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Why queue for a dungeon if you're just gonna solo it?

  • disintegr8
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    Dymence wrote: »
    Zypheran wrote: »
    Dymence wrote: »
    Zypheran wrote: »
    Dymence wrote: »
    I don't really get this thread.

    "Why queue for a dungeon if you're going to solo it"

    Begs the question:

    "Why does he need to solo it"

    If you don't want to get carried, I don't know, improve?

    Logic fallacy;
    If he does solo the dungeon it's because he needs to solo the dungeon


    So what is it you want of the person? To be less good?

    But this isn't an issue of player skill. Soloing dungeons is easy. This is an issue (imo) about joining a group activity and not participating in group activity and thus potentially ruining the activity for others in the group.
    How about just not tearing off ahead of everyone else? You can still be 'good' by going with the group and burning through mobs and bosses but just do it as part of a the group

    It sounds to me like the issue is the difficulty of the group dungeon, not the player's behaviour.

    Grouping up for something soloable doesn't sound any more interesting to me.
    Normal dungeons are designed to be challenging for newer, lower level players, not for CP players who have done them dozens of times.

    You throw 4 level 20's with no CP into most normal dungeons for the first time, they will be challenged. They might be fine in Spindleglutch 1 but struggle in something like Tempest Island. This means that the dungeons are not too easy. Most Vet dungeons might also be easy for a group of 660cp players but if they were all 100cp, most of them are challenging.

    If you want to run dungeons at a lesser difficulty than you are capable of, adjust your play style down and run with the group. Maybe you might have some fun.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • SoLooney
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    time is the most valuable resource. people farm random normals for the the quick exp, others try to kill as many bosses in the quickest time for gear, others just want fast keys.
    if u dont like it, vote kick them or leave, i really dont see the problem. address it if you do lol
  • PlagueSD
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    Zypheran wrote: »
    Why is there always one person in a group who uses GF to do group content but the second they get into the dungeon, they blitz off miles ahead and just start soloing the dungeon?
    I mean, do they actually want to do group content or is it just some ego thing? This happens in at least 1 out of 3 dungeons now.

    Happened to me once. I actually enjoyed it. Usually it's our group carrying bads. Group formed. Tank said he was looking for infused SPC armor (was a sorc). Completed the dungeon in about 5 mins. Did gear trade at the end. This needs to happen more often. Makes grinding gear a little more enjoyable.

    MrBetadine wrote: »
    I think most people in this post ignored the title of this post:

    "Why queue for a dungeon if you're just gonna solo it?"

    Because 4x the gear drop chance is better than 1x
    Edited by PlagueSD on September 7, 2017 11:28PM
  • MLGProPlayer
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    Zypheran wrote: »
    Enslaved wrote: »
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
    All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.

    This isn't a CP thing imo. I am well past max CP and am willing to bet so is Nestor. But look at it this way... so many high CP players kick low level players from dungeons but then high CP players go into low level dungeons and hijack the group activity and the attitude seems to be 'Meh... deal with it!'

    The priblem is that the game encourages high levels to run normal dungeons as it's the most efficient way to farm gear.

    They can't run the dungeons solo because the game prevents you from running the same content again for 15 minutes (unless you have a guild mate you can keep bugging with group invites to reset the instance).

    Hopefully the new token system will fix this as tokens will only drop from vet bosses.

    Edited by MLGProPlayer on September 7, 2017 11:27PM
  • MLGProPlayer
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    Demycilian wrote: »
    sevomd69 wrote: »
    Demycilian wrote: »
    When someon is being like that i instantly leave. I usually run as a healer and dont need to take no ***.

    Usually they don't need your heals if its a normal run...

    Luckily, it never is, so they usually do. Which makes it all the more fun.

    Heals are unnecessary in all but vet DLC dungeons. I'd queue up for 4x DPS (or 3x DPS, 1x tank) for every pledge if I could. :tongue:
    Edited by MLGProPlayer on September 7, 2017 11:30PM
  • sevomd69
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    Zypheran wrote: »
    Enslaved wrote: »
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
    All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.

    This isn't a CP thing imo. I am well past max CP and am willing to bet so is Nestor. But look at it this way... so many high CP players kick low level players from dungeons but then high CP players go into low level dungeons and hijack the group activity and the attitude seems to be 'Meh... deal with it!'

    The priblem is that the game encourages high levels to run normal dungeons as it's the most efficient way to farm gear.

    They can't run the dungeons solo because the game prevents you from running the same content again for 15 minutes (unless you have a guild mate you can keep bugging with group invites to reset the instance).

    Hopefully the new token system will fix this as tokens will only drop from vet bosses.

    The new "token" system still won't prevent me from farming normals if I only need gear and don't need the jewelry or monster head...so it probably won't stop the "Leroy Jenkins" out there either... I'll do pledges on vet and farm on normal when I'm pugging... I'll probably only farm transmutation crystals with guildies...
  • Runefang
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    code65536 wrote: »
    I just want a my daily random normal bonus. So I'll queue for a random normal and blitz through it. That said, if someone needs to stop for a quest or something, I will. But unless people say otherwise, I operate under the assumption that a faster clear is in everyone's interest. Because 90% of the time, it is.

    QFT
  • Sevn
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    Zypheran wrote: »
    Enslaved wrote: »
    Nestor wrote: »
    Enslaved wrote: »

    I don't agree. Or you say we should all RP lvl 20 players not to hurt someone's feelings in a normal dungeon?
    All that QQ about others being elitists for running solo without waiting others - I'll see you in 6 months or so when you will be CP600+ and 99% of you will do the same as these elitists.

    @Enslaved

    Way to make some assumptions there.....

    CP877, and been doing group dungeons since launch. I always wait, and always check to see if people are doing the quest, wait for dialogs, need help with mechanics, tripots, food etc etc. It is a joy to run dungeons with me.

    Just because I don't put up with boorish rude behavior from other players does not mean I do it myself.

    So you are among 1%. GG

    It would sadden me to think only 1% of this community would allow other players this simple courtesy

    Believe me it's more, the rude and uncouth will ALWAYS try to justify and defend bad behavior. Always.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Darkestnght
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    After you have done the same dungeon over 100 times framing for gear/weapons/jewelry you just want to get through the thing so you can get on with actually "playing" the game. Farming has taken up soooooooo much of my actual playing time it bugs me to no end!!!! Love the game hate the RNG!
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • kargen27
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    When someone runs ahead I often ask them to wait and it is rare that conversation ends well. The normal response (if any) usually involves them saying keep up and quit wasting time. I really hate when they skip past mobs. Sometimes there is a group member that can't run past that mob and end up spending most the run dead. That isn't fun for them at all. I sometimes do the random dungeon run when I want to test a new rotation or level up a different skill line. I don't want to skip mobs and get a bit irritated at players that suggest I am wasting their time because I actually want to do the content.

    If you are going to join a random group doing normal content you should go in knowing it might go slow. There could be people doing the quest, that want to look in every container or simply explore every nook and cranny of the dungeon as they go along. If you are in a hurry and can carry people form a group in zone. Tell them what you want to do and you will get a group right away. Works really well if you go to the starter zones.

    I don't mind helping with speed runs, farming gear or any of that if I know ahead of time that is the plan. Just a random group though people shouldn't expect others to want to do that.

    Most fun encounter to date was a DPS that insisted on running ahead even when we asked he not and pointed out one of the members was in the dungeon for the first time. He popped off some stupid comment and I replied we didn't join to be his cheerleaders. Not sure why but it really made him angry. He rage quit the group and whispered me hate for a good twenty minutes or more even though I wasn't responding back. We finished without him, so no loss on our part.
    and then the parrot said, "must be the water mines green too."
  • Soriana
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    I keep seeing a recurring theme in this thread of 4 X the chance for loot versus 1 if the dungeon is solo'd. I'm here to tell you right now if I join a PUG and someone does this once, I will ask them to slow down. If they don't slow down I will absolutely not help them the rest of the dungeon and they can FORGET asking me if I got any drops they need. I will not give anything to someone who cannot give me the courtesy I ask for, I don't give a flying rip how fast the dungeon gets completed.

    Over 750 CP's, been playing since closed beta and early access, and find this kind of behavior incredibly rude. Every PUG is a chance to have a new experience or possibly make a new friend in the process. If you don't care about that, then don't queue for GROUP content.

    /disable salt drip

    :)
  • idk
    idk
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    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    If it does not cause a problem, if they are not dying, why kick them?
  • disintegr8
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    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    If it does not cause a problem, if they are not dying, why kick them?
    Because it is a group dungeon, you work together to complete it.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • idk
    idk
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    disintegr8 wrote: »
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    If it does not cause a problem, if they are not dying, why kick them?
    Because it is a group dungeon, you work together to complete it.

    So since he is not causing a problem he still gets kicked. Ok. Makes no sense, but what they heck. We now kick people because they are strong players and cause no issues.

    Hopefully the group gets someone more their speed.

    So if I think someone is taking to long or not pulling their weight in the group should they be kicked?
    Edited by idk on September 8, 2017 12:08AM
  • Enslaved
    Enslaved
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    disintegr8 wrote: »
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    If it does not cause a problem, if they are not dying, why kick them?
    Because it is a group dungeon, you work together to complete it.

    So since he is not causing a problem he still gets kicked. Ok. Makes no sense, but what they heck. We now kick people because they are strong players and cause no issues.

    Hopefully the group gets someone more their speed.

    So if I think someone is taking to long or not pulling their weight in the group should they be kicked?

    Its because you just ruined someone's powerfantasy and they cannot roleplay that normal tier dungeon is actually hard.
  • MLGProPlayer
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    disintegr8 wrote: »
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    If it does not cause a problem, if they are not dying, why kick them?
    Because it is a group dungeon, you work together to complete it.

    The goal is to complete the dungeon. It doesn't matter how.
  • PurpleDrank
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    Zypheran wrote: »
    Runefang wrote: »
    Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.

    Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.

    But I don't need or want to be carried through a dungeon. These may even be dungeons I've ran 100's of times. But I'm looking at others in the group who are getting no appreciation for mechanics, no opportunity to do quests and no fun running the dungeon, all because one person decides they want to hijack a group activity

    Agreed. I always wonder if these are the same people who later on carry on about people not learning the mechanics and learning their characters.
  • Morgul667
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    I did a normal random last night with one fresh guild-mate and 2 PUG. I sure regretted coming in as a healer and not a DPS. Fights were so looooong and guys were not following strats at all (which is OK in normal but for that unfortunate boss just make the fight longer)

    If someone can finish the fight in a couple seconds I sure agree he should move forward with the dungeon and not spend hours in it for nothing.

    When I do a dungeon I run quickly, I push the group forward but stick with it, wouldnt be ahead alone.

  • Runefang
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    Zypheran wrote: »
    Runefang wrote: »
    Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.

    Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.

    But I don't need or want to be carried through a dungeon. These may even be dungeons I've ran 100's of times. But I'm looking at others in the group who are getting no appreciation for mechanics, no opportunity to do quests and no fun running the dungeon, all because one person decides they want to hijack a group activity

    Agreed. I always wonder if these are the same people who later on carry on about people not learning the mechanics and learning their characters.

    It's not like you get a speed runner in your group each time, you have loads of opportunities to learn dungeon mechanics.
  • Morgul667
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    When I was a true beginner and saw speedrunners, I would actually ask them if they have advise to help me improve.

  • witchdoctor
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    So since he is not causing a problem he still gets kicked ... We now kick people because they are strong players and cause no issues.

    You clearly are missing the point: if the other 3 don't want the speed run, for whatever reason, and Speedy is off finishing the dungeon for them - when they don't want that - *that* is the problem.

    So, yeah, vote kick em and proceed without them.
  • witchdoctor
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    Agreed. I always wonder if these are the same people who later on carry on about people not learning the mechanics and learning their characters.

    Considering some posters' names I recognise, yes, yes indeed.
  • idk
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    So since he is not causing a problem he still gets kicked ... We now kick people because they are strong players and cause no issues.

    You clearly are missing the point: if the other 3 don't want the speed run, for whatever reason, and Speedy is off finishing the dungeon for them - when they don't want that - *that* is the problem.

    So, yeah, vote kick em and proceed without them.

    I am not really missing the point.

    The point is everyone chose to use GF and as long as the group is clearing content with little issue there really is no reason to complain about it other than to complain. Want a slow run for a group with guild mates for that purpose.

    What is most humorous is all the threads complaining about low dps, low CP, low everything and this thread complains because things went to fast.

    When I queue into GF as a healer and I am pulling 50% of the groups damage and can solo the dungeon I am not really going to get into anyone's face about it but I am certainly not going to worry about them saying things went to fast.
  • Linaleah
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    Runefang wrote: »
    Sounds like you get the good end of the deal, being carried through the dungeon so you get all the rewards without any difficulties.

    Not sure I see the problem, but I'm more of 'achiever' gamer type so I'm happy to let somebody else do the work if I can progress my character quicker.

    probably was mentioned already, but... imagine that this is your first time in a dungeon and you are trying to do the first time quest and before you can even wait for npc to get there and finish their rp to allow you to progress the quest to the next stage, that solo runner already killed the boss you needed to progress the quest... before you had a chance to take it. now.. you are not getting rewards and have to do over and hope to all the gods of rng that next group you get is going to be patient enough to actualy, you know.. do the quest as well.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • witchdoctor
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    The point is everyone chose to use GF ...

    OK, but that right there is the rub for the player the OP referred to. 'GROUP finder.' Not follow Blitz-y the Trailblazer.

    Its a group of 4. That's all I am saying. If one is being a putz, whether trying to shed the other 3 in a speedrun (that the others don't want), or is total anchor, kick 'em and move on.

    Just don't try and sell Speedy as some saint the other 3 should be thankful to have met.
  • Betsararie
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    The philosophy I am seeing displayed in this thread (which is wrong), is "help out and bend over backwards for the noobs, they deserve to have everyone base their experience around them."

    This is not correct. The way it actually is is you start to account more for the experienced/skilled end game player, because they're the ones who are actually experienced in the game, and actually knowledgeable about it. If anyone, end game players are much more deserving of this kind of preferential treatment OP is asking for than noobs, who are not entitled to anything at all. (Just to be clear, I have not at any point, and will not ask for any preferential treatment, and I am an end game player).

    Because let's be honest, only baddies or noobs are going to be lagging behind at a snail's pace in dungeons like is being described here.
  • Judas Helviaryn
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    The way I see it, if you're new and someone's rushing ahead in a dungeon when you're very interested in the story, and want to take your time? That's your problem, not theirs. Leave the group, try again. They're completing content how they see fit, you're completing content how you see fit. You're both incompatible as players, but that doesn't mean either of you is wrong in your approach.
    Nestor wrote: »
    Just kick them from the group, they get removed from the instance and have to start all over again in 15 minutes

    This specific post, @Nestor , is why I said you should know better. You're wanting to punish someone with a tool explicitly designed for punishment, because they're not conforming to your expectations on gameplay, while they are otherwise perfectly within the rules of the game, and the ToS. You may argue they're punishing you by forcing the pace of the fight, but they're not doing that exclusively for your benefit; They're doing it because it's how they play. You don't factor in, and you shouldn't. It goes both ways.

    If you don't get along with someone, you both take measures to reconcile your differences, or avoid eachother. Both are valid approaches. Punishing someone for having different values is not.
    Edited by Judas Helviaryn on September 8, 2017 2:13AM
  • witchdoctor
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    Blanco wrote: »
    (Just to be clear, I have not at any point, and will not ask for any preferential treatment, and I am an end game player).

    No. You just seem to expect 3 others to give it to you by default.
  • Balsagna
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    I thought I was doing people a favor.
  • witchdoctor
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    Balsagna wrote: »
    I thought I was doing people a favor.

    Did you ask? Did they agree? Guess what? You did! Gold star for you.

    I think the debate centres around the extremes. The guy who runs off, heedless of the other 3's wishes, and the one who is an anchor, holding the other 3 back.
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