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Should eso just leave classes unbalanced instead of nerfing?

Chronicburn
Chronicburn
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I'm not discounting the possibility of buffs here.
Imbalance gives players the chance to play "easy mode" or "difficult mode". Just like real life, some people have to try harder to win. I vote for imbalance and let everyone choose if they want the game easier or harder!
Edited by Chronicburn on September 20, 2017 5:33PM

Should eso just leave classes unbalanced instead of nerfing? 107 votes

Yes ... leave imbalanced classes
13%
NewBlacksmurfTHEDKEXPERIENCESkoomahRomoComboBreaker88Bobby_V_RockitDoctordarkspawngetemshaunaFlipsChronicburnKay1MehrunesFlagonKurkikohtausiiYuki 14 votes
No ... nerf classes until we are all the same
15%
ArtisDeadlyRecluseKochDerDamonenShareeJade1986lelink88GreenSoup2HoTZbigb4lifeDrdeath20OrjixRandomSillinessSwimsWithMemeskessik221FoolishHumanthedude33KingJMegabear 17 votes
Correct imbalance but by buffing the weaker NOT weakening the strong
71%
MojmirPlagueSDMalnutritionNebthet78KiramekuNifty2gPurpleDrankczarTavore1138bottleofsyrupNyghthowlerherodetimeMorimizoEnemy-of-ColdharbourI_killed_VivecMetSnauAcootsGasmApheriusTakes-No-Prisonertemplesus 76 votes
  • Jusey1
    Jusey1
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    The strong classes are fine, we just need more buffs to things that aren't working as well as intended or just not working at all.
  • bubbygink
    bubbygink
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    This is an MMO. Clearly they should strive for balance. Ideally they could buff up certain skills/sets/etc. which are lagging behind to be inline with others. But at the same time I am also 100% ok with them nerfing something that is over performing if that is the easiest way to achieve balance.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Yes ... leave imbalanced classes
    As long as there are this many choices and creative players true balance will never be possible.

    Here's a tip about "the meta". All it generally is, is what smart people used 3 to 6 months ago that a streamer now got a hold of. If you are "running the meta" you'll always be at a competitive deficit to the theory crafters.
  • Storymaster
    Storymaster
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    Eh, eventually you would have an imbalance in the PvP population, where all of the make-it/take-it winning-is-all types would just spec to the out-of-balance class. Nerfing is historically done in MMOs to prevent this landslide in participating class population. It's also the reason class changes are never offered in any game that has static classes.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Tandor
    Tandor
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    Those who think that competitive players whether PvE or PvP are going to be happier with everyone else being buffed rather than being nerfed themselves are deluding themselves.

    It's important to maintain balance so far as possible, but inevitably that is going to involve an element of both buffs and nerfs not least so as to keep individual changes as limited as possible.That is what has happened with ESO, but human nature being what it is, nerfs always get a "WTF ZOS, the devs are idiots!" response, while buffs never get a "WTG ZOS, these guys are the best!" response.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Truthfully I don't think any producer is striving for "class balance" I think they look at abilities, armor sets, etc that over time through any number of reasons have become unbalanced and make changes that they hope are appropriate. Players take these changes and because they are often associated with a class (breath of life reduced from 2 people to one as an example) and start to scream about class balance, hate etc.

    With all the major changes this game gets every DLC things get out of whack and sometimes stuff needs nerfing and sometimes buffing. Some times things simply break (ok, maybe "often").
  • Storymaster
    Storymaster
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    Should eso just leave classes unbalanced instead of nerfing?
    Yes ... leave imbalanced classes
    No ... nerf classes until we are all the same
    Correct imbalance but by buffing the weaker NOT weakening the strong
    VOTE View Results

    Also, you have to love the biased poll choices that are so blatantly anti-nerf, including the passive aggressive statement behind the 'NO' choice.

    Nice one, @Chronicburn

    latest?cb=20160224212016

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Drdeath20
    Drdeath20
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    No ... nerf classes until we are all the same
    It is possible to have some classes best at 1 thing, good at certain other things and inferior in other things. Thus every class is competitive and comes down to the gamer and the scenario.

    Zennimax is clueless at distinguishing what is important and we have classes like sorcs that are amazing at everything important in pvp.

    Burst (offense)
    Utility (roots, recovery, mobility)
    Defense (shields, healing, counters)

    We have 5 classes
    We could have 2 top tier damage dealers 1 with poor utility and average defense, the other with poor defense and average utility

    Have 2 other classes with average damage output but 1 with great utility and poor defense and the other with great defense but poor utility.

    Lastly we have an average class. Bcz Nobody wants a class thats bad at damage we have a class that is average at everything.

    It will never work bcz eoS is also a pve game and thus requires players to grind to keep playing. So they have to have things to grind for ie...armor sets. They have to be worthwhile and completely throw balance out the window.
  • DMuehlhausen
    DMuehlhausen
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    None of the above..in any game like this you will never have perfect balance. It's impossible..always has been always will be. Developing PvE and PvP side by side just makes the issues worse.

    I mean hell. Blizzard finally gave up trying to balance Shaman and Paladin and just decided to give the class to both factions even though they said that would never happen.
  • I_killed_Vivec
    I_killed_Vivec
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    But can people come to an agreement on which need buffing and which can stay as they are?
  • ComboBreaker88
    ComboBreaker88
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    Yes ... leave imbalanced classes
    Each class and race should have strengths and weaknesses. What they are doing now is making everything basically the same. If they're going to keep this up they might as well just remove the class system. Dk, are supposed to be tanky, let them be tanky. Nightblades are supposed to be stealthy, let them be stealthy. Templars are supposed to be healers, let them heal. Sorcs are supposed to be OP (kidding) they are supposed to be good support, let them support. Each class should excel at different things. Not all the same stuff. Give us DIVERSITY!!!!
  • SirAxen
    SirAxen
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    Tandor wrote: »
    Those who think that competitive players whether PvE or PvP are going to be happier with everyone else being buffed rather than being nerfed themselves are deluding themselves.

    It's important to maintain balance so far as possible, but inevitably that is going to involve an element of both buffs and nerfs not least so as to keep individual changes as limited as possible.That is what has happened with ESO, but human nature being what it is, nerfs always get a "WTF ZOS, the devs are idiots!" response, while buffs never get a "WTG ZOS, these guys are the best!" response.

    He gets it.
  • Denyiir
    Denyiir
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    Add nerf sorc/leave rest option :trollface:
  • Chronicburn
    Chronicburn
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    Yes ... leave imbalanced classes
    Each class and race should have strengths and weaknesses. What they are doing now is making everything basically the same. If they're going to keep this up they might as well just remove the class system. Dk, are supposed to be tanky, let them be tanky. Nightblades are supposed to be stealthy, let them be stealthy. Templars are supposed to be healers, let them heal. Sorcs are supposed to be OP (kidding) they are supposed to be good support, let them support. Each class should excel at different things. Not all the same stuff. Give us DIVERSITY!!!!

    I'm kind of thinking along these lines ... seriously, why would nightblabes possibly need a "heal other" spell ?
    ESPECIALLY replacing a sick ability that allows them to drain Heath into themselves... nightblades by their very nature should be self-centered ... if you want to help be a Templar or warden
  • Jade1986
    Jade1986
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    No ... nerf classes until we are all the same
    TTK is far too quick for certain classes and builds. Being able to kill someone in under 3 seconds is not good game design.
  • Runschei
    Runschei
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    Buff us others!
  • RandomSilliness
    RandomSilliness
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    No ... nerf classes until we are all the same
    There is no right choice in your poll. I voted "no" as the best alternative.

    The right answer is to combine buffing and nerfing as needed to achieve balance with the fewest possible changes.

    I've played an MMORPG where the dev team adopted a stance of never nerfing anything. It was a stance well liked by people that had come from EQ; at least for a while. Unfortunately, unintended consequences of new items and skills caused huge imbalances that required enormous amounts of work to "buff"--literally--everything else. In the end, the continual buffing made as many imbalances as it fixed, requiring more buffing, and more mistakes, and all of that took away from time they could have spent on more content. To their credit, the team stuck to their word, but I think it was a hard-line taken too far.

    Edit: I wonder if anyone will remember what game I'm talking about. :)
    Edited by RandomSilliness on September 20, 2017 10:21PM
  • Doctordarkspawn
    Doctordarkspawn
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    Yes ... leave imbalanced classes
    Tandor wrote: »
    Those who think that competitive players whether PvE or PvP are going to be happier with everyone else being buffed rather than being nerfed themselves are deluding themselves.

    It's important to maintain balance so far as possible, but inevitably that is going to involve an element of both buffs and nerfs not least so as to keep individual changes as limited as possible.That is what has happened with ESO, but human nature being what it is, nerfs always get a "WTF ZOS, the devs are idiots!" response, while buffs never get a "WTG ZOS, these guys are the best!" response.

    Speak for yourself.

    As far as I'm concerned, buffing all the classes back to what they were isn't a bad idea. The only thing I see suffering is PVP, and that's never going to have people be happy.

    Hell, most PVP people I've talked to want 1.6 back. So? Hell, I wouldn't mind going back to 1.6.

    @Tandor the only thing your right about is the reaction. Which is correct, they're never going to please everyone, but this is the only game where I've seen people -this- divided.
    Edited by Doctordarkspawn on September 20, 2017 10:29PM
  • Axoinus
    Axoinus
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    Options in the poll are too binary. I have two options to add

    1) Changes can be strategically incremental, in BOTH directions of nerf and buff.

    2) If nerfing an archtype, consider to pay it back a little by buffing some other aspect of that archtype. Try
    to avoid massive one-time nerfs that totally change the dynamics - If possible.

    This is just based on what I've seen done in other games. I've never been on the developer side. So for all I know, ZOS already embrace these points.
  • Wreuntzylla
    Wreuntzylla
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    Let's get one thing straight. There is only one difference between nerfing the strongest class and buffing the weaker. How much money ZoS has to spend changing more classes, and also tweaking PvE due to power creep.

    Aww, jeez, two things. The warm and fuzzy that people people playing the un-nerfed class get if they don't understand that a buff to one class is a nerf to every other

  • KochDerDamonen
    KochDerDamonen
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    No ... nerf classes until we are all the same
    Gods, shut up...

    Nerfs and buffs have their times and places...
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Doctordarkspawn
    Doctordarkspawn
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    Yes ... leave imbalanced classes
    Gods, shut up...

    Nerfs and buffs have their times and places...

    True.

    The problem is ZOS basicly just hits things with a ball peen hammer. Hell, the proc nerfs, the -sustain- nerfs, they dont -nuance-. They just nuke.
  • Vanthras79
    Vanthras79
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    You know what I am just going to say it once more...

    Add more world skill lines (schools of magic *cough) and then people will not be worrying about class balance as much anymore. :wink:
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • PlagueSD
    PlagueSD
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    Basically, ZOS should use this as a template. If everything is blue (sorcs) they are OP.

    4pvbyeT.png
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Champion system is what's unbalancing the game.'

    The nerfings will continue until the champion system is destroyed.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes ... leave imbalanced classes
    Yes BUT

    PvE should’ve always been seperate from PvP

    Basically the cosmetic and character looks would move over to PvP but nothing else.
    Just make it a seperate thing
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mojmir
    Mojmir
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    Correct imbalance but by buffing the weaker NOT weakening the strong
    Champion system is what's unbalancing the game.'

    The nerfings will continue until the champion system is destroyed.

    but hey lets keep raising the cap without any care!

  • Chronicburn
    Chronicburn
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    Yes ... leave imbalanced classes
    There is no right choice in your poll. I voted "no" as the best alternative.

    The right answer is to combine buffing and nerfing as needed to achieve balance with the fewest possible changes.

    I've played an MMORPG where the dev team adopted a stance of never nerfing anything. It was a stance well liked by people that had come from EQ; at least for a while. Unfortunately, unintended consequences of new items and skills caused huge imbalances that required enormous amounts of work to "buff"--literally--everything else. In the end, the continual buffing made as many imbalances as it fixed, requiring more buffing, and more mistakes, and all of that took away from time they could have spent on more content. To their credit, the team stuck to their word, but I think it was a hard-line taken too far.

    Edit: I wonder if anyone will remember what game I'm talking about. :)

    The right answer is never nerfing anyone
  • Autumnhart
    Autumnhart
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    If it was a PVE-only game not many of us would care. Nobody does care about OP class skills that are ineffective in PVP.

    Any one class dominating PVP is boring af and bad for the game. So no, they can't just leave it - any more than they already are, does that class even need to be named here? They've actually struck a decent balance in allowing that class to be much easier than others to play well without allowing them to dominate in PVP or in endgame PVE at this point. Credit where it's due.
    Shadow hide you.
  • kessik221
    kessik221
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    No ... nerf classes until we are all the same
    the problem with that is you can't play what you want in order to be competitive. the nerfs that are handed out aren't because of a 2-3% difference, its a huge difference that needs addressed. If you are looking for hardmode vs easymode don't play an mmo. It just doesn't exist. Massive multiplayer online, so they cater to the massive.
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