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Solo players *required* to go to Craglorn.

  • Jamini
    Jamini
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    You can't walk to Craglorn from any other zone.

    Bangkori has a connector to Craglorn.
    "Adapt. or Die."
  • MLGProPlayer
    MLGProPlayer
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    Kahina wrote: »
    It is my understanding (CP104 Stam Warden) that Craglorn is group content. So why is my solo character required by the game to go there to hand in a crafting writ?

    Am I missing something? Are the prior forum posts and ESO guides no longer relevant in recommending solo players stay away from there?

    Actually Craglorn is arguably the best place in PVE to test out the strength of your character. Head to Belkarth to turn in your writs and then run away from the city in any direction. Within a minute you'll find a bunch of large mosquitos or scorpions in packs of 3 or 5 or so. If you can take them down at your level you're building a quality character. I first did this test at what used to be VR5 and it was a blast. You should be fine.

    They are the same strength as any other mobs in the game now due to One Tamriel, so not much of a test.

    If you want to test yourself in Craglorn, interact with one of the randomly appearing portals on the map. They will spawn a series of very strong mobs followed by a boss.

    Alternatively, you can try soloing the "group" instances like Skyreach Catacombs, Shada's Tear, etc.
    Edited by MLGProPlayer on September 14, 2017 7:58PM
  • Mithoron
    Mithoron
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    Shows my noobness, I went and was doing quests in Craglorn solo for the past week, never knew it was a "group" area....
  • Everstorm
    Everstorm
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    Did you try asking in game for directions? There are helpful ppl playing this game.
  • Mureel
    Mureel
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    Mithoron wrote: »
    Shows my noobness, I went and was doing quests in Craglorn solo for the past week, never knew it was a "group" area....
    Because nerrfed.
  • Mureel
    Mureel
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    As for getting there: check friends list and guild rosters. Someone is always there. Right click, port to player.
  • zaria
    zaria
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    Annalyse wrote: »
    They did weaken most stuff in Craglorn to make it more solo-friendly, so running about in the wild isn't a dangerous thing. If you don't want to do the quests there you don't have to, but travelling there to turn in writs is not a big deal.
    This, overland now is more like public dungeons a bit harder than regular overland but not much.
    Its marked that on the craglorn quests is solo and group.
    Irrelevant for crafting as its inside the city.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SirAndy
    SirAndy
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    Jamini wrote: »
    You can't walk to Craglorn from any other zone.
    Bangkori has a connector to Craglorn.

    It didn't used to. Shows you how long ago i last had to "find" Craglorn ...
    biggrin.gif
  • Slick_007
    Slick_007
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    Nestor wrote: »

    Ahh, they don't make it exactly easy to get to Craglorn, that is for sure. There is at least one overland route to get there, I think from Bangkori, but not sure. Just know that there is one big main road through that zone and if you stay on it, you avoid the mobs.

    iv used the door to get into bangkorai to get a ww survey without having to go through bangkorai to get down there. But i never tried going the other way before using the cart.
  • TheRealPotoroo
    TheRealPotoroo
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    The pass to Craglorn is in Sth Bangkorai though, so it's not automatically accessible. You either have to do the Bangkorai Pass quest or get someone to port you into Sth Bang. But once there, you just head east. The pass connects with NW Craglorn. From there just follow the road to Belkarth in the SE.
    Edited by TheRealPotoroo on September 15, 2017 12:59AM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • MasterSpatula
    MasterSpatula
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    Craglorn may be my favorite zone. Give it a shot. I'd suggest going ahead and getting another player to do the group delves with you at this point. You might even want two friends for the Hircine's Haunt.

    At some point, you may find yourself wanting to test yourself by trying the group delves solo, but there's no reason not to try for a companion right now. Depending on the time of day, forming a pug group shouldn't be too hard and could be very rewarding.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Epona222
    Epona222
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    Mureel wrote: »
    Kahina wrote: »
    Epona222 wrote: »
    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)

    Thanks. That's what happened in the end. Thanks to google first, helpful forum goers second. I was going crazy trying to find a way through Bangkorai to get there, and not liking some of what google was telling me.

    It still grates me that my character that started in Vvardenfel had to leave the zone just for writs.

    It grates me (no seriously) that characters start in Vvardenfell.

    I feel like all should begin in their alliance area.

    I can't explain why to be honest, but there it is.

    People starting a new character should be given a choice - for some it would make sense to start in Vvard, others may want to start in their home alliance. Being able to choose would be the best option for everyone.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • sevomd69
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    I think I was around vet 1 or so the first time I went to Craglorn. All I did was skulk around to grab any nodes fairly close to the road. Every so often I would wander too far and meet a very quick death. Lol good times.

    Ahhh...sweet...sweet...memories... Craglorn was a scary place back in the day...
  • Kahina
    Kahina
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    Thank you to all who posted here. Thank you to those that posted in the affirmative to my OP, thank you to those that derided it, and thank you to those that posted everything in-between. Thank you to those I quoted, and thank you @Nestor (not quoted, but worthy of it).

    I consider it a sign of a mature forum that people can contribute to surprisingly heated discussions without fear of censure.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    Edited by Kahina on September 16, 2017 1:03AM
  • smacx250
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    Back in the day there was a survey node that you basically *had* to fight a bunch of wasps to get. Well, back then Crag wasps were tough - I'd say about the toughest "regular" mob in the game! After enough complaints by players being annihilated trying to get the survey, they moved the node a bit so that you didn't *have* to fight the wasps. Now with the changes to Crag, the wasps are just another mob - might as well move the node back too! I do actually miss those wasps...

  • Dracofyre
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    i am here to offer a list that can solo, anyone feel free to add on the list i didnt mentioned.

    1. you can do Nurncrux questline, starting with stargazers in belkarth.
    2. just do the crafting writs to get random chances of master writs, recipe fragments, and some chances of legendary crafting materials.
    3. harvest any non-consumeable nodes for rarest chances of nirnhoned style materials

    go ahead folks, add any soloables.
  • Niobium
    Niobium
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    The pass to Craglorn is in Sth Bangkorai though, so it's not automatically accessible. You either have to do the Bangkorai Pass quest or get someone to port you into Sth Bang. But once there, you just head east. The pass connects with NW Craglorn. From there just follow the road to Belkarth in the SE.

    Actually with a bit of jumping you can just get down the waterfall - no port or quest needed.
  • Enodoc
    Enodoc
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    The pass to Craglorn is in Sth Bangkorai though, so it's not automatically accessible. You either have to do the Bangkorai Pass quest or get someone to port you into Sth Bang. But once there, you just head east. The pass connects with NW Craglorn. From there just follow the road to Belkarth in the SE.
    @TheRealPotoroo You can get into Southern Bangkorai before doing the quest at the Pass by going through the Sunken Road.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    AlMcFly wrote: »
    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    LoL.
    - How dare new players enter a group dungeon without having checked the internet first ?
    - How dare new players check the internet before trying something ingame ?

    Some guys are just never happy.

  • Mystrius_Archaion
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    The person never stayed on the roads during this "epic journey"?
    Nobody suggested staying on the roads to avoid combat in this thread?!

    Hell even when zones were dangerous, it should have been obvious to stay on the relatively safe roads and if anything wanders close to circle around outside aggro range.
    And that is only if you never ever figured out how to get a port to Craglorn or use the Stargazer wagon.
  • AlMcFly
    AlMcFly
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    AlMcFly wrote: »
    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    LoL.
    - How dare new players enter a group dungeon without having checked the internet first ?
    - How dare new players check the internet before trying something ingame ?

    Some guys are just never happy.

    I think you have a crush on me, given how often you like to quote me in your forum posts. OP needs to play the damn game, and not go online just to ask if he can take two steps forward safely. Any jerkalerk can walk through the entire zone of Craglorn safely at level 1. The roads have zero mobs ffs.
    Edited by AlMcFly on September 17, 2017 8:35AM
  • Fang_of_Lorkhaj
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    This isn't old craglorn anymore. You can now solo it. They softened the area of crag for well... players like you. Suck it up buttercup :p
  • Axoinus
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    I think Craglorn was oriingally intended to be the PvE endgame content. This would have been prior to 1Tam. So it made sense to have the high level writs be there.

    With that said, Craglorn could use a post 1Tam overhaul. Not sure what that should look like.

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    AlMcFly wrote: »
    I think you have a crush on me, given how often you like to quote me in your forum posts.

    Don't get your hopes up :)
    AlMcFly wrote: »
    OP needs to play the damn game, and not go online just to ask if he can take two steps forward safely.

    If you think a question does not deserve your time answering it, how about simply not answering it ?
    Should people be afraid of asking, because MAYBE SOMEWHERE they can find the answer without asking ?

    If you search the internet about Craglorn, you'll find countless information as to how noone should ever set foot there before being endgame ready. Because many, many videos and guides authors don't give a damn about updating information, withdrawing outdated information, or even putting a simple DATE on the information, so that everyone can notice that it MAY have become obsolete.
    So yeah... OP's question is legit.

    And next time don't start complaining about people setting foot in a dungeon without prior research and preparation. They're simply "playing the damn game"...

    Edited by anitajoneb17_ESO on September 17, 2017 3:56PM
  • AlMcFly
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    So yeah... OP's question is legit.

    I never said OP's question wasn't legitimate, or that they don't have a right to ask this question. Of course it's a question, and of course they have a right to ask it. Who on Earth would say "OP, that's not a question" when they're clearly asking a question (unless of course you are using some made-up definition of the word legitimate).

    Stop make up fictitious simpleton arguments that you can argue against. I merely sneered at OP for asking a stupid question and relying too much on others for information, when any half-brain can find a way through Craglorn within 5 minutes of attempting (especially when death takes you to the nearest wayshrine and the roads have no enemies). I may have even implied that OP was being lazy. There is a big difference.


    Edited by AlMcFly on September 17, 2017 8:08PM
  • Enodoc
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    Axoinus wrote: »
    With that said, Craglorn could use a post 1Tam overhaul. Not sure what that should look like.
    @Axoinus Craglorn was overhauled for One Tamriel. Levelling and gameplay systems aside, the Craglorn overhaul was the primary PvE content focus of Update 12.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Respect4Elders
    Respect4Elders
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    Btw, as of the Clockwork City update later this year we'll be able to turn in crafting writs anywhere.
    (From PTS patch notes)
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