10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.
However, Morag also boosts the damage of:
[Bow] Lethal Arrow, Poison Injection, Acid Spray
[DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
[Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
[Misc.] Poison enchant, Poisoned status effect, alchemy poisons
by 10%.
There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.
However, Morag also boosts the damage of:
[Bow] Lethal Arrow, Poison Injection, Acid Spray
[DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
[Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
[Misc.] Poison enchant, Poisoned status effect, alchemy poisons
by 10%.
There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +
10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.
However, Morag also boosts the damage of:
[Bow] Lethal Arrow, Poison Injection, Acid Spray
[DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
[Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
[Misc.] Poison enchant, Poisoned status effect, alchemy poisons
by 10%.
There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +
I'm not sure, but you can buy Morag pieces from the Bruma merchant.
I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...
10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.
However, Morag also boosts the damage of:
[Bow] Lethal Arrow, Poison Injection, Acid Spray
[DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
[Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
[Misc.] Poison enchant, Poisoned status effect, alchemy poisons
by 10%.
There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +
I'm not sure, but you can buy Morag pieces from the Bruma merchant.
I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...
10% for 5 seconds. Is there a cooldown? Some of the best poison is about 1500 damage? So a 10% increase would make it 1650?
Doesn't seem like a lot, especially only having 1,100 stam and 260 weapon damage.
The damage from alchemy poisons (I think this is what you're referring to) largely depends on how many points in Mighty/Thaumaturge you have and if you have Minor/Major Berserk active - but it's around 1500-1800/second (in PvE) for the non-crits.
However, Morag also boosts the damage of:
[Bow] Lethal Arrow, Poison Injection, Acid Spray
[DK Skills] Venomous Claw, Noxious Breath, Corrosive Armor
[Proc Sets] Sheer Venom, Viper, Vicecanon, Poisonous Serpent, Widowmaker, Syvarra's Scales, Defiler, Eternal Hunt, Hand of Mephala, Spawn of Mephala, Leeching Plate, Night Terror,
[Misc.] Poison enchant, Poisoned status effect, alchemy poisons
by 10%.
There's no cooldown on the Morag Tong debuff, though I assume it can be cleansed (haven't tested that).
Now the question is can you get morag tong stuff from rewards for the worthy? Because the bows are insanely expensive in the guild stores. I am talking 115 k +
I'm not sure, but you can buy Morag pieces from the Bruma merchant.
I bought a bow for around 150k a while ago from guild store - a decision I've come to regret after playing a different setup on PTS for a while...
Meanwhile I bought infused morag tong bow for 5k 6months ago hoping that one day I will have reason to use morag tong and infused wont be trash or there will be some trait change.... and all 3 things are going to be true now (well, infused is good for 2 patches already)
You can also get pieces from the traders in base. Tho it is random between 2-3 sets in that pack. It is 20k AP per bag.
Hawks Eye also looks interesting. Just had a purple ring drop today.
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.
Sounds like a tax accountants math
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.
Sounds like a tax accountants math
Or simply... math
Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.
Sounds like a tax accountants math
Or simply... math
Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.
I have read something like that before when discussing something else. How do CPs and bow passives turn a 5% damage bonus into a 3% damage bonus ?
Because they are additive. Lets say you deal 100 damage and have 30% to damage from CP. Then add hawk eye 5%. It is not 5% of 130 it is still 5% of 100. So you deal 135 damage. That is 3.8% damage increase. The more these % you have the lesser this number is.
Sounds like a tax accountants math
Or simply... math
Anyway, I think there is no situation where hunding set is not better than hawkeye and hunding is easy to get. So hawkeye might as well not exist.
Well, Hawk's Eye kind of makes up for it by giving one weapon dmg & stamina set bonus more than Hunding's, so it's better for burst atleast.
Marksman though gives roughly the same amount of dmg as Hawk's Eye in total and 2x stam regen bonuses on top of that (as well as better cost reduction bonus).
marksman+archer's mind+either 1 piece monster shoulder or vMealstrom weaponsSpriggans, Hunding, Archers Mind ?
I have Spriggans and Hunding, was wondering if Archers Mind should replace one of those ?
Or any other suggestions
Thanks
https://www.youtube.com/watch?v=GIB_IKv94vMYoutube videos are gonna put me in the poor house. Someone was all hyped over Senche and Air. Weapon damage buff when you dodge rolled. So had to try it. Hundings/Spriggans far better, and no need to dodge roll.
I run a bow gank build in pvp and I've tried pretty much every combo. Right now I run 5 marksman, 5 Hawks eye, 1 kraghs.
The truth is that your performance will be pretty similar between most of the sets you list. I think marksman is the best set for a bow gank build as your first set...it's power and cost reduction is just enough to push it over the edge of other sets. For a secondary set Hawks eye and Hunding runs similar.
What I find WAY more important for a bow gank build is your buff rotation. Here you'll get 30-40% more power...where the set differences are going to be like 2-5% power (if any) between Hunding, Hawks Eye, Spriggans, etc. For an opening attack I want to have active:
- major brutality, essential. I get it from Rally on the 2h.
- Major savagery, almost essential. I slot hunter on my attack bar
- Merciless resolve if stamblade...8% more power.
- might of the guild, mage guild passive. I slot magelight on my back bar specifically to get the 20% damage boost to my opening snipe.
It's a bit clunky and cumbersome, but this is for an opening sneak attack...it's not that hard to master the rotation, and this is where my build will slam people for 16-18k.
Also consider Trap Beast from fighters guild. As a bow build I often have people running up to a towermto fight me. The snare is horrific on this, and then I get 12% more crit damage.
And go read the patch notes for Clockwork City. The asylum bow from the trial - "when you deal damage from arrow spray your next damage from snipe, poison inject or scatter shot used within 5 seconds is increased by 45%" I need to figure out if I can get arrow spray into the rotation...but my wall snipes crit for 15k. Another 45% is 21,750. Oh man...if I can figure out how to make it work...BWA HA HA HAHAHA.
Recently added Morag Tong to replace hundings. Combined with Spriggans. My penetration is 10k now. Too much?
After switching gear I headed out to no CP Cyrodil. It was dead so switched to Vivec. Tough to tell the difference between gear because everyone is so good there.
It sure kills single mobs better in pve