heartburnkid wrote: »I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.
Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.
I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful
heartburnkid wrote: »I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.
Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.
I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful
it does not taunt multiple mobs. it taunts one mob, and may aggro other mobs around it. can't tell whether or not those mob will go after you tho.
No problem. I will say this though, while a 2h tank may not be the most viable method of tanking... But it is by far the most fun if you have a full set of Tormentor for that charge-taunt. It is so much fun.
Usually the safer bet is: Let one dd jump in first, because nothing will go for him, and everything will be on its way to the healer. Have enough space between u and the healer, so u can intercept the mobs on their way there.
There r rumors, that wearing a dress-costume and waving around a dsa resto works better than an aoe-taunt^^
I'm definitely saving this thread for when I get brave enough to make a tank! Excellent advice, thanks
heartburnkid wrote: »I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.
Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.
I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful
Icy_Waffles wrote: »I'm definitely saving this thread for when I get brave enough to make a tank! Excellent advice, thanks
Brave to make a tank? Its reslly easy. Easier thsn dps by far. Well good dps anyways. Plenty of times my tank has been last man standing, and i can hold off the boss, res team mates, and self sustain without muvh difficulty.
When it comes to actual tanking, if you commit, as in all into health and sustain, not worrying at all about damage, its ridiculously easy.
And i am far from the most talented player. Commit and gear up, you can do it.
heartburnkid wrote: »I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.
Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.
I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful
it does not taunt multiple mobs. it taunts one mob, and may aggro other mobs around it. can't tell whether or not those mob will go after you tho.
SydneyGrey wrote: »Might want to practice on world bosses first before you go into a dungeon with a group.
I just finished leveling up my first tank a few weeks ago, and practiced on some overland bosses first. Discovered he ran out of stamina WAY faster than I thought he would. I still haven't taken him into a dungeon yet. There are definitely skills we need to master first, and you'll probably want to tweak your final build a bit before a group is dependent on you.
This is probably the best Tanking site out there
https://woeler.eu/
And, this is an attainable, easy to make Tank Build
https://woeler.eu/apprentice/
70k hp
Wifeaggro13 wrote: »No problem. I will say this though, while a 2h tank may not be the most viable method of tanking... But it is by far the most fun if you have a full set of Tormentor for that charge-taunt. It is so much fun.
Everyone thought Tormentor would act as an AOE taunt. simply not the way it works id rather use 5 and 5 of the hist dungeon procs so much fun
"Turn back, I will not be responsible for your death!"
A common mistake made by new tanks is to use their taunt as a "spammable" attack. Don't do this. NPC's will go taunt-immune for a short while. This will cause group members to die as you will not have 100% of the mobs attention.
Also, I've seen this all too common in PUGS, just because you have a 1h shield equip doesn't make you a tank. If the DPS has more health than you, there's a problem.
Tank's #1 job in groups is agro management.
Tank's LAST priority in groups is DPS.
Usually the safer bet is: Let one dd jump in first, because nothing will go for him, and everything will be on its way to the healer. Have enough space between u and the healer, so u can intercept the mobs on their way there.
There r rumors, that wearing a dress-costume and waving around a dsa resto works better than an aoe-taunt^^
paulsimonps wrote: »That is no longer true, that changed that A LONG time ago. You can spam it, however you still shouldn't cause your resources will suffer dearly for it.
70k hp
Why would anyone need 70khp? That is a bit overkill if you ask me. Unless you're going for nothing but health, and low damage resistance... I rather have 30k+ health and 30k+ damage resistance, and that along works extremely well to the point where I can solo anything in Craglorn on my own and solo any normal dungeon, discounting a few with bosses that have undodgeable one-hit-kills, like the one boss in Fungal Grotto 2. (can't solo veteran stuff due to obvious reasons). Heck, I can even solo a trial partial (not the bosses but the small enemies. Just takes FOREVER and is just stupid to do).
I would say around 30k-40k health is alright, discounting health boost items.
70k hp
Why would anyone need 70khp? That is a bit overkill if you ask me. Unless you're going for nothing but health, and low damage resistance... I rather have 30k+ health and 30k+ damage resistance, and that along works extremely well to the point where I can solo anything in Craglorn on my own and solo any normal dungeon, discounting a few with bosses that have undodgeable one-hit-kills, like the one boss in Fungal Grotto 2. (can't solo veteran stuff due to obvious reasons). Heck, I can even solo a trial partial (not the bosses but the small enemies. Just takes FOREVER and is just stupid to do).
I would say around 30k-40k health is alright, discounting health boost items.
Tbh, i dunno, personally, i think 25k hp is doable, but very risky, 30k is slightly to much. I got told/read that i "need" somewhere between 50k and 70k hp. As i dont do vet trials, i have no clue if that is true or not.
There was a video once of a "tank" who needed like 5 mins to kill a skever on his way to a skyshard.
GoodFella146 wrote: »If youre talking about PvP all you have to do is cast that cheesy sword and board ultimate over and over and you're unkillable. Then you can wait for a few of your alliance members to swarm in and kill whoever was attacking you for you then tbag them, showing how much skill you have. Or if for some reason nobody shows up and you get zerged down you can just simply message everybody that the only reason they killed your tank was because it was Xv1 and they're trash. Works for just about everybody this patch after they're removed the ability to do damage....
This is probably the best Tanking site out there
https://woeler.eu/
And, this is an attainable, easy to make Tank Build
https://woeler.eu/apprentice/
+1 I strongly suggest you OP to visit that site, that helped me greatly since I started experimenting with a tank char, the author gives detailed info about the builds e.g. why certain skills are used or preferred to others as much as gear sets, hence it's actually useful.
And not least, it's written! There is no need to waste time on videos blabbering and/or perfectly understand a spoken foreign language, and it's all written very clearly.
Very well done site overall from the design to the content so informative, the author made an awesome job.
It is also very meta-like I say, which may not always be the best idea. Everyone plays differently and I rather have people play how they wish than follow the same meta pattern as everyone else.
This is probably the best Tanking site out there
https://woeler.eu/
And, this is an attainable, easy to make Tank Build
https://woeler.eu/apprentice/
+1 I strongly suggest you OP to visit that site, that helped me greatly since I started experimenting with a tank char, the author gives detailed info about the builds e.g. why certain skills are used or preferred to others as much as gear sets, hence it's actually useful.
And not least, it's written! There is no need to waste time on videos blabbering and/or perfectly understand a spoken foreign language, and it's all written very clearly.
Very well done site overall from the design to the content so informative, the author made an awesome job.
It is also very meta-like I say, which may not always be the best idea. Everyone plays differently and I rather have people play how they wish than follow the same meta pattern as everyone else.
Actually this is where you and many others in this site are wrong. The meta IS extremely useful to new tanks learning the ropes and they should stick to that until they know what they're doing.
Yes, it's very possible to tank effectively using other builds but bringing those other ways up in threads where someone is looking for the basics will just confuse the issue.
Learn how to walk before running.
I've been playing since first beta and have only done DPS. I really want to try tanking but I've always been intimidated. Can anyone give me advice, tips, pointers? I've looked at several videos but there's just so many different builds it gets a little overwhelming.
Thanks