It's complicated.
Gear overshadows class by design. You don't choose your role via your class, you choose it by your gear.
If I say let's do a pledge, I'm a Sorc you might be forgiven into think I'm a dps, except my sorc is a Tank. My gear defines my role.
Stamina builds are likewise defined by the weapons they have chosen, not by their class skills and because of CP you'll ignore passives like bonuses to fire damage.
This means all classes can do well with a few good, generic sets. However, you can still bake your own custom build to take advantage of your classes specialities, like sheer venom on a stamblade or stacking crit on a stamsorc to try and proc their surge heals more often.
I like this. I like that any stamina build can pick up hundings rage and spriggan, grab a monster set and do ok.
Most of the time I think people get bad numbers and then want to blame it on gear. then they eventually get the "bis" gear and realise that it was their rotation and skill that was causing most of the problem.
I know plenty of people running the same gear on the same class and some are hitting 18k dps, while others are doing 35k dps. Then of course the 35k person trys something weird for their own curiosity and still gets 33k.
It's complicated.
Gear overshadows class by design. You don't choose your role via your class, you choose it by your gear.
If I say let's do a pledge, I'm a Sorc you might be forgiven into think I'm a dps, except my sorc is a Tank. My gear defines my role.