theamazingx wrote: »If they did, the imperfect versions would end up weak to the point that they're not even worth using. The only exceptions might be a maelstrom bow and a masters resto.
Vma in it's current state is a great place to introduce players to the level of gameplay and personal responsibility they'll find in later vet group content, and vdsa is a great place for strong 4man groups that don't like the trial environment; both perfect places to reward unique "endgame" weapons. Their only failing was the degree of the terrible grind, which transmutation nullifies. Normal malestrom, on the other hand, is easy to the point that I've leveled sub-50 toons in there when I had no skyreach partner by oneshotting everything with force shock, and I find nDSA easier to solo than most of the normal dlc dungeons. At least normal Asylum requires some level of group coordination to be rewarded.
Should also note, "build diversity" isn't really an issue within the crowd that can't clear vma/vdsa. Cookie cutter build copies only occur in min/maxing endgame, outside of that it's just a buzzword, a completely hollow argument.
The difficulty of content to get them cant rly compare. You can solo vma with your eyes closed, you can solo DSA with fewer problems than VMA on the other hand pug-ing through normal trial is imo way above in difficulty than doing vma (tho you can get carried i guess)
The build diversity bit is also really not existent. Either these weapons will be too bad or too good. So people will not use them or everyone will use them. Like VMA bow, everyone than can do vma has it and uses it. There is actually far greater diversity in the mid tier of players, because many do not have it.
It would help diversity with master weapons based on current situation, because nobody wants to even do VDSA let alone with pug. That can change with this patch.
Btw those are all 'remarks' as unbiased as I can do them. I dont have for example master bow and if there was easier way to get it (even if little worse) I would jump on it
theamazingx wrote: »If they did, the imperfect versions would end up weak to the point that they're not even worth using. The only exceptions might be a maelstrom bow and a masters resto.
Vma in it's current state is a great place to introduce players to the level of gameplay and personal responsibility they'll find in later vet group content, and vdsa is a great place for strong 4man groups that don't like the trial environment; both perfect places to reward unique "endgame" weapons. Their only failing was the degree of the terrible grind, which transmutation nullifies. Normal malestrom, on the other hand, is easy to the point that I've leveled sub-50 toons in there when I had no skyreach partner by oneshotting everything with force shock, and I find nDSA easier to solo than most of the normal dlc dungeons. At least normal Asylum requires some level of group coordination to be rewarded.
Should also note, "build diversity" isn't really an issue within the crowd that can't clear vma/vdsa. Cookie cutter build copies only occur in min/maxing endgame, outside of that it's just a buzzword, a completely hollow argument.
So your saying that they are not worth the time to get but turn around and say that some would be good nice contradiction. Then you say vMA is a good learning place and will teach them how to work in a group when its solo content again contradiction into its self. Yet you say DSA is for Strong 4 man groups but to easy to solo on normal if that was the case you could solo vet with ease. Then you say vMA is where you level toons but can not be done till you hit level 45 on vet. Now you say Asylum is hard group content but has been completed on normal where you get the Asylum weapons any way you complete it making it easy 12 man content to get the normal versions and trust me you just need a decent group to get it cause you do not need to do it where you fight all 4 bosses at once like you do to get perfect asylum. So not that hard to get a normal version.
As for the build diversity saying that its not an issue with those that can not clear vMA or DSA then you your self are saying that that content is difficult for them and they need cookie cutter builds to do it which means they need the best builds to complete it. Making build diversity only go down to a hand full of builds and not have as many as you are saying and yet another contradiction to what you are saying. And there for not a hollow argument or buzzword your using it as a scape goat to promote the game being diverse but yet you say "Cookie cutter build copies only occur in min/maxing endgame, outside of that it's just a buzzword, a completely hollow argument".
There's a simple rule of thumb for these weapons.
If you are unable to clear the content, then you don't need the weapons. Because you won't be able to get the proper use out of them anyways.
theamazingx wrote: »There's a simple rule of thumb for these weapons.
If you are unable to clear the content, then you don't need the weapons. Because you won't be able to get the proper use out of them anyways.
I think this is the major point that just goes over some people's heads. By all means, demand the unique motif be made available, demand an easier version to experience the same content, that's all dandy. But what makes someone that can't clear vma think that the next sensible step in their progression is a vma weapon?
theamazingx wrote: »Obviously it would depend on how weak the imperfect versions are. Asylum weapons aren't even consistent in that respect so there's no way to estimate. I started with this to explain why, even from a selfish perspective, this wouldn't really be a helpful thing for anyone. The rest was why it wouldn't be sensible for the game as a whole.
I didn't say that vMA is a good way to prep for group content, I said that it prepares for the personal responsibility and difficulty of harder group content.
The gap between vDSA/vMA and their "normal" counterparts is massive, and that's my point. I don't know why you think that means vDSA is as easy to solo as nDSA.
I didn't say vMA is where I level toons, I said nMA is. That's just you not reading my post.
I didn't say normal AS was hard, just that it took more effort than easily soloable content like nMA and nDSA. I actually don't like that they made that decision, but it doesn't matter much since the weapons in their current state are mostly trash.
Finally, I didn't say you need cookie cutter builds to clear that content. I said that the "lack of diversity" problem only exists well beyond that content.
Read a post before responding, don't just skim it.
Oh my Auri-El.....it's starting again.
Thanks ZoS, this time it's on you for handing out participation Asylum weapons on normal.
There's a simple rule of thumb for these weapons.
If you are unable to clear the content, then you don't need the weapons. Because you won't be able to get the proper use out of them anyways.
I feel it should be changed to offer the same type of perfect and normal versions sense they all come from some of the harder content.
If the Asylum weapon set only offered one version then I can see it as being more balanced but sense it does not the other 2 weapon sets stand out as being better options because they offer only a perfect version.
FoolishHuman wrote: »There's a simple rule of thumb for these weapons.
If you are unable to clear the content, then you don't need the weapons. Because you won't be able to get the proper use out of them anyways.
Isn't it the other way around? If you can do the most difficult content without the weapon, what do you need it for?