I honestly think that the 5 min timer on Forward Camps is too short. By the time a player resses at one and gets back in they fight their timer is up before they die. I believe the timer should be increased to 10 minutes before you can use another camp. It gives it more of a strategic use instead of a "use whenever" kinda thing.
Remove camps and revert the change to Kags and fast rezzing. I miss doing this, in fact i would stop leading groups just to run around and rez everyone.
Camp timers are fine. As noted above by @Biro123 they discourage turtling in keeps which is a good thing for PvP overall. Their small radius makes them strategic.
Serjustin19 wrote: »Camp timers are fine. As noted above by @Biro123 they discourage turtling in keeps which is a good thing for PvP overall. Their small radius makes them strategic.
I agree with the timers, which totally is fine. I don't agree with the radius, I think others to. I mean it's waste of tents, to go around sejanus or Alessia. For that matter, I didn't realize we could put so many though to. But radius is to small.
DeadlyRecluse wrote: »
Kags used to be additive with templar and support rez speed passives.
20 percent from templar, 25 from kags, and 30 from Support gave you 75 percent faster rezzes.
Now it's multiplicative, so while I'm too lazy to do the math, it's a lot slower.
Remove camps and revert the change to Kags and fast rezzing. I miss doing this, in fact i would stop leading groups just to run around and rez everyone.
Serjustin19 wrote: »Camp timers are fine. As noted above by @Biro123 they discourage turtling in keeps which is a good thing for PvP overall. Their small radius makes them strategic.
I agree with the timers, which totally is fine. I don't agree with the radius, I think others to. I mean it's waste of tents, to go around sejanus or Alessia. For that matter, I didn't realize we could put so many though to. But radius is to small.
If your group can't wipe your opponent twice in 5 minutes to force them to rez elsewhere, then you're probably going to lose the battle.
The 5 minute time is enough to reinforce the situation. It's not so short that you have almost endless respawn (like when the timer was 2 minutes), but not so long that you're still on cooldown by the time you get to your NEXT fight.