Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Elemental Alchemy (make all elemental damage more beneficial)

tinythinker
tinythinker
✭✭✭✭✭
✭✭✭✭✭
Currently elemental damage gives:

Flame --> Burning status effect --> Flame DoT applied (target takes fire damage)
Shock -->Concussion status effect --> Minor Vulnerability (targets take 8% more damage, can proc abilities like Flame Lash)
Frost --> Chilled status effect --> Minor Maim (targets do 15% less damage)

From Destruction Staff:

Flame --> Full heavy attacks do 12% more damage; single target abilities do 8% more damage (with staff ability on your bar)
Shock --> Heavy attacks do 100% splash damage; AoE abilities do 8% more damage (with staff ability on your bar)
Frost --> Full feavy attacks taunt target and give damage shield; block costs 30% less and block 20% more damage (with staff ability on your bar)

The basic logic behind this scheme is that Flame is for single target DPS, Shock is for AoE DPS, and Frost is for tanking. One one hand it's nice to know what weapon/damage type to use for different situations or builds, but on the other such hand pigeon-holing frustrates many players. So, how to leave these basic distinctions in place but leave room for additional playstyles and strategies?

One possibility is what I am loosely calling Elemental Alchemy: when a target is hit by two different elemental status effects, something new happens. For example, if the burning status effect procs on a target already suffering from the chilled effect. This new effect cancels both contributing status effects. (And yes, this logic could be applied to poison mixing with disease and possibly with those mixing with elemental effects.)

Just what new thing happens with each elemental status effect is wide open. I will toss out a couple of generic ideas, but please feel free to add your own. These are just placeholder examples:

Example One

Burning + Chilled --> Knocked up/back or Feared
Burning + Concussion --> Blinded (miss chance) or Silenced
Chilled + Concussion --> Knocked down or Stunned

These are very strong, too strong, but would give CC immunity.

Example Two

Burning + Chilled --> Burning fire DoT explodes as steam for 200% of remaining damage
Burning + Concussion --> Duration of Minor Vulnerability is doubled
Chilled + Concussion --> Minor Main on affected targets becomes Major Maim

Also very strong, but, these are more easily modified by playing around with variables such as effect duration.

And again, yes, stamina characters aren't left out as there could be combos for disease and poison. And yes, any enchant or the right siege weapons capable of inflicting these status effects would work, too, not just weapon and class abilities.

Anyway, what would you like these various combination to do? Perhaps even new status effects that don't currently exist(describe them)?
Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
(And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    Rediculously OP, especially considering the new Asylum destro.

    Honestly, I think the status effects as they are are fine and Fire and Lightning are in a good place too. Ice is the black sheep, until more is done to make Ice staff tanking truly viable.
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    Sounds a lot like the way ZOS advertised 'Synergies' before the game released with our Press-X-for-thing system :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    dpencil1 wrote: »
    Rediculously OP, especially considering the new Asylum destro.

    Honestly, I think the status effects as they are are fine and Fire and Lightning are in a good place too. Ice is the black sheep, until more is done to make Ice staff tanking truly viable.

    As written, these are placeholders. They are even labeled as OP. I always start with something bigger than is practical then pare down. I am asking what people would like to see, not pushing the examples. The values and durations of effects can be modified.

    Having a chance for secondary effects gives more variety of approach and more strategy in choosing what to use for different content. I personally think the best thing would be to have a totally different effect from the original two, something that is on par with but that does something different than the two that "make" that effect.

    I just don't have time at the moment to think of three all new status effects. I am farming that out to the bright and creative people on the forums to see what you guys come up with.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sounds a lot like the way ZOS advertised 'Synergies' before the game released with our Press-X-for-thing system :p

    Yes but no pressing X. Just combine different types of attacks and get a new effect if two statuses mingle.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • supaskrub
    supaskrub
    ✭✭✭✭✭
    All that would happen if something like this was implemented would be a nerf to base elemental damage..
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    supaskrub wrote: »
    All that would happen if something like this was implemented would be a nerf to base elemental damage..

    Maybe, but my goals isn't to try to make effects stronger, but to add variety and make all types seem like they might be more useful in different situations:
    Having a chance for secondary effects gives more variety of approach and more strategy in choosing what to use for different content. I personally think the best thing would be to have a totally different effect from the original two, something that is on par with but that does something different than the two that "make" that effect.

    If the overall damage stays the same, that's fine with me. Or there could be a proc chance for the new effects if damage is buffed to keep things more level.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
Sign In or Register to comment.