Problem is you all are chasing 189 wd/sd. When a shock, poison, or flame enchant will give you more bang on the front bar and back bar a berserker enchant. You do have cooldowns to worry about. The whole idea on most pvp builds is built around setting up combos and burst. I would trade 189 wd/sd over a possibility of a 3k crit glyph hit. If you have been using a maelstrom weapons for the 189 sd/wd, i would have crafted a dead staff long ago.
Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Olupajmibanan wrote: »Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Rather focus on the obligation to run PvE content as PvPer. It's gone and they are still not happy.
Olupajmibanan wrote: »Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Rather focus on the obligation to run PvE content as PvPer. It's gone and they are still not happy.
I do both. In fact, PVPers who were forced to do it and is now useless is probably a lot worse for them. Some grinded a lot for that sharpened 2h
hmsdragonfly wrote: »Problem is you all are chasing 189 wd/sd. When a shock, poison, or flame enchant will give you more bang on the front bar and back bar a berserker enchant. You do have cooldowns to worry about. The whole idea on most pvp builds is built around setting up combos and burst. I would trade 189 wd/sd over a possibility of a 3k crit glyph hit. If you have been using a maelstrom weapons for the 189 sd/wd, i would have crafted a dead staff long ago.
Problem is you didn't read. If you don't use Blockade (in PvP you don't, most of the time), new vMA staff is as good as a non-set random crafted staff that you spent 30 seconds to make in the nearest crafting station. Guess what, you can also choose the style!
Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
hmsdragonfly wrote: »Problem is you all are chasing 189 wd/sd. When a shock, poison, or flame enchant will give you more bang on the front bar and back bar a berserker enchant. You do have cooldowns to worry about. The whole idea on most pvp builds is built around setting up combos and burst. I would trade 189 wd/sd over a possibility of a 3k crit glyph hit. If you have been using a maelstrom weapons for the 189 sd/wd, i would have crafted a dead staff long ago.
Problem is you didn't read. If you don't use Blockade (in PvP you don't, most of the time), new vMA staff is as good as a non-set random crafted staff that you spent 30 seconds to make in the nearest crafting station. Guess what, you can also choose the style!
I am not telling you to run blockade. What i am saying is the 189 damage is not worth fighting over compared to a damage glyph. I agree as of now it is no better than a crafted dead or set staff in PvP. In PvE specially infused staves this is going to be nice.
Olupajmibanan wrote: »Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Rather focus on the obligation to run PvE content as PvPer. It's gone and they are still not happy.
I do both. In fact, PVPers who were forced to do it and is now useless is probably a lot worse for them. Some grinded a lot for that sharpened 2h
The 2h is still useful. Why would it be any worse?
hmsdragonfly wrote: »hmsdragonfly wrote: »Problem is you all are chasing 189 wd/sd. When a shock, poison, or flame enchant will give you more bang on the front bar and back bar a berserker enchant. You do have cooldowns to worry about. The whole idea on most pvp builds is built around setting up combos and burst. I would trade 189 wd/sd over a possibility of a 3k crit glyph hit. If you have been using a maelstrom weapons for the 189 sd/wd, i would have crafted a dead staff long ago.
Problem is you didn't read. If you don't use Blockade (in PvP you don't, most of the time), new vMA staff is as good as a non-set random crafted staff that you spent 30 seconds to make in the nearest crafting station. Guess what, you can also choose the style!
I am not telling you to run blockade. What i am saying is the 189 damage is not worth fighting over compared to a damage glyph. I agree as of now it is no better than a crafted dead or set staff in PvP. In PvE specially infused staves this is going to be nice.
So you agree that there's no point in using vMA staves for PvP anymore.
hmsdragonfly wrote: »hmsdragonfly wrote: »Problem is you all are chasing 189 wd/sd. When a shock, poison, or flame enchant will give you more bang on the front bar and back bar a berserker enchant. You do have cooldowns to worry about. The whole idea on most pvp builds is built around setting up combos and burst. I would trade 189 wd/sd over a possibility of a 3k crit glyph hit. If you have been using a maelstrom weapons for the 189 sd/wd, i would have crafted a dead staff long ago.
Problem is you didn't read. If you don't use Blockade (in PvP you don't, most of the time), new vMA staff is as good as a non-set random crafted staff that you spent 30 seconds to make in the nearest crafting station. Guess what, you can also choose the style!
I am not telling you to run blockade. What i am saying is the 189 damage is not worth fighting over compared to a damage glyph. I agree as of now it is no better than a crafted dead or set staff in PvP. In PvE specially infused staves this is going to be nice.
So you agree that there's no point in using vMA staves for PvP anymore.
I would, but it really comes down to play style, desired effect and what works for people. A dead or set staff will achieve your desired effect.
Olupajmibanan wrote: »Olupajmibanan wrote: »PvPers were whining about the obligation to do PvE content just to get the needed gear.
Now when they don't have to, they are whining again.
Master/Maelstrom were designed for PvE and PvP use was unintended.
So unintended that the 2h buffs a gap closer...
Rather focus on the obligation to run PvE content as PvPer. It's gone and they are still not happy.
I do both. In fact, PVPers who were forced to do it and is now useless is probably a lot worse for them. Some grinded a lot for that sharpened 2h
The 2h is still useful. Why would it be any worse?
I seriously think they messed up on this. They were not even SUPER better in PvP anyways, I've killed people with vMA weapons on a basic set up before.
It's just a nice placeholder
I don't understand the complaining..... this sounds like a buff to these weapons, especially if Infused....
I don't understand the complaining..... this sounds like a buff to these weapons, especially if Infused....
I don't understand the complaining..... this sounds like a buff to these weapons, especially if Infused....
Explain why you think it's a buff.
It's a nerf because I could use a spell damage enchant on my back bar, proc it, swap to front, maintain that damage and get 189 from my VMA staff.
The new way means I lose that 189 damage. Yes, I gain an enchant on my front bar, but on a cooldown and doesn't stack with back bar. It's a nerf.
Oakmontowls_ESO wrote: »a possible fix would be to make the bonus stats still an enchantment but keep the change with the ability altering part being a set bonus. this way people that would rather use a normal enchant can but for pvp and other situations where you would rather the flat stat bonuses you can.
I don't understand the complaining..... this sounds like a buff to these weapons, especially if Infused....
How does this nerf PvP? You lost 189 Spell Damage, but you gained an enchantment which can easily be used for Beserk (almost 2x as powerful as the base Maelstrom enchant) if you really care for that bonus Spell Damage.
This buff will only need something like 50%-60% uptime (easy) to be as strong as the current 189 Spell Damage. In PvP everything is about burst damage btw, so gaining higher Spell Damage though not with 100% uptime is actually better. Also you can apply a poison to your Maelstrom/Master staff and keep the special enchantment which is great for PvP.
To me is sounds like a buff that makes these weapons more versatile in PvP.
...maybe for the staff it could be viewed as a minor nerf depending on your build. Imo it's great though. For DW it's going to be amazing.