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Solo players *required* to go to Craglorn.

Kahina
Kahina
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It is my understanding (CP104 Stam Warden) that Craglorn is group content. So why is my solo character required by the game to go there to hand in a crafting writ?

Am I missing something? Are the prior forum posts and ESO guides no longer relevant in recommending solo players stay away from there?
  • LMar
    LMar
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    You don't need a group to hand in a writ. The dropping off point is very near the Belkarth wayshrine which you can get to via cart from your alliance capital zone
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
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  • Annalyse
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    They did weaken most stuff in Craglorn to make it more solo-friendly, so running about in the wild isn't a dangerous thing. If you don't want to do the quests there you don't have to, but travelling there to turn in writs is not a big deal.
    Edited by Annalyse on September 14, 2017 5:16PM
  • abzdeman
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    That's where you hand in max crafting writs so well done on that part.
  • SirAndy
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    Craglorn has changed a LOT since it was first introduced. Most of the content can now be done solo (albeit with some much needed difficulty).

    I'm pretty sure most of the guides and old forum posts are outdated by now ...
    shades.gif
  • THEDKEXPERIENCE
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    Kahina wrote: »
    It is my understanding (CP104 Stam Warden) that Craglorn is group content. So why is my solo character required by the game to go there to hand in a crafting writ?

    Am I missing something? Are the prior forum posts and ESO guides no longer relevant in recommending solo players stay away from there?

    Actually Craglorn is arguably the best place in PVE to test out the strength of your character. Head to Belkarth to turn in your writs and then run away from the city in any direction. Within a minute you'll find a bunch of large mosquitos or scorpions in packs of 3 or 5 or so. If you can take them down at your level you're building a quality character. I first did this test at what used to be VR5 and it was a blast. You should be fine.
  • AlMcFly
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    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.
  • DiteHart
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    As LMar stated, you'll be in the city where you turn in your writ, so you won't need to do any combat to reach it.

    But, also, you don't have to worry too much about Craglorn now. Before the One Tamriel update, the whole area was designed specifically as an "Adventure Zone" (or group zone). With the update, they redid a lot of stuff so that it still features a lot of group content, but the main story and basic travelling are soloable.
    If you enter an area designed for a group, it will let you know. And, you'll be able to tell group activities by the plus in the corner of the icon.
    X1/NA (GT: Dite Hart)
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  • Mureel
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    Kahina wrote: »
    It is my understanding (CP104 Stam Warden) that Craglorn is group content. So why is my solo character required by the game to go there to hand in a crafting writ?

    Am I missing something? Are the prior forum posts and ESO guides no longer relevant in recommending solo players stay away from there?

    It's like 30 sec if that from wayshrine in the main city. Why not just go and see before you make a post about it?
  • s7732425ub17_ESO
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    Craglorn is no longer group content. They have made everything soloable. It's a little more difficult than those noob overland zones, but it's very fun.
  • Kahina
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    AlMcFly wrote: »
    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. There seems to be a big door in the way. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    It's a legitimate question. Yours is not a legitimate answer.
    Edited by Kahina on September 14, 2017 5:36PM
  • Doctordarkspawn
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    You basicly never walk out of the town. The only reason you need to go there is to turn in writs.

    And the reason they settled on this was because the original point was in Wrothgar, and they wanted something a bit more neutral, and not DLC locked for writ turn in.
  • Kahina
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    DiteHart wrote: »
    As LMar stated, you'll be in the city where you turn in your writ, so you won't need to do any combat to reach it.

    But, also, you don't have to worry too much about Craglorn now. Before the One Tamriel update, the whole area was designed specifically as an "Adventure Zone" (or group zone). With the update, they redid a lot of stuff so that it still features a lot of group content, but the main story and basic travelling are soloable.
    If you enter an area designed for a group, it will let you know. And, you'll be able to tell group activities by the plus in the corner of the icon.

    Thanks. Any mods reading this can feel free to move this thread to PHP and mark this quoted response as best answer.
  • SoLooney
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    craglorn is very soloable besides the 3 trials. Kinda of like dipping your feet in end game content
  • AlMcFly
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    Kahina wrote: »
    AlMcFly wrote: »
    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    It's a legitimate question. Yours is not a legitimate answer.

    My answer does not lose legitimacy simply because you don't like what I said. You obviously don't know what "legitimate" means.
  • Kahina
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    Play the ball, not the man (or woman).
  • Jhalin
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    "Working your way through the level"

    What game are you playing? The wayshrine is right there just enter the zone and you're done. Stop crying on the forums over nothing
  • itehache
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    You do not need a group to turn your writs in. The boxes are next to the wayshrine and you can take a carriage from any capital there.
    After one tamriel the main quest line for Craglorn can be completed solo.
    If you have any friends though I would recommend you to try to do the group quests and bosses, they're fun! They used to be waaay more challenging but still.
  • Epona222
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    Kahina wrote: »
    AlMcFly wrote: »
    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. There seems to be a big door in the way. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    It's a legitimate question. Yours is not a legitimate answer.

    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)
    GM - Ghost Sea Trading Co - NA PC

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  • SirAndy
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    Kahina wrote: »
    I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. There seems to be a big door in the way. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.
    This bit is confusing, i'm not sure where you are or what you are trying to do ...
    confused24.gif

    You can't walk to Craglorn from any other zone. To unlock Craglorn, you have to find the Star Gazer that will take you there in his cart. There will be one of them in each faction in one of the main cities.

    Once you unlocked Craglorn that way, you can fast travel to the wayshrine in Belkarth at any time. That's also where you turn in your writs. So really, all you do is fast travel to Belkarth, turn in your writs and go wherever you want after that.

    There is absolutely no need to ever venture outside of the city if you don't feel like exploring Craglorn.
    shades.gif
  • Kahina
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    Epona222 wrote: »
    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)

    Thanks. That's what happened in the end. Thanks to google first, helpful forum goers second. I was going crazy trying to find a way through Bangkorai to get there, and not liking some of what google was telling me.

    It still grates me that my character that started in Vvardenfel had to leave the zone just for writs.
  • Nestor
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    Kahina wrote: »
    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. There seems to be a big door in the way. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    Ahh, they don't make it exactly easy to get to Craglorn, that is for sure. There is at least one overland route to get there, I think from Bangkori, but not sure. Just know that there is one big main road through that zone and if you stay on it, you avoid the mobs.

    The Star Gazer Cart in the 3 Capitals is the traditional way to get up there, and it also starts the Main Quest for that zone. You can always abandon the quest after get up there and unlock the wayshrine. That being said, for the most part, the Main Quest is totally soloable. The two parts that are not quite soloable can be ghosted past once you die. These two parts are where they send you to a Group Dungeon to get an item. You can avoid most of the mobs or just let them chase you, when you die, ghost your way to the place you have to go. Also, there is a large not quite soloable Boss that you can just sneak past on the right (this will make sense when you get there)

    There is a tributary to the Main Quest that is not at all soloable, but its' easy to find people for that. This Tributary used to be part of the MQ, now it's optional. But the Achievements for the zone lead you to believe you have to do it.

    Anyway, talk to the Star Gazer dude, get your port form him to get up there, unlock the wayshrine and turn in your writ. From there you can decide if you want to do the MQ (its fun and a good story) or just use the place for Writs and farming Nirncrux.





    Edited by Nestor on September 14, 2017 6:15PM
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  • Jeremy
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    Kahina wrote: »
    Epona222 wrote: »
    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)

    Thanks. That's what happened in the end. Thanks to google first, helpful forum goers second. I was going crazy trying to find a way through Bangkorai to get there, and not liking some of what google was telling me.

    It still grates me that my character that started in Vvardenfel had to leave the zone just for writs.

    This isn't a big deal.

    But it is kind of odd that you have to go to Craglorn to turn in crafting writs. Not really sure what the logic was behind that one.
  • jlboozer
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    You should be good, I've been running around Craglorn solo since I was cp10...I solo farm the whole map every day, Certified Nirn Farmer!
    Edited by jlboozer on September 14, 2017 5:54PM
  • Nelson_Rebel
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    AlMcFly wrote: »
    Kahina wrote: »
    AlMcFly wrote: »
    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    It's a legitimate question. Yours is not a legitimate answer.

    My answer does not lose legitimacy simply because you don't like what I said. You obviously don't know what "legitimate" means.

    Being a condescending POS doesn't count as an answer. It's called having your head up your arse.
  • GreenhaloX
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    Prior to One Tamriel, Craglorn was a scary place for soloing if you were not at least the previous Vet level 10. I think V10 was the minimum level there back then, right? I remember first venturing in there when I was V4 level and got my arse handed back to me by just those wasps or a group of those jackals. Ha ha. I actually completed all contents of Craglorn, to include the trials, prior to One Tamriel; which I had soloed all contents (minus the trials) when I was V16.

    Since One Tamriel, it is pretty much similar to any other parts of Tamriel map. If you have the build and experienced enough, you can still take on/solo the world bosses and celestrial rifts there in Craglorn; or like any other world boss pits, it is much easier to do in groups. Heck, also, since One Tamriel, there are a lot of scrub level 3, 4 and other single digit toons running around sololy all across Craglorn farming mats and nodes. I think most, if not all, are those bots thing. Well, just describing how much easier Craglorn is now, in general. Yeah, back in the day, adds or trash mobs and welvas were like 80-120k hp a piece, and then you would have a group of 4-6 of them together. Yeah, those were the days. Ha ha
  • AlMcFly
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    AlMcFly wrote: »
    Kahina wrote: »
    AlMcFly wrote: »
    LMar wrote: »
    You don't need a group to hand in a writ.

    ^This. It's like OP didn't even try going to Craglorn for this writ before coming to the forums.

    Not quite. I spent some time trying to work my way through the level to get to the location (as I have done with prior writs and thieves guild stuff) required before turning to google for answers. As a result of that, I'm both here asking questions and standing in front of an NPC named Star-Gazer something, who just happens to be in another zone.

    It's a legitimate question. Yours is not a legitimate answer.

    My answer does not lose legitimacy simply because you don't like what I said. You obviously don't know what "legitimate" means.

    Being a condescending POS doesn't count as an answer. It's called having your head up your arse.

    An answer is still an answer, and counts, despite it's level of "helpfulness" or "vitriol". Has it become so common now for people to use their own personal definitions of words in discussions?
  • phileunderx2
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    I think I was around vet 1 or so the first time I went to Craglorn. All I did was skulk around to grab any nodes fairly close to the road. Every so often I would wander too far and meet a very quick death. Lol good times.
  • Mureel
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    You basicly never walk out of the town. The only reason you need to go there is to turn in writs.

    And the reason they settled on this was because the original point was in Wrothgar, and they wanted something a bit more neutral, and not DLC locked for writ turn in.
    And wrothgar load screen boss needs major adjustment. Make me wanna log off with 2-4 load screens from bank to writ hand in.
  • Mureel
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    Jeremy wrote: »
    Kahina wrote: »
    Epona222 wrote: »
    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)

    Thanks. That's what happened in the end. Thanks to google first, helpful forum goers second. I was going crazy trying to find a way through Bangkorai to get there, and not liking some of what google was telling me.

    It still grates me that my character that started in Vvardenfel had to leave the zone just for writs.

    This isn't a big deal.

    But it is kind of odd that you have to go to Craglorn to turn in crafting writs. Not really sure what the logic was behind that one.

    Because it was Wrothgar which was both behind a pay wall and also laggy, annoying and much less convenient. Look in any of your guild rosters or friend list and you can find one in craglorn to port to for free. Also, all stations are nearby (not as good as Rawl Ka, Shornhelm or that one in the argonian area (I forget the name) but none of those locales are convenient to the top tier writ hand in location.

    Craglorn is by far the most accessible and convenient place I could imagine. Other than in each alliance capital/end game town.
  • Mureel
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    Kahina wrote: »
    Epona222 wrote: »
    Use the cart next to him for easy travel to Craglorn the first time - you are dropped off right by the wayshrine in Belkarth, once you have discovered the wayshrine you can just port to and fro in the usual way :)

    Thanks. That's what happened in the end. Thanks to google first, helpful forum goers second. I was going crazy trying to find a way through Bangkorai to get there, and not liking some of what google was telling me.

    It still grates me that my character that started in Vvardenfel had to leave the zone just for writs.

    It grates me (no seriously) that characters start in Vvardenfell.

    I feel like all should begin in their alliance area.

    I can't explain why to be honest, but there it is.
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