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Anything datamined about 2018 Q1 DLC?

cmetzger93
cmetzger93
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Title. Has anything been datamined from the latest PTS patch about the 2018 Quarter 1 DLC?
  • supaskrub
    supaskrub
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    No. at the moment there has been some speculation on reddit that it will be Summerset... but thats all it is, speculation
  • cmetzger93
    cmetzger93
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    supaskrub wrote: »
    No. at the moment there has been some speculation on reddit that it will be Summerset... but thats all it is, speculation
    I saw the stuff about that but figured it would be the Q2 “expansion” guess we will have to wait a bit longer. Thank you!
  • supaskrub
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    cmetzger93 wrote: »
    supaskrub wrote: »
    No. at the moment there has been some speculation on reddit that it will be Summerset... but thats all it is, speculation
    I saw the stuff about that but figured it would be the Q2 “expansion” guess we will have to wait a bit longer. Thank you!

    My bad, I'm getting my expansions and dlc's mixed up... yeah that thread is also tipping Murkmire to be coming next year in one way shape or form.. all pretty hazy stuff and nothing confirmed..
  • witchdoctor
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    Pure speculation on my part, and putting three apples and an orange together to make a cucumber:
    • They have said they are working on some form of Transmorgification system
    • Q1 2017, the first of this new release cadence, was Homestead
    • Transmorg would, I think, be a great addition to crafting

    So ... Q1 DLC will hopefully be Craft Shops! (Insert far better play on 'Homestead' here) with transmorg as its centrepiece!
  • cmetzger93
    cmetzger93
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    Pure speculation on my part, and putting three apples and an orange together to make a cucumber:
    • They have said they are working on some form of Transmorgification system
    • Q1 2017, the first of this new release cadence, was Homestead
    • Transmorg would, I think, be a great addition to crafting

    So ... Q1 DLC will hopefully be Craft Shops! (Insert far better play on 'Homestead' here) with transmorg as its centrepiece!

    That would be amazing! I was hoping for something like this as well. I’m holding out hope that they introduce weapon dyeing at the same time as transmog.
  • ArchMikem
    ArchMikem
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    supaskrub wrote: »
    cmetzger93 wrote: »
    supaskrub wrote: »
    No. at the moment there has been some speculation on reddit that it will be Summerset... but thats all it is, speculation
    I saw the stuff about that but figured it would be the Q2 “expansion” guess we will have to wait a bit longer. Thank you!

    My bad, I'm getting my expansions and dlc's mixed up... yeah that thread is also tipping Murkmire to be coming next year in one way shape or form.. all pretty hazy stuff and nothing confirmed..

    The term you're looking for is Chapters and DLCs. But yeah people are hedging bets its going to be Murkmire. They'd been planning that place since before the game even launched on Console.
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  • PocketNova
    PocketNova
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    Most likely it won't be a 'zone' DLC type release.

    It'll more likely be an update related to something base game that doesn't require money spent. Like homestead in Q1 this year.
    Edited by PocketNova on September 23, 2017 2:56AM
    PC NA
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  • witchdoctor
    witchdoctor
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    PocketNova wrote: »
    Most likely it won't be a 'zone' DLC type release.

    It'll more likely be an update related to something base game that doesn't require money spent. Like homestead in Q1 this year.

    That is the planned cadence at present:

    Q1 - QOL, and a 'thing,' like housing
    Q2 - Chapter, and is paid for
    Q3 - Dungeons, like Hist and now Reach
    Q4 - smaller DLC-sized content, CWC shortly
  • Teridaxus
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    PocketNova wrote: »
    Most likely it won't be a 'zone' DLC type release.

    It'll more likely be an update related to something base game that doesn't require money spent. Like homestead in Q1 this year.

    That is the planned cadence at present:

    Q1 - QOL, and a 'thing,' like housing
    Q2 - Chapter, and is paid for
    Q3 - Dungeons, like Hist and now Reach
    Q4 - smaller DLC-sized content, CWC shortly

    Isn't q1 and q4 dlcs supposed to be both small story zones from this point which was stated at the beginning of the year in a dev blog unless they said something different after it.


    Also murkmire is still somewhere in the line, we know of wrogthar, imperial city, clock work city and murkmire during craglorn days already.
    Edited by Teridaxus on September 23, 2017 7:52AM
  • SirAxen
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    My complete guess is: Q1 2018 is Mephalas Realms
    Q2: (Chapter) Summerset Isles-the rest of them.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    That is the planned cadence at present:
    Q1 - QOL, and a 'thing,' like housing
    Q2 - Chapter, and is paid for
    Q3 - Dungeons, like Hist and now Reach
    Q4 - smaller DLC-sized content, CWC shortly

    Nope. Q1 is meant to be a DLC too, with content.
    we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter.
    Source : https://www.elderscrollsonline.com/en-us/news/post/25913

  • lillybit
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    Q1 will be a qol update, they said with Morrowind that it would follow the same pattern as this year; free update, chapter, dungeon pack and small zone DLC
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  • anitajoneb17_ESO
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    lillybit wrote: »
    Q1 will be a qol update, they said with Morrowind that it would follow the same pattern as this year; free update, chapter, dungeon pack and small zone DLC

    NO. Q1 will be a DLC with a new zone.
  • WaltherCarraway
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    Pure speculation on my part, and putting three apples and an orange together to make a cucumber:
    • They have said they are working on some form of Transmorgification system
    • Q1 2017, the first of this new release cadence, was Homestead
    • Transmorg would, I think, be a great addition to crafting

    So ... Q1 DLC will hopefully be Craft Shops! (Insert far better play on 'Homestead' here) with transmorg as its centrepiece!

    What’s transmorg?
    Back from my last hiatus. 2021 a new start.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

  • Publius_Scipio
    Publius_Scipio
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

    I have seen players now saying they want transmog before the transmutation system that is coming with Clockwork City. If that's all transmog is, then I say ZOS made the right decision because transmutation seems a lot more useful for all players.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

    I have seen players now saying they want transmog before the transmutation system that is coming with Clockwork City. If that's all transmog is, then I say ZOS made the right decision because transmutation seems a lot more useful for all players.

    I'm not sure... Transmutation (trait change) is actually important only to min/maxers. Sure, many casuals will use it too, but it's unlikely to impact their performance in any significant way. Transmog on the other hand is purely cosmetic, but still awaited frantically by all players who care about their character's appearance and fed up with having to wear costumes because of the mismatched armor that the game forces us to use.
    I'd say both systems are urgently needed and I'm happy at least one is coming.
  • WaltherCarraway
    WaltherCarraway
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

    I have seen players now saying they want transmog before the transmutation system that is coming with Clockwork City. If that's all transmog is, then I say ZOS made the right decision because transmutation seems a lot more useful for all players.

    I'm not sure... Transmutation (trait change) is actually important only to min/maxers. Sure, many casuals will use it too, but it's unlikely to impact their performance in any significant way. Transmog on the other hand is purely cosmetic, but still awaited frantically by all players who care about their character's appearance and fed up with having to wear costumes because of the mismatched armor that the game forces us to use.
    I'd say both systems are urgently needed and I'm happy at least one is coming.

    I’m not min/max ers just want to retrait my (2x Invigorating) Valkyn Skoria head and shoulder into some useful traits.
    Back from my last hiatus. 2021 a new start.
  • Publius_Scipio
    Publius_Scipio
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

    I have seen players now saying they want transmog before the transmutation system that is coming with Clockwork City. If that's all transmog is, then I say ZOS made the right decision because transmutation seems a lot more useful for all players.

    I'm not sure... Transmutation (trait change) is actually important only to min/maxers. Sure, many casuals will use it too, but it's unlikely to impact their performance in any significant way. Transmog on the other hand is purely cosmetic, but still awaited frantically by all players who care about their character's appearance and fed up with having to wear costumes because of the mismatched armor that the game forces us to use.
    I'd say both systems are urgently needed and I'm happy at least one is coming.

    Well like you said transmog is cosmetic. The tranmutation system to me is more important because for a very long time all sorts of players have complained about the burden of RNG in ESO, and this system helps alleviate that. So I think ZOS made the right choice.
  • SirAxen
    SirAxen
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    What’s transmorg?

    The ability to change the style of an already existing item into another style.

    I have seen players now saying they want transmog before the transmutation system that is coming with Clockwork City. If that's all transmog is, then I say ZOS made the right decision because transmutation seems a lot more useful for all players.

    I'm not sure... Transmutation (trait change) is actually important only to min/maxers. Sure, many casuals will use it too, but it's unlikely to impact their performance in any significant way. Transmog on the other hand is purely cosmetic, but still awaited frantically by all players who care about their character's appearance and fed up with having to wear costumes because of the mismatched armor that the game forces us to use.
    I'd say both systems are urgently needed and I'm happy at least one is coming.

    Well like you said transmog is cosmetic. The tranmutation system to me is more important because for a very long time all sorts of players have complained about the burden of RNG in ESO, and this system helps alleviate that. So I think ZOS made the right choice.

    I tend to agree. No matter what, when you get those crystals you're making progress toward the desired item in the desired trait. A sense of progression toward what you want is nice to finally have on the way.
  • Xinayder
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    Why can't ZOS regularly release free DLCs since they are opting for this "expensive af" chapter system? Why have paid DLCs and paid expacks? They plan on releasing a few DLCs per year, why not release one or two for free? IMO dungeon DLCs are more stupid than a DLC-sized expansion pack which is more expensive than the base gsme itself or the 4 DLC pack sold in the crown store.

    EDIT: it's also unfair to non ESO+ subscribers, you are limited to the main and side quests only if you don't buy any DLC or expack.
    Edited by Xinayder on September 24, 2017 7:54AM
  • itsfatbass
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    Xinayder wrote: »
    Why can't ZOS regularly release free DLCs since they are opting for this "expensive af" chapter system? Why have paid DLCs and paid expacks? They plan on releasing a few DLCs per year, why not release one or two for free? IMO dungeon DLCs are more stupid than a DLC-sized expansion pack which is more expensive than the base gsme itself or the 4 DLC pack sold in the crown store.

    EDIT: it's also unfair to non ESO+ subscribers, you are limited to the main and side quests only if you don't buy any DLC or expack.

    This game isnt free to make, maintain and update. It would seem you're new to MMO's because, as all before it, you usually get yearly updates that have a separate cost. Completely standard and necessary practice.

    P.s. Having a subscription is extremely cheap, and the craft bag ALONE makes it worth it.
    Edited by itsfatbass on September 24, 2017 8:16AM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • zassasaurus
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    Nope. Q1 is meant to be a DLC too, with content.

    Source : https://www.elderscrollsonline.com/en-us/news/post/25913


    It might not necessarily be a zone, although that article does say there will be a DLC in Q1, it also refers to Homestead as a DLC, so they might count a major base game update as a DLC


    Edited by zassasaurus on September 24, 2017 8:45AM
  • anitajoneb17_ESO
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    Nope. Q1 is meant to be a DLC too, with content.

    Source : https://www.elderscrollsonline.com/en-us/news/post/25913
    It might not necessarily be a zone, although that article does say there will be a DLC in Q1, it also refers to Homestead as a DLC, so they might count a major base game update as a DLC

    Although it's true that the article refers to Homestead as a DLC, it was a free, compulsory base game update. I doubt they can afford one quarter of entirely free stuff every year (unless it is, like Homestead, an entry point for crown store stuff).
    We'll see anyway.

  • Jim_Pipp
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    I just want to throw my prediction in - there isn't much evidence to support it, but it does pull together some hints that have been dropped over the last year.

    I don't think Q1 will have a new area. Zos only said there will be a new dlc in the 1st and 4th quarters, but they didn't say there would be a zone so let's not get excited; they counted homestead as a dlc.

    TLDR I predict that Q1 will add lots of new customisation and crafting. It may add a new trait and increase the gear cap.

    customisation
    Nearly a year ago there was an official discussion about how to improve personalities (like drunk or duchess). Since then individual emotes have gone on sale. I predict they are going to offer custom personalities that you create from your available emotes. There will also be a lot of cool immersion breaking emotes that go into the crown store.

    I think you will be able to put these personalities onto your assistants as well - an idea that has been discussed at least monthly for over a year, but just this month community managers said they would forward to devs- now zos have previously admitted they love seeing forum posts asking for what they are already developing, I think this is one of those times. I expect you will also be able to dress up your assistants in costumes and hopefully polymorphs. I expect to see customisable npcs for housing too.

    Long requested features like the ability to rearrange the order of your characater load screen, changing the background picture and maybe even faction changing are just some of the things we might expect. If you can change character backgrounds then expect new ones to appear in the Crown store.

    crafting
    The transmute system seems like the 2nd part of a revamp to the crafting system (the first was research scrolls). I suspect transmogrification has been built alongside the transmutation system, so it won't be far off. I also think we will get a way to increase the level of gear, so people don't wait till endgame to start collecting useful bits. It is possible jewellery crafting will finally arrive, but I have no reason to think that.

    We were also told the the gear cap (currently 160cp) would NOT rise in the morrowind expansion - well if they add a way to level up your gear they will mitigate the pain this will cause players.

    We've had hints of a new weapon/armor trait being developed - it may be more of a new chapter thing, but I believe they wanted research scrolls to be well established before adding a trait to mitigate the obvious P2W backlash.

    Sorry for the rant guys. So I predict they will have a crafting/customisation feature heavy Q1 so in the January 'Year ahead' article they wont have to talk much about the rest of the year.They will almost certainly describe the dlc as "eso has always been about playing how you want, and now we have taken that even further".

    Finally, I believe zos is already committed to a long-term plan. In the same way that outlaw refuges were added 18 months before the thieves guild came out. I think zos knows it needs to revamp certain crafting systems in order to make them work with future innovations that may be more than a year away *cough spell-crafting cough cough cough.

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  • MaddPowered
    MaddPowered
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    this is my speculation :

    Q1 - Murkmire added to base game

    Q2 - Summerset chapter

    Q3 - Dungeon DLC

    Q4 - Spiral Skein DLC
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • altemriel
    altemriel
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    this is my speculation :

    Q1 - Murkmire added to base game

    Q2 - Summerset chapter

    Q3 - Dungeon DLC

    Q4 - Spiral Skein DLC



    it would be even better if Q1 transmogrification (style and weight), Q2 spellcrafting and/or jewelrycrafting
  • Dasovaruilos
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    I think not much has been found about the future from this set of datamining except the new Flame themed Crates Season.

    A few patches ago someone found significant bits of code regarding Armor preview which, coupled with the recent news about this system being worked on, really indicate that Transmog it is coming sooner rather than later. I would bet next Chapter.

    Regarding zones, we have seen a spoiler in CWC and in a few quests in Morrowind that heavily indicate the next big Chapter will likely be...
    Summerset Isle, though we don't know if it will be the whole area with major partes of it innacessible, like Vvardenfell,
    or just part of it

    Since the last updates all brought stuff that was long in development, like the Warden class and now Clockwork City, I wouldn't be surprised if one of the next DLCs is Murkmire, since we have seen that zone before and assets in the game.
  • MaddPowered
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    altemriel wrote: »
    this is my speculation :

    Q1 - Murkmire added to base game

    Q2 - Summerset chapter

    Q3 - Dungeon DLC

    Q4 - Spiral Skein DLC



    it would be even better if Q1 transmogrification (style and weight), Q2 spellcrafting and/or jewelrycrafting

    The q1 update would be pretty empty if it were *only* transmogrification. I am talking about base came *content* updates. Who is to say that Transmog / spell crafting / jewlery crafting cannot be apart of a BASE GAME update along side a DLC?
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • MehrunesFlagon
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    Xinayder wrote: »
    Why can't ZOS regularly release free DLCs since they are opting for this "expensive af" chapter system? Why have paid DLCs and paid expacks? They plan on releasing a few DLCs per year, why not release one or two for free? IMO dungeon DLCs are more stupid than a DLC-sized expansion pack which is more expensive than the base gsme itself or the 4 DLC pack sold in the crown store.

    EDIT: it's also unfair to non ESO+ subscribers, you are limited to the main and side quests only if you don't buy any DLC or expack.

    it's because the majority of it is stupid casual content that takes no brain cells to complete.
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