Chronicburn wrote: »Should eso just leave classes unbalanced instead of nerfing?
Yes ... leave imbalanced classes
No ... nerf classes until we are all the same
Correct imbalance but by buffing the weaker NOT weakening the strong
VOTE View Results

Those who think that competitive players whether PvE or PvP are going to be happier with everyone else being buffed rather than being nerfed themselves are deluding themselves.
It's important to maintain balance so far as possible, but inevitably that is going to involve an element of both buffs and nerfs not least so as to keep individual changes as limited as possible.That is what has happened with ESO, but human nature being what it is, nerfs always get a "WTF ZOS, the devs are idiots!" response, while buffs never get a "WTG ZOS, these guys are the best!" response.
ComboBreaker88 wrote: »Each class and race should have strengths and weaknesses. What they are doing now is making everything basically the same. If they're going to keep this up they might as well just remove the class system. Dk, are supposed to be tanky, let them be tanky. Nightblades are supposed to be stealthy, let them be stealthy. Templars are supposed to be healers, let them heal. Sorcs are supposed to be OP (kidding) they are supposed to be good support, let them support. Each class should excel at different things. Not all the same stuff. Give us DIVERSITY!!!!
Those who think that competitive players whether PvE or PvP are going to be happier with everyone else being buffed rather than being nerfed themselves are deluding themselves.
It's important to maintain balance so far as possible, but inevitably that is going to involve an element of both buffs and nerfs not least so as to keep individual changes as limited as possible.That is what has happened with ESO, but human nature being what it is, nerfs always get a "WTF ZOS, the devs are idiots!" response, while buffs never get a "WTG ZOS, these guys are the best!" response.
KochDerDamonen wrote: »Gods, shut up...
Nerfs and buffs have their times and places...

Yolokin_Swagonborn wrote: »Champion system is what's unbalancing the game.'
The nerfings will continue until the champion system is destroyed.
RandomSilliness wrote: »There is no right choice in your poll. I voted "no" as the best alternative.
The right answer is to combine buffing and nerfing as needed to achieve balance with the fewest possible changes.
I've played an MMORPG where the dev team adopted a stance of never nerfing anything. It was a stance well liked by people that had come from EQ; at least for a while. Unfortunately, unintended consequences of new items and skills caused huge imbalances that required enormous amounts of work to "buff"--literally--everything else. In the end, the continual buffing made as many imbalances as it fixed, requiring more buffing, and more mistakes, and all of that took away from time they could have spent on more content. To their credit, the team stuck to their word, but I think it was a hard-line taken too far.
Edit: I wonder if anyone will remember what game I'm talking about.