ZOS_GinaBruno wrote: »Developer Comments: Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
1+2) Weren't good for a long time. It was actually better to run 2 x 5p sets and 1p monster set, or 5/4p back front with 2p monster set. But Master staff will now actually become viable since it can be receive an enchant on top of the set bonus damage to reach. Also Master Greatsword becomes a good option, especially in defense since brawler will hit like a truck. Also if the weapons can be enchanted you can now simply put a weapon/spell enchant bonus on an infused one and still get more damage, and especially more burst damage than before.
3) You can now use Master 2W since every stamina build uses rending anyway. Flurry had become less viable for a long time due to the high cost. That's the reason most classes had moved to 5+5+2 setups. In any case Stamplar with war machine, crescent sweep and the new Perfect Asylum 2H will probably be FotM.
4) No stam DK had been running those for a long time since there's no place for Flurry in the rotation. Not sure about stam sorcs, but even for those other sets were more viable. Also see the buff to Master daggers.
Don't get stuck on the faults, see the opportunities.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
But who use blockade in PvP?
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Except for the fact that it has a cool down and you can always back bar a weapon glyph and front bar vMA. When the glyph procs, your vMA front bar gets the damage bonus. It's not a buff if you don's use the modifiers. If you don't use the modifiers, they offer no benefit at all and you'd better go to the nearest crafting station to craft a random non-set weapon. So, they will be useless for your magicka PvP builds.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Except for the fact that it has a cool down and you can always back bar a weapon glyph and front bar vMA. When the glyph procs, your vMA front bar gets the damage bonus. It's not a buff if you don's use the modifiers. If you don't use the modifiers, they offer no benefit at all and you'd better go to the nearest crafting station to craft a random non-set weapon. So, they will be useless for your magicka PvP builds.
Something you have not talked about is using a poison, shock, or flame enchant what is now more damage from from the enchant. Seen enchants hit for 3k in pvp and your 189 wd/sd from the weapon. 189 sd/wd barely moves tool tips. Flame, shock, and poison enchants have a good chance to proc their secondary effects. I will say testing is will be needed, but still believe this is a buff in most circumstances.
hmsdragonfly wrote: »hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Except for the fact that it has a cool down and you can always back bar a weapon glyph and front bar vMA. When the glyph procs, your vMA front bar gets the damage bonus. It's not a buff if you don's use the modifiers. If you don't use the modifiers, they offer no benefit at all and you'd better go to the nearest crafting station to craft a random non-set weapon. So, they will be useless for your magicka PvP builds.
Something you have not talked about is using a poison, shock, or flame enchant what is now more damage from from the enchant. Seen enchants hit for 3k in pvp and your 189 wd/sd from the weapon. 189 sd/wd barely moves tool tips. Flame, shock, and poison enchants have a good chance to proc their secondary effects. I will say testing is will be needed, but still believe this is a buff in most circumstances.
There's no testing needed. Very simple. You are a Magicka PvPer. You don't use Blockade.
Non-set random inferno staff:
- Take 30 seconds to craft.
- Offer the same amount of damage as a new vMA inferno staff.
- Can choose the style you want.
- Can choose the glyph you want.
- Can choose the poison you want.
New vMA inferno staff
- Took you hundreds of hours to farm it.
- Offer the same amount of damage as a non-set random inferno staff.
- Can't choose the style you want.
- Can choose the glyph you want.
- Can choose the poison you want.
New vMA inferno staff offers ZERO benefit compared to a non-set random crafted inferno staff in PvP because you don't use blockade.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
But who use blockade in PvP?
I do as of yesterday, @Derra does, a few other magblades on PC EU do. It is a very strong skill.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
But who use blockade in PvP?
I do as of yesterday, @Derra does, a few other magblades on PC EU do. It is a very strong skill.
You'd be surprised how many people stay in there to get grilled by lightning staff heavy attacks. Especially Melee enemies tend to melt.
Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
But who use blockade in PvP?
I do as of yesterday, @Derra does, a few other magblades on PC EU do. It is a very strong skill.
hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
No it isn't.
I could use the 348 on back bar, proc and switch to front bar with the 189. It's a nerf. Especially to the destro as nobody uses wall of elements in PvP. It's now a random staff basically.
You do know that a flame, poison, or shock damage glyph will out damage 189 wd/sd. You can still proc the berserker glyph of the back bar and swap to the front. This is a big buff in both pvp and pve. 189 sd/wd hardly moves tool tips where a damage type glyph is a new damage source you did not have. You can get an additional 1.5-3k damage off it in pvp, higher in pve. Both types of glyphs don't share a cooldown.
Do they definitely not share cooldown?
Also, nirn pls butality/sorcery make it more than 189. That also effects healing too.
And why not use 5/5 and monster piece? Get a bit less damage but can use the enchant. Especially on the staff. Why give myself a wall of elements buff over 129 spell damage?
1314 Damage is modified by all CPs. It is a significant buff to light and heavy attacks and especially on a lightning staff. No doubt it is stronger.
But who use blockade in PvP?
I do as of yesterday, @Derra does, a few other magblades on PC EU do. It is a very strong skill.
I have to admit i would not use it for the maelstrom enchantment though
hmsdragonfly wrote: »hmsdragonfly wrote: »Okay, you all know you can enchant the special weapons now and not loose it abilities. So now you can add a weapons/spell damage enchant of 348, which is more than the 189 you get from the weapons bonus. Or you can use a poison and still get the 1 peace weapons ability. This is a buff to these weapons specially if it is infused.
Except for the fact that it has a cool down and you can always back bar a weapon glyph and front bar vMA. When the glyph procs, your vMA front bar gets the damage bonus. It's not a buff if you don's use the modifiers. If you don't use the modifiers, they offer no benefit at all and you'd better go to the nearest crafting station to craft a random non-set weapon. So, they will be useless for your magicka PvP builds.
Something you have not talked about is using a poison, shock, or flame enchant what is now more damage from from the enchant. Seen enchants hit for 3k in pvp and your 189 wd/sd from the weapon. 189 sd/wd barely moves tool tips. Flame, shock, and poison enchants have a good chance to proc their secondary effects. I will say testing is will be needed, but still believe this is a buff in most circumstances.
There's no testing needed. Very simple. You are a Magicka PvPer. You don't use Blockade.
Non-set random inferno staff:
- Take 30 seconds to craft.
- Offer the same amount of damage as a new vMA inferno staff.
- Can choose the style you want.
- Can choose the glyph you want.
- Can choose the poison you want.
New vMA inferno staff
- Took you hundreds of hours to farm it.
- Offer the same amount of damage as a non-set random inferno staff.
- Can't choose the style you want.
- Can choose the glyph you want.
- Can choose the poison you want.
New vMA inferno staff offers ZERO benefit compared to a non-set random crafted inferno staff in PvP because you don't use blockade.