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Confirmation of vMA Infused Enchant Carryover

dpencil1
dpencil1
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Data recorded on a static build. No other variables changed.

vMA Precise non-crit:

Backbar, NO Wall: 2062
Backbar, Wall: 3894
3894 - 2062 = 1832

Frontbar, NO Wall: 2202
Frontbar, Wall: 4035
4035 - 2202 = 1833

vMA Infused non-crit:

Backbar, NO Wall: 2097
Backbar, Wall: 4481
4481 - 2097 = 2384

Frontbar, NO Wall: 2202
Frontbar, Wall: 4586
4586 - 2202 = 2384

2384 - 1833 = 551 more damage from lightning staff heavy attack ticks

This confirms that the Infused enchant effect does carry over to the front bar.
@Gilliamtherogue
Edited by dpencil1 on September 7, 2017 2:07PM
  • Beardimus
    Beardimus
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    Nice work @dpencil1 lots of people been asking that.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Croblasta
    Croblasta
    Does the enchant get overridden by a poison @dpencil1

    Also, thank you for all the maths you've been providing on the forum recently.
  • tunepunk
    tunepunk
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    This is probably a bug.

    If you try the opposite Infused on front bar, non infused on back bar your the result will be different.

    If your weapon proc is first triggered by an AEO skill, like Elemental blockade.You weapon proc will use Thaumaturge as modifier to increase damage, and refresh at that damage during the fight.

    If your weapon proc is first triggered by an Direct damage attack, Your weapon proc will use Master-at-Arms to modify the damage, and will refresh at that damage.

    Same goes for your example.
    If your first weapon proc hit is triggered by a infused weapon, it will continue to refresh at that damage during the fight. So if your weapon damage is triggered by an infused weapon, with elemental blockade on back bar. When you switch to your front bar, your frontbar proc is still modified by Thaumaturge, and infused...

    So this is probably a bug and should be fixed.
    Edited by tunepunk on September 7, 2017 2:28PM
  • dpencil1
    dpencil1
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    @Croblasta
    Yeah, on any vMA staff, if you have a poison equipped you will still get the extra spell damage but not the buff to weapon attacks using Wall.
  • dpencil1
    dpencil1
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    @tunepunk
    No. I think you misunderstand. Basically, if you have Wall of Elements on your vMA staff bar, when you cast Wall of Elements you also cast Crushing Wall. This is visible in cooldown trackers like Srendarr. So you will either have a more or less powerful Crushing Wall depending on Infused or non-Infused vMA. It's not a bug. If it didn't operate like this before HotR, THAT was a bug.

    Another way to think of it would be like how single target dots continue to use the same stats as the bar they were cast on. The Crushing Wall dot is "cast" onto Wall of Elements. It's power is then independent of what bar you are on, just like a single target dot.
    Edited by dpencil1 on September 7, 2017 2:37PM
  • bebynnag
    bebynnag
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    Thank you
  • tunepunk
    tunepunk
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    @dpencil1

    I think you didn't really get what i mean? If you're using a shock enchant on your front, it will also get infused modifier after you switch back. ;) And the shock enchant on front bar will also use thaumaturge as a modifier.

    So basically:

    If your first hit from back bar is from an infused weapon. (any enchant) your front bar enchant will also be refreshed using infused bonus.
  • dpencil1
    dpencil1
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    @tunepunk
    Whether that us true or not is irrelevant to this thread, though.
  • bebynnag
    bebynnag
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    @tunepunk master & maelstrom weapons have always worked diffrently from other weapons - you are comparing apples & oranges

    @dpencil1 is confirming that oranges are oranges and behaving like everyone thought the oranges behaved
    Edited by bebynnag on September 7, 2017 2:42PM
  • Gilliamtherogue
    Gilliamtherogue
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    dpencil1 wrote: »
    Data recorded on a static build. No other variables changed.

    vMA Precise non-crit:

    Backbar, NO Wall: 2062
    Backbar, Wall: 3894
    3894 - 2062 = 1832

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4035
    4035 - 2202 = 1833

    vMA Infused non-crit:

    Backbar, NO Wall: 2097
    Backbar, Wall: 4481
    4481 - 2097 = 2384

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4586
    4586 - 2202 = 2384

    2384 - 1833 = 551 more damage from lightning staff heavy attack ticks

    This confirms that the Infused enchant effect does carry over to the front bar.
    @Gilliamtherogue

    I've seen the math, just not in game pictures or anything. Not saying I don't believe you, but it's just a lot nicer to have photo proof to demonstrate :) I try and avoid spreading misinformation when I can, and trusting text/word of mouth is a big propagator for it. Still, thanks for the thread!
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Asardes
    Asardes
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    So infused vMA backbar / infused front bar with shock enchant is the highest DPS?
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • dpencil1
    dpencil1
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    This was a similar test but with Light Attacks

    No_Infused_Test.jpg

    4246 - 2587 = 1659
    4056 - 2398 = 1658

    Infused_Test.jpg

    4922 - 2766 = 2156
    4685 - 2530 = 2155

    2156 - 1659 = 497 more damage on lightning light attacks with Infused (30% increase, as stated on the trait tooltip)

    @Gilliamtherogue There you go.
    Edited by dpencil1 on September 7, 2017 6:51PM
  • dpencil1
    dpencil1
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    @Asardes
    Infused on vMA is the only "always on" trait, which is what makes it so powerful.
    Infused Shock enchant is good for more Concussed uptime.

    So in a lot of cases they are both quite powerful, but not nearly as far ahead as Sharp used to be compared to everything else. There are still lots of other good situational choices.
    Edited by dpencil1 on September 7, 2017 6:49PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I don't get what you are trying to say. If you have an infused Maelstrom staff and cast wall of elements, then the Maelstrom buff will be larger because of infused. If you switch bars, this buff should stay the same because it's a snapshot buff.
  • dpencil1
    dpencil1
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    @s7732425ub17_ESO
    Yes, exactly. Appearantly, there used to be a bug where it did not act the correct way. So I'm just confirming that it is working as intended. This was specifically in response to Gilliamtherogue, as he mentioned in his latest build video that while he thought this was fixed, he was not able to test it himself since he doesn't have an Infused vMA staff. He also said no one had posted confirmation on the forums yet. So...that's where I come in.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    dpencil1 wrote: »
    @s7732425ub17_ESO
    Yes, exactly. Appearantly, there used to be a bug where it did not act the correct way. So I'm just confirming that it is working as intended. This was specifically in response to Gilliamtherogue, as he mentioned in his latest build video that while he thought this was fixed, he was not able to test it himself since he doesn't have an Infused vMA staff. He also said no one had posted confirmation on the forums yet. So...that's where I come in.

    Oh ok. Glad to know it's working how it's supposed to be.
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    dpencil1 wrote: »
    Data recorded on a static build. No other variables changed.

    vMA Precise non-crit:

    Backbar, NO Wall: 2062
    Backbar, Wall: 3894
    3894 - 2062 = 1832

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4035
    4035 - 2202 = 1833

    vMA Infused non-crit:

    Backbar, NO Wall: 2097
    Backbar, Wall: 4481
    4481 - 2097 = 2384

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4586
    4586 - 2202 = 2384

    2384 - 1833 = 551 more damage from lightning staff heavy attack ticks

    This confirms that the Infused enchant effect does carry over to the front bar.
    @Gilliamtherogue

    Ok I want to give some extra insight.

    1. The enchant does carry over. I tested it as well.

    2. If you use poisons someone told me that the 189 spell damage is removed from damage calculations , and only stays in your spell power stats as a display bug. This is not true! If you have a poison you still retain the 189 spell damage from the maelstrom staff only if the poison is on cooldown, so most of the time you have the extra spell damage.
  • dpencil1
    dpencil1
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    @rosendoichinoveb17_ESO
    Yeah. The remaining spell damage with poisons has never been in doubt. That person just didn't know what they were talking about.
  • pdebie64b16_ESO
    pdebie64b16_ESO
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    Still confused, for my pet Sorc in Vma, Maelstrom infused staff is best but only if its a lighting staff? I have only a Maelstrom infused Fire staff, shall i use that instead of a set lighting staff?

    And on front bar Infused or sharpened set piece staff?

    Thanks.
  • Beardimus
    Beardimus
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    I'm sure someone more knowledgable will confirm @pdebie64b16_ESO but my take on this thread is infused on vMA is strong due to the carry over. And Infused on shock enchant is strong for consussed/exploit passive.

    So inferno Infused vMA is still gd too.

    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • bebynnag
    bebynnag
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    Still confused, for my pet Sorc in Vma, Maelstrom infused staff is best but only if its a lighting staff? I have only a Maelstrom infused Fire staff, shall i use that instead of a set lighting staff?

    And on front bar Infused or sharpened set piece staff?

    Thanks.

    in vma i believe any lighning wall of elements will benefit you more than an infused vma inferno wall of elemnts (assuming you have 75 points in thermatage for the off balance passive)

    however in group content where you are not solely responsible for applying concussion your infused inferno vma will benefit you
  • Gilliamtherogue
    Gilliamtherogue
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    dpencil1 wrote: »
    This was a similar test but with Light Attacks

    No_Infused_Test.jpg

    4246 - 2587 = 1659
    4056 - 2398 = 1658

    Infused_Test.jpg

    4922 - 2766 = 2156
    4685 - 2530 = 2155

    2156 - 1659 = 497 more damage on lightning light attacks with Infused (30% increase, as stated on the trait tooltip)

    @Gilliamtherogue There you go.

    Thanks :)
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Qbiken
    Qbiken
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    dpencil1 wrote: »
    Data recorded on a static build. No other variables changed.

    vMA Precise non-crit:

    Backbar, NO Wall: 2062
    Backbar, Wall: 3894
    3894 - 2062 = 1832

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4035
    4035 - 2202 = 1833

    vMA Infused non-crit:

    Backbar, NO Wall: 2097
    Backbar, Wall: 4481
    4481 - 2097 = 2384

    Frontbar, NO Wall: 2202
    Frontbar, Wall: 4586
    4586 - 2202 = 2384

    2384 - 1833 = 551 more damage from lightning staff heavy attack ticks

    This confirms that the Infused enchant effect does carry over to the front bar.
    @Gilliamtherogue

    Think ZOS confirmed that the vMA enchant is coded differently compared to other enchants so that it can carry over to another bar (while other enchants doesn´t).
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    if vMSA infused on front bar is used and wall of elements is casted, the Maelstorm enchant carries on on the front bar.

    My question is do the 50% reduced cooldown and 30% enchant potency apply only for the maelstorm enchantment or they also get carried over to the front bar and are applied for the shock enchantment of the front bar staff in cases where the front bar staff is not infused.
  • Masel
    Masel
    Class Representative
    @dpencil1, can you do a similar test that examines whether vMA staff enchantments are affected by torugs pact now? @ZoS_GinaBruno stated they are investigating this last month before HotR dropped, but I haven't seen anything in the patch notes...
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • dpencil1
    dpencil1
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    @Masel92
    Torugs Pact has NO EFFECT on the vMA enchant. Tested with the same methodology, damage remained unchanged when swapping out an identical armor piece from another set (negating the 5th piece bonus only).
  • Masel
    Masel
    Class Representative
    dpencil1 wrote: »
    @Masel92
    Torugs Pact has NO EFFECT on the vMA enchant. Tested with the same methodology, damage remained unchanged when swapping out an identical armor piece from another set (negating the 5th piece bonus only).

    Shame... I tested it a while back and am on vacation right now, thanks for confirming that it is still bugged.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Betsararie
    Betsararie
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    Dpencil is a god

    Thank you for that valuable contribution man.
  • Blackbird_V
    Blackbird_V
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    tunepunk wrote: »
    This is probably a bug.

    If you try the opposite Infused on front bar, non infused on back bar your the result will be different.

    If your weapon proc is first triggered by an AEO skill, like Elemental blockade.You weapon proc will use Thaumaturge as modifier to increase damage, and refresh at that damage during the fight.

    If your weapon proc is first triggered by an Direct damage attack, Your weapon proc will use Master-at-Arms to modify the damage, and will refresh at that damage.

    Same goes for your example.
    If your first weapon proc hit is triggered by a infused weapon, it will continue to refresh at that damage during the fight. So if your weapon damage is triggered by an infused weapon, with elemental blockade on back bar. When you switch to your front bar, your frontbar proc is still modified by Thaumaturge, and infused...

    So this is probably a bug and should be fixed.

    No? Traits have always gone by cast bar, not current. Unless i am misunderstanding?
    Edited by Blackbird_V on September 10, 2017 2:56PM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Asardes
    Asardes
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    How about using vMA weapons on front bar? I know that the daggers and axes haven't been popular for a long time, but I've got a few in the bank with good traits just waiting for a proper char to pick them up and use them - I only have fully leveled Stam DK and NB so no way I will use them soon, but a Warden is coming soon. So my question is: will using infused on main hand will also buff the enchant on the off-hand, for maximum enchantment effectiveness, or I need to run both infused to get the maximum buff? Ex. Infused dagger + infused axe is better or not than infused dagger + precise axe.
    Edited by Asardes on September 11, 2017 10:18AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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