.
Nemesis7884 wrote: »hmmm that will make tava's favor a lot less interesting for tanks?
Nemesis7884 wrote: »hmmm that will make tava's favor a lot less interesting for tanks?
You have a point. I don't see how Tava has any use at all anymore. Thanks PvP for cutting PvE diversity once again.
This change makes sense and people have been calling for it across the board for a very long time. Now the people that exploited using dodge and annulment together are all mad that it finally is being balanced.
Heavy armor SHOULD have to have some sort of trade offs. As it stands you can be mobile and very tanky with HA, which should not be a thing. This is a tiny step in the direction of helping medium armor users. Medium still needs buffs though.
Why you think medium should get a buff? Does light needs it to?