I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
There's nothing interesting about two teams fighting 4v4 over an objective whilst the third team runs around and caps everything else.
There's almost no incentive to engage in combat in CTF or DOM and that's sad.
There is actually plenty of incentive to PvP in CTF. I agree it's super confusing at first, they really need to put in a better explanation of the mode, but basically you cannot cash in a captured relic(but you can capture it) if your own relic is missing. So if team Red has Purple's relic but team Purple has Red's relic neither Reds nor Purples can turn their trophies in. If Red has Purple's relic, Purple has Green's relic and Green has Red's relic, it's perfect - NO ONE can turn relics in and THEN PvP ensues It can actually be a very fun and strategic mode if everyone understands the rules(it is pretty sad when people just don't get it - like I admittedly didn't at first and waste time fighting elsewhere as their relic gets stolen and turned in 5 times and 500-100-0 victory follows).
I...don't actually have a definitive opinion on 3-way combat right now. I thought it'd be all chaotic and bad but after giving it some chance it doesn't seem so bad at all. In fact I'm not sure that 2-way combat would work better right now, it'd likely serve to underline the disbalance between teams/build which now matters slightly less due to chaotic nature of 3-way combat. Imagine having the full pressure of a 4 man stambuilds premade on you full time x_x
Perhaps OP shouldn't be so quick to dismiss opinion that's different from his/her own.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
No it's called logic.
To take one of the massive flaws with a 3 team system, if someone is playing a game based on say conquest and a player plays exceptionally well for a period holding a 1v2 stallling a cap on an objective much longer than he should do in that situation, so he outplays his opponents, in a 2 team game this gives his team his team a +1 player advantage on the rest of the map that they can take advantage of.
Now do the same thing in a 3 man team game and what often occurs is that a player in Team A playing really well and holding 2 players from Team B he actually creates an advantage for Team C to take advantage of, which is an absolutely ridiculous state of affairs in anything that is supposed to be a competitive, skilled game.
Which is the reason games and sports are built around 2 teams not 3, because 3 team games are simply not competitive, balanced or skillful to the same level, and that is without even taking into account things like matchmaking which is much easier for a 2 team game.
BG's are a joke.
adjective
1.
of, pertaining to, involving, or decided by competition :
competitive sports; a competitive examination.
2.
well suited for competition; having a feature that makes for successful competition :
noun
1.
the act of competing; rivalry for supremacy, a prize, etc.
2.
a contest for some prize, honor, or advantage:
Both girls entered the competition.
3.
the rivalry offered by a competitor:
100% agree that having three teams will never lead to a competitive game mode. Just had a deathmatch yesterday against a 4 man premade with my 3man where the 4 man just farmed the pug team and ran from us in a team fight. No qualms against them, they were all solid players that took the advantage of the game mode but it really shows how poorly thought out battlegrounds are.
100% agree that having three teams will never lead to a competitive game mode. Just had a deathmatch yesterday against a 4 man premade with my 3man where the 4 man just farmed the pug team and ran from us in a team fight. No qualms against them, they were all solid players that took the advantage of the game mode but it really shows how poorly thought out battlegrounds are.
How so? If my 4 man is up against a cheesy tank build that throws guard around, and a normal group, do you expect us to have to kill the tank group first?
I think you guys aren't really considering the alternative... it wouldn't be hard to make an unkillable group in the BGs if you stack enough healers, blockers, and guard bots. I've encountered groups like that and it's never fun.
Having three teams gives counterplay to that... ignore the unkillable team (which will be immobile and have low damage) and focus on the third team.
If it was 4v4, everyone would skew even further towards healers and a tank meta. With 4v4v4 you know you have to kill *** to win.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
No it's called logic.
To take one of the massive flaws with a 3 team system, if someone is playing a game based on say conquest and a player plays exceptionally well for a period holding a 1v2 stallling a cap on an objective much longer than he should do in that situation, so he outplays his opponents, in a 2 team game this gives his team his team a +1 player advantage on the rest of the map that they can take advantage of.
Now do the same thing in a 3 man team game and what often occurs is that a player in Team A playing really well and holding 2 players from Team B he actually creates an advantage for Team C to take advantage of, which is an absolutely ridiculous state of affairs in anything that is supposed to be a competitive, skilled game.
Which is the reason games and sports are built around 2 teams not 3, because 3 team games are simply not competitive, balanced or skillful to the same level, and that is without even taking into account things like matchmaking which is much easier for a 2 team game.
BG's are a joke.
Learning the dynamics in a 3 team mode is definitely harder to learn than for a 2 team mode. Far more variables to consider.
But it's still very doable for intelligent players that know how to work together.
The fact is, there's only one team you need to worry about, and that's the team other than yours that's closest to winning. There are plenty of great strategies you can use to win every time, assuming you're the best 4v4 group. Just because you don't know what those are, doesn't mean they don't exist. In fact, I would be really surprised if a Stamblade had any real familiarity with group strategies, considering the solo nature of the playstyle. There are some exceptions, but you are not one of them.
There are plenty of great strategies you can use to win every time, assuming you're the best 4v4 group
100% agree that having three teams will never lead to a competitive game mode. Just had a deathmatch yesterday against a 4 man premade with my 3man where the 4 man just farmed the pug team and ran from us in a team fight. No qualms against them, they were all solid players that took the advantage of the game mode but it really shows how poorly thought out battlegrounds are.
Toc de Malsvi wrote: »
Coaches across the world know you cannot possibly prepare for every single theoretical strategy from opponents. You prepare for what you think is likely, then you adjust your strategy in game based on what is actually happening.
100% agree that having three teams will never lead to a competitive game mode. Just had a deathmatch yesterday against a 4 man premade with my 3man where the 4 man just farmed the pug team and ran from us in a team fight. No qualms against them, they were all solid players that took the advantage of the game mode but it really shows how poorly thought out battlegrounds are.
How so? If my 4 man is up against a cheesy tank build that throws guard around, and a normal group, do you expect us to have to kill the tank group first?
I think you guys aren't really considering the alternative... it wouldn't be hard to make an unkillable group in the BGs if you stack enough healers, blockers, and guard bots. I've encountered groups like that and it's never fun.
Having three teams gives counterplay to that... ignore the unkillable team (which will be immobile and have low damage) and focus on the third team.
If it was 4v4, everyone would skew even further towards healers and a tank meta. With 4v4v4 you know you have to kill *** to win.