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New to tanking

  • raj72616a
    raj72616a
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    ereboz wrote: »
    Nestor wrote: »
    I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.

    Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.

    I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful

    it does not taunt multiple mobs. it taunts one mob, and may aggro other mobs around it. can't tell whether or not those mob will go after you tho.
  • paulsimonps
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    raj72616a wrote: »
    ereboz wrote: »
    Nestor wrote: »
    I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.

    Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.

    I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful

    it does not taunt multiple mobs. it taunts one mob, and may aggro other mobs around it. can't tell whether or not those mob will go after you tho.

    The mobs around them will not be taunted, they might attack you first or they might not, but they are not taunted.
  • Wifeaggro13
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    Jusey1 wrote: »
    No problem. I will say this though, while a 2h tank may not be the most viable method of tanking... But it is by far the most fun if you have a full set of Tormentor for that charge-taunt. It is so much fun.

    Everyone thought Tormentor would act as an AOE taunt. simply not the way it works id rather use 5 and 5 of the hist dungeon procs so much fun
  • eso_nya
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    Usually the safer bet is: Let one dd jump in first, because nothing will go for him, and everything will be on its way to the healer. Have enough space between u and the healer, so u can intercept the mobs on their way there. ;)

    There r rumors, that wearing a dress-costume and waving around a dsa resto works better than an aoe-taunt^^
    Edited by eso_nya on September 20, 2017 2:47PM
  • raj72616a
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    eso_nya wrote: »
    Usually the safer bet is: Let one dd jump in first, because nothing will go for him, and everything will be on its way to the healer. Have enough space between u and the healer, so u can intercept the mobs on their way there. ;)

    There r rumors, that wearing a dress-costume and waving around a dsa resto works better than an aoe-taunt^^

    yea using Radiant Aura as a healer feel like you're taunting all the mobs in 50ft radius in one go
  • Icy_Waffles
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    lillybit wrote: »
    I'm definitely saving this thread for when I get brave enough to make a tank! Excellent advice, thanks :smile:

    Brave to make a tank? Its reslly easy. Easier thsn dps by far. Well good dps anyways. Plenty of times my tank has been last man standing, and i can hold off the boss, res team mates, and self sustain without muvh difficulty.

    When it comes to actual tanking, if you commit, as in all into health and sustain, not worrying at all about damage, its ridiculously easy.

    And i am far from the most talented player. Commit and gear up, you can do it.
  • Queo
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    ereboz wrote: »
    Nestor wrote: »
    I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.

    Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.

    I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful

    its not really. Some people says it is, but the moment a DPS tosses caltrops or any AOE they will all go to him, except the one you hit with inner fire....

    so its not really a taunt as much as it more like a low dmg aoe..
  • Wifeaggro13
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    lillybit wrote: »
    I'm definitely saving this thread for when I get brave enough to make a tank! Excellent advice, thanks :smile:

    Brave to make a tank? Its reslly easy. Easier thsn dps by far. Well good dps anyways. Plenty of times my tank has been last man standing, and i can hold off the boss, res team mates, and self sustain without muvh difficulty.

    When it comes to actual tanking, if you commit, as in all into health and sustain, not worrying at all about damage, its ridiculously easy.

    And i am far from the most talented player. Commit and gear up, you can do it.

    Tanking by far is the easiest . seems the lead combat Dev just took the easy way out and made the game dps centric and ignored the other roles. DPS is far harder to gear and play to VR trial level. its rather disappointing to see combat dynamcs so rudimentary and based on maintaing a rotation while avoiding red puddles , add animation canceling lol its pretty broken concepts for group based combat. Its all based on individual performance rather then group team mechanics.
  • Nestor
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    raj72616a wrote: »
    ereboz wrote: »
    Nestor wrote: »
    I just wish they had group pulls, like 3-4 adds at a time. I’d even settle for two. Single target pulling or aggro is nonsense in an mmo. Never played one with only a single pull.

    Inner Fire from the Undaunted Skill Line. Will pull crowds of adds to you. Also has a nice Synergy for your team to use.

    I thought that was just a ranged taunt. I didn't know it taunted multiple mobs. That will be useful

    it does not taunt multiple mobs. it taunts one mob, and may aggro other mobs around it. can't tell whether or not those mob will go after you tho.

    Hmm, I can see 3 to 5 mobs heading towards the DPS turning back on me when i use the skill. It can't be because of the damage. Maybe there is some other mechanic but not my awesome 4K DPS. I know, I know the Tool tips says one, but it just seems to work on multiples.
    Edited by Nestor on September 20, 2017 4:53PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kargen27
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    SydneyGrey wrote: »
    Might want to practice on world bosses first before you go into a dungeon with a group.
    I just finished leveling up my first tank a few weeks ago, and practiced on some overland bosses first. Discovered he ran out of stamina WAY faster than I thought he would. I still haven't taken him into a dungeon yet. There are definitely skills we need to master first, and you'll probably want to tweak your final build a bit before a group is dependent on you.

    I'm still tanking the practice dummies but will work up to world bosses soon as I am having little difficulty blocking all the dummies attacks.

    The world bosses in Wrothgar are actually a decent way practice with your tank. They usually have mobs and a big guy so you can work on controlling several at a time.
    and then the parrot said, "must be the water mines green too."
  • Tan9oSuccka
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    Nestor wrote: »
    This is probably the best Tanking site out there

    https://woeler.eu/

    And, this is an attainable, easy to make Tank Build

    https://woeler.eu/apprentice/

    This guy is a great resource. I would ask what kind of content your looking to do.

    Most meatbag tank setups aren't necessary for most Vet dungeons.
  • Jusey1
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    eso_nya wrote: »
    70k hp

    Why would anyone need 70khp? That is a bit overkill if you ask me. Unless you're going for nothing but health, and low damage resistance... I rather have 30k+ health and 30k+ damage resistance, and that along works extremely well to the point where I can solo anything in Craglorn on my own and solo any normal dungeon, discounting a few with bosses that have undodgeable one-hit-kills, like the one boss in Fungal Grotto 2. (can't solo veteran stuff due to obvious reasons). Heck, I can even solo a trial partial (not the bosses but the small enemies. Just takes FOREVER and is just stupid to do).

    I would say around 30k-40k health is alright, discounting health boost items.
  • Jusey1
    Jusey1
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    Jusey1 wrote: »
    No problem. I will say this though, while a 2h tank may not be the most viable method of tanking... But it is by far the most fun if you have a full set of Tormentor for that charge-taunt. It is so much fun.

    Everyone thought Tormentor would act as an AOE taunt. simply not the way it works id rather use 5 and 5 of the hist dungeon procs so much fun

    Never said it was an AOE taunt. It's just a lot of fun charging between all of the enemies and forcing them to chase you into the middle where you DPSs can get to work with their AOEs.
  • inthecoconut
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    I'm new, and certainly not a pro and I'm sure you've gotten most of these tips already but here's what I've learned as someone that loves tanking.

    I wouldn't recommend taunting everything. Mostly just look for any "special" targets in mobs that you know will be a problem (they generally have a fancy health bar). And turn the enemy away from the team so that any AoE attacks they deal out wont hit the squishy people in your party.

    Interrupt and stun when you can. I feel that as a tank, interrupting enemy skills is just as important as holding agro. Be ready to bash your primary target whenever they are about to use an ability, and have at least one reliable ranged interrupt in case an enemy healer or spellcaster is off in the background unnoticed by your party. I was bad at this, and just ran around alone practicing on one target at a time until I could do it reliably.
    • Red lines being sucked in by the enemy means block and bash to interrupt, then follow up with a heavy attack to stun.
    • Yellow lines being sucked in by the enemy just means block only.
    • Red circles on the ground means avoid or block if you can't get out of the way.

    Be ready to deal some damage. Obviously your first priority is keeping the attention of the most threatening baddie and interrupting said baddies from dealing damage, but be ready to dish out some pain of your own whenever you can. Don't just stand there blocking and spamming defensive abilities when it isn't needed. If the enemy pauses or isn't doing much damage, swap to the offensive. The longer a fight lasts, the more damage you take, the more your healer has to work, and the lower everyone's resources get. The faster stuff dies, the better it is for everyone.

    Move out of those red circles! Dodge any red circles, and if you know you wont make it out in time, at least block. Your healer will love you because the less damage you take, the more they can focus on doing some damage of their own to help end the fight faster. Especially move targets out of AoE effects that linger, like fire. As a tank, you might be able to stand in that fire all day without losing a single hitpoint, but your squishy party members that have to get into melee range wont want to dance around in the flames.

    Sorry if this all seemed very basic, but I recently swapped to DPS and I see a surprising number of tanks that don't interrupt, just stand there blocking the entire fight, don't hold agro on high priority targets, or just stand in the fire.
    Edited by inthecoconut on September 20, 2017 6:52PM
  • Personofsecrets
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    As a wise one once said,
    "Turn back, I will not be responsible for your death!"
  • PlagueSD
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    A common mistake made by new tanks is to use their taunt as a "spammable" attack. Don't do this. NPC's will go taunt-immune for a short while. This will cause group members to die as you will not have 100% of the mobs attention.

    Also, I've seen this all too common in PUGS, just because you have a 1h shield equip doesn't make you a tank. If the DPS has more health than you, there's a problem.

    Tank's #1 job in groups is agro management.
    Tank's LAST priority in groups is DPS.
  • paulsimonps
    paulsimonps
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    PlagueSD wrote: »
    A common mistake made by new tanks is to use their taunt as a "spammable" attack. Don't do this. NPC's will go taunt-immune for a short while. This will cause group members to die as you will not have 100% of the mobs attention.

    Also, I've seen this all too common in PUGS, just because you have a 1h shield equip doesn't make you a tank. If the DPS has more health than you, there's a problem.

    Tank's #1 job in groups is agro management.
    Tank's LAST priority in groups is DPS.

    That is no longer true, that changed that A LONG time ago. You can spam it, however you still shouldn't cause your resources will suffer dearly for it.
  • phileunderx2
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    eso_nya wrote: »
    Usually the safer bet is: Let one dd jump in first, because nothing will go for him, and everything will be on its way to the healer. Have enough space between u and the healer, so u can intercept the mobs on their way there. ;)

    There r rumors, that wearing a dress-costume and waving around a dsa resto works better than an aoe-taunt^^

    I do think you are correct.
  • max_only
    max_only
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    To be a good tank you have to know positioning. Great tanks have that perfect position and tantric sustain ;)
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nestor
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    That is no longer true, that changed that A LONG time ago. You can spam it, however you still shouldn't cause your resources will suffer dearly for it.

    Yep, your Taunt skill should be applied about every 12 seconds. Taunt lasts 15, but the debuff only lasts 12

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Doctordarkspawn
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    Word of advice? Quit while your ahed and dont.

  • eso_nya
    eso_nya
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    Jusey1 wrote: »
    eso_nya wrote: »
    70k hp

    Why would anyone need 70khp? That is a bit overkill if you ask me. Unless you're going for nothing but health, and low damage resistance... I rather have 30k+ health and 30k+ damage resistance, and that along works extremely well to the point where I can solo anything in Craglorn on my own and solo any normal dungeon, discounting a few with bosses that have undodgeable one-hit-kills, like the one boss in Fungal Grotto 2. (can't solo veteran stuff due to obvious reasons). Heck, I can even solo a trial partial (not the bosses but the small enemies. Just takes FOREVER and is just stupid to do).

    I would say around 30k-40k health is alright, discounting health boost items.

    Tbh, i dunno, personally, i think 25k hp is doable, but very risky, 30k is slightly to much. I got told/read that i "need" somewhere between 50k and 70k hp. As i dont do vet trials, i have no clue if that is true or not.
    There was a video once of a "tank" who needed like 5 mins to kill a skever on his way to a skyshard.
  • paulsimonps
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    eso_nya wrote: »
    Jusey1 wrote: »
    eso_nya wrote: »
    70k hp

    Why would anyone need 70khp? That is a bit overkill if you ask me. Unless you're going for nothing but health, and low damage resistance... I rather have 30k+ health and 30k+ damage resistance, and that along works extremely well to the point where I can solo anything in Craglorn on my own and solo any normal dungeon, discounting a few with bosses that have undodgeable one-hit-kills, like the one boss in Fungal Grotto 2. (can't solo veteran stuff due to obvious reasons). Heck, I can even solo a trial partial (not the bosses but the small enemies. Just takes FOREVER and is just stupid to do).

    I would say around 30k-40k health is alright, discounting health boost items.

    Tbh, i dunno, personally, i think 25k hp is doable, but very risky, 30k is slightly to much. I got told/read that i "need" somewhere between 50k and 70k hp. As i dont do vet trials, i have no clue if that is true or not.
    There was a video once of a "tank" who needed like 5 mins to kill a skever on his way to a skyshard.

    You do not NEED 50-70k HP for veteran Trials. I got around 35k and I do just fine.
  • GoodFella146
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    If youre talking about PvP all you have to do is cast that cheesy sword and board ultimate over and over and you're unkillable. Then you can wait for a few of your alliance members to swarm in and kill whoever was attacking you for you then tbag them, showing how much skill you have. Or if for some reason nobody shows up and you get zerged down you can just simply message everybody that the only reason they killed your tank was because it was Xv1 and they're trash. Works for just about everybody this patch after they're removed the ability to do damage....
  • paulsimonps
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    If youre talking about PvP all you have to do is cast that cheesy sword and board ultimate over and over and you're unkillable. Then you can wait for a few of your alliance members to swarm in and kill whoever was attacking you for you then tbag them, showing how much skill you have. Or if for some reason nobody shows up and you get zerged down you can just simply message everybody that the only reason they killed your tank was because it was Xv1 and they're trash. Works for just about everybody this patch after they're removed the ability to do damage....

    That ultimate is far from making you unkillable, sounds like you got some bad experience with it though.
  • Iselin
    Iselin
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    Jusey1 wrote: »
    RANKK7 wrote: »
    Nestor wrote: »
    This is probably the best Tanking site out there

    https://woeler.eu/

    And, this is an attainable, easy to make Tank Build

    https://woeler.eu/apprentice/

    +1 I strongly suggest you OP to visit that site, that helped me greatly since I started experimenting with a tank char, the author gives detailed info about the builds e.g. why certain skills are used or preferred to others as much as gear sets, hence it's actually useful.
    And not least, it's written! There is no need to waste time on videos blabbering and/or perfectly understand a spoken foreign language, and it's all written very clearly.
    Very well done site overall from the design to the content so informative, the author made an awesome job.

    It is also very meta-like I say, which may not always be the best idea. Everyone plays differently and I rather have people play how they wish than follow the same meta pattern as everyone else.

    Actually this is where you and many others in this site are wrong. The meta IS extremely useful to new tanks learning the ropes and they should stick to that until they know what they're doing.

    Yes, it's very possible to tank effectively using other builds but bringing those other ways up in threads where someone is looking for the basics will just confuse the issue.

    Learn how to walk before running.
  • Jusey1
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    Iselin wrote: »
    Jusey1 wrote: »
    RANKK7 wrote: »
    Nestor wrote: »
    This is probably the best Tanking site out there

    https://woeler.eu/

    And, this is an attainable, easy to make Tank Build

    https://woeler.eu/apprentice/

    +1 I strongly suggest you OP to visit that site, that helped me greatly since I started experimenting with a tank char, the author gives detailed info about the builds e.g. why certain skills are used or preferred to others as much as gear sets, hence it's actually useful.
    And not least, it's written! There is no need to waste time on videos blabbering and/or perfectly understand a spoken foreign language, and it's all written very clearly.
    Very well done site overall from the design to the content so informative, the author made an awesome job.

    It is also very meta-like I say, which may not always be the best idea. Everyone plays differently and I rather have people play how they wish than follow the same meta pattern as everyone else.

    Actually this is where you and many others in this site are wrong. The meta IS extremely useful to new tanks learning the ropes and they should stick to that until they know what they're doing.

    Yes, it's very possible to tank effectively using other builds but bringing those other ways up in threads where someone is looking for the basics will just confuse the issue.

    Learn how to walk before running.

    And I disagree, but due to my own personal experience. I never actually learned how to tank properly from the start, I just built my own build as I play and had fun. Eventually when I really wanted to get more serious into dungeons and such, I then learned the basics and applied those same basics to my build and way of playing very easily. I find it easier to make up your own build and play as you want first, then apply the basics to it once you're ready.

    Worked fine for me thus far with all of my characters, and I see no problem with others doing it. However, everyone does learn and adapt differently.
  • Nogawd
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    I have a tank and a healer and I do damage with both, sometimes better than the dps pugs.
  • Jeremy
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    ereboz wrote: »
    I've been playing since first beta and have only done DPS. I really want to try tanking but I've always been intimidated. Can anyone give me advice, tips, pointers? I've looked at several videos but there's just so many different builds it gets a little overwhelming.

    Thanks

    I dabbled in tanking for awhile. I was attempting a paladin build (a tank who is skilled at healing themselves) and while I had some success at it (for example I have successfully tanked vet Ruins of Mazzatun) I came to the conclusion my build was not ideal. And probably not for the reasons one might expect.

    I could manage my blocking. But as a tank on this game you have to be highly mobile - constantly running around to taunt large groups one a time. Initially this wasn't a problem. But after awhile immobilizing effects that snare or slow you begin to take its toll and became a real annoyance for me. Continuously having to break free eats up your stamina fast - and that was stamina that I just didn't have.

    So if you plan on building a tank I would keep that in mind. Don't be like me and make sure you have an effective way to remain mobile on the battlefield. That seems to be an important aspect of tanking on this game.
  • raj72616a
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    60k+ health tank is fun to play with templar and dk.
    you really dont need resistance and damage, you dont need stamina to block, you simply maintain 100% up time on your class's health-scaled damage shield skill.

    the skill gives you a damage shield around 35% of your max health. it's a spammable 20k damage shield as long as you have enough mag regen to keep it up. blocking does not reduce damage to the shield, resistance does not reduce damage to the shield, so you don't care abt blocking and resistance. just taunt and keep the shield up.

    DK version gives a smaller damage shield to your team.
    Templar version gets an AOE blast when the shield expires, scaled on the amount of damage it absorbed.

    you don't need a healer to keep you alive with this build, so it's very good for bad PUG if you dont just ragequit such groups.
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