I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
IxskullzxI wrote: »I think there does need to be some incentive to actually fight players in objective modes, but I still prefer 4v4v4. I like having more people in the game. That being said, you dont need to win to have fun. If I was guaranteed to lose 100% of my BGs, I would still play them because I love small scale pvp. I dont have to play horse simulator for hours just to constantly get zerged, and hope I find a small scale fight.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
This also means that with three teams, defense is never a valid strategy because one of the other teams will rack up points.
When the only way to win is to go full offense to get kills, cap points, or ignore pvp and run a flag constantly, your game mode is broken IMO. With two teams just about every type of strategy will be viable in some way, depending on the situation, but with three you're forced into a race for points.
It's chaotic and just not very interesting IMO.
In my opinion, larger maps with more players on each side of two teams would be much more enjoyable.
IxskullzxI wrote: »I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
This also means that with three teams, defense is never a valid strategy because one of the other teams will rack up points.
When the only way to win is to go full offense to get kills, cap points, or ignore pvp and run a flag constantly, your game mode is broken IMO. With two teams just about every type of strategy will be viable in some way, depending on the situation, but with three you're forced into a race for points.
It's chaotic and just not very interesting IMO.
In my opinion, larger maps with more players on each side of two teams would be much more enjoyable.
If you did that then it would take away from the small scale experience BGs is supposed to be. If I wanted to play pvp with larger groups I would go to cyrodiil.
@ecru How would one play a defensiv strategy?
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
There's nothing interesting about two teams fighting 4v4 over an objective whilst the third team runs around and caps everything else.
There's almost no incentive to engage in combat in CTF or DOM and that's sad.
IxskullzxI wrote: »I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
You only have to look at just about every other game, sport, or even games like Chess and Go to realize that all of these things have only two sides for a good reason, and the same goes for maps, arenas, or boards that are mirrored. Different doesn't necessarily mean better or more enjoyable and it's never really going to be possible to have consistent balanced matches with three teams.
This is what you call tunnel vision. Why can't there be three sides? It actually takes a lot of really lame tactics those other games promote. Like let's hide in this corner and make it impossible for anyone to kill us. In a 3 way team dm you can't just hide because the other teams will just duke it out.
This also means that with three teams, defense is never a valid strategy because one of the other teams will rack up points.
When the only way to win is to go full offense to get kills, cap points, or ignore pvp and run a flag constantly, your game mode is broken IMO. With two teams just about every type of strategy will be viable in some way, depending on the situation, but with three you're forced into a race for points.
It's chaotic and just not very interesting IMO.
In my opinion, larger maps with more players on each side of two teams would be much more enjoyable.
If you did that then it would take away from the small scale experience BGs is supposed to be. If I wanted to play pvp with larger groups I would go to cyrodiil.
Planetside 2. End thread.
I quite enjoy the 4v4v4. Creates some interesting games. To each his own, I guess.
There's nothing interesting about two teams fighting 4v4 over an objective whilst the third team runs around and caps everything else.
There's almost no incentive to engage in combat in CTF or DOM and that's sad.