Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »This is the problem with pvp.
It's a worthless permanently unbalanced waste of time because of the gameplay mechanics and the fact that every interaction has a winner and a loser. Nobody likes to lose.
I don't care about any pvp event. They couldn't get me interested in pvp if they tried to drag me into cyrodiil and gave me overpowered skills.
Sorry that pvp does not offer static mechanics and provides dynamic competition.
I may be misinterpreting this, but...
It's nothing like playing multiplayer on games like Halo Combat Evolved for Xbox was. It's also nothing like racing on Mario Kart or any other racing game. Those truly had static mechanics that I could actually use tactics and strategy to have fun winning or losing and there was nothing to lose if I lost.
That's what makes pvp fun, nothing to lose, maybe something to gain, but always allowing for smart strategy or mindless zerging.
Right now, I think pvp in this game even gives items durability damage right? If so, that just adds insult to injury.
Not having static mechanics are what makes it great imo....the ability to solo, small group, zerg whatever is your choice makes it great. You state that part of the reason it is worthless is that every interaction has a winner and a loser, but isn't that something that comes with the "versus" part of Player versus Player.. Also not sure how durability adds insult injusy in this case tbh..
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
so you want cost to losing removed , but want durability damage? And as far as telvar, lol, why remove the loses? It is a pvp area designed for a risk reward atmosphere, my guess is you were not around for when you lost 80% of stones when you died to a player...it adds more excitement to the game and a reason to not want to die...
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
SO don't pvp with risk..if you want risk free, stay out of the sewers..and tbh, you should never worry about it..it is a game..even at my most competitive moments , I understand it is game and a means to an ends for entertainment purposes.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
but you do not lose items or gold? I am confused
Mystrius_Archaion wrote: »but you do not lose items or gold? I am confused
Currently in ESO pvp you love tel var stones when you are killed and your gear suffers durability damage(if I remember correctly) which costs to repair or it stops providing stats after it is "broken".
How pvp in other games I have enjoyed pvp works is when you die you don't lose anything and suffer no durability damage thus no cost of repairs. In fact, other games actually tend to reward the loser at least a consolation prize of sorts so they can progress slower than the winner but still progress. ESO only recently started that with battlegrounds I believe.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Mystrius_Archaion wrote: »It's been a while which is why I was unsure of the durability, but the tel var loss is real.
Anyway, pvp is just a gankfest since I'm always solo because of odd hours.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."