Just 8% passive stam regen out of transformation would at least make it relevant instead of completely without utility.
@QbikenMangeli200194 wrote: »I would like to see werewolfs healing ability scaling out of stamina, but still cost magicka. Might need to change the "Base-value" compared to what it is today to make it balanced but changing which resource the healing scales from would be a nice change.
Werewolf used to be one of those builds that actually needed high HP-regen to stay alive. But due to ppl QQ about "immortal tanks" that stacked HP regen 8and couldn´t kill anything), HP regen got nerfed (and WW got an indirect nerf because of that).
Biggest issue as a Werewolf in mo opinion is to stay alive. You´ll almost always be doing decent amount of damage as a Werewolf, but unless you´re in a group or facing 1-2 bad players you´ll get killed 11/10 times.
Nope, l2p issue, my heals crit for 12-13k and i have no problems keeping my magica up. You have to build around your heals beeing magica based but their good armor sets for that. Ive beaten good players in a 1vs1 or 2vs2 with Werwolf in PvP easilyy. Werwolf can be pretty evil if it wants to. but what i do agree to is making the heals USE MAGICA but SCALE OF MAX STAM/WD.
Feel free to mail me on the forums on how you do it, because I have no idea how to. Need tips on how to play WW anyway
Mangeli200194 wrote: »Ever tried bloodspawn???? LMAORight now, too many builds depend on vampirism. Flame damage and "ugliness" (subjective) is the only downside to being a vampire. One gets all the benefits without having to slot a single thing.
My
Werewolf is only beneficial when the ultimate is slotted or when transformed. The prevalence of poisons in the game decrease the effectiveness of being a werewolf.
I'm not an expert, I just feel like there isn't enough incentive to be a werewolf and too many builds use vampirism as a crutch. I don't want blanket nerfs to vampires to make them as useless as werewolves, I want some "equalization"
In my opinion, vampires should get a transformation ult that locks out regular skills but opens some vamp skills (like werewolf do) in addition to what they have. And Werewolf should get an "always on" passive without having to slot the ultimate (like vamp do) in addition to what they have. Make them "equally different". Vamp is useful for every single mag build, let werewolf be actually useful for stam builds.
I would use WW if this wasnt the current state :
* ULT cost is 300 points, its pretty too much in my opinion.
* Regardless the high cost ult, u cant even earn more ult in that state.
thats the only changes WW needs, its damn strong
I use this set for 2 years now... 300 ult is still too much with it
Countcalorie wrote: »Mangeli200194 wrote: »Ever tried bloodspawn???? LMAO
Ever tried Brain???? LMAO
its pretty terrible on werewolfs.
Bobby_V_Rockit wrote: »Just 8% passive stam regen out of transformation would at least make it relevant instead of completely without utility.
Only if, like the vampire, you are prone to werewolf weaknesses at all times too, such as poison damage. Otherwise there is absolutely no downside. Vampires have slower health regen, look ugly, take more damage from fire and fighter's guild abilities for that extra 10%.
Who honestly says to themselves, "werewolf is going to help my team out so much"
Nobody. Please consider making these two world lines equally useful.
i think they are right where they need to be. Werewolves make great burst characters\brawlers. They are super powerful for a a minute or two, then they get penalized. I'm running spriggans\ravager and bloodspawn on a stam dk, im hitting people for 10k on average with the spammable stun. That's *** op. Theres always a caveat though, I don't deal much damage outside of werewolf form and focus on ultimate generation.
Vampires? they probably need buffed. I have to laugh at anyone who uses mistform in small scale pvp, one, you are pretty easy to catch, two, mistform takes a lot of magicka per use, and you can't do anything but run. Plus you take more damage from fire and health recovery sucks? yea...GG.
If you look at the classes with limited mobility they usually have skills that make up for that fact, like dragon knights.
Right now, too many builds depend on vampirism. Flame damage and "ugliness" (subjective) is the only downside to being a vampire. One gets all the benefits without having to slot a single thing.
Werewolf is only beneficial when the ultimate is slotted or when transformed. The prevalence of poisons in the game decrease the effectiveness of being a werewolf.
I'm not an expert, I just feel like there isn't enough incentive to be a werewolf and too many builds use vampirism as a crutch. I don't want blanket nerfs to vampires to make them as useless as werewolves, I want some "equalization"
In my opinion, vampires should get a transformation ult that locks out regular skills but opens some vamp skills (like werewolf do) in addition to what they have. And Werewolf should get an "always on" passive without having to slot the ultimate (like vamp do) in addition to what they have. Make them "equally different". Vamp is useful for every single mag build, let werewolf be actually useful for stam builds.
Malacthulhu wrote: »Why does vanpire and werewolf have to be balanced against eachother? They are 2 different skill lines altogether. Werewolf is more like overload where vamp is more like a subrace with an ultimate and fancier passives.