This would be a simple solution that would benefit everyone.Simply allow queue CP, NoCP or both. Queue time will slightly increase, but players will solve this themself (to wait longer or play the less prefered mode by queuing to both)
Simply allow queue CP, NoCP or both. Queue time will slightly increase, but players will solve this themself (to wait longer or play the less prefered mode by queuing to both)
It is becoming stale due lack of rewards and players are use to stats with CP. If players built for non-cp BGs they would realize how much better it is.
bigelle.x3_ESO wrote: »The only option should be nocp. The pvp community is too small to split cp and nocp and cp battlegrounds doesnt make sense. Its supposed to be a competitive environment but there isnt a sigle competitive game, sport, or activity ever that would promote such a massive advantage to certain players. A 660, soon to be 690, cp player has insurmountable damage, sustain, and defensive passives compared to someone like me, a 300 cp player. Were he the lowest skilled player in existence and i a top tier pvp fanatic, i still may not win. This is not how a competitive environment operates. This is a bad change.
bigelle.x3_ESO wrote: »The only option should be nocp. The pvp community is too small to split cp and nocp and cp battlegrounds doesnt make sense. Its supposed to be a competitive environment but there isnt a sigle competitive game, sport, or activity ever that would promote such a massive advantage to certain players. A 660, soon to be 690, cp player has insurmountable damage, sustain, and defensive passives compared to someone like me, a 300 cp player. Were he the lowest skilled player in existence and i a top tier pvp fanatic, i still may not win. This is not how a competitive environment operates. This is a bad change.
Lack of options is what makes the community even smaller, with a lot of would be BGers dropping of due to lack of separate queues etc. I do not see why adding two queues will be less beneficial.
If you want a distant analogy, scarce consumer choice options is what (amongst other things) killed the Soviet Union.
bigelle.x3_ESO wrote: »The only option should be nocp. The pvp community is too small to split cp and nocp and cp battlegrounds doesnt make sense. Its supposed to be a competitive environment but there isnt a sigle competitive game, sport, or activity ever that would promote such a massive advantage to certain players. A 660, soon to be 690, cp player has insurmountable damage, sustain, and defensive passives compared to someone like me, a 300 cp player. Were he the lowest skilled player in existence and i a top tier pvp fanatic, i still may not win. This is not how a competitive environment operates. This is a bad change.
I don´t think they have the playerbase to support that.
I think changing it to CP is trying to get more people to play it as it´s already becoming stale due to not enough people wanting to join.
No. Regardless of my opinion on CP vs Non-CP, allowing these two "options" will split the handful of players that que, at best, for much longer que times. At worst, one side will give in and go que up for the one that has the shorter que times. Effectively creating the illusion of choice. If the CP campaign vs Non-CP campaign are anything to go by, the Non-CP one will be the one to die.
Personally, I enjoy both. CP allows me more build diversity. I can bolster some of my weaknesses and be less reliant on having a heal bot following me. On the other hand, I also enjoy non-cp since it kills off the extreme builds that zos has thus far failed to balance. They each have their pros and cons, so I don't care to argue which one should be the rule for bgs. However, at level 50, there should only be one BG rule set.