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MASSIVE drop in fps since update

  • Malic
    Malic
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    Didnt they say something of upcoming performance improvements?

    Since this update my fps dropped -everywhere- by about 20-25... am i the only one experiencing this? Anything they changed?

    They say this regularly. I mean, do you believe it?
  • Kneighbors
    Kneighbors
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    Don't you get the trick? You will get your fps back after patch.
  • Jade1986
    Jade1986
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    Just a quick update. I used the repair option and my framerates seem to have gotten better.

    : shrug :
  • danno8
    danno8
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    laced wrote: »
    Just a quick update. I used the repair option and my framerates seem to have gotten better.

    : shrug :

    The thing about MMO's is it's very hard to benchmark from moment to moment, due to the number of other players running around and doing stuff all around you.

    Doing absolutely nothing at all will give me 60 FPS one minute and 45 FPS 5 minutes later.
  • DirkRavenclaw
    DirkRavenclaw
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    PC NA here have the same problem. Got so frustrated that I'm now in the coffee shop, then back to Tamriel
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Nemesis7884
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    danno8 wrote: »
    Betheny wrote: »
    danno8 wrote: »
    Betheny wrote: »
    danno8 wrote: »
    ...my CPU is at 50% (all cores are around the same), GPU at 43%, yet I am at 38 FPS.

    How are you getting this game to use all the cores equally? You got a screenshot of that (use Resource Monitor or Process Explorer to show all cores while game is running). I need to see this.

    4ev1UQr.jpg

    Where's the rest of your cores gone? :open_mouth:

    It's a 4 core processor? As you can see from the image, all 4 cores are used equally. I am using the numjobthreads/worker requested threads=4 tweak, although that has caused crashing in the past.

    is that a good idea since i now have a 6 core or rather making the game unstable?
  • adeptusminor
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    Posted this in a different thread, but maybe it will help some of you. I had this happen last week and was able to fix it, hopefully it will apply to you guys. In my usersettings.txt file which is in \documents\elder scrolls online\live

    "CachedRLREnabled" has somehow gotten set to 0 compared to my backup file which had it set to 1. After changing it back to 1 I'm getting a pretty solid 99 fps everywhere (still get drops in the normal places--trials, with a lot of people on screen etc etc). So if anyone has had a performance decrease, make sure to check out that setting.
  • adeptusminor
    adeptusminor
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    Betheny wrote: »
    danno8 wrote: »
    ...my CPU is at 50% (all cores are around the same), GPU at 43%, yet I am at 38 FPS.

    How are you getting this game to use all the cores equally? You got a screenshot of that (use Resource Monitor or Process Explorer to show all cores while game is running). I need to see this.

    I'm also getting a pretty even split across all my cores and I haven't done any sort of tweaks or anything to achieve that

    NxdzU72.jpg
  • red_emu
    red_emu
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    I can confirm, on PC EU performance has dropped drastically, especially in Cyrodiil but also in much less populated overland zones. I am also getting a lot of visual bugs like flickering buff effects on my character.

    Seems every patch is one step forward, two steps back
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Didnt they say something of upcoming performance improvements?

    Since this update my fps dropped -everywhere- by about 20-25... am i the only one experiencing this? Anything they changed?

    thats because there is massive memory leaks at mo check ur task manager when running game
    Main character dk - Vanikifar whitestrike
  • Tandor
    Tandor
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    As per the earlier post in this thread, make sure you're not using the shriven horse and skin as they seem to be bugged and causing performance issues.
  • Beardimus
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    Somethings up, no real data to back it up but noticeable bar swap and just weird lag in dungeons - I.e. deaths, sudden damage etc.

    i'm xbox eu and a few guildies all talking about it.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • danno8
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    Betheny wrote: »
    danno8 wrote: »
    ...my CPU is at 50% (all cores are around the same), GPU at 43%, yet I am at 38 FPS.

    How are you getting this game to use all the cores equally? You got a screenshot of that (use Resource Monitor or Process Explorer to show all cores while game is running). I need to see this.

    I'm also getting a pretty even split across all my cores and I haven't done any sort of tweaks or anything to achieve that

    NxdzU72.jpg

    I switched back the tweak to the previous "0" setting and saw no difference in the thread usage either. So I don't think that setting does a whole lot.

    Interesting that your thread count is at 110 (8 core), while mine is at 57 (4 core). It looks like the game does a pretty good job of using extra cores from our data anyway. I just don't know why it doesn't max out the CPU (or GPU) usage wise. If my FPS is lower than cap, one or the other should always be trying to use more cycles.
  • Jade1986
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    danno8 wrote: »
    laced wrote: »
    Just a quick update. I used the repair option and my framerates seem to have gotten better.

    : shrug :

    The thing about MMO's is it's very hard to benchmark from moment to moment, due to the number of other players running around and doing stuff all around you.

    Doing absolutely nothing at all will give me 60 FPS one minute and 45 FPS 5 minutes later.

    True, I was just saying what worked for me, I tend to repair my game every time an update comes out for this reason now.
  • Dottzgaming
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    Can confirm this as well for PC NA non-steam, most specifically in PvP situations

    I have tried with addons, without addons, with no programs running on my computer except eso, nothing works

    Ever since Horns of the Reach, the second i enter PvP combat, my FPS is all over the place. No lag or ping issues, all entirely FPS related. You can even see it in my streams, ill be running around doing stuff and everything is fine, then i got to fight someone and i get between 19-25 FPS.

    I almost forget what its like to pvp at 50-60 fps >.>
    laced wrote: »
    Just a quick update. I used the repair option and my framerates seem to have gotten better.

    : shrug :

    I'll try this when i get home. sometimes the most basic fixes can be the ones that do the trick
    Tandor wrote: »
    As per the earlier post in this thread, make sure you're not using the shriven horse and skin as they seem to be bugged and causing performance issues.

    lol wait is this for real?
    Edited by Dottzgaming on September 12, 2017 3:56PM
  • Jade1986
    Jade1986
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    Can confirm this as well for PC NA non-steam, most specifically in PvP situations

    I have tried with addons, without addons, with no programs running on my computer since eso, nothing works

    Ever since Horns of the Reach, the second i enter PvP combat, my FPS is all over the place. No lag or ping issues, all entirely FPS related. You can even see it in my streams, ill be running around doing stuff and everything is fine, then i got to fight someone and i get between 19-25 FPS.

    I almost forget what its like to pvp at 50-60 fps >.>
    laced wrote: »
    Just a quick update. I used the repair option and my framerates seem to have gotten better.

    : shrug :

    I'll try this when i get home. sometimes the most basic fixes can be the ones that do the trick
    Tandor wrote: »
    As per the earlier post in this thread, make sure you're not using the shriven horse and skin as they seem to be bugged and causing performance issues.

    lol wait is this for real?

    I did that with SWTOR pretty much after every update, and it worked for that, so i figured i would give it a shot for eso =P
  • thamightyboro
    thamightyboro
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    laced wrote: »
    PC EU here, I can confirm I have the same problem , just created a magdk and its awful in khenarthis roost.

    yeah pc eu

    the drop in fps seems not to affect dungeons but pretty much all open areas especially cities - before i was getting 70-85 now im at 50-65

    Im finding the opposite tbh also pc eu

    Dungeons have been awful the last couple of days but open world has been fine.
  • LiquidPony
    LiquidPony
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    On XB1 NA, framerate in raids is about 10. No joke. That might actually be generous.

    Gets to the point where casting an ulti or popping a potion takes 3-4 attempts. Good luck bar swapping.

    In vMoL, we have to have everyone restart their systems after getting to the Twins, and then again when we get to Rakkhat, otherwise it's close to unplayable. It quickly degrades again after a reset, though.

    First, this is amusing/annoying/infuriating because everyone was so sure that the change to friendly AoE rendering was going to boost performance significantly ... but somehow it got much worse. vHoF is unplayable on XB1 right now due to total freezes on the Triplets (no one has completed the raid since HotR).

    Second, I get a good laugh out of the claim that framerates are going to improve by 20-30% next patch. That brings my 10 FPS to a whopping 12 FPS. How awesome. GG ZOS.

    This happens every other patch. Somehow ZOS manages to completely destroy raids on console. And they'll leave them in this broken state until the next major patch.

    Last night, we called it after barely over an hour in vMoL due to frustration over the game's performance. So half the team went and played Destiny 2.
  • Bowser
    Bowser
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    Its because zos implemented that new visual effect limiting system. The game is now using more resources trying to figure out what not to show you instead of just rendering everything.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • parkham
    parkham
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    PC NA / 4 core Ryzen 1200 / RX 550 2GB / 8GB / Mechanical HDD / 30 add-ons

    Game is really choppy when it first loads. After a couple of minutes it settles down and I get between 45 - 70 fps depending on where I am.

    Memory stays at about 6.5 GB usage with around 25% cpu util. Runs ok for me.
    Edited by parkham on September 12, 2017 5:06PM

    PC-NA-EST

    - All's Faire Guild
    - Divine Crusade Guild
    - Greybeards & Gals Guild
    - Dead Citizens Guild
  • adeptusminor
    adeptusminor
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    danno8 wrote: »
    Betheny wrote: »
    danno8 wrote: »
    ...my CPU is at 50% (all cores are around the same), GPU at 43%, yet I am at 38 FPS.

    How are you getting this game to use all the cores equally? You got a screenshot of that (use Resource Monitor or Process Explorer to show all cores while game is running). I need to see this.

    I'm also getting a pretty even split across all my cores and I haven't done any sort of tweaks or anything to achieve that

    NxdzU72.jpg

    I switched back the tweak to the previous "0" setting and saw no difference in the thread usage either. So I don't think that setting does a whole lot.

    Interesting that your thread count is at 110 (8 core), while mine is at 57 (4 core). It looks like the game does a pretty good job of using extra cores from our data anyway. I just don't know why it doesn't max out the CPU (or GPU) usage wise. If my FPS is lower than cap, one or the other should always be trying to use more cycles.

    Yeah, I'm really hoping and crossing my fingers that when they mentioned an upcoming performance increase of 20%-40% it will use more of our cpu/gpu. I understand that the server has to do a lot of processing on their end, but it's always annoying when I'm getting sub-par performance, and my system isn't even using more than 50-60% of it's resources.
  • Nemesis7884
    Nemesis7884
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    Didnt they say something of upcoming performance improvements?

    Since this update my fps dropped -everywhere- by about 20-25... am i the only one experiencing this? Anything they changed?

    thats because there is massive memory leaks at mo check ur task manager when running game

    and what would be solutions to combat that? restarting every 15 mins is not really feasible?
  • Vaoh
    Vaoh
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    Betheny wrote: »
    PC NA can confirm. Hopefully that Clockwork City performance enchancing stuff they talked about will actually work because with each patch my game performs a little worse and with my frankly potato computer I can't have this happen too many more times before the game is utterly unplayable

    They're probably deliberately wrecking fps each patch so that by time the "performance patch" goes online it'll basically take us back to almost as good as it used to be like three patches ago :trollface: and call it a win.

    Some ppl think you're joking but this is actually kind of true.

    HotR disabled prominent allied AoE effects which was meant to improve performance drastically. Instead I still overtime get pulled down to constant 5-10 FPS invHoF on console (PS4 *Pro*). Overall I feel that the game became worse performance-wise which got covered up when possible by the visual disabling of certain allied effects.

    Clockwork City aka next patch is suppossed to "improve FPS by 15-20%". What I want to know is how abysmal the trials will still be..... 10 FPS x 1.2 = 12 FPS. We need a 200% performance boost, not 20%...
  • Dottzgaming
    Dottzgaming
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    Vaoh wrote: »
    Betheny wrote: »
    PC NA can confirm. Hopefully that Clockwork City performance enchancing stuff they talked about will actually work because with each patch my game performs a little worse and with my frankly potato computer I can't have this happen too many more times before the game is utterly unplayable

    They're probably deliberately wrecking fps each patch so that by time the "performance patch" goes online it'll basically take us back to almost as good as it used to be like three patches ago :trollface: and call it a win.

    Some ppl think you're joking but this is actually kind of true.

    HotR disabled prominent allied AoE effects which was meant to improve performance drastically. Instead I still overtime get pulled down to constant 5-10 FPS invHoF on console (PS4 *Pro*). Overall I feel that the game became worse performance-wise which got covered up when possible by the visual disabling of certain allied effects.

    Clockwork City aka next patch is suppossed to "improve FPS by 15-20%". What I want to know is how abysmal the trials will still be..... 10 FPS x 1.2 = 12 FPS. We need a 200% performance boost, not 20%...

    This - HoTR messed something up. Never had FPS issues like this till HoTR and i changed nothing from last patch to this one (again, PC NA)

    The repair to my game sort of did the trick, but only for a short time.
    Edited by Dottzgaming on September 14, 2017 6:11PM
  • Mureel
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    laced wrote: »
    PC EU here, I can confirm I have the same problem , just created a magdk and its awful in khenarthis roost.

    Same here. Mass frame drops suddenly, and weird ping spikes and suddenly random lid screens shenanigans.
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