Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....
I support improvements to justice system. It's time to protect the people when guards can't!
FoolishHuman wrote: »Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....
So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
FoolishHuman wrote: »
So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
XDragonDoomX wrote: »
Perhaps a limit on the number of 'assassinations' in any particular area or zone ? Rumours spread, the area becomes too 'hot' for someone to work in for a while, even if no bounty is accumulated ?
XDragonDoomX wrote: »Perhaps it is time to reign in some of the activities of the Dark Brotherhood. The streets of towns such as Balmora are either deserted or running with blood.
Any point of civilisation suffering such depletions of its residents would either not venture forth, form vigilante mobs hunting down the killers or create a militia since the guards fail to spot, aprehend and jail or kill most of the offenders.
While I appreciate that the objective of most is the hunting of various motifs, it appears most of the adventurers bother little about trying to acquire the goods through guile and picking pockets but go straight for the kill, looting the corpse and moving on to the next target.
Maybe some of the residents should have some of the similar immortal genes of the guards - of course the contents of their pockets should perhaps regenerate faster, but at least this would give the towns and cities a chance to live and survive and not become deserted due to mass killings and residents moving on to escape the carnage!
Perhaps a limit on the number of 'assassinations' in any particular area or zone ? Rumours spread, the area becomes too 'hot' for someone to work in for a while, even if no bounty is accumulated ?
I know this may not be a popular view with all, especially those hard working members of the Dark Brotherhood - however I am sure the loyal and dilligent participants from the Thieves Guild would support it as it could only mean a rise in revenue.
rhapsodious wrote: »FoolishHuman wrote: »Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....
So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
Wait a month or two and it'll be back down to reasonable levels. They respawn quickly, at least, so the place isn't a ghost town for long.
victoriana-blue wrote: »Who needs BoW when you can LoS?
OP, I think it has more to do with player concentration than total kills: I rarely run into competition when I'm pickpocketing/killing Ashlanders or people in smaller towns. For whatever that's worth.
NPC are instanced for pickpocket just like containers are. They refresh on instance chance, thief guild is an separate instance for this reason and why you get an load screen delay entering.FoolishHuman wrote: »Those assassins do everyone a favour, those who like to RP as pure pickpockets without the bloodshed leave npc's pockets empty and they stay empty for an age. Those who could not care less about ethics come along and wipe out the populace by killing the npc on the third "steal" which means they respawn with full pockets in around two minutes....
So now even the NPCs in towns are just resource nodes to be systematically farmed and discarded. Seems like a foolish design decision to me.
victoriana-blue wrote: »Who needs BoW when you can LoS?
OP, I think it has more to do with player concentration than total kills: I rarely run into competition when I'm pickpocketing/killing Ashlanders or people in smaller towns. For whatever that's worth.
BoW = no bounty...
Tan9oSuccka wrote: »I support improvements to justice system. It's time to protect the people when guards can't!
Nope. They scrapped it for good reason.
It would be exploited, hard to implement and players would troll/ruin any such system.
Accidentally steal a weapon trying to click on a vendor? Instantly zerg swarmed by 40 justice vigilantes scrubs.
Sounds awesome. Um, no.
Tan9oSuccka wrote: »I support improvements to justice system. It's time to protect the people when guards can't!
Nope. They scrapped it for good reason.
It would be exploited, hard to implement and players would troll/ruin any such system.
Accidentally steal a weapon trying to click on a vendor? Instantly zerg swarmed by 40 justice vigilantes scrubs.
Sounds awesome. Um, no.
Besides some of those "citizens" are not Dunmer so they don't really matter.