Normal dungeons are designed to be challenging for newer, lower level players, not for CP players who have done them dozens of times.
So what is it you want of the person? To be less good?
But this isn't an issue of player skill. Soloing dungeons is easy. This is an issue (imo) about joining a group activity and not participating in group activity and thus potentially ruining the activity for others in the group.
How about just not tearing off ahead of everyone else? You can still be 'good' by going with the group and burning through mobs and bosses but just do it as part of a the group
It sounds to me like the issue is the difficulty of the group dungeon, not the player's behaviour.
Grouping up for something soloable doesn't sound any more interesting to me.
Why is there always one person in a group who uses GF to do group content but the second they get into the dungeon, they blitz off miles ahead and just start soloing the dungeon?
I mean, do they actually want to do group content or is it just some ego thing? This happens in at least 1 out of 3 dungeons now.
MrBetadine wrote: »I think most people in this post ignored the title of this post:
"Why queue for a dungeon if you're just gonna solo it?"
Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes
I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.
This isn't a CP thing imo. I am well past max CP and am willing to bet so is Nestor. But look at it this way... so many high CP players kick low level players from dungeons but then high CP players go into low level dungeons and hijack the group activity and the attitude seems to be 'Meh... deal with it!'
Demycilian wrote: »Demycilian wrote: »When someon is being like that i instantly leave. I usually run as a healer and dont need to take no ***.
Usually they don't need your heals if its a normal run...
Luckily, it never is, so they usually do. Which makes it all the more fun.
MLGProPlayer wrote: »Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes
I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.
This isn't a CP thing imo. I am well past max CP and am willing to bet so is Nestor. But look at it this way... so many high CP players kick low level players from dungeons but then high CP players go into low level dungeons and hijack the group activity and the attitude seems to be 'Meh... deal with it!'
The priblem is that the game encourages high levels to run normal dungeons as it's the most efficient way to farm gear.
They can't run the dungeons solo because the game prevents you from running the same content again for 15 minutes (unless you have a guild mate you can keep bugging with group invites to reset the instance).
Hopefully the new token system will fix this as tokens will only drop from vet bosses.
I just want a my daily random normal bonus. So I'll queue for a random normal and blitz through it. That said, if someone needs to stop for a quest or something, I will. But unless people say otherwise, I operate under the assumption that a faster clear is in everyone's interest. Because 90% of the time, it is.
I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.
@Enslaved
Way to make some assumptions there.....
CP877, and been doing group dungeons since launch. I always wait, and always check to see if people are doing the quest, wait for dialogs, need help with mechanics, tripots, food etc etc. It is a joy to run dungeons with me.
Just because I don't put up with boorish rude behavior from other players does not mean I do it myself.
So you are among 1%. GG
It would sadden me to think only 1% of this community would allow other players this simple courtesy
Because it is a group dungeon, you work together to complete it.Giles.floydub17_ESO wrote: »
disintegr8 wrote: »Because it is a group dungeon, you work together to complete it.Giles.floydub17_ESO wrote: »
Giles.floydub17_ESO wrote: »disintegr8 wrote: »Because it is a group dungeon, you work together to complete it.Giles.floydub17_ESO wrote: »
So since he is not causing a problem he still gets kicked. Ok. Makes no sense, but what they heck. We now kick people because they are strong players and cause no issues.
Hopefully the group gets someone more their speed.
So if I think someone is taking to long or not pulling their weight in the group should they be kicked?
disintegr8 wrote: »Because it is a group dungeon, you work together to complete it.Giles.floydub17_ESO wrote: »
Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.
Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.
But I don't need or want to be carried through a dungeon. These may even be dungeons I've ran 100's of times. But I'm looking at others in the group who are getting no appreciation for mechanics, no opportunity to do quests and no fun running the dungeon, all because one person decides they want to hijack a group activity
PurpleDrank wrote: »Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.
Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.
But I don't need or want to be carried through a dungeon. These may even be dungeons I've ran 100's of times. But I'm looking at others in the group who are getting no appreciation for mechanics, no opportunity to do quests and no fun running the dungeon, all because one person decides they want to hijack a group activity
Agreed. I always wonder if these are the same people who later on carry on about people not learning the mechanics and learning their characters.
Giles.floydub17_ESO wrote: »So since he is not causing a problem he still gets kicked ... We now kick people because they are strong players and cause no issues.
PurpleDrank wrote: »Agreed. I always wonder if these are the same people who later on carry on about people not learning the mechanics and learning their characters.
witchdoctor wrote: »Giles.floydub17_ESO wrote: »So since he is not causing a problem he still gets kicked ... We now kick people because they are strong players and cause no issues.
You clearly are missing the point: if the other 3 don't want the speed run, for whatever reason, and Speedy is off finishing the dungeon for them - when they don't want that - *that* is the problem.
So, yeah, vote kick em and proceed without them.
Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.
Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Giles.floydub17_ESO wrote: »The point is everyone chose to use GF ...
Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes