Taleof2Cities wrote: »You have some great ideas every once in awhile @Yolokin_Swagonborn.
But, frankly, this looks like a "sky is falling" thread ...
@dro_rasecIf the system delete the old weapon and create a new one this shouldn't happen since two trait weapon/armor don't exist on the game code. But who knows, I'm not a programmer and we are speaking of ZOS
Sneaky-Snurr wrote: »@dro_rasecIf the system delete the old weapon and create a new one this shouldn't happen since two trait weapon/armor don't exist on the game code. But who knows, I'm not a programmer and we are speaking of ZOS
The bolded part is why I think there's little chance for double traits exploit to make its debut but I do have the same concern as @Yolokin_Swagonborn. It's ZoS after all.
@DolgubonSneaky-Snurr wrote: »@dro_rasecIf the system delete the old weapon and create a new one this shouldn't happen since two trait weapon/armor don't exist on the game code. But who knows, I'm not a programmer and we are speaking of ZOS
The bolded part is why I think there's little chance for double traits exploit to make its debut but I do have the same concern as @Yolokin_Swagonborn. It's ZoS after all.
Not only do two trait weapons and armour not exist, but the game has no way to even handle it! As Drummerx04 pointed out, items with different traits have different itemIDs, so while potentially you could get some random weapon you weren't hoping for, you will not be able to get a two traited item, since an item can't have two item Ids. It's just not possible.
Mundus stones and race passives are different. For buffs and passives, there are ability Ids. And, unlike Items, which can't have two itemIds, characters can have multiple ability Ids applied to them. So if ability Ids are not removed properly, then you get that issue. If an Item Id is changed properly, you simply go to another random spot on the large, giant table of itemIds. But since no itemId has two traits, you can't get an item with two traits.
Sneaky-Snurr wrote: »@DolgubonSneaky-Snurr wrote: »@dro_rasecIf the system delete the old weapon and create a new one this shouldn't happen since two trait weapon/armor don't exist on the game code. But who knows, I'm not a programmer and we are speaking of ZOS
The bolded part is why I think there's little chance for double traits exploit to make its debut but I do have the same concern as @Yolokin_Swagonborn. It's ZoS after all.
Not only do two trait weapons and armour not exist, but the game has no way to even handle it! As Drummerx04 pointed out, items with different traits have different itemIDs, so while potentially you could get some random weapon you weren't hoping for, you will not be able to get a two traited item, since an item can't have two item Ids. It's just not possible.
Mundus stones and race passives are different. For buffs and passives, there are ability Ids. And, unlike Items, which can't have two itemIds, characters can have multiple ability Ids applied to them. So if ability Ids are not removed properly, then you get that issue. If an Item Id is changed properly, you simply go to another random spot on the large, giant table of itemIds. But since no itemId has two traits, you can't get an item with two traits.
Very well put and that definitely gives me an easier time to worry less. However, I will just keep on hoping that ZoS won't break it somehow because hey, it's ZoS. xD