https://www.youtube.com/watch?v=JO_e4dddOD4
https://www.youtube.com/watch?v=YtSoI1Bwgvs
https://www.youtube.com/watch?v=WXO7uteoQHk A well built magicka dragonknight before 1.6 was as powerful as anything else I have seen in this game. With dynamic ultimate generation fueling the best resource management of its time through Battle Roar, soft caps that allowed them to be tankier in light armor than heavy, the fact that they could reflect all ranged attacks through Dragon Fire Scales, dodge the majority of incoming melee damage through Cinder Storm, perma block the remaining melee damage that did connect, and all of that damage was always reduced by Standard of Might as they could drop Standard on cooldown. The survivability of this allowed them to spec fully into sustain and damage.
I still tear up remembering those glorious days.
A well built magicka dragonknight before 1.6 was as powerful as anything else I have seen in this game. With dynamic ultimate generation fueling the best resource management of its time through Battle Roar, soft caps that allowed them to be tankier in light armor than heavy, the fact that they could reflect all ranged attacks through Dragon Fire Scales, dodge the majority of incoming melee damage through Cinder Storm, perma block the remaining melee damage that did connect, and all of that damage was always reduced by Standard of Might as they could drop Standard on cooldown. The survivability of this allowed them to spec fully into sustain and damage.
I still tear up remembering those glorious days.
Sorcerer was bis for the first months then the nerfs hit very hard, they got bis after 1T but is not max dps anymore after morrowind / reach.Well, it started with sorcs for the first year or so and was followed by sorcs, which were replaced by sorcs and then finally sorcs again.
I mean, it's not like the main guy in charge of combat design is madly in love with sorcs or anything like that ...
On the good side the silver bolt solved the vampires problem well, they should not have changed it rater given some npc an low chance of silver bolt, no more complains about vampire lookstevepdodson_ESO888 wrote: »A well built magicka dragonknight before 1.6 was as powerful as anything else I have seen in this game. With dynamic ultimate generation fueling the best resource management of its time through Battle Roar, soft caps that allowed them to be tankier in light armor than heavy, the fact that they could reflect all ranged attacks through Dragon Fire Scales, dodge the majority of incoming melee damage through Cinder Storm, perma block the remaining melee damage that did connect, and all of that damage was always reduced by Standard of Might as they could drop Standard on cooldown. The survivability of this allowed them to spec fully into sustain and damage.
I still tear up remembering those glorious days.
yup...and if they were also a Vamp using the ulti when it basically sucked the life out of everything and regenerated it's own ulti at the same time, so you could almost keep it on a loop
oh and i almost forgot holding block whilst casting Pulsar...the glory days are long gone sad to say
The first version of Silver Bolts was glorious!On the good side the silver bolt solved the vampires problem
I would like to see the mag DK vamps of old and these ball groups go head to head. Think the DK would eventually win.
Anyone who hasn't seen the old mDK as mentioned above doesn't have a clue. Heh
They were so stupidly broken and overpowered it was amazing. Nothing like the crap we cry about on a daily basis here since then.
Well, it started with sorcs for the first year or so and was followed by sorcs, which were replaced by sorcs and then finally sorcs again.
I mean, it's not like the main guy in charge of combat design is madly in love with sorcs or anything like that ...
A well built magicka dragonknight before 1.6 was as powerful as anything else I have seen in this game. With dynamic ultimate generation fueling the best resource management of its time through Battle Roar, soft caps that allowed them to be tankier in light armor than heavy, the fact that they could reflect all ranged attacks through Dragon Fire Scales, dodge the majority of incoming melee damage through Cinder Storm, perma block the remaining melee damage that did connect, and all of that damage was always reduced by Standard of Might as they could drop Standard on cooldown. The survivability of this allowed them to spec fully into sustain and damage.
I still tear up remembering those glorious days.
A well built magicka dragonknight before 1.6 was as powerful as anything else I have seen in this game. With dynamic ultimate generation fueling the best resource management of its time through Battle Roar, soft caps that allowed them to be tankier in light armor than heavy, the fact that they could reflect all ranged attacks through Dragon Fire Scales, dodge the majority of incoming melee damage through Cinder Storm, perma block the remaining melee damage that did connect, and all of that damage was always reduced by Standard of Might as they could drop Standard on cooldown. The survivability of this allowed them to spec fully into sustain and damage.
I still tear up remembering those glorious days.
To be fair, that was also the time when most players had no idea what they were doing and the concept of running the DK out of stam through CC was applied only by good players. Most people just frantically hit the DK, feeding him even more Ult.
The DK standard of might was a glorious ultimate. It's a shame it isn't any longer. In recent time the 70k HP DK build feeding 14k shields to the whole group was also as OP as it gets, although it was very short lived.