Good intentions, but incomplete implementation (to characterize it politely).Sorcerer
Dark Magic
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Rune Prison: This ability and its morphs are no longer 30-second disorients. Instead, they are 2.5-second stuns that cannot be blocked or dodged, and they can be placed on multiple targets.
Rune Cage (Rune Prison morph): This morph now deals damage to the enemy if the stun lasts its full duration.
The Defensive Rune morph continues to place a buff on you that will stun the next enemy that damages you.
Developer Comments: Similar to Petrify, we wanted to change this disorient into a stun while retaining its current functionality to make useful in more situations.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Chilly-McFreeze wrote: »Besides completely ignoring the concept the other posters have mentioned, the last thing I want to see on a sorcerer is another imposed cooldown (in the shadow of streak). Also, if you don't know it) Rune Prison doesn't breaks on "any damage".
Oh and btw, stunning people until they die is a legit concept in pvp.
Twohothardware wrote: »Chilly-McFreeze wrote: »Besides completely ignoring the concept the other posters have mentioned, the last thing I want to see on a sorcerer is another imposed cooldown (in the shadow of streak). Also, if you don't know it) Rune Prison doesn't breaks on "any damage".
Oh and btw, stunning people until they die is a legit concept in pvp.
Sorc already has the ability to stun with Streak as well as using Mines. Giving the class a third stun thats effectively the same as a DK's, which was the devs rational, makes no sense at all. Templar and Warden are the classes that need better functioning stuns, not MagSorc, the class that's making up 90% of Magicka in PvP.
Chilly-McFreeze wrote: »I see far more mDK and magplars. Especially on the stam side sorcs are a very rare sight nowadays. Can't say how it is at other servers. Which are you on?Twohothardware wrote: »Chilly-McFreeze wrote: »Besides completely ignoring the concept the other posters have mentioned, the last thing I want to see on a sorcerer is another imposed cooldown (in the shadow of streak). Also, if you don't know it) Rune Prison doesn't breaks on "any damage".
Oh and btw, stunning people until they die is a legit concept in pvp.
Sorc already has the ability to stun with Streak as well as using Mines. Giving the class a third stun thats effectively the same as a DK's, which was the devs rational, makes no sense at all. Templar and Warden are the classes that need better functioning stuns, not MagSorc, the class that's making up 90% of Magicka in PvP.
There is no mention of being immune after being stunned in the Patch Notes, and I don't recall that it is in the tooltip for the changed ability, either. Your reply is the first in this discussion, so your allegation that "someone already tried to explain to you" is simply hostile, irrelevant, and stupid ad hominem rhetoric which has no merit.grannas211 wrote: »....
Also someone already tried to explain to you that you are immune to further 7 seconds after being stunned.
Speed_Kills wrote: »Cc immunity is a thing.
First, Rune Prison does break on any direct damage that the target receives, and I have amended the OP to be more specific. As to what "direct damage" currently includes became murky in discussion about the new "star" which ZOS implemented in the Attronach constellation in the Morrowind expansion -- IIRC, "Master-at-Arms" is its name. ZOS and others use terms such as "direct damage" and "crowd control" without ever defining them. They seem to believe there is some universal MMORPG jargon with defined common meanings, which, frankly, exists only in their respective imaginations.Chilly-McFreeze wrote: ».... Also, if you don't know it) Rune Prison doesn't breaks on "any damage".
Oh and btw, stunning people until they die is a legit concept in pvp.
@Lylith
Please don't conflate deliberate balance changes with bugs. The OP is not claiming chain stunning is a bug. He thinks it's a deliberate choice by the dev team, appearantly unaware that CC immunity is even a thing. That's very different from complaining about its "reliability."
Shadowshire wrote: »First, Rune Prison does break on any direct damage that the target receives, and I have amended the OP to be more specific. As to what "direct damage" currently includes became murky in discussion about the new "star" which ZOS implemented in the Attronach constellation in the Morrowind expansion -- IIRC, "Master-at-Arms" is its name. ZOS and others use terms such as "direct damage" and "crowd control" without ever defining them. They seem to believe there is some universal MMORPG jargon with defined common meanings, which, frankly, exists only in their respective imaginations.Chilly-McFreeze wrote: ».... Also, if you don't know it) Rune Prison doesn't breaks on "any damage".
Oh and btw, stunning people until they die is a legit concept in pvp.
"Legit" is slang for "legitimate" which refers to "legal". For what it is worth to you, the US Military Code of Justice explicitly states that killing an enemy person who is unconscious or otherwise unable to fight, thus presents no evident threat, or one who has unequivocally surrendered, is an act of murder, punishable by execution of the killer.
"Stunning people until they die" (chain-stunning) may be a "concept" in PvP. Whether it is desirable and acceptable, or instead undesirable and contrary to fair play, is (of course) a matter of opinion. You may like it, but ordinarily I don't like it even when I'm the one using it.
Sorcerer already has plenty if ways to stun enemies with streak and crystal frag. Additionally they got two sources to root enemies. I dont think now a hard cc likes the dk's petrify is needed for sorcs. Actually its a fair skill on a dk, since they can put pressure on enemies with petrify and all their dots, als their combo with meteor is pretty strong. I dont want sorcs to have this possibility too to land a meteor, a crystal frag and course together on a stunned target. Please leave this skill as it is.
Exactely, the difference is the free breaking free if you get dameged. In a real fight, the old skill is not used, because there is always damage around. Poison and all dots already break the base skill and even a light attack breaks the morph on live. Thats why a real stun like frags, streak and the atro are reliable and therefore used. To make it a reall hard cc is something different and a bit too much for a sorc.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Exactely, the difference is the free breaking free if you get dameged. In a real fight, the old skill is not used, because there is always damage around. Poison and all dots already break the base skill and even a light attack breaks the morph on live. Thats why a real stun like frags, streak and the atro are reliable and therefore used. To make it a reall hard cc is something different and a bit too much for a sorc.