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PvE Tanking - Theorycrafting Thread for Clockwork City

Liofa
Liofa
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Hey all . I wanted to create a thread where fellow tanks can share their theorycrafting for Clockwork City patch . Here is what I did ^^


Master/Maelstrom/Asylum weapons can now be enchanted without losing their special effect . That means healers can enchant their Master Restoration Staves . As those who follow my builds
know , you can proc your front bar enchant reliably by casting Blockade from back bar . What I am thinking is , both tanks and healers are using Lightning Blockade on back bar (also to increase Off-Balance uptime) and switching to front where they will have Infused Crusher . So , tanks will be running Infused Crusher on their 1h/s bars and Healers will be running Infused Crusher on their Master Restoration Staves . This means you can get 4 different sources of Infused Crusher which can be applied reliably .

Of course , doing this tactic makes Torug's on Main Tank garbage . This is why I will be dropping it next patch for another 5 piece . Now you might think , how do we make up for the lack of Torug's penetration bonus . Answer is really simple . CP cap will be increased and everyone will get 10 points into blue tree . If those points are spent in Spell Erosion or Piercing , lack of Torug's will not be there anymore . For trash packs , Alkosh is obviously best choice since it is AOE . For boss fights , Akaviri Dragonguard , Tava's Favor or Werewolf Hide sounds better . Might use Alkosh on boss fights as well but I think it will depend on what your team needs . Maybe they won't use any CP in penetration and will depend on Alkosh uptime , who knows .

Another thing that changes our gameplay is the new Asylum Destruction Staff . This new staff is basically means 100% uptime on Concussion which is insane . A lot of players already started to make special rotations to keep Concussion up as much as possible . 2 Magicka Sorcerers running this will be easily 100% uptime on any boss fight . In my current build , I have a Charged Staff with Shock enchant on my back bar for helping with the Concussion and Off-Balance uptime . If this Staff goes to live like this , we won't be needing any Charged trait or any Shock enchants on our staves . So , what we use ? I went through every enchant and found Weakening to be the best . Using Infused Lightning Staff with Weakening enchant (452) is as strong as the Mending set (430) itself . They stack as well so it is even better . Both tanks and both healers running Infused Weakening on their Lightning Staff will result in really high uptime in Weakening .

Overall , with this group setup , you can keep Infused Crusher and Infused Weakening with really high uptime , save yourself an another 5 piece set and use whatever you want instead .

So , my build , buffed , will look something like this : http://en.uesp.net/wiki/Special:EsoBuildData?id=27179

I am looking forward to other fellow tanks' theorycrafting for the next patch :)
  • Tannus15
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    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.
  • Liofa
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    Tannus15 wrote: »
    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.

    Yeah , it looked so good when I first read it . Then I read the Asylum Destro Staff . First thing I thought was , ''Why would I wear a 5 piece set when 1 piece item set can do the same thing just fine ?''

    I must say though , even it is kinda useless if you have Asylum Destro in group , it is still a support set made for tanks . ZOS almost never introduces a set that can be worn in heavy and be support . I think all we have in that category in Ebon , Torug's and Tava's . So , not gonna complain ^^
  • SaintSubwayy
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    Tannus15 wrote: »
    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.

    Acutally if you have 3 or 4 sorcs and a healer using wall of lightning the concussion uptime is already very high so getting Livewire 5pcs would be an overkill set. Better run Alkosh or somethin else then ;)
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • kojou
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    I'm not sure I follow why the tanks and healers would be casting Lightning Blockade. If you have at least 2 sorcs in the raid with Asylum staves casting it and weaving in Force Pulse the concussion and off balance up-time should already be near 100%. There are probably better things healers and tanks can be doing, or are you theorizing that Sorcs will go back to Fire Blockade?

    I kinda wish the Livewire set would "proc" Off Balance for targets that are already Concussed... That would make it a bit more useful.
    Playing since beta...
  • Destruent
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    Liofa wrote: »
    Tannus15 wrote: »
    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.

    Yeah , it looked so good when I first read it . Then I read the Asylum Destro Staff . First thing I thought was , ''Why would I wear a 5 piece set when 1 piece item set can do the same thing just fine ?''

    I must say though , even it is kinda useless if you have Asylum Destro in group , it is still a support set made for tanks . ZOS almost never introduces a set that can be worn in heavy and be support . I think all we have in that category in Ebon , Torug's and Tava's . So , not gonna complain ^^

    Imo this set could be good for thrash, bc Asylum-Destro won't do much in AoE (only singletarget, isn't it?). But it depends on your usual offbalance-uptime from wall of elements and liqzud lightning. If it's already high on all targets, that set is useless.

    Nice thoughts in OP :)
    Noobplar
  • dirtykdx
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    Liofa wrote: »
    For trash packs , Alkosh is obviously best choice since it is AOE . [...] Might use Alkosh on boss fights as well but I think it will depend on what your team needs . Maybe they won't use any CP in penetration and will depend on Alkosh uptime , who knows .


    That's where you lost me. Trash doesn't usually have boss level resists. But you're advocating running Alkosh to debuff the trash, but not the boss. In an organized raid, which is probably what we're all talking about anyway, you're going to have your buffs and average uptimes figured out, so you can give the DPS a target penetration that they need to make up with CP, sets, or else wise. At no point would a raid need debuff on trash, but not on boss.


    Tannus15 wrote: »
    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.

    Unless they sneak in a serious nerf to stamina dps. Then I think we'll continue to happily see more in raids. I did some brief testing with Livewire and I had damn near 100% concussed/minor vulnerability. With that the number of lightning walls required to set off balance should be fewer, I'm out of game for the next week and some, so I can't get in to test with my raid team, but suppose it drops down to 2 lightning walls -- with it each tick having the chance for off balance that probably puts it pretty high up time and allows for more stam toons and their lovely group synergies. That has potential.

    But when Livewire procs it does dip my FPS by 46 frames. They need to fix that before it can become a viable raid set.
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • Liofa
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    I'm not sure I follow why the tanks and healers would be casting Lightning Blockade. If you have at least 2 sorcs in the raid with Asylum staves casting it and weaving in Force Pulse the concussion and off balance up-time should already be near 100%. There are probably better things healers and tanks can be doing, or are you theorizing that Sorcs will go back to Fire Blockade?

    I kinda wish the Livewire set would "proc" Off Balance for targets that are already Concussed... That would make it a bit more useful.

    There is a difference between Concussion and Off-Balance . Concussion can easily be 100% uptime but in a raid environment Off-Balance can't . Reason is , every time target gets hit by a heavy attack , Off-Balance is removed . All those stamina DDs constantly heavy attacking several times per rotation reduces off balance uptime a lot . Blockade is not for applying Concussion but for applying off balance more often . This is why number of Blockades is important :)

    @dirtykdx

    In our group , DDs get constant penetration buffs like Crusher , NMG , Sunderflame and POTL . Sadly , Alkosh is nowhere near reliable to be a constant debuff . We can't apply Crusher to everything in a trash fight , that's why I mentioned Alkosh for trash fights . Especially in fights where small adds do not get taunted or debuffed with Elemental Drain . Sometimes as tank , you just use range taunt and use line of sight to stack enemies . During these times , there is no taunting going on but you can debuff them from range with Alkosh :)
  • Sargentwilko51
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    I think the best part of tank theorycrafting is how it plays so much more into group theory crafting than just tank builds...

    I like some of the ideas for sure, however, there are some encounters in which you want to control what is getting the crusher and weakening enchant. Relying on a wall to place the debuff on the right target can get a bit sketch at times. I am assuming that is why you leaned to placing it on both tanks and both healers so that the proc will always be up?

    I would think that infused crushers on s&b for both tanks and infused weakening for both healers would suffice nicely, and provide the near max realized uptime needed in most encounters.

    The asylum weapons and new rotations already being worked on that can provide the 100% uptime on concussed is really nice. It does open up group comp more, however, having x number of sorcs hasn't been a thing since homestead.

    Currently, I am asking the tanks in my group to run:

    Ebon + alkosh/PA - main
    Dragon + alkosh/PA - off

    And have been in that config since mid Morrowind. I don't see much moving that right now. Sure there are some encounters in which sets can be swapped around, but for a base setup, that's pretty much it.

    BTW always been a HUGE fan of torug tanks, just never was able to see the real benefit, especially with front loaded CP...
  • Destruent
    Destruent
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    dirtykdx wrote: »
    Liofa wrote: »
    For trash packs , Alkosh is obviously best choice since it is AOE . [...] Might use Alkosh on boss fights as well but I think it will depend on what your team needs . Maybe they won't use any CP in penetration and will depend on Alkosh uptime , who knows .


    That's where you lost me. Trash doesn't usually have boss level resists. But you're advocating running Alkosh to debuff the trash, but not the boss. In an organized raid, which is probably what we're all talking about anyway, you're going to have your buffs and average uptimes figured out, so you can give the DPS a target penetration that they need to make up with CP, sets, or else wise. At no point would a raid need debuff on trash, but not on boss.

    All Enemys in Raids/Dungeons have 18.2k spell/physical resist, doesn't matter if boss or thrashmob

    In Trials like vHoF, vSO and vMoL you spend lots of time during thrashfights, so it definetely IS important to debuff them.
    Noobplar
  • dirtykdx
    dirtykdx
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    Destruent wrote: »
    dirtykdx wrote: »
    Liofa wrote: »
    For trash packs , Alkosh is obviously best choice since it is AOE . [...] Might use Alkosh on boss fights as well but I think it will depend on what your team needs . Maybe they won't use any CP in penetration and will depend on Alkosh uptime , who knows .


    That's where you lost me. Trash doesn't usually have boss level resists. But you're advocating running Alkosh to debuff the trash, but not the boss. In an organized raid, which is probably what we're all talking about anyway, you're going to have your buffs and average uptimes figured out, so you can give the DPS a target penetration that they need to make up with CP, sets, or else wise. At no point would a raid need debuff on trash, but not on boss.

    All Enemys in Raids/Dungeons have 18.2k spell/physical resist, doesn't matter if boss or thrashmob

    In Trials like vHoF, vSO and vMoL you spend lots of time during thrashfights, so it definetely IS important to debuff them.

    But not to debuff the boss?
    @dirtykdx PC NA
    [The Shogunate]
    /taunt doesn't work on bosses
  • idk
    idk
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    I'm not sure I follow why the tanks and healers would be casting Lightning Blockade. If you have at least 2 sorcs in the raid with Asylum staves casting it and weaving in Force Pulse the concussion and off balance up-time should already be near 100%. There are probably better things healers and tanks can be doing, or are you theorizing that Sorcs will go back to Fire Blockade?

    I kinda wish the Livewire set would "proc" Off Balance for targets that are already Concussed... That would make it a bit more useful.

    True. Even without the asylum weapons there are several lightning blockades in the group already. Really don't see the need to try tanks running it.

    With 4 DDs running blockade and toss in a healer or two (the better candidates for this) there are enough blockades. Having a tank or two running it would seem to offer limited statistical benefit.

    Maybe OP can provide CM SS comparisons to show there is dicernable benefit between 6 lightning WoE and 8.
  • Destruent
    Destruent
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    dirtykdx wrote: »
    Destruent wrote: »
    dirtykdx wrote: »
    Liofa wrote: »
    For trash packs , Alkosh is obviously best choice since it is AOE . [...] Might use Alkosh on boss fights as well but I think it will depend on what your team needs . Maybe they won't use any CP in penetration and will depend on Alkosh uptime , who knows .


    That's where you lost me. Trash doesn't usually have boss level resists. But you're advocating running Alkosh to debuff the trash, but not the boss. In an organized raid, which is probably what we're all talking about anyway, you're going to have your buffs and average uptimes figured out, so you can give the DPS a target penetration that they need to make up with CP, sets, or else wise. At no point would a raid need debuff on trash, but not on boss.

    All Enemys in Raids/Dungeons have 18.2k spell/physical resist, doesn't matter if boss or thrashmob

    In Trials like vHoF, vSO and vMoL you spend lots of time during thrashfights, so it definetely IS important to debuff them.

    But not to debuff the boss?

    He just said, it's stronger on thrash than on bosses...
    Noobplar
  • Liofa
    Liofa
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    Talvorian wrote: »
    I think the best part of tank theorycrafting is how it plays so much more into group theory crafting than just tank builds...

    I like some of the ideas for sure, however, there are some encounters in which you want to control what is getting the crusher and weakening enchant. Relying on a wall to place the debuff on the right target can get a bit sketch at times. I am assuming that is why you leaned to placing it on both tanks and both healers so that the proc will always be up?

    I would think that infused crushers on s&b for both tanks and infused weakening for both healers would suffice nicely, and provide the near max realized uptime needed in most encounters.

    Definitely .

    About applying Crusher from tanks and Weakening from healers . If you use the tactic I mentioned in OP , you get a total of 8 Infused enchants ; 4 Crushers and 4 Weakenings ^^
  • Liofa
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    idk wrote: »
    I'm not sure I follow why the tanks and healers would be casting Lightning Blockade. If you have at least 2 sorcs in the raid with Asylum staves casting it and weaving in Force Pulse the concussion and off balance up-time should already be near 100%. There are probably better things healers and tanks can be doing, or are you theorizing that Sorcs will go back to Fire Blockade?

    I kinda wish the Livewire set would "proc" Off Balance for targets that are already Concussed... That would make it a bit more useful.

    True. Even without the asylum weapons there are several lightning blockades in the group already. Really don't see the need to try tanks running it.

    With 4 DDs running blockade and toss in a healer or two (the better candidates for this) there are enough blockades. Having a tank or two running it would seem to offer limited statistical benefit.

    Maybe OP can provide CM SS comparisons to show there is dicernable benefit between 6 lightning WoE and 8.

    Running Lightning Blockade on tanks are not only for Off Balance uptime . Let me explain . When you use Blockade from back bar and switch to front where you have Infused Crusher , your Blockade will proc your Crusher enchant . This makes applying Crusher incredibly easy and reliable . You can even apply it from range , while stunned etc. As long as you have Blockade running and on front bar , your Crusher will proc . If not using Blockade , you will have to time your Pierce Armor and Heroic Slash to proc Crusher with decent uptime or drop your block to do light/heavy attacks .

    If you use Blockade , your Crusher will proc on it's own without you having to time your skills or dropping block .

    For example , I can keep 100% uptime on Storm Atronach in AA . I just place my Blockade before running to circle and done . Standing in circle safely , far from boss and still applying Crusher .

    Another example , when Assembly General punches you back , just drop Blockade and you can apply Crusher while flying . Contributing to Off Balance uptime is just a side benefit :)

    (Edited for small typos)
    Edited by Liofa on September 20, 2017 4:03PM
  • idk
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    So, your saying slot blockade ok both bars, but only staff on back bar, and the back bar enchant will keep procing, or whatever enchant will keep procing when it comes off CD?

    seems to have a limitation on the skills that can be slotted and with healers and tanks running the enchants, since healers need to HA, the benefit should be reduced. Just thinking.
  • Liofa
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    idk wrote: »
    So, your saying slot blockade ok both bars, but only staff on back bar, and the back bar enchant will keep procing, or whatever enchant will keep procing when it comes off CD?

    seems to have a limitation on the skills that can be slotted and with healers and tanks running the enchants, since healers need to HA, the benefit should be reduced. Just thinking.

    @idk

    No need to slot Blockade on front . Just click that build editor link in OP .

    Basically , I have Infused Crusher 1h/s front bar and Infused Weakening Lightning Staff back bar . When I cast Blockade from back bar , I proc Weakening . When I swap bars , the same Blockade procs my Crusher . So I can keep Crusher without lifting my sword even though only my sword has the Crusher on it . You don't even have to be melee . You can try on live server too , it works .
  • idk
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    The added value would seem to be low considering the healers can be using crusher as well.

    That's not to mention that if adds are present your crushed the MT crushed may proc on an add. MT garbs hulk off OT and the crusher procs and more likely on the hulk. This would likely be the case during burn phase of vHoF final boss with adds present and that final phase of the fight in HM is when you really want the debuff on the boss rather than adds.

    Basically saying I'd need to see CM from a real fight to see the difference it would make. Testing it on a dummy is worthless unless the healers are also doing a rotation with you and doing the same without you using WoE.

  • Morgul667
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    So ebon + dragon or ebon + alkosh pr ebon + pa?
  • Banana
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    Tavas out. No more evasion with heavy. I might try Dragon with the new one colossal brass and some undecided monster pieces. I dont do trials or overly difficult stuff.
  • Liofa
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    Morgul667 wrote: »
    So ebon + dragon or ebon + alkosh pr ebon + pa?

    Ebon+Alkosh for trash packs seems to be best because you can't apply Crusher to everything . If you want constant penetration in boss fights , Alkosh doesn't seem to do good since synergies are very unreliable . In this case , Dragon/Werewolf/PA should be better . Although , you could use Alkosh on both tanks and maybe on a DD to get very high uptime in boss fights too .
  • Izaki
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    Why not use Crusher with Torug's Pact and get 100% uptime on that enchant so that healers and off-tank can run something else? For example the off-tank could run Torug's + Weakening to get 100% uptime on that too.
    Healers could run poisons or something else. I would think that this is more efficient than just having everyone use the same echants on both bars, which seems like a bit of a waste.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Zer0oo
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    Izaki wrote: »
    Why not use Crusher with Torug's Pact and get 100% uptime on that enchant so that healers and off-tank can run something else? For example the off-tank could run Torug's + Weakening to get 100% uptime on that too.
    Healers could run poisons or something else. I would think that this is more efficient than just having everyone use the same echants on both bars, which seems like a bit of a waste.

    I do not think you can really control on what enemy the enchantment procs if there are also adds.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • RT_Frank
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    So if the healers decide not to run crusher/weakening would Torugs be worth using then?

    Also, with Tavas being out, would the new ultimate setup be dragon/BS/werewolf or dragon/BS/potentates and a 2 piece maelstrom/master/asylum sword and board?
  • Izaki
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    Zer0oo wrote: »
    Izaki wrote: »
    Why not use Crusher with Torug's Pact and get 100% uptime on that enchant so that healers and off-tank can run something else? For example the off-tank could run Torug's + Weakening to get 100% uptime on that too.
    Healers could run poisons or something else. I would think that this is more efficient than just having everyone use the same echants on both bars, which seems like a bit of a waste.

    I do not think you can really control on what enemy the enchantment procs if there are also adds.

    If you apply that logic, then even with 4 Crusher and 4 Weakening enchants you aren't 100% certain of getting the procs on the boss.

    Either way, most boss fight don't have THAT many adds, and after all: Heroic Slash and Taunt also proc the enchant.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • RavenSworn
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    I'm not partly even remotely excellent with tanking but Tava is still useful for niche nb tanks. The buff can still be available for nbs, giving better returns than dragon imo. Had this for stamblade and it works like a charm still in the pts.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Merlin13KAGL
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    Tannus15 wrote: »
    I'm intending to be using Ebon and Livewire on my Tank once CWC goes live.

    Livewire (Heavy)
    (2) Healing Taken
    (3) Max Health
    (4) Healing Taken
    (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

    Yeah, that'll do the trick.
    It's basically Leeching with a bonus status effect.

    @Liofa , how are you hitting 17k/19k mag and stam without tri-stat glyphs, even with tri-stat food? Is that from PTS changes or am I missing something obvious?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Liofa
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    @Merlin13KAGL

    Hey . If you mean the build in the Build Editor , that's because I am a Dunmer and have Warhorn active there . Dunmers have max stat bonuses to both Max Stamina and Max Magicka . Since this is more of a trial/end-game tanking discussion , I also considered Warhorn to be up because it should be at all times . I also have 2 Mages Guild skills there so I get more 4% more Max Magicka . When you open the link , just look under the stats , you can see the buffs I have there .
  • Merlin13KAGL
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    Gotcha. I figured the buffs shown were both passives and potentials, as I haven't used that specific build editor.

    WH makes sense.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • T3hasiangod
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    Zer0oo wrote: »
    Izaki wrote: »
    Why not use Crusher with Torug's Pact and get 100% uptime on that enchant so that healers and off-tank can run something else? For example the off-tank could run Torug's + Weakening to get 100% uptime on that too.
    Healers could run poisons or something else. I would think that this is more efficient than just having everyone use the same echants on both bars, which seems like a bit of a waste.

    I do not think you can really control on what enemy the enchantment procs if there are also adds.

    In a sense, you can. For multiple enemies, the enchantment will proc on the closest enemy to you when you lay a ground DoT.

    So if your healer places down Blockade, then their enchant will only apply to the closest enemy to the healer.

    Tanks don't have a ground DoT that procs enchants, so they'll always be putting their enchant on whatever they happen to smack at the time.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

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    Kneighbors
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    Banana wrote: »
    Tavas out. No more evasion with heavy. I might try Dragon with the new one colossal brass and some undecided monster pieces. I dont do trials or overly difficult stuff.

    I do trials and overly difficult stuff and I almost never used shuffle\evasion. Where did you use that Tava of yours if you are not into difficult stuff? Did you enjoy evasion in Fungal Grotto 1?
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