Patch note VMA Inferno

Krayzie
Krayzie
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So there's basically no point in running this over a 5 piece in PVP anymore?
I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • SquareSausage
    SquareSausage
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    ...helpful if you post the patch note referring to this....

    just a wee heads up for future forum posts.
    Breakfast King
    PS4 EU
  • Krayzie
    Krayzie
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    ...helpful if you post the patch note referring to this....

    just a wee heads up for future forum posts.

    The patch notes are located in the banner and VMA weapons no longer provide 189 wep/spell damage.

    Pretty big section in the notes if you missed it.

    Item Sets
    The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
    Developer Comments:
    Spoilerhide
    Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.

    The Master and Maelstrom One Hand and Shield Item Sets now require you to use both the One Handed Weapon and Shield together. Since the shield did not need to be paired with the One Handed Weapon originally, a brand new shield will be mailed to you for each One Handed Weapon you currently possess.

    It’s also worth noting that you will still be able to back bar weapons, such as the Maelstrom Bow or Inferno Staff, and still receive the bonus from them when their abilities are active.
    Many of The Master and The Maelstrom Item Sets have undergone significant rebalancing:
    Titanic Cleave (Master 2H): Increased the damage bonus to Cleave’s direct damage to 2000 from 688.
    Puncturing Remedy (Master 1H&S): Increased the heal amount from Puncture to 2500 from 2150, and it now grants you Spell and Physical Resistance equal to the amount healed for 3 seconds.
    Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
    Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
    Rampaging Slash (Maelstrom 1H&S): Your Low Slash will now cause your next fully-charged Heavy Attack used within 5 seconds to restore an additional 2000 Magicka and Stamina.
    Precise Regeneration (Maelstrom Resto): Increased the amount of Magicka restored by Regeneration critical heals to 800 from 481.
    The following patch notes were part of the changes in Update 15, but we wanted to call them out now for clarity and to avoid any confusion with the recent changes:
    Spoilerhide
    Dragonstar and Maelstrom Arena will now drop weapons for their item sets in their final Arenas, in addition to their existing rewards.
    This means when you complete Dragonstar Arena, in addition to the rewards you already receive, you'll now receive a weapon from the Healer's Habit, Archer's Mind, Footman's Fortune, and Destruction Mastery item sets.
    In Maelstrom Arena, you'll receive a weapon from the Elemental Succession, Glorious Defender, Hunt Leader, Para Bellum, Permafrost, or Winterborn item sets.
    These weapons will be blue-quality in Normal mode, and purple-quality on Veteran Mode.
    Edited by Krayzie on September 18, 2017 7:13PM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    This is actually a buff to Maelstrom weapons because now you can have any enchant you want AND still get the same Maelstrom bonus. I suppose you can say Infused weapons got nerfed because the Maelstrom effect will no longer be buffed, but this is fine as an infused other enchant should be stronger overall.
  • Brrrofski
    Brrrofski
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    So they nerfed them to drop in normal mode....

    What item sets will they be part of? The ones from VMA/d star. If so, they're utterly useless.
  • SquareSausage
    SquareSausage
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    I read it.

    Its just for any real discussion it helps to lay down the information for people who are not up to speed with whats happening.

    Breakfast King
    PS4 EU
  • Krayzie
    Krayzie
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    This is actually a buff to Maelstrom weapons because now you can have any enchant you want AND still get the same Maelstrom bonus. I suppose you can say Infused weapons got nerfed because the Maelstrom effect will no longer be buffed, but this is fine as an infused other enchant should be stronger overall.

    This thread is about using a VMA inferno in PVP over a 5 piece
    Edited by Krayzie on September 18, 2017 7:20PM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Asardes
    Asardes
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    Well that is actually a buff. For example if you put weapon damage enchant on an infused vMA bow or staff the resulting gained damage will be higher than the old static value. Not only that but it will carry to your front bar too.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
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    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
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  • Vapirko
    Vapirko
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    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
  • Krayzie
    Krayzie
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    Asardes wrote: »
    Well that is actually a buff. For example if you put weapon damage enchant on an infused vMA bow or staff the resulting gained damage will be higher than the old static value. Not only that but it will carry to your front bar too.

    Why would you do that over a 5 piece in PVP

    Well I've actually seen some people run wall of elements in Cyrodiil
    Edited by Krayzie on September 18, 2017 7:21PM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • SammyFable
    SammyFable
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    Brrrofski wrote: »
    So they nerfed them to drop in normal mode....

    What item sets will they be part of? The ones from VMA/d star. If so, they're utterly useless.

    They still have the same bonus, but it won't be affected by traits anymore and the additional SD/WD is removed.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • DocFrost72
    DocFrost72
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    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.

    Enchantment gave you 189 damage. You'd literally have been better off running a weapon/spell damage increase enchant (gold is 350), but now you get the blockade bonus on top of more spell damage and...

    You're angry? What am I missing?
    Edited by DocFrost72 on September 18, 2017 7:24PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Oh boy, I am going to get a lot of shields in the mail... Haha
  • KingJ
    KingJ
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    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
    Yea what's the point of running a VMA 2h over a regular 2h.Keep the 189 weapon damage.
  • DocFrost72
    DocFrost72
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    KingJ wrote: »
    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
    Yea what's the point of running a VMA 2h over a regular 2h.Keep the 189 weapon damage.

    The bleed and 348 weapon damage sound nice?
    Edited by DocFrost72 on September 18, 2017 7:25PM
  • Krayzie
    Krayzie
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    I think a lot of people posting in this thread are PVE players not realizing this is a nerf to the benefit of using VMA staves in PVP over 5 piece sets.

    You know, the staves people grinded hundreds of hours to get?
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • SquareSausage
    SquareSausage
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    Thats aside, I think destro staves were already poor choice for PVP as no-one really uses wall in PVP and a 4th or 5th piece bonus with a weapon enchantment was >>>VMA inferno
    Breakfast King
    PS4 EU
  • DocFrost72
    DocFrost72
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    Krayzie wrote: »
    I think a lot of people posting in this thread are PVE players not realizing this is a nerf to the benefit of using VMA staves in PVP over 5 piece sets.

    You know, the staves people grinded hundreds of hours to get?

    I'm curious though how a vMA staff was ever any better than a random staff with an increase dmg glyph. That's where my confusion is, anyway.
  • KingJ
    KingJ
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    DocFrost72 wrote: »
    KingJ wrote: »
    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
    Yea what's the point of running a VMA 2h over a regular 2h.Keep the 189 weapon damage.

    The bleed and 348 weapon damage sound nice?
    I can get that from a regular 2h axe on my NB.
    Edited by KingJ on September 18, 2017 7:31PM
  • Krayzie
    Krayzie
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    DocFrost72 wrote: »
    Krayzie wrote: »
    I think a lot of people posting in this thread are PVE players not realizing this is a nerf to the benefit of using VMA staves in PVP over 5 piece sets.

    You know, the staves people grinded hundreds of hours to get?

    I'm curious though how a vMA staff was ever any better than a random staff with an increase dmg glyph. That's where my confusion is, anyway.

    There's basically no benefit now because with VMA staves you would have the 189 damage and can have a poison on the weapon and weapon glyphs have cool downs.

    For willpower jewlery builds this was very beneficial as people would put their weapon damage glyph on backbar which stacked with vma damage
    Edited by Krayzie on September 18, 2017 7:33PM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Brrrofski
    Brrrofski
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    Asardes wrote: »
    Well that is actually a buff. For example if you put weapon damage enchant on an infused vMA bow or staff the resulting gained damage will be higher than the old static value. Not only that but it will carry to your front bar too.

    It's a nerf.

    Infused bow/resto with wd/sd glyph on back. Then swap for the extra. It's a nerf.

    From what I read of course. It depends what set they will belong to.
  • Asardes
    Asardes
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    Krayzie wrote: »
    Asardes wrote: »
    Well that is actually a buff. For example if you put weapon damage enchant on an infused vMA bow or staff the resulting gained damage will be higher than the old static value. Not only that but it will carry to your front bar too.

    Why would you do that over a 5 piece in PVP

    Well I've actually seen some people run wall of elements in Cyrodiil

    There wasn't any reason to run Maelstrom in PvP even now, except maybe charged ice for the CC. Two 5p sets and a monster head or 5/4 combo front/back bar and a 2p monster set was much better. Do you actually realize that the Master destro now becomes a viable option? In fact people use the skill all the time in PvP and the fact you can now also enchant it makes it quite strong. In fact on certain builds running Master inferno front, Maelstrom resto back with 2 5p sets will probably be FotM.
    Edited by Asardes on September 18, 2017 7:36PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Krayzie
    Krayzie
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    Asardes wrote: »
    Krayzie wrote: »
    Asardes wrote: »
    Well that is actually a buff. For example if you put weapon damage enchant on an infused vMA bow or staff the resulting gained damage will be higher than the old static value. Not only that but it will carry to your front bar too.

    Why would you do that over a 5 piece in PVP

    Well I've actually seen some people run wall of elements in Cyrodiil

    There wasn't any reason to run Maelstrom in PvP even now, except maybe charged ice for the CC. Two 5p sets and a monster head or 5/4 combo front/back bar and a 2p monster set was much better. Do you actually realize that the Master destro now becomes a viable option? In fact people use the skill all the time in PvP and the fact you can now also enchant it makes it quite strong. In fact on certain builds running Master inferno front, Maelstrom resto back with 2 5p sets will probably be FotM.

    Ya it's more useful for people who run force pulse, which is around 1500 more magic than swallow soul =X

    The 189 damage or 220ish with infused was a pretty nice bonus with a wep damage glyph back bar.

    Agreed though, VMA inferno dead for PVP.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Vapirko
    Vapirko
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    KingJ wrote: »
    DocFrost72 wrote: »
    KingJ wrote: »
    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
    Yea what's the point of running a VMA 2h over a regular 2h.Keep the 189 weapon damage.

    The bleed and 348 weapon damage sound nice?
    I can get that from a regular 2h axe on my NB.

    Exactly. The wpn damage glyph is also a proc. I hate relying on proc damage. There's just no point in vma 2H now. Well at least I can stop busting my ass to get one.
  • Krayzie
    Krayzie
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    Vapirko wrote: »
    KingJ wrote: »
    DocFrost72 wrote: »
    KingJ wrote: »
    Vapirko wrote: »
    Are you *** kidding me? No bonus damage stat? There is now zero reason to even bother.
    Yea what's the point of running a VMA 2h over a regular 2h.Keep the 189 weapon damage.

    The bleed and 348 weapon damage sound nice?
    I can get that from a regular 2h axe on my NB.

    Exactly. The wpn damage glyph is also a proc. I hate relying on proc damage. There's just no point in vma 2H now. Well at least I can stop busting my ass to get one.

    Yup, brought in trait changing but nerf'd the biggest weapon set people wanted to change traits of

    LUL
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • AlMcFly
    AlMcFly
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    Normal mode drops, staff enchant damage increase, AND enchant changed to Set stat?

    amazing.gif

    Edit: If they've now been made into a 5 piece set, than:

    tumblr_n8efzbZrZg1td362fo1_500.gif
    Edited by AlMcFly on September 18, 2017 8:10PM
  • Kanar
    Kanar
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    Can't believe there are people stupid enough to defend this change. Should be obvious that you can run the WD glyph on your other weapon. Between infused no longer effecting the maelstrom bonus and losing the 189 WD, it's a nerf to both PvP and PvE.

    It's not like maelstrom weaps were that great, just bow and destro for pve. Now the other ones are even worse than they were.
  • MLGProPlayer
    MLGProPlayer
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    What are people crying about? This is a huge buff.

    You now get the old item effect PLUS you can apply a regular enchantment (like weapon damage, shock damage, etc.).
    Edited by MLGProPlayer on September 18, 2017 8:08PM
  • Brrrofski
    Brrrofski
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    What are people crying about? This is a huge buff.

    You now get the old item effect PLUS you can apply a regular enchantment (like weapon damage).

    The wording isn't great.

    It says item set. Does it mean it's a set of it's own. As in

    1 piece: adds 189 weapon damage & buffs crit rush

    Then I can add an enchant?

    Or is it

    1 piece: crit rush buff

    Then I add enchant?

    It says "no longer adds 189 weapon damage".

    It sounds like a nerf. I use an enchant on my back bar, proc it, then get additional 189 on front bar. So it sounds like a nerf by the way it's written.
    Edited by Brrrofski on September 18, 2017 8:10PM
  • FriedEggSandwich
    FriedEggSandwich
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    Oh well. Back to 1x kena as a 1 piece spell damage buff in pvp :/
    PC | EU
  • Krayzie
    Krayzie
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    What are people crying about? This is a huge buff.

    You now get the old item effect PLUS you can apply a regular enchantment (like weapon damage, shock damage, etc.).

    PVE player.

    That's why I stated PVP in OP
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
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