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Empty towns and cities due to mass slaughter

XDragonDoomX
XDragonDoomX
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Perhaps it is time to reign in some of the activities of the Dark Brotherhood. The streets of towns such as Balmora are either deserted or running with blood.

Any point of civilisation suffering such depletions of its residents would either not venture forth, form vigilante mobs hunting down the killers or create a militia since the guards fail to spot, aprehend and jail or kill most of the offenders.

While I appreciate that the objective of most is the hunting of various motifs, it appears most of the adventurers bother little about trying to acquire the goods through guile and picking pockets but go straight for the kill, looting the corpse and moving on to the next target.

Maybe some of the residents should have some of the similar immortal genes of the guards - of course the contents of their pockets should perhaps regenerate faster, but at least this would give the towns and cities a chance to live and survive and not become deserted due to mass killings and residents moving on to escape the carnage!

Perhaps a limit on the number of 'assassinations' in any particular area or zone ? Rumours spread, the area becomes too 'hot' for someone to work in for a while, even if no bounty is accumulated ?

I know this may not be a popular view with all, especially those hard working members of the Dark Brotherhood - however I am sure the loyal and dilligent participants from the Thieves Guild would support it as it could only mean a rise in revenue.
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  • supaskrub
    supaskrub
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    Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....
  • Turelus
    Turelus
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    Besides some of those "citizens" are not Dunmer so they don't really matter.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • AlienSlof
    AlienSlof
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    All the more reason for my Khajiits to murder them... :)
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • DocFrost72
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    I welcome the citizens to form their militias. I'll even point them where to look.

    Then steal from their empty homes!
  • RaddlemanNumber7
    RaddlemanNumber7
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    Dip-dip-stab. Nothing is wasted.
    PC EU
  • FoolishHuman
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    supaskrub wrote: »
    Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....

    So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
  • Tasear
    Tasear
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    I support improvements to justice system. It's time to protect the people when guards can't!
  • Orjix
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    Turelus wrote: »
    Besides some of those "citizens" are not Dunmer so they don't really matter.

    Amen
  • Tan9oSuccka
    Tan9oSuccka
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    Tasear wrote: »
    I support improvements to justice system. It's time to protect the people when guards can't!

    Nope. They scrapped it for good reason.

    It would be exploited, hard to implement and players would troll/ruin any such system.

    Accidentally steal a weapon trying to click on a vendor? Instantly zerg swarmed by 40 justice vigilantes scrubs.

    Sounds awesome. Um, no.
  • rhapsodious
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    supaskrub wrote: »
    Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....

    So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.

    Wait a month or two and it'll be back down to reasonable levels. They respawn quickly, at least, so the place isn't a ghost town for long.
  • f047ys3v3n
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    So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.

    Accurate way of looking at it. ZOS seems to really like putting very high value items in RNG tables that cater overwhelmingly or exclusively to theft. I don't really like it but some folks seem to really enjoy it so maybe it is a good decision. At least the assassination animation are amusing and violent. The donkey punch stab always makes me laugh.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • CMFan1966
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    Mass murder isn't just for Vvardenfell.....

    Tuo8F0h.png
  • Irfind
    Irfind
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    Its also funny when you stuck in a bookshelf ... :s NOOOOOOO
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • Surak73
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    Perhaps a limit on the number of 'assassinations' in any particular area or zone ? Rumours spread, the area becomes too 'hot' for someone to work in for a while, even if no bounty is accumulated ?

    This seems a good idea, and would be suggestive as well - with citizens running about yelling "Beware, there is a killer among us!"...
  • TarrNokk
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    Perhaps it is time to reign in some of the activities of the Dark Brotherhood. The streets of towns such as Balmora are either deserted or running with blood.

    Any point of civilisation suffering such depletions of its residents would either not venture forth, form vigilante mobs hunting down the killers or create a militia since the guards fail to spot, aprehend and jail or kill most of the offenders.

    While I appreciate that the objective of most is the hunting of various motifs, it appears most of the adventurers bother little about trying to acquire the goods through guile and picking pockets but go straight for the kill, looting the corpse and moving on to the next target.

    Maybe some of the residents should have some of the similar immortal genes of the guards - of course the contents of their pockets should perhaps regenerate faster, but at least this would give the towns and cities a chance to live and survive and not become deserted due to mass killings and residents moving on to escape the carnage!

    Perhaps a limit on the number of 'assassinations' in any particular area or zone ? Rumours spread, the area becomes too 'hot' for someone to work in for a while, even if no bounty is accumulated ?

    I know this may not be a popular view with all, especially those hard working members of the Dark Brotherhood - however I am sure the loyal and dilligent participants from the Thieves Guild would support it as it could only mean a rise in revenue.

    Because you don't like it must not mean, anything must change. Just take it as it is, in a few weeks, when the motif market is satiated, everything will go back to the "normal".
  • Zaldan
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    it is odd how they added unkillable guards to prevent players going on a rampage killing all the npcs but then added blade of woe allowing players to easily kill npcs without getting bounty.
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • victoriana-blue
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    Who needs BoW when you can LoS? >:)

    OP, I think it has more to do with player concentration than total kills: I rarely run into competition when I'm pickpocketing/killing Ashlanders or people in smaller towns. For whatever that's worth.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Taleof2Cities
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  • Slack
    Slack
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    That's why I keep massacring wayrest, would be boring if everyone just slaughters the same town
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • MLGProPlayer
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    supaskrub wrote: »
    Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....

    So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.

    Wait a month or two and it'll be back down to reasonable levels. They respawn quickly, at least, so the place isn't a ghost town for long.

    No, but then it's filled with NPCs standing over multiples of their own corpse. :tongue:
  • MLGProPlayer
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    I find the entire concept of assassination in this game silly as NPCs just respawn.

    A better idea would be to have a bunch of unnamed NPCs (like in GTA, Witcher, etc.), so that when you kill them, they stay dead. Nobody needs these NPCs for anything, so it doesn't matter if they die (they'll eventually be replaced by another unnamed NPC).

    Named NPCs would be unkillable.
    Edited by MLGProPlayer on September 8, 2017 6:35PM
  • PlagueSD
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    Who needs BoW when you can LoS? >:)

    OP, I think it has more to do with player concentration than total kills: I rarely run into competition when I'm pickpocketing/killing Ashlanders or people in smaller towns. For whatever that's worth.

    BoW = no bounty...
  • bebynnag
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    personally just waiting for the housing prices to crash... surley all the murder makes the homes less desirable?
  • zaria
    zaria
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    supaskrub wrote: »
    Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....

    So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
    NPC are instanced for pickpocket just like containers are. They refresh on instance chance, thief guild is an separate instance for this reason and why you get an load screen delay entering.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • victoriana-blue
    victoriana-blue
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    PlagueSD wrote: »
    Who needs BoW when you can LoS? >:)

    OP, I think it has more to do with player concentration than total kills: I rarely run into competition when I'm pickpocketing/killing Ashlanders or people in smaller towns. For whatever that's worth.

    BoW = no bounty...

    I was being silly. ;p

    More seriously, the blade is great when you can do it without being seen, but when a) I'm detected and the npc turns hostile or b) there are too many npcs nearby, it's cheaper to take the assault bounty and take the npc around a corner.
    Edited by victoriana-blue on September 9, 2017 12:56AM
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Enslaved
    Enslaved
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    Both are bs. I would add 20k bounty for murderers. 2 consecutive murders? 50k. Let it rise exponentially. Until you are unable to play on that character for 10y. Killing non hostile npcs is pathetic.
  • Kode
    Kode
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    Tasear wrote: »
    I support improvements to justice system. It's time to protect the people when guards can't!

    Nope. They scrapped it for good reason.

    It would be exploited, hard to implement and players would troll/ruin any such system.

    Accidentally steal a weapon trying to click on a vendor? Instantly zerg swarmed by 40 justice vigilantes scrubs.

    Sounds awesome. Um, no.

    I think the system could have worked with an adequate threshold where players do not become attackable until they exceed 1000 bounty. This would allow petty thieves to stay under the threshold.
    The other option would be that players must always confront a player fugitive before they can become attackable, in much the same way that a guard does it enters a dialog to either pay up or become attackable.

    Doesn't seem problematic to me but I would be open to hearing a rebuttal.
    Kode Darkstar, Aldmeri Dominion
  • Wreuntzylla
    Wreuntzylla
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    Tasear wrote: »
    I support improvements to justice system. It's time to protect the people when guards can't!

    Nope. They scrapped it for good reason.

    It would be exploited, hard to implement and players would troll/ruin any such system.

    Accidentally steal a weapon trying to click on a vendor? Instantly zerg swarmed by 40 justice vigilantes scrubs.

    Sounds awesome. Um, no.

    We need to start a petition for ZoS to allow players to opt out!

    Oh, wait...
  • SFDB
    SFDB
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    I have a great idea for the justice system everyone has talked about that involves PVP, and it will be strictly opt in:
    -Players opt in by going to Cyrodiil or Imperial City
    -They then fish, gather skyshards and lore books, do quests and delves and dolmens
    -Players who wish to defend justice follow them around and fight off any fiend who would try to murder them
  • ArchMikem
    ArchMikem
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    Turelus wrote: »
    Besides some of those "citizens" are not Dunmer so they don't really matter.

    One could argue that none of them matter. Especially the Dunmer.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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