Emmagoldman wrote: »Waffennacht wrote: »On ps4 EU the situation is really sad on cp.
Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.
If you're out numbered, I have no advice, but if this game are equal.
Bleed builds can wreck block builds
Defile with CP is INSANE (add minor defile poison to flavor)
You can be equally defensive as well with many selections
The PvP environment has changed, the same ol' isn't the best (well the fotm)
I really really recommend going through some PvP builds here on the forums, full of wonderful ideas
It's not about the build,it's just that the game is too much forgiving,people are carried by mechanics and numbers and not by their skill level. I remember before thieves guild even if you were xv1ing you had to be careful because one mistake and you were dead,now its so easy to survive because you have a lot of damage even if you build for survivability
I think people forget that players are better now. Take the first year, I imagine people collectively didnt understand anything. You can now watch a handful of people on youtube with 3+ years of exp for advice on anything from builds to mechanics for explanation let alone from in game
I hear yah OP. Ps4 na here too, lots of permablock, high health, bloodspawn builds going on right now.
And those sorcs shield are always tricky.
CatchMeTrolling wrote: »Emmagoldman wrote: »Waffennacht wrote: »On ps4 EU the situation is really sad on cp.
Almost everyone is running a tanky build with high healing and sh*t dmg running in 4+ people group:it's solo player hell.
Survivability needs to be tuned down if you want damage and vice versa. So tired of those groups running 80%templars 20% mag dk crossing cyrodiil holding block.
If you're out numbered, I have no advice, but if this game are equal.
Bleed builds can wreck block builds
Defile with CP is INSANE (add minor defile poison to flavor)
You can be equally defensive as well with many selections
The PvP environment has changed, the same ol' isn't the best (well the fotm)
I really really recommend going through some PvP builds here on the forums, full of wonderful ideas
It's not about the build,it's just that the game is too much forgiving,people are carried by mechanics and numbers and not by their skill level. I remember before thieves guild even if you were xv1ing you had to be careful because one mistake and you were dead,now its so easy to survive because you have a lot of damage even if you build for survivability
I think people forget that players are better now. Take the first year, I imagine people collectively didnt understand anything. You can now watch a handful of people on youtube with 3+ years of exp for advice on anything from builds to mechanics for explanation let alone from in game
No the game is just less forgiving and theres less counter play at the moment. Yeah there's experienced players but there's more newer player's, just watching something isn't going to suddenly make you a 1vxer for an example, that takes experience.



Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Guess I'll chip into this numbers compilation, and throw in the list of top killers for good measure.
Breakdown:
Top killers part 1:
Ascendies and I dueled a lot before One Tamriel
Top killers part 2:
Just to say no CP PvP is alive and well on PC EU, with Sotha Sil usually almost as full as Vivec.
Drummerx04 wrote: »Crom_CCCXVI wrote: »NA PS4 server.
I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
I like Non-CP, but no one plays..
CP looks like this:
A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.
[...]
This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.
Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.
Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.
But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.
Kills are actually pretty even across the board:
- Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
- DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
- NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
- Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?
Now lets look at the "killed by" stats:
- Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
- Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
- NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
- Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?
As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.
So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.
TL;DR
I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.
Ty! Actually someone willing to provide legit data, which ofc will see a bit of variation. Very rare we see stuff like this.
If you log onto these Forums you would think nearly everyone is a Magicka Sorcerer (except for the people commenting here ofc) and that Magicka Sorcerers are super super super super super easy mode in all content while also simultaneously being #1 in all content. Likewise, ZOS hates NBs who require astronomical amounts of skill to play and are doomed to be behind Magicka Sorc in every way, but if you play one you are highly skilled and not, I repeat, NOT, a meta player....
It's the type of discussion that raging PvPers who fail a gank and then die to Endless Fury can create overtime.
Just to say no CP PvP is alive and well on PC EU, with Sotha Sil usually almost as full as Vivec.
LOL, you mean the campaign where the PvE heroes of EP go to PvDoor against minimal opposition,, because AD & DC are on Vivec...
So you get the typical population pattern you have as I write this, Vivec - AD & DC have 2 bars, EP only one, and why do they have only one because most of them hiding in Sotha Sil where they have 2 bars and AD & DC have 1 bar there, PVDoor heroes.
Drummerx04 wrote: »Crom_CCCXVI wrote: »NA PS4 server.
I have been playing this game since launch, seen all kinds of phases to the PvP game--- but I will say right now in CP, it sucks.
I like Non-CP, but no one plays..
CP looks like this:
A whole bunch of sheild stacking sorcs with amazingly high survivability vs a whole bunch of tanky players with amazingly high survivability.. (with the occassional nightblade or something, who won't kill any of the above 1 v 1 ) 75% of the 1 v 1's end in a draw, you have players from all factions just walking around trolling on "No Death" builds.. and it's stupid.
[...]
This isn't meant to be a troll post, just a concerned post from a long time player who doesn't like the direction this game has gone.
Here we go again. Where do you get your data that there are so many sorcs? Let me provide some data from my kill counter addon which has been collecting data over my periodic play over the last two years.
Okay, so basically kill counter has not been updated to include data on wardens (I'll probably take a crack at it myself before too much longer), and the data on wardens would be skewed by the difference in time anyway.
But lets take a look at the kills/deaths dealt and received from each class with a bit of commentary.
Kills are actually pretty even across the board:
- Templars (27.57%): Commonly used for healing in raids and probably the most common class to solo heal/zerg surf. I'd say this class is unusually common just for that.
- DK (20.14%): This number is likely the lowest because of how many DKs actually just roll as tanks.
- NightBlades (25.97%): NBs are what I view as the common foot soldier. "There are always at least 2 NBs in every screenshot" - Lilith Arujo
- Sorcs (22.53%): So I guess this the point of interest from the OP's bold statement. Less sorc kills than NB or templar. Is this because sorcs are so hard to kill, or are they merely not as common as you and half these forums think?
Now lets look at the "killed by" stats:
- Templars (21.01%): Recognizing that templars often roll as pure healers with maybe j-beam or jabs as an only attack
- Dks (14.77%): Interestingly low here. I contribute this again to the number of DK's that basically roll tanks.
- NBs (33.34%): Well, over a third of my deaths are to NBs, isn't that interesting?
- Sorcs (28.32%): Given the "fury-spamming kill-stealing easy-god-mode sorc class" isn't it interesting that this number isn't higher?
As one would expect, the healing and tank classes kill me the least, and the classes with strong burst and utility/mobility skills get the most kills.
So what does this mean for population balance? With maybe DKs being slightly underpopulated (or just tanky enough to basically dodge the kill counter stats), the overall diversity of cyrodill appears to be pretty much balanced.
TL;DR
I essentially disagree with your state of Cyrodiil assertion. It is not just a bunch of unkillable magsorcs against unkillable tanks with presumably all other players on other builds or classes that simply get fed into some sort of AP meat grinder.
It is true that PvP has become full of handicap mechanics to keep bad players alive longer. The simplest form of this is health stacking, I come across people often in the 200-500 CP range with 40k health and heavy armor with no reason other than to not die while in a Zerg. These players usually have no clue what's going on, and get AP through Xv1. They aren't build to tank, they are just built to be immune to a good burst combo. For a solo player this is a problem because the extra time it takes to kill them really takes a toll on you. Their damage may suck but they can still do things to harm you like, root, snare, stun, or reduce your healing received. Such players would be an easy kill without these handicap mechanics. Beyond health stacking though you have the restoration staff ultimate, the sword and shield ultimate, perma blocking, and the list goes on cause there's just so many unskillful ways to just stall your opponent. It is sad that tankiness and survivability is so easy to achieve now, no practice or skill needed.