Marksman gives you 8% damage with bow abilities against players. Not sure if that outweighs other 5 pieces or not.
I am looking for more bow damage and less melee action. If someone gets on me in melee, I'm dead. Even if I was in full heavy.
The only armor I can acquire is crafted and/or Guild Trader. Dungeon stuff a no go.
The thing about penetration is that it doesn't make any difference to shields. The set has a lot of sustain, which means you don't need to get it from another source. I imagine being bow/bow requires a lot of moving and kiting, so regen is probably not too useless. Shuffle spam to remove snares, dodge rolling etc etc
Never tried bow/bow, but it is definitely worth testing it out. Comes in jewellery and it pretty crappy to get.
also get your undaunted to 9. the passives are worth it, particularly the 2nd. do 1 heavy rest medium (medium benefits way outweigh putting on 1 light for more undaunted passive.The thing about penetration is that it doesn't make any difference to shields. The set has a lot of sustain, which means you don't need to get it from another source. I imagine being bow/bow requires a lot of moving and kiting, so regen is probably not too useless. Shuffle spam to remove snares, dodge rolling etc etc
Never tried bow/bow, but it is definitely worth testing it out. Comes in jewellery and it pretty crappy to get.
you don't want to do bow/bow. you need a weap buff from either d/w or 2h (unless you have a self buff like sorc/dk. 2h is best for rally heal as well or momentum to get rid of snares. Your 2h can be a buff/cleanse bar or when you gotta get close up and you will get close up.
also get your undaunted to 9. the passives are worth it, particularly the 2nd. do 1 heavy rest medium (medium benefits way outweigh putting on 1 light for more undaunted passive.The thing about penetration is that it doesn't make any difference to shields. The set has a lot of sustain, which means you don't need to get it from another source. I imagine being bow/bow requires a lot of moving and kiting, so regen is probably not too useless. Shuffle spam to remove snares, dodge rolling etc etc
Never tried bow/bow, but it is definitely worth testing it out. Comes in jewellery and it pretty crappy to get.
you don't want to do bow/bow. you need a weap buff from either d/w or 2h (unless you have a self buff like sorc/dk. 2h is best for rally heal as well or momentum to get rid of snares. Your 2h can be a buff/cleanse bar or when you gotta get close up and you will get close up.
I know that, I would never go bow bow. But op wants to. You can get brutality from pots(class skills too if sorc or DK) and snare removal from shuffle.
Would have to test if Marksman is really giving the 8% increase or with all the CP and other bonuses in it it is less (like happens to hawk eye or long shots), but if it is really really 8% and you lack any other source of penetration, it would be better than spriggan vs any enemies up to ~24k resistance. That is imho majority and the sustain is nice bonus.
If you already have some penetration, like 5280 from major fracture it would be better up to 30k.
But I dont really believe it is true 8%
Regarding Hunding, marksmen already has half of the WD of hunding and even without it the 8% (again if it is 8%) would be better than 300WD any day. You will heal for more with hunding, but IMO with the sustain and nearly half WD hunding has, you are better with marksmen
And archers mind is archers mind. It is 10%15% sneak crit damage, if you are ganking and want to kill targets in few shots which will nearly always be crits, then it is better than anything probably.
Toc de Malsvi wrote: »Would have to test if Marksman is really giving the 8% increase or with all the CP and other bonuses in it it is less (like happens to hawk eye or long shots), but if it is really really 8% and you lack any other source of penetration, it would be better than spriggan vs any enemies up to ~24k resistance. That is imho majority and the sustain is nice bonus.
If you already have some penetration, like 5280 from major fracture it would be better up to 30k.
But I dont really believe it is true 8%
Regarding Hunding, marksmen already has half of the WD of hunding and even without it the 8% (again if it is 8%) would be better than 300WD any day. You will heal for more with hunding, but IMO with the sustain and nearly half WD hunding has, you are better with marksmen
And archers mind is archers mind. It is 10%15% sneak crit damage, if you are ganking and want to kill targets in few shots which will nearly always be crits, then it is better than anything probably.
I haven't checked against another set in over a year. I would tend to agree given the bow passives that you wouldn't be getting the full 8%. However you would be getting close to that on the front end, it just diminishes with Hawkeye stacks.
I used to run Hundings, but Marksman was slightly more damage, but that was over a year ago when I tested it. The cost reduction itself is a big reason to run Marksman. I agree about the resistances. players massively overrate the penetration needed and the effect of it.
I find in CP shields are some of your biggest obstacles, where as in no CP armor mitigation is more significant.
Marksman + Morag Tong works quite well for ganking, with 1x Krah for extra phys penetration. I'm running sharp on the bow, but I may switch to Nirnhorned once transmutation is available. Both sets are extremely newbie friendly as you can get the whole setup under 25k or with AP from the elite/Cyro town vendors.
Marksman + Morag Tong works quite well for ganking, with 1x Krah for extra phys penetration. I'm running sharp on the bow, but I may switch to Nirnhorned once transmutation is available. Both sets are extremely newbie friendly as you can get the whole setup under 25k or with AP from the elite/Cyro town vendors.
Depends on what you're looking for.
To maximize Lethal Arrow tooltip, I'd go with 5x Marksman & 5x Morag Tong & either use vMA/Master Bow or 1x Veli/Kena for extra weapon dmg.
I wouldn't recommend playing bow currently though, borderline unplayable with Miat's addon letting people know when you're casting Snipe on them and light/heavy builds largely capable of mitigating/absorbing anything bow can dish out, while medium just dodges your snipes (thanks to Miat's & visual/audio cues).
Hopefully next patch will be more interesting for bow users.
Marksman + Morag Tong works quite well for ganking, with 1x Krah for extra phys penetration. I'm running sharp on the bow, but I may switch to Nirnhorned once transmutation is available. Both sets are extremely newbie friendly as you can get the whole setup under 25k or with AP from the elite/Cyro town vendors.
I forgot about kra'g set. If you combo kra'g with kena you can do the following for the rest of your penetration:
- sharp
- lover mundas
- 2980 into CP
This will give you 10k penetration. But you'll need to find major fracture too make really good use of this penetration; which means nightblade lol. As NB you'll get 80% crit DMG+ a 15280 total pen debuff (which rivals mag using ele drain).
You can then use DMG enchants, flawless db + cripple grasp for unblock cc while having DB for the extra 5% DMG. I used senche for burst WD gain + barksin backbar for extra heal+ 50% reduction on snares+immobilze. Only problem is the ranged spamable, but combo of venom arrow for the silence cc + silver leaches might provide LA weave friendly sustain + burst from relentless focus.
I might run this build if I can get money to redo stats on my NB.
Marksman + Morag Tong works quite well for ganking, with 1x Krah for extra phys penetration. I'm running sharp on the bow, but I may switch to Nirnhorned once transmutation is available. Both sets are extremely newbie friendly as you can get the whole setup under 25k or with AP from the elite/Cyro town vendors.
I forgot about kra'g set. If you combo kra'g with kena you can do the following for the rest of your penetration:
- sharp
- lover mundas
- 2980 into CP
This will give you 10k penetration. But you'll need to find major fracture too make really good use of this penetration; which means nightblade lol. As NB you'll get 80% crit DMG+ a 15280 total pen debuff (which rivals mag using ele drain).
You can then use DMG enchants, flawless db + cripple grasp for unblock cc while having DB for the extra 5% DMG. I used senche for burst WD gain + barksin backbar for extra heal+ 50% reduction on snares+immobilze. Only problem is the ranged spamable, but combo of venom arrow for the silence cc + silver leaches might provide LA weave friendly sustain + burst from relentless focus.
I might run this build if I can get money to redo stats on my NB.
Sounds interesting. I am not familiar with all the abbreviations though
Depends on what you're looking for.
To maximize Lethal Arrow tooltip, I'd go with 5x Marksman & 5x Morag Tong & either use vMA/Master Bow or 1x Veli/Kena for extra weapon dmg.
I wouldn't recommend playing bow currently though, borderline unplayable with Miat's addon letting people know when you're casting Snipe on them and light/heavy builds largely capable of mitigating/absorbing anything bow can dish out, while medium just dodges your snipes (thanks to Miat's & visual/audio cues).
Hopefully next patch will be more interesting for bow users.
I hate that addon. I put SO much time into my archer main and then that nonsense happens..... ugh......
But I was also thinking of morag tong, does the poison bonus work really well?
Depends on what you're looking for.
To maximize Lethal Arrow tooltip, I'd go with 5x Marksman & 5x Morag Tong & either use vMA/Master Bow or 1x Veli/Kena for extra weapon dmg.
I wouldn't recommend playing bow currently though, borderline unplayable with Miat's addon letting people know when you're casting Snipe on them and light/heavy builds largely capable of mitigating/absorbing anything bow can dish out, while medium just dodges your snipes (thanks to Miat's & visual/audio cues).
Hopefully next patch will be more interesting for bow users.
I hate that addon. I put SO much time into my archer main and then that nonsense happens..... ugh......
But I was also thinking of morag tong, does the poison bonus work really well?
Oh yes.
It actually puts a debuff on target that makes it take +10% poison damage. This means it buffs your already buffed up damage by 10% (not your base damage like other % modifiers).