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Which Two Sets for PvP Archer

  • thedude33
    thedude33
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    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
  • DDuke
    DDuke
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    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
    Edited by DDuke on September 23, 2017 2:26PM
  • Jade1986
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    DDuke wrote: »
    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).

    Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +
  • DDuke
    DDuke
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    laced wrote: »
    DDuke wrote: »
    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).

    Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +

    I'm not sure, but you can buy Morag pieces from the Bruma merchant.

    I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...
  • Jade1986
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    DDuke wrote: »
    laced wrote: »
    DDuke wrote: »
    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).

    Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +

    I'm not sure, but you can buy Morag pieces from the Bruma merchant.

    I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...

    Ahsoooo, ok, ill look into that then, i mean yeah the bows are good, but lets be honest, 150 k is just too much xD
  • SodanTok
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    DDuke wrote: »
    laced wrote: »
    DDuke wrote: »
    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).

    Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +

    I'm not sure, but you can buy Morag pieces from the Bruma merchant.

    I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...

    Meanwhile I bought infused morag tong bow for 5k 6months ago hoping that one day I will have reason to use morag tong and infused wont be trash or there will be some trait change.... and all 3 things are going to be true now (well, infused is good for 2 patches already)

    You can also get pieces from the traders in base. Tho it is random between 2-3 sets in that pack. It is 20k AP per bag.
    Edited by SodanTok on September 23, 2017 8:08PM
  • thedude33
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    Hawks Eye also looks interesting. Just had a purple ring drop today.
  • Jade1986
    Jade1986
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    SodanTok wrote: »
    DDuke wrote: »
    laced wrote: »
    DDuke wrote: »
    thedude33 wrote: »
    10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?

    Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.

    The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.

    However, Morag also boosts the damage of:
    [Bow] Lethal Arrow, Poison Injection, Acid Spray
    [DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
    [Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
    [Misc.] Poison enchant, Poisoned status effect, alchemy poisons

    by 10%.


    There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).

    Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +

    I'm not sure, but you can buy Morag pieces from the Bruma merchant.

    I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...

    Meanwhile I bought infused morag tong bow for 5k 6months ago hoping that one day I will have reason to use morag tong and infused wont be trash or there will be some trait change.... and all 3 things are going to be true now (well, infused is good for 2 patches already)

    You can also get pieces from the traders in base. Tho it is random between 2-3 sets in that pack. It is 20k AP per bag.

    Bruma vendor morag tong pieces are 12k I found out. Ill just have to wish for the best, sets im using now are ok, but really just got them so i could have some gear when i hit cp campaigns.
  • SodanTok
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    thedude33 wrote: »
    Hawks Eye also looks interesting. Just had a purple ring drop today.

    No. Unless you are really really interested in getting bow ulti 5% cheaper. Literally every at least slightly popular damage set is better. Hunding, Automaton, Marksmen, Spriggan, Sheer Venom, Morag Tong. Even Mother Gaze if you have high crit chance or guaranteed crit (from sneak or cloak). Probably even bone pirate is better damage wise (and much much better sustain wise)
    Edited by SodanTok on September 24, 2017 10:28AM
  • thedude33
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    Tool tip said 5% bow damage and cheaper bow abilities?
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    I've been rocking 5 piece Marksman/ 5 piece Hawk's Eye for quite awhile and loving it
  • SodanTok
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    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.
  • thedude33
    thedude33
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    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
  • thedude33
    thedude33
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    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    ..and how would Marksmen give more damage than Hawk? I have a lot to learn but I am really missing the boat if that was the case.
  • SodanTok
    SodanTok
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    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    But lets say you instead increase your damage by some value like 10. It wont be just 10 on top of the 100 you have (so 140 in the example). It will be 10 and 30% of that 10.

    Point is to find if what are you getting from the % increase is as good or better than what are you getting from normal value.

    If you use bow on medium armor build with all the CP, you probably have ~30% from CP, 12% from long shots, 5-25% from hawkeye (depends on your light attacks and opponents dodges). 5% on top of that is just 2.99%
    Edited by SodanTok on September 25, 2017 11:34AM
  • thedude33
    thedude33
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    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    Sounds like a tax accountants math :)

  • SodanTok
    SodanTok
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    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    Sounds like a tax accountants math :)

    Or simply... math ;)

    Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.
  • DDuke
    DDuke
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    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    Sounds like a tax accountants math :)

    Or simply... math ;)

    Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.

    Well, Hawk's Eye kind of makes up for it by giving one weapon dmg & stamina set bonus more than Hunding's, so it's better for burst atleast.

    Marksman though gives roughly the same amount of dmg as Hawk's Eye in total and 2x stam regen bonuses on top of that (as well as better cost reduction bonus).
  • thedude33
    thedude33
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    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    Sounds like a tax accountants math :)

    Or simply... math ;)

    Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.

    Midnight shift makes me punch drunk ... and bored so have to comment.

    I have seen that theory played out before in other games, and have never bought into it.

    Simple math? Every 100 damage you do add 5 to it.
    So if the tool tip said " adds 5% to base damage" then it would be more clear and accurate?

    I have Hundings/Spriggans now. I just get baffled when I watch youtube and other bow users have 40k stamina and tool tips where their snipe shows 18k. My stamina with food is only 30k, with a tool tip of 11k snipe. Non CP mode.

    I am missing something for sure. Gold weapons and purple armor. one purple jewelry and 2 blues. that shouldn't be 9k of stamina difference.

  • SodanTok
    SodanTok
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    DDuke wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    SodanTok wrote: »
    thedude33 wrote: »
    Tool tip said 5% bow damage and cheaper bow abilities?

    Yeah. That will be around 3% once you consider CP and bow passives. All of the mentioned sets give you much more.

    I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?

    Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.

    Sounds like a tax accountants math :)

    Or simply... math ;)

    Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.

    Well, Hawk's Eye kind of makes up for it by giving one weapon dmg & stamina set bonus more than Hunding's, so it's better for burst atleast.

    Marksman though gives roughly the same amount of dmg as Hawk's Eye in total and 2x stam regen bonuses on top of that (as well as better cost reduction bonus).

    True. Forgot the scenario that makes both crit bonuses on hunding irrelevant. When you are betting everything on guaranteed crit and getting the kill and/or running away if it goes south.

    In any fight longer than 5sec the hunding will outperform hawk eye with its boost to overall damage and healing. Would be true for marksman too, but that set is such great at sustain that you dont even have to find another sustain set. Allowing you to have more damage from rest of sets.
    Edited by SodanTok on September 25, 2017 12:00PM
  • Curtdogg47
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    For the current patch, I have stacked weapon damage for my bow build. I am running very little pen and lowest crit I have run in a long time. I have tested a lot of different set combos, for this patch and feel that going for Me max weapon damage is working best.
  • crusnik91
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    thedude33 wrote: »
    Spriggans, Hunding, Archers Mind ?

    I have Spriggans and Hunding, was wondering if Archers Mind should replace one of those ?

    Or any other suggestions

    Thanks
    marksman+archer's mind+either 1 piece monster shoulder or vMealstrom weapons
    https://www.youtube.com/watch?v=GIB_IKv94vM
    Try this build out! cheap and really effortable too. but u have to be a stam nightblade to make it work
    YT channel(Guides/Builds/gameplay)
    ~ Crescent Jayren Gaming ~

    Glorious EP
    Jayren - V16 MagBlade AR30
    Crescent J'renz - V16 StamBlade AR46
    Crescent Lucrecia - V16 MagSorc AR32
    Courageous DC
    Crescent Sephiroth - V16 StamDK AR50
    Crescent Singu-rarity - V16 MagTemplar AR33
    Relentless AD
    Crescent the Tiny - V16 StamSorc AR10
    Crescent-The-Huge-One - V16 MagWarden AR18
  • Toc de Malsvi
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    Hundings is a fairly significant boost to healing and to a slightly less significant boost to damage. Specifically Hindings addresses one of the primary weaknesses of bow, which is low weapon damage. It gives static values which is somewhat important, as you often cannot afford to fiddle around waiting for a proc.

    Marksman is your best sustain set to pair with also having adequate damage. It was the undisputed #1 set for bow builds prior to Homestead and the change to additive % increase stacking. Now it's just a good option.

    Archersmind is only good for ganking. The 5% crit damage outside of stealth attacks is incredibly lackluster compared to other options.

    Hawkeye was a decent PVE set before Homestead, and made a good pairing with Marksman for a pure bow build in PVP. However it is pretty much garbage for all content now. Essentially it's worse than marksman for PVP and worse than pretty much everything in PVE. Running Hawkeye with Marksman provides really cheap bow skills but sacrifices significant damage. While making everything non Bow hit like a noodle.(including your Vigor heal)


    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • technohic
    technohic
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    Hundings and Night Mothers is easy to get. I run that with 1 piece krahgs on my stamblade. If you are going to get into a build where you are going to get hit more; going heavy and 7th legion/ravagers is probably better. I haven't been using bow as a main bar though, after I see how easy it is to watch Miats and avoid it
    Edited by technohic on September 26, 2017 6:57PM
  • davey1107
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    I run a bow gank build in pvp and I've tried pretty much every combo. Right now I run 5 marksman, 5 Hawks eye, 1 kraghs.

    The truth is that your performance will be pretty similar between most of the sets you list. I think marksman is the best set for a bow gank build as your first set...it's power and cost reduction is just enough to push it over the edge of other sets. For a secondary set Hawks eye and Hunding runs similar.

    What I find WAY more important for a bow gank build is your buff rotation. Here you'll get 30-40% more power...where the set differences are going to be like 2-5% power (if any) between Hunding, Hawks Eye, Spriggans, etc. For an opening attack I want to have active:

    - major brutality, essential. I get it from Rally on the 2h.
    - Major savagery, almost essential. I slot hunter on my attack bar
    - Merciless resolve if stamblade...8% more power.
    - might of the guild, mage guild passive. I slot magelight on my back bar specifically to get the 20% damage boost to my opening snipe.

    It's a bit clunky and cumbersome, but this is for an opening sneak attack...it's not that hard to master the rotation, and this is where my build will slam people for 16-18k.

    Also consider Trap Beast from fighters guild. As a bow build I often have people running up to a towermto fight me. The snare is horrific on this, and then I get 12% more crit damage.

    And go read the patch notes for Clockwork City. The asylum bow from the trial - "when you deal damage from arrow spray your next damage from snipe, poison inject or scatter shot used within 5 seconds is increased by 45%" I need to figure out if I can get arrow spray into the rotation...but my wall snipes crit for 15k. Another 45% is 21,750. Oh man...if I can figure out how to make it work...BWA HA HA HAHAHA.

  • thedude33
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    Youtube videos are gonna put me in the poor house. Someone was all hyped over Senche and Air. Weapon damage buff when you dodge rolled. So had to try it. Hundings/Spriggans far better, and no need to dodge roll.
  • SodanTok
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    thedude33 wrote: »
    Youtube videos are gonna put me in the poor house. Someone was all hyped over Senche and Air. Weapon damage buff when you dodge rolled. So had to try it. Hundings/Spriggans far better, and no need to dodge roll.

    Air is bad, but you can use Senche semi effectively. Personally it is meh, because it forces you to unnecessary dodge rolls. So you use dodge (pay the stamina price) to get more damage than on hunding and then you suddenly need to dodge some attack but you have penalty from last time and you pay even higher stamina price.

    And from my experience the most common way to die on bow build is to run out of stamina, because you cant heavy attack or play redguard like other people.
    Edited by SodanTok on September 26, 2017 7:18PM
  • thedude33
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    davey1107 wrote: »
    I run a bow gank build in pvp and I've tried pretty much every combo. Right now I run 5 marksman, 5 Hawks eye, 1 kraghs.

    The truth is that your performance will be pretty similar between most of the sets you list. I think marksman is the best set for a bow gank build as your first set...it's power and cost reduction is just enough to push it over the edge of other sets. For a secondary set Hawks eye and Hunding runs similar.

    What I find WAY more important for a bow gank build is your buff rotation. Here you'll get 30-40% more power...where the set differences are going to be like 2-5% power (if any) between Hunding, Hawks Eye, Spriggans, etc. For an opening attack I want to have active:

    - major brutality, essential. I get it from Rally on the 2h.
    - Major savagery, almost essential. I slot hunter on my attack bar
    - Merciless resolve if stamblade...8% more power.
    - might of the guild, mage guild passive. I slot magelight on my back bar specifically to get the 20% damage boost to my opening snipe.

    It's a bit clunky and cumbersome, but this is for an opening sneak attack...it's not that hard to master the rotation, and this is where my build will slam people for 16-18k.

    Also consider Trap Beast from fighters guild. As a bow build I often have people running up to a towermto fight me. The snare is horrific on this, and then I get 12% more crit damage.

    And go read the patch notes for Clockwork City. The asylum bow from the trial - "when you deal damage from arrow spray your next damage from snipe, poison inject or scatter shot used within 5 seconds is increased by 45%" I need to figure out if I can get arrow spray into the rotation...but my wall snipes crit for 15k. Another 45% is 21,750. Oh man...if I can figure out how to make it work...BWA HA HA HAHAHA.

    That's good stuff. I have been using a pot to get the savagery. Might have to consider the trap also to help with escape. The enemy doesn't see it?
  • thedude33
    thedude33
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    Recently added Morag Tong to replace hundings. Combined with Spriggans. My penetration is 10k now. Too much?

    After switching gear I headed out to no CP Cyrodil. It was dead so switched to Vivec. Tough to tell the difference between gear because everyone is so good there.

    It sure kills single mobs better in pve
  • Jade1986
    Jade1986
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    thedude33 wrote: »
    Recently added Morag Tong to replace hundings. Combined with Spriggans. My penetration is 10k now. Too much?

    After switching gear I headed out to no CP Cyrodil. It was dead so switched to Vivec. Tough to tell the difference between gear because everyone is so good there.

    It sure kills single mobs better in pve

    For pve I use 4 Part Marksman, 4 Part Morag Tong, and 2 part Defiler. Eventually I will replace those with automaton and Twice fanged serepent set, but they work well atm. With only 300 cp, and blue gear, I hit 17,5 k dps so far. With everything gold, and with those other two sets, cp 660, plus a Ma bow I expect it to be a LOT higher. In cyro I use 5 part Morag tong and 5 Part Marksman, and whatever bow I upgraded the most, still have to get the Masters bow, whereever you get that....
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