I for one am hyped for noCP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
I for one am hyped for noCP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
Your argument is just a straw-man. Just because the game is balanced for CP and headed in that direction does NOT mean that CP in BGs aren't going to cause lots of problems.
How, for example do you deal with a tank build that can extended a fight forever while putting out huge AoE heals to his allies and being able to pop off a 13k+ aoe burst with 2 button presses? That's just one example of the types of broken builds that will extend fights and slow down the action in BGs. I've got several builds that currently have no reasonable counters in game and I'm not the only one, there's hundreds of players across all the servers that have builds that allow for no counterplay in a controlled 4v4v4 environment and that's the issue at hand.
I for one am hyped for noCP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
Your argument is just a straw-man. Just because the game is balanced for CP and headed in that direction does NOT mean that CP in BGs aren't going to cause lots of problems.
How, for example do you deal with a tank build that can extended a fight forever while putting out huge AoE heals to his allies and being able to pop off a 13k+ aoe burst with 2 button presses? That's just one example of the types of broken builds that will extend fights and slow down the action in BGs. I've got several builds that currently have no reasonable counters in game and I'm not the only one, there's hundreds of players across all the servers that have builds that allow for no counterplay in a controlled 4v4v4 environment and that's the issue at hand.
I for one am hyped for CP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
I for one am hyped for CP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
@Subversus
I'm not sure what the point of saying any of that is, as I'm not advocating for keeping CP out of battlegrounds, I'm advocating for a better examination of the builds that will be overly-frustrating in certain CP situations, and to add counterplay to those builds.
I for one am hyped for CP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
@Subversus
I'm not sure what the point of saying any of that is, as I'm not advocating for keeping CP out of battlegrounds, I'm advocating for a better examination of the builds that will be overly-frustrating in certain CP situations, and to add counterplay to those builds.
You should outline what makes these builds op then and give suggestions on how to adress the used mechanics to make them no longer problematic in battlegrounds no?
I for one am hyped for CP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
@Subversus
I'm not sure what the point of saying any of that is, as I'm not advocating for keeping CP out of battlegrounds, I'm advocating for a better examination of the builds that will be overly-frustrating in certain CP situations, and to add counterplay to those builds.
I for one am hyped for CP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
@Subversus
I'm not sure what the point of saying any of that is, as I'm not advocating for keeping CP out of battlegrounds, I'm advocating for a better examination of the builds that will be overly-frustrating in certain CP situations, and to add counterplay to those builds.
I merely said that I like playing with CPI do not believe there are more cancer builds in CP than there are in noCP. If the tanks are unkillable in noCP I doubt anything will change in CP, except for us being able to actually have a chance against them since we have crit multipliers, heal debuffs gallore, damage multipliers galore.
These builds are not OP,
I for one am hyped for noCP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
Your argument is just a straw-man. Just because the game is balanced for CP and headed in that direction does NOT mean that CP in BGs aren't going to cause lots of problems.
How, for example do you deal with a tank build that can extended a fight forever while putting out huge AoE heals to his allies and being able to pop off a 13k+ aoe burst with 2 button presses? That's just one example of the types of broken builds that will extend fights and slow down the action in BGs. I've got several builds that currently have no reasonable counters in game and I'm not the only one, there's hundreds of players across all the servers that have builds that allow for no counterplay in a controlled 4v4v4 environment and that's the issue at hand.
I for one am hyped for noCP. I make my builds with cp in mind, it's really annoying when I have to go swap munduses, traits and/or sets just to play some BGs with my friend. noCP is a thing of the past. The way this game has evolved and how the classes have been changed simply does not work with noCP.
Your argument is just a straw-man. Just because the game is balanced for CP and headed in that direction does NOT mean that CP in BGs aren't going to cause lots of problems.
How, for example do you deal with a tank build that can extended a fight forever while putting out huge AoE heals to his allies and being able to pop off a 13k+ aoe burst with 2 button presses? That's just one example of the types of broken builds that will extend fights and slow down the action in BGs. I've got several builds that currently have no reasonable counters in game and I'm not the only one, there's hundreds of players across all the servers that have builds that allow for no counterplay in a controlled 4v4v4 environment and that's the issue at hand.
^^^ Not to mention, that most half-decent players can tank effectively with CP.
If someone who is a skilled PvPer (rare) brings their support build into PvP, it will take *more* than 4 players focusing them to take them out. Due to their tankiness/heals they will be unkillable unless heavily debuffed, CCed, Ulted, and focused by an entire team of good, coordinated players all at the same time. I already have in mind numerous builds that will ruin BGs. Also having CPs allows you to further optimize a group of 4 people to stack the odds even more than before against non pre-made groups, all while putting those not at the CP Cap at an inherent disadvantage.
I'm glad I stopped PvPing in ESO..... the quality of server performance and gameplay, as well as player population, keeps getting lower. At least things are still interesting in PvE. Battlegrounds was the last form of PvP I still cared about and now that ends when CWC releases. rip
You basically have two choices. Either go squishy and build for high damage so that you can kill the tanks maybe. Or you tank up like everyone and do. less damage, but stay alive and get your kills through group effort. You don't need to be a prophet to see how this will go. It's already there in live.
@Minno
I agree it's mainly a problem of how the modes are designed. There is just no drawback to being tanky.
I am not sure what it is about the CP system that enables it (I haven't looked at the builds myself), all I know is that the people who perform extremely well in a tank role on CP were not able to pull off the same effect back when we had that mandatory noCP week. Us damage dealers having CP does not enable us to kill them, the CP for some reason directly enables the supertank gameplay. .
Heal debuff+Regen debuff+ sustained dots funnies ...
Heal debuff+Regen debuff+ sustained dots funnies ...
On other words, stuff not every class has easy access too and requires heavy investment in questionable CP attributes...