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Should eso just leave classes unbalanced instead of nerfing?

  • GreenSoup2HoT
    GreenSoup2HoT
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    No ... nerf classes until we are all the same
    A game that doesn't know when to nerf.... is a game that doesn't know when to buff. This games balance is terrible and most of the veteran eso players know this and could quiet literally fix it if we had the power to do so.

    Edited by GreenSoup2HoT on September 21, 2017 12:48AM
    PS4 NA DC
  • Chronicburn
    Chronicburn
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    Yes ... leave imbalanced classes
    kessik221 wrote: »
    the problem with that is you can't play what you want in order to be competitive. the nerfs that are handed out aren't because of a 2-3% difference, its a huge difference that needs addressed. If you are looking for hardmode vs easymode don't play an mmo. It just doesn't exist. Massive multiplayer online, so they cater to the massive.

    This is the same negative attitude that leads to ruining good classes, good skills, and good games

    Although your viewpoints always poll in the minority, they always seem to find the ears (and the vile nerf-hammer gripping hand) of some narrow minded developers :0(
  • russelmmendoza
    russelmmendoza
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    the nerf comes from the magclass getting killed by the stamclass.

    zenimax love their magclass, everytime they cry zenimax is always at hand.

    stamclass asking for crumbs gets a kick in the face.

    they nerf the nb to death, well at least for me.

    guess what I did?
  • WaltherCarraway
    WaltherCarraway
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    #dragonknightlivesmatter
    Back from my last hiatus. 2021 a new start.
  • Rainraven
    Rainraven
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    Can't choose any of your poll options. We should NOT all be the same, and clearly aren't. But they have to keep things in check. I would much prefer they adjust things like armor sets and CP stars before they touch class skills. They've really done a number on a couple of classes when the problem was armor sets and the CP system. Do not like.
  • Mojmir
    Mojmir
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    just remove classes altogether, oh wait "everyone will run the same thing"
    not like that isnt happening now.
  • SirAxen
    SirAxen
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    Mojmir wrote: »
    just remove classes altogether, oh wait "everyone will run the same thing"
    not like that isnt happening now.

    It would be even worse then though. Also, 'everyone is currently running the same thing' is inherently wrong. There is a lot more variety going on in builds than some people will ever admit.
  • Sevn
    Sevn
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    But can people come to an agreement on which need buffing and which can stay as they are?

    This, by far, is the most prevalent and pressing issue pertaining to class balance. There is no way you're going to get even a handful of different players, playing many variations of the five classes to agree on what should be buffed/nerfed.

    Bias opinions will always play a role when debating/discussing balance as no one is willing to acknowledge nor admit their favorite class/skill/weapon needs a nerf.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Artis
    Artis
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    No ... nerf classes until we are all the same
    When one leaf of grass is sticking out it's getting cut instead of making others catch up. Do what needs to be done for all classes to perform all roles with the same efficiency.
  • Thrymbauld
    Thrymbauld
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    They should balance. That's different than "making them all the same", only a small minded person would actually believe that to be the case.

    That doesn't mean all buffs, and doesn't mean all nerfs.

    Look at the Sorcerer. A source of nerf calls all the time, but the reality is that it's actually a pretty well put together class. The abilities have a strong synergy with one another, they apply their damage reliably, and the buffs for offense give survivability(Surge gives 20% damage buffs plus heals on crits) and buffs for defense give offense(lightning form, AE pulse plus resistance), meaning any half decent sorc can pull together a functioning setup that offers it good playability. Its passive abilities play very well into exactly what the class does.

    Now look at the Warden. Its same defensive spell doesn't help his offense at all, but wipes out a slot. The same offensive buff doesn't do any damage nor add any survivability either. Its damage abilities offer little synergy with one another and are, instead, a hodge podge of different ways to apply damage that don't really line up into a particularly coherent rotation. Its passives are also an incoherent jumble of nonsense that doesn't tie the class together. On paper, its abilities actually look stronger than those on a Sorcerer, even in identical gear, but in practice their lack of self synergy shows how inaccurate that really is.

    All of that seems like a suggestion that buffs to incoherent abilities might fully fix the problem, but I don't think that's the case. In the above example, if a Warden was suddenly able to tie its abilities into a proper rotation that actually built its power, as well as not having "dead" keys in its rotation to keep some buffs up, it almost certainly couldn't display the paper tooltips that it has because tying them into an effective rotation would suddenly jump the classes power to a new level, and powercreep is a bad thing.

    And no, tying all of these numbers together and reworking a few skills to make the two classes equal in power would not make wardens into Sorcerors with different graphics.
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